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Merge pull request #5403 from peppy/triangle-memory-reudction

Reduce Triangle drawnode overhead by ~90%
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Dean Herbert 2019-07-20 00:09:05 +09:00 committed by GitHub
commit 3b27398f22
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4 changed files with 16 additions and 9 deletions

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@ -63,6 +63,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.717.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.719.0" />
</ItemGroup>
</Project>

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@ -8,7 +8,6 @@ using osuTK.Graphics;
using System;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osuTK.Graphics.ES30;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
@ -137,11 +136,13 @@ namespace osu.Game.Graphics.Backgrounds
}
}
protected int AimCount;
private void addTriangles(bool randomY)
{
int aimTriangleCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
AimCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
for (int i = 0; i < aimTriangleCount - parts.Count; i++)
for (int i = 0; i < AimCount - parts.Count; i++)
parts.Add(createTriangle(randomY));
}
@ -190,7 +191,7 @@ namespace osu.Game.Graphics.Backgrounds
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
private Vector2 size;
private readonly LinearBatch<TexturedVertex2D> vertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
private TriangleBatch<TexturedVertex2D> vertexBatch;
public TrianglesDrawNode(Triangles source)
: base(source)
@ -213,6 +214,12 @@ namespace osu.Game.Graphics.Backgrounds
{
base.Draw(vertexAction);
if (vertexBatch == null || vertexBatch.Size != Source.AimCount)
{
vertexBatch?.Dispose();
vertexBatch = new TriangleBatch<TexturedVertex2D>(Source.AimCount, 1);
}
shader.Bind();
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
@ -246,7 +253,7 @@ namespace osu.Game.Graphics.Backgrounds
{
base.Dispose(isDisposing);
vertexBatch.Dispose();
vertexBatch?.Dispose();
}
}

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@ -15,7 +15,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.717.1" />
<PackageReference Include="ppy.osu.Framework" Version="2019.719.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -105,8 +105,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.717.1" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.717.1" />
<PackageReference Include="ppy.osu.Framework" Version="2019.719.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.719.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />