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Fix NVAPI startup exception on non-Windows platforms

This commit is contained in:
Dan Balasescu 2024-03-27 00:07:51 +09:00
parent 02b98671b8
commit 4c1a1b54be
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2 changed files with 4 additions and 1 deletions

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@ -8,11 +8,13 @@
using System; using System;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using osu.Framework.Logging; using osu.Framework.Logging;
namespace osu.Desktop namespace osu.Desktop
{ {
[SuppressMessage("ReSharper", "InconsistentNaming")] [SuppressMessage("ReSharper", "InconsistentNaming")]
[SupportedOSPlatform("windows")]
internal static class NVAPI internal static class NVAPI
{ {
private const string osu_filename = "osu!.exe"; private const string osu_filename = "osu!.exe";

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@ -70,7 +70,8 @@ namespace osu.Desktop
// NVIDIA profiles are based on the executable name of a process. // NVIDIA profiles are based on the executable name of a process.
// Lazer and stable share the same executable name. // Lazer and stable share the same executable name.
// Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup. // Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup.
NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; if (OperatingSystem.IsWindows())
NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
// Back up the cwd before DesktopGameHost changes it // Back up the cwd before DesktopGameHost changes it
string cwd = Environment.CurrentDirectory; string cwd = Environment.CurrentDirectory;