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Merge pull request #13423 from frenzibyte/transformers-per-skin

Refactor ruleset skin transforming logic to be per-`ISkin` rather than one `ISkinSource`
This commit is contained in:
Dean Herbert 2021-06-22 21:24:56 +09:00 committed by GitHub
commit 4cb9c6a842
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GPG Key ID: 4AEE18F83AFDEB23
23 changed files with 414 additions and 248 deletions

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@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Catch
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score);

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@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
/// </summary>
private bool providesComboCounter => this.HasFont(LegacyFont.Combo);
public CatchLegacySkinTransformer(ISkinSource source)
: base(source)
public CatchLegacySkinTransformer(ISkin skin)
: base(skin)
{
}
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
switch (targetComponent.Target)
{
case SkinnableTarget.MainHUDComponents:
var components = Source.GetDrawableComponent(component) as SkinnableTargetComponentsContainer;
var components = base.GetDrawableComponent(component) as SkinnableTargetComponentsContainer;
if (providesComboCounter && components != null)
{
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
return null;
case CatchSkinComponents.Catcher:
var version = Source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value ?? 1;
var version = GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value ?? 1;
if (version < 2.3m)
{
@ -83,13 +83,13 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
case CatchSkinComponents.CatchComboCounter:
if (providesComboCounter)
return new LegacyCatchComboCounter(Source);
return new LegacyCatchComboCounter(Skin);
return null;
}
}
return Source.GetDrawableComponent(component);
return base.GetDrawableComponent(component);
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
switch (lookup)
{
case CatchSkinColour colour:
var result = (Bindable<Color4>)Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
var result = (Bindable<Color4>)base.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
if (result == null)
return null;
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
return (IBindable<TValue>)result;
}
return Source.GetConfig<TLookup, TValue>(lookup);
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}

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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Mania
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new ManiaLegacySkinTransformer(source, beatmap);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
{

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@ -50,29 +50,25 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ HitResult.Miss, "mania-hit0" }
};
private Lazy<bool> isLegacySkin;
private readonly Lazy<bool> isLegacySkin;
/// <summary>
/// Whether texture for the keys exists.
/// Used to determine if the mania ruleset is skinned.
/// </summary>
private Lazy<bool> hasKeyTexture;
private readonly Lazy<bool> hasKeyTexture;
public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
: base(source)
public ManiaLegacySkinTransformer(ISkin skin, IBeatmap beatmap)
: base(skin)
{
this.beatmap = (ManiaBeatmap)beatmap;
Source.SourceChanged += sourceChanged;
sourceChanged();
}
private void sourceChanged()
{
isLegacySkin = new Lazy<bool>(() => FindProvider(s => s.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null) != null);
hasKeyTexture = new Lazy<bool>(() => FindProvider(s => s.GetAnimation(
s.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value
?? "mania-key1", true, true) != null) != null);
isLegacySkin = new Lazy<bool>(() => GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() =>
{
var keyImage = this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value ?? "mania-key1";
return this.GetAnimation(keyImage, true, true) != null;
});
}
public override Drawable GetDrawableComponent(ISkinComponent component)
@ -125,7 +121,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
break;
}
return Source.GetDrawableComponent(component);
return base.GetDrawableComponent(component);
}
private Drawable getResult(HitResult result)
@ -146,15 +142,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample && legacySample.IsLayered)
return new SampleVirtual();
return Source.GetSample(sampleInfo);
return base.GetSample(sampleInfo);
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
return Source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
return Source.GetConfig<TLookup, TValue>(lookup);
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
@ -112,7 +113,9 @@ namespace osu.Game.Rulesets.Osu.Tests
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
public IEnumerable<ISkin> AllSources => new[] { this };
public event Action SourceChanged
{

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -164,9 +165,11 @@ namespace osu.Game.Rulesets.Osu.Tests
public ISample GetSample(ISampleInfo sampleInfo) => null;
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
public IEnumerable<ISkin> AllSources => new[] { this };
public event Action SourceChanged;

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@ -219,7 +219,7 @@ namespace osu.Game.Rulesets.Osu
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new OsuLegacySkinTransformer(source);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new OsuLegacySkinTransformer(skin);
public int LegacyID => 0;

