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Fix TriangleDrawNode crash when aimcount is zero

This commit is contained in:
Dean Herbert 2019-07-20 22:50:35 +09:00
parent 3b27398f22
commit 4c592a5e65

View File

@ -214,7 +214,7 @@ namespace osu.Game.Graphics.Backgrounds
{ {
base.Draw(vertexAction); base.Draw(vertexAction);
if (vertexBatch == null || vertexBatch.Size != Source.AimCount) if (vertexBatch == null || vertexBatch.Size != Source.AimCount && Source.AimCount > 0)
{ {
vertexBatch?.Dispose(); vertexBatch?.Dispose();
vertexBatch = new TriangleBatch<TexturedVertex2D>(Source.AimCount, 1); vertexBatch = new TriangleBatch<TexturedVertex2D>(Source.AimCount, 1);