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Simplify accent colour assignment in argon wedge piece

This commit is contained in:
Bartłomiej Dach 2024-09-24 12:53:54 +02:00
parent 59df9cbf0f
commit 4c2ebdb2db
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@ -41,7 +41,6 @@ namespace osu.Game.Screens.Play.HUD
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(AccentColour.Value.Opacity(0.0f), AccentColour.Value.Opacity(0.25f)),
};
}
@ -50,7 +49,7 @@ namespace osu.Game.Screens.Play.HUD
base.LoadComplete();
InvertShear.BindValueChanged(v => Shear = new Vector2(0.8f, 0f) * (v.NewValue ? -1 : 1), true);
AccentColour.BindValueChanged(c => InternalChild.Colour = ColourInfo.GradientVertical(AccentColour.Value.Opacity(0.0f), AccentColour.Value.Opacity(0.25f)));
AccentColour.BindValueChanged(c => InternalChild.Colour = ColourInfo.GradientVertical(AccentColour.Value.Opacity(0.0f), AccentColour.Value.Opacity(0.25f)), true);
}
}
}