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public class OsuLegacySkinTransformer : LegacySkinTransformer
{
private Lazy<bool> hasHitCircle;
private readonly Lazy<bool> hasHitCircle;
/// <summary>
/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
@ -20,16 +20,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
/// </summary>
public const float LEGACY_CIRCLE_RADIUS = 64 - 5;
public OsuLegacySkinTransformer(ISkinSource source)
: base(source)
public OsuLegacySkinTransformer(ISkin skin)
: base(skin)
{
Source.SourceChanged += sourceChanged;
sourceChanged();
}
private void sourceChanged()
{
hasHitCircle = new Lazy<bool>(() => FindProvider(s => s.GetTexture("hitcircle") != null) != null);
hasHitCircle = new Lazy<bool>(() => GetTexture("hitcircle") != null);
}
public override Drawable GetDrawableComponent(ISkinComponent component)
@ -49,16 +43,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return followCircle;
case OsuSkinComponents.SliderBall:
// specular and nd layers must come from the same source as the ball texure.
var ballProvider = Source.FindProvider(s => s.GetTexture("sliderb") != null || s.GetTexture("sliderb0") != null);
var sliderBallContent = ballProvider.GetAnimation("sliderb", true, true, animationSeparator: "");
var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
// todo: slider ball has a custom frame delay based on velocity
// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
if (sliderBallContent != null)
return new LegacySliderBall(sliderBallContent, ballProvider);
return new LegacySliderBall(sliderBallContent, this);
return null;
@ -87,18 +78,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null;
case OsuSkinComponents.Cursor:
var cursorProvider = Source.FindProvider(s => s.GetTexture("cursor") != null);
if (cursorProvider != null)
return new LegacyCursor(cursorProvider);
if (GetTexture("cursor") != null)
return new LegacyCursor(this);
return null;
case OsuSkinComponents.CursorTrail:
var trailProvider = Source.FindProvider(s => s.GetTexture("cursortrail") != null);
if (trailProvider != null)
return new LegacyCursorTrail(trailProvider);
if (GetTexture("cursortrail") != null)
return new LegacyCursorTrail(this);
return null;
@ -113,9 +100,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
};
case OsuSkinComponents.SpinnerBody:
bool hasBackground = Source.GetTexture("spinner-background") != null;
bool hasBackground = GetTexture("spinner-background") != null;
if (Source.GetTexture("spinner-top") != null && !hasBackground)
if (GetTexture("spinner-top") != null && !hasBackground)
return new LegacyNewStyleSpinner();
else if (hasBackground)
return new LegacyOldStyleSpinner();
@ -124,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
}
}
return Source.GetDrawableComponent(component);
return base.GetDrawableComponent(component);
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
@ -132,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
switch (lookup)
{
case OsuSkinColour colour:
return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
return base.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
case OsuSkinConfiguration osuLookup:
switch (osuLookup)
@ -146,14 +133,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
case OsuSkinConfiguration.HitCircleOverlayAboveNumber:
// See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D
// HitCircleOverlayAboveNumer (with typo) should still be supported for now.
return Source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ??
Source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer);
return base.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ??
base.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer);
}
break;
}
return Source.GetConfig<TLookup, TValue>(lookup);
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}

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@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
@ -15,18 +14,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class TaikoLegacySkinTransformer : LegacySkinTransformer
{
private Lazy<bool> hasExplosion;
private readonly Lazy<bool> hasExplosion;
public TaikoLegacySkinTransformer(ISkinSource source)
: base(source)
public TaikoLegacySkinTransformer(ISkin skin)
: base(skin)
{
Source.SourceChanged += sourceChanged;
sourceChanged();
}
private void sourceChanged()
{
hasExplosion = new Lazy<bool>(() => Source.GetTexture(getHitName(TaikoSkinComponents.TaikoExplosionGreat)) != null);
hasExplosion = new Lazy<bool>(() => GetTexture(getHitName(TaikoSkinComponents.TaikoExplosionGreat)) != null);
}
public override Drawable GetDrawableComponent(ISkinComponent component)
@ -56,7 +49,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
case TaikoSkinComponents.CentreHit:
case TaikoSkinComponents.RimHit:
if (GetTexture("taikohitcircle") != null)
return new LegacyHit(taikoComponent.Component);
@ -91,7 +83,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
return null;
case TaikoSkinComponents.TaikoExplosionMiss:
var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
if (missSprite != null)
return new LegacyHitExplosion(missSprite);
@ -100,7 +91,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
case TaikoSkinComponents.TaikoExplosionOk:
case TaikoSkinComponents.TaikoExplosionGreat:
var hitName = getHitName(taikoComponent.Component);
var hitSprite = this.GetAnimation(hitName, true, false);
@ -132,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
}
}
return Source.GetDrawableComponent(component);
return base.GetDrawableComponent(component);
}
private string getHitName(TaikoSkinComponents component)
@ -155,13 +145,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
public override ISample GetSample(ISampleInfo sampleInfo)
{
if (sampleInfo is HitSampleInfo hitSampleInfo)
return Source.GetSample(new LegacyTaikoSampleInfo(hitSampleInfo));
return base.GetSample(new LegacyTaikoSampleInfo(hitSampleInfo));
return base.GetSample(sampleInfo);
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Source.GetConfig<TLookup, TValue>(lookup);
private class LegacyTaikoSampleInfo : HitSampleInfo
{
public LegacyTaikoSampleInfo(HitSampleInfo sampleInfo)

