From 4c2ebdb2dbb3250b4f05d98bfda869e341916519 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 24 Sep 2024 12:53:54 +0200 Subject: [PATCH] Simplify accent colour assignment in argon wedge piece --- osu.Game/Screens/Play/HUD/ArgonWedgePiece.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonWedgePiece.cs b/osu.Game/Screens/Play/HUD/ArgonWedgePiece.cs index fb2e93b62b..46a658cd1c 100644 --- a/osu.Game/Screens/Play/HUD/ArgonWedgePiece.cs +++ b/osu.Game/Screens/Play/HUD/ArgonWedgePiece.cs @@ -41,7 +41,6 @@ namespace osu.Game.Screens.Play.HUD InternalChild = new Box { RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(AccentColour.Value.Opacity(0.0f), AccentColour.Value.Opacity(0.25f)), }; } @@ -50,7 +49,7 @@ namespace osu.Game.Screens.Play.HUD base.LoadComplete(); InvertShear.BindValueChanged(v => Shear = new Vector2(0.8f, 0f) * (v.NewValue ? -1 : 1), true); - AccentColour.BindValueChanged(c => InternalChild.Colour = ColourInfo.GradientVertical(AccentColour.Value.Opacity(0.0f), AccentColour.Value.Opacity(0.25f))); + AccentColour.BindValueChanged(c => InternalChild.Colour = ColourInfo.GradientVertical(AccentColour.Value.Opacity(0.0f), AccentColour.Value.Opacity(0.25f)), true); } } }