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Rename DHO CreateStrong{-> Nested}Hit

This commit is contained in:
Bartłomiej Dach 2020-12-13 12:53:42 +01:00
parent b1635ecd16
commit 4d444df6b3
4 changed files with 5 additions and 5 deletions

View File

@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Content.X = DrawHeight / 2;
}
protected override DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this);
protected override DrawableStrongNestedHit CreateStrongNestedHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this);
private void updateColour()
{

View File

@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return UpdateResult(true);
}
protected override DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this);
protected override DrawableStrongNestedHit CreateStrongNestedHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this);
private class StrongNestedHit : DrawableStrongNestedHit
{

View File

@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this);
protected override DrawableStrongNestedHit CreateStrongNestedHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this);
private class StrongNestedHit : DrawableStrongNestedHit
{

View File

@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (hitObject)
{
case StrongNestedHitObject strong:
return CreateStrongHit(strong);
return CreateStrongNestedHit(strong);
}
return base.CreateNestedHitObject(hitObject);
@ -105,6 +105,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
/// <param name="hitObject">The strong hitobject.</param>
/// <returns>The strong hitobject handler.</returns>
protected abstract DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject);
protected abstract DrawableStrongNestedHit CreateStrongNestedHit(StrongNestedHitObject hitObject);
}
}