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TaikoLegacySkinTransformer(source);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new TaikoLegacySkinTransformer(skin);
public const string SHORT_NAME = "taiko";

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@ -116,12 +116,12 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestOsuRuleset : OsuRuleset
{
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(source);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(skin);
private class TestOsuLegacySkinTransformer : OsuLegacySkinTransformer
{
public TestOsuLegacySkinTransformer(ISkinSource source)
: base(source)
public TestOsuLegacySkinTransformer(ISkin skin)
: base(skin)
{
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using NUnit.Framework;
@ -167,7 +168,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void Disable()
{
allow = false;
TriggerSourceChanged();
OnSourceChanged();
}
public SwitchableSkinProvidingContainer(ISkin skin)
@ -330,6 +331,8 @@ namespace osu.Game.Tests.Visual.Gameplay
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => throw new NotImplementedException();
public IEnumerable<ISkin> AllSources => throw new NotImplementedException();
public event Action SourceChanged
{
add { }

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -146,7 +147,8 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT);
public ISample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source?.GetConfig<TLookup, TValue>(lookup);
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => source?.FindProvider(lookupFunction);
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : source?.FindProvider(lookupFunction);
public IEnumerable<ISkin> AllSources => new[] { this }.Concat(source?.AllSources ?? Enumerable.Empty<ISkin>());
public void TriggerSourceChanged()
{

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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets
[CanBeNull]
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().FirstOrDefault();
public virtual ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => null;
public virtual ISkin CreateLegacySkinProvider([NotNull] ISkin skin, IBeatmap beatmap) => null;
protected Ruleset()
{

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@ -73,15 +73,7 @@ namespace osu.Game.Screens.Edit.Compose
{
Debug.Assert(ruleset != null);
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(beatmap.Value.Skin);
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
// full access to all skin sources.
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, EditorBeatmap.PlayableBeatmap));
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
return new RulesetSkinProvidingContainer(ruleset, EditorBeatmap.PlayableBeatmap, beatmap.Value.Skin).WithChild(content);
}
#region Input Handling

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@ -228,29 +228,23 @@ namespace osu.Game.Screens.Play
dependencies.CacheAs(GameplayBeatmap);
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
// full access to all skin sources.
var rulesetSkinProvider = new SkinProvidingContainer(GameplayRuleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
var rulesetSkinProvider = new RulesetSkinProvidingContainer(GameplayRuleset, playableBeatmap, Beatmap.Value.Skin);
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
GameplayClockContainer.Add(beatmapSkinProvider.WithChild(rulesetSkinProvider));
GameplayClockContainer.Add(rulesetSkinProvider);
rulesetSkinProvider.AddRange(new[]
{
// underlay and gameplay should have access the to skinning sources.
// underlay and gameplay should have access to the skinning sources.
createUnderlayComponents(),
createGameplayComponents(Beatmap.Value, playableBeatmap)
});
// also give the HUD a ruleset container to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
var hudRulesetContainer = new SkinProvidingContainer(GameplayRuleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
GameplayClockContainer.Add(hudRulesetContainer.WithChild(createOverlayComponents(Beatmap.Value)));
// also give the overlays the ruleset skin provider to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
// we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there.
rulesetSkinProvider.Add(createOverlayComponents(Beatmap.Value));
if (!DrawableRuleset.AllowGameplayOverlays)
{

