mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 11:42:56 +08:00
Fix failing song select tack transfer test by using a real track
This commit is contained in:
parent
ae31a8fadf
commit
4d5b2477dc
@ -312,7 +312,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
createSongSelect();
|
||||
|
||||
addRulesetImportStep(0);
|
||||
// We need to use one real beatmap to trigger the "same-track-transfer" logic that we're looking to test here.
|
||||
// See `SongSelect.ensurePlayingSelected` and `WorkingBeatmap.TryTransferTrack`.
|
||||
AddStep("import test beatmap", () => manager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).WaitSafely());
|
||||
addRulesetImportStep(0);
|
||||
|
||||
checkMusicPlaying(true);
|
||||
@ -321,6 +323,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("manual pause", () => music.TogglePause());
|
||||
checkMusicPlaying(false);
|
||||
|
||||
// Track should not have changed, so music should still not be playing.
|
||||
AddStep("select next difficulty", () => songSelect!.Carousel.SelectNext(skipDifficulties: false));
|
||||
checkMusicPlaying(false);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user