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@ -83,9 +83,9 @@ namespace osu.Game.Skinning
[BackgroundDependencyLoader]
private void load()
{
beatmapSkins.BindValueChanged(_ => TriggerSourceChanged());
beatmapColours.BindValueChanged(_ => TriggerSourceChanged());
beatmapHitsounds.BindValueChanged(_ => TriggerSourceChanged());
beatmapSkins.BindValueChanged(_ => OnSourceChanged());
beatmapColours.BindValueChanged(_ => OnSourceChanged());
beatmapHitsounds.BindValueChanged(_ => OnSourceChanged());
}
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
namespace osu.Game.Skinning
@ -20,5 +21,10 @@ namespace osu.Game.Skinning
/// <returns>The skin to be used for subsequent lookups, or <c>null</c> if none is available.</returns>
[CanBeNull]
ISkin FindProvider(Func<ISkin, bool> lookupFunction);
/// <summary>
/// Retrieve all sources available for lookup, with highest priority source first.
/// </summary>
IEnumerable<ISkin> AllSources { get; }
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -16,45 +17,38 @@ namespace osu.Game.Skinning
/// <summary>
/// Transformer used to handle support of legacy features for individual rulesets.
/// </summary>
public abstract class LegacySkinTransformer : ISkinSource
public abstract class LegacySkinTransformer : ISkin
{
/// <summary>
/// Source of the <see cref="ISkin"/> which is being transformed.
/// The <see cref="ISkin"/> which is being transformed.
/// </summary>
protected ISkinSource Source { get; }
[NotNull]
protected ISkin Skin { get; }
protected LegacySkinTransformer(ISkinSource source)
protected LegacySkinTransformer([NotNull] ISkin skin)
{
Source = source;
Skin = skin ?? throw new ArgumentNullException(nameof(skin));
}
public abstract Drawable GetDrawableComponent(ISkinComponent component);
public virtual Drawable GetDrawableComponent(ISkinComponent component) => Skin.GetDrawableComponent(component);
public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> Source.GetTexture(componentName, wrapModeS, wrapModeT);
=> Skin.GetTexture(componentName, wrapModeS, wrapModeT);
public virtual ISample GetSample(ISampleInfo sampleInfo)
{
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
return Source.GetSample(sampleInfo);
return Skin.GetSample(sampleInfo);
var playLayeredHitSounds = GetConfig<LegacySetting, bool>(LegacySetting.LayeredHitSounds);
if (legacySample.IsLayered && playLayeredHitSounds?.Value == false)
return new SampleVirtual();
return Source.GetSample(sampleInfo);
return Skin.GetSample(sampleInfo);
}
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => Source.FindProvider(lookupFunction);
public event Action SourceChanged
{
add => Source.SourceChanged += value;
remove => Source.SourceChanged -= value;
}
public virtual IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Skin.GetConfig<TLookup, TValue>(lookup);
}
}

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@ -0,0 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
namespace osu.Game.Skinning
{
/// <summary>
/// A type of <see cref="SkinProvidingContainer"/> specialized for <see cref="DrawableRuleset"/> and other gameplay-related components.
/// Providing access to parent skin sources and the beatmap skin each surrounded with the ruleset legacy skin transformer.
/// </summary>
public class RulesetSkinProvidingContainer : SkinProvidingContainer
{
protected readonly Ruleset Ruleset;
protected readonly IBeatmap Beatmap;
/// <remarks>
/// This container already re-exposes all parent <see cref="ISkinSource"/> sources in a ruleset-usable form.
/// Therefore disallow falling back to any parent <see cref="ISkinSource"/> any further.
/// </remarks>
protected override bool AllowFallingBackToParent => false;
protected override Container<Drawable> Content { get; }
public RulesetSkinProvidingContainer(Ruleset ruleset, IBeatmap beatmap, [CanBeNull] ISkin beatmapSkin)
{
Ruleset = ruleset;
Beatmap = beatmap;
InternalChild = new BeatmapSkinProvidingContainer(beatmapSkin is LegacySkin ? GetLegacyRulesetTransformedSkin(beatmapSkin) : beatmapSkin)
{
Child = Content = new Container
{
RelativeSizeAxes = Axes.Both,
}
};
}
[Resolved]
private ISkinSource skinSource { get; set; }
[BackgroundDependencyLoader]
private void load()
{
UpdateSkins();
skinSource.SourceChanged += OnSourceChanged;
}
protected override void OnSourceChanged()
{
UpdateSkins();
base.OnSourceChanged();
}
protected virtual void UpdateSkins()
{
SkinSources.Clear();
foreach (var skin in skinSource.AllSources)
{
switch (skin)
{
case LegacySkin legacySkin:
SkinSources.Add(GetLegacyRulesetTransformedSkin(legacySkin));
break;
default:
SkinSources.Add(skin);
break;
}
}
}
protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin)
{
if (legacySkin == null)
return null;
var rulesetTransformed = Ruleset.CreateLegacySkinProvider(legacySkin, Beatmap);
if (rulesetTransformed != null)
return rulesetTransformed;
return legacySkin;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skinSource != null)
skinSource.SourceChanged -= OnSourceChanged;
}
}
}

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@ -30,6 +30,13 @@ using osu.Game.IO.Archives;
namespace osu.Game.Skinning
{
/// <summary>
/// Handles the storage and retrieval of <see cref="Skin"/>s.
/// </summary>
/// <remarks>
/// This is also exposed and cached as <see cref="ISkinSource"/> to allow for any component to potentially have skinning support.
/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
/// </remarks>
[ExcludeFromDynamicCompile]
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource, IStorageResourceProvider
{
@ -48,9 +55,15 @@ namespace osu.Game.Skinning
protected override string ImportFromStablePath => "Skins";
private readonly Skin defaultLegacySkin;
/// <summary>
/// The default skin.
/// </summary>
public Skin DefaultSkin { get; }
private readonly Skin defaultSkin;
/// <summary>
/// The default legacy skin.
/// </summary>
public Skin DefaultLegacySkin { get; }
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
@ -59,12 +72,12 @@ namespace osu.Game.Skinning
this.host = host;
this.resources = resources;
defaultLegacySkin = new DefaultLegacySkin(this);
defaultSkin = new DefaultSkin(this);
DefaultLegacySkin = new DefaultLegacySkin(this);
DefaultSkin = new DefaultSkin(this);
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
CurrentSkin.Value = defaultSkin;
CurrentSkin.Value = DefaultSkin;
CurrentSkin.ValueChanged += skin =>
{
if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value)
@ -83,8 +96,8 @@ namespace osu.Game.Skinning
public List<SkinInfo> GetAllUsableSkins()
{
var userSkins = GetAllUserSkins();
userSkins.Insert(0, SkinInfo.Default);
userSkins.Insert(1, DefaultLegacySkin.Info);
userSkins.Insert(0, DefaultSkin.SkinInfo);
userSkins.Insert(1, DefaultLegacySkin.SkinInfo);
return userSkins;
}
@ -223,32 +236,39 @@ namespace osu.Game.Skinning
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
{
if (lookupFunction(CurrentSkin.Value))
return CurrentSkin.Value;
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin))
return defaultLegacySkin;
if (lookupFunction(defaultSkin))
return defaultSkin;
foreach (var source in AllSources)
{
if (lookupFunction(source))
return source;
}
return null;
}
public IEnumerable<ISkin> AllSources
{
get
{
yield return CurrentSkin.Value;
if (CurrentSkin.Value is LegacySkin && CurrentSkin.Value != DefaultLegacySkin)
yield return DefaultLegacySkin;
if (CurrentSkin.Value != DefaultSkin)
yield return DefaultSkin;
}
}
private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
where T : class
{
if (lookupFunction(CurrentSkin.Value) is T skinSourced)
return skinSourced;
foreach (var source in AllSources)
{
if (lookupFunction(source) is T skinSourced)
return skinSourced;
}
// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
// When attempting to address this, we may want to move the full DefaultLegacySkin fallback logic to within Player itself (to better allow
// for beatmap skin visibility).
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin) is T legacySourced)
return legacySourced;
// Finally fall back to the (non-legacy) default.
return lookupFunction(defaultSkin);
return null;
}
#region IResourceStorageProvider

View File

@ -2,6 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
@ -21,13 +24,24 @@ namespace osu.Game.Skinning
{
public event Action SourceChanged;
[CanBeNull]
private readonly ISkin skin;
/// <summary>
/// Skins which should be exposed by this container, in order of lookup precedence.
/// </summary>
protected readonly BindableList<ISkin> SkinSources = new BindableList<ISkin>();
/// <summary>
/// A dictionary mapping each <see cref="ISkin"/> from the <see cref="SkinSources"/>
/// to one that performs the "allow lookup" checks before proceeding with a lookup.
/// </summary>
private readonly Dictionary<ISkin, DisableableSkinSource> disableableSkinSources = new Dictionary<ISkin, DisableableSkinSource>();
[CanBeNull]
private ISkinSource fallbackSource;
private readonly NoFallbackProxy noFallbackLookupProxy;
/// <summary>
/// Whether falling back to parent <see cref="ISkinSource"/>s is allowed in this container.
/// </summary>
protected virtual bool AllowFallingBackToParent => true;
protected virtual bool AllowDrawableLookup(ISkinComponent component) => true;
@ -39,123 +53,159 @@ namespace osu.Game.Skinning
protected virtual bool AllowColourLookup => true;
public SkinProvidingContainer(ISkin skin)
/// <summary>
/// Constructs a new <see cref="SkinProvidingContainer"/> initialised with a single skin source.
/// </summary>
public SkinProvidingContainer([CanBeNull] ISkin skin)
: this()
{
this.skin = skin;
if (skin != null)
SkinSources.Add(skin);
}
/// <summary>
/// Constructs a new <see cref="SkinProvidingContainer"/> with no sources.
/// Implementations can add or change sources through the <see cref="SkinSources"/> list.
/// </summary>
protected SkinProvidingContainer()
{
RelativeSizeAxes = Axes.Both;
noFallbackLookupProxy = new NoFallbackProxy(this);
SkinSources.BindCollectionChanged(((_, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (var skin in args.NewItems.Cast<ISkin>())
{
disableableSkinSources.Add(skin, new DisableableSkinSource(skin, this));
if (skin is ISkinSource source)
source.SourceChanged += TriggerSourceChanged;
if (skin is ISkinSource source)
source.SourceChanged += OnSourceChanged;
}
break;
case NotifyCollectionChangedAction.Reset:
case NotifyCollectionChangedAction.Remove:
foreach (var skin in args.OldItems.Cast<ISkin>())
{
disableableSkinSources.Remove(skin);
if (skin is ISkinSource source)
source.SourceChanged -= OnSourceChanged;
}
break;
case NotifyCollectionChangedAction.Replace:
foreach (var skin in args.OldItems.Cast<ISkin>())
{
disableableSkinSources.Remove(skin);
if (skin is ISkinSource source)
source.SourceChanged -= OnSourceChanged;
}
foreach (var skin in args.NewItems.Cast<ISkin>())
{
disableableSkinSources.Add(skin, new DisableableSkinSource(skin, this));
if (skin is ISkinSource source)
source.SourceChanged += OnSourceChanged;
}
break;
}
}), true);
}
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
{
if (skin is ISkinSource source)
foreach (var skin in SkinSources)
{
if (source.FindProvider(lookupFunction) is ISkin found)
return found;
}
else if (skin != null)
{
// a proxy must be used here to correctly pass through the "Allow" checks without implicitly falling back to the fallbackSource.
if (lookupFunction(noFallbackLookupProxy))
if (lookupFunction(disableableSkinSources[skin]))
return skin;
}
return fallbackSource?.FindProvider(lookupFunction);
}
public Drawable GetDrawableComponent(ISkinComponent component)
=> GetDrawableComponent(component, true);
public Drawable GetDrawableComponent(ISkinComponent component, bool fallback)
public IEnumerable<ISkin> AllSources
{
Drawable sourceDrawable;
if (AllowDrawableLookup(component) && (sourceDrawable = skin?.GetDrawableComponent(component)) != null)
return sourceDrawable;
get
{
foreach (var skin in SkinSources)
yield return skin;
if (!fallback)
return null;
if (fallbackSource != null)
{
foreach (var skin in fallbackSource.AllSources)
yield return skin;
}
}
}
public Drawable GetDrawableComponent(ISkinComponent component)
{
foreach (var skin in SkinSources)
{
Drawable sourceDrawable;
if ((sourceDrawable = disableableSkinSources[skin]?.GetDrawableComponent(component)) != null)
return sourceDrawable;
}
return fallbackSource?.GetDrawableComponent(component);
}
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> GetTexture(componentName, wrapModeS, wrapModeT, true);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool fallback)
{
Texture sourceTexture;
if (AllowTextureLookup(componentName) && (sourceTexture = skin?.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
return sourceTexture;
if (!fallback)
return null;
foreach (var skin in SkinSources)
{
Texture sourceTexture;
if ((sourceTexture = disableableSkinSources[skin]?.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
return sourceTexture;
}
return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT);
}
public ISample GetSample(ISampleInfo sampleInfo)
=> GetSample(sampleInfo, true);
public ISample GetSample(ISampleInfo sampleInfo, bool fallback)
{
ISample sourceChannel;
if (AllowSampleLookup(sampleInfo) && (sourceChannel = skin?.GetSample(sampleInfo)) != null)
return sourceChannel;
if (!fallback)
return null;
foreach (var skin in SkinSources)
{
ISample sourceSample;
if ((sourceSample = disableableSkinSources[skin]?.GetSample(sampleInfo)) != null)
return sourceSample;
}
return fallbackSource?.GetSample(sampleInfo);
}
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
=> GetConfig<TLookup, TValue>(lookup, true);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup, bool fallback)
{
if (skin != null)
foreach (var skin in SkinSources)
{
if (lookup is GlobalSkinColours || lookup is SkinCustomColourLookup)
return lookupWithFallback<TLookup, TValue>(lookup, AllowColourLookup, fallback);
return lookupWithFallback<TLookup, TValue>(lookup, AllowConfigurationLookup, fallback);
}
if (!fallback)
return null;
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
}
private IBindable<TValue> lookupWithFallback<TLookup, TValue>(TLookup lookup, bool canUseSkinLookup, bool canUseFallback)
{
if (canUseSkinLookup)
{
var bindable = skin?.GetConfig<TLookup, TValue>(lookup);
if (bindable != null)
IBindable<TValue> bindable;
if ((bindable = disableableSkinSources[skin]?.GetConfig<TLookup, TValue>(lookup)) != null)
return bindable;
}
if (!canUseFallback)
return null;
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
}
protected virtual void TriggerSourceChanged() => SourceChanged?.Invoke();
protected virtual void OnSourceChanged() => SourceChanged?.Invoke();
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
fallbackSource = dependencies.Get<ISkinSource>();
if (fallbackSource != null)
fallbackSource.SourceChanged += TriggerSourceChanged;
if (AllowFallingBackToParent)
{
fallbackSource = dependencies.Get<ISkinSource>();
if (fallbackSource != null)
fallbackSource.SourceChanged += OnSourceChanged;
}
dependencies.CacheAs<ISkinSource>(this);
@ -170,41 +220,67 @@ namespace osu.Game.Skinning
base.Dispose(isDisposing);
if (fallbackSource != null)
fallbackSource.SourceChanged -= TriggerSourceChanged;
fallbackSource.SourceChanged -= OnSourceChanged;
if (skin is ISkinSource source)
source.SourceChanged -= TriggerSourceChanged;
foreach (var source in SkinSources.OfType<ISkinSource>())
source.SourceChanged -= OnSourceChanged;
}
private class NoFallbackProxy : ISkinSource
private class DisableableSkinSource : ISkin
{
private readonly ISkin skin;
private readonly SkinProvidingContainer provider;
public NoFallbackProxy(SkinProvidingContainer provider)
public DisableableSkinSource(ISkin skin, SkinProvidingContainer provider)
{
this.skin = skin;
this.provider = provider;
}
public Drawable GetDrawableComponent(ISkinComponent component)
=> provider.GetDrawableComponent(component, false);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
=> provider.GetTexture(componentName, wrapModeS, wrapModeT, false);
public ISample GetSample(ISampleInfo sampleInfo)
=> provider.GetSample(sampleInfo, false);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
=> provider.GetConfig<TLookup, TValue>(lookup, false);
public event Action SourceChanged
{
add => provider.SourceChanged += value;
remove => provider.SourceChanged -= value;
if (provider.AllowDrawableLookup(component))
return skin.GetDrawableComponent(component);
return null;
}
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) =>
provider.FindProvider(lookupFunction);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
if (provider.AllowTextureLookup(componentName))
return skin.GetTexture(componentName, wrapModeS, wrapModeT);
return null;
}
public ISample GetSample(ISampleInfo sampleInfo)
{
if (provider.AllowSampleLookup(sampleInfo))
return skin.GetSample(sampleInfo);
return null;
}
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case GlobalSkinColours _:
case SkinCustomColourLookup _:
if (provider.AllowColourLookup)
return skin.GetConfig<TLookup, TValue>(lookup);
break;
default:
if (provider.AllowConfigurationLookup)
return skin.GetConfig<TLookup, TValue>(lookup);
break;
}
return null;
}
}
}
}

View File

@ -159,7 +159,9 @@ namespace osu.Game.Tests.Beatmaps
remove { }
}
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
public IEnumerable<ISkin> AllSources => new[] { this };
}
}
}