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mirror of https://github.com/ppy/osu.git synced 2024-11-12 00:27:25 +08:00

Merge branch 'taiko_playfield_2' into taiko_barlines

Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
This commit is contained in:
smoogipooo 2017-03-21 20:24:33 +09:00
commit 4bc038addd
11 changed files with 842 additions and 16 deletions

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@ -0,0 +1,82 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.MathUtils;
using osu.Framework.Screens.Testing;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.UI;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseTaikoPlayfield : TestCase
{
public override string Description => "Taiko playfield";
private TaikoPlayfield playfield;
public override void Reset()
{
base.Reset();
AddButton("Hit!", addHitJudgement);
AddButton("Miss :(", addMissJudgement);
Add(playfield = new TaikoPlayfield
{
Y = 200
});
}
private void addHitJudgement()
{
TaikoScoreResult score = RNG.Next(2) == 0 ? TaikoScoreResult.Good : TaikoScoreResult.Great;
playfield.OnJudgement(new DrawableTestHit(new TaikoHitObject())
{
X = RNG.NextSingle(score == TaikoScoreResult.Good ? -0.1f : -0.05f, score == TaikoScoreResult.Good ? 0.1f : 0.05f),
Judgement = new TaikoJudgementInfo
{
Result = HitResult.Hit,
Score = score,
TimeOffset = 0,
ComboAtHit = 1,
SecondHit = RNG.Next(10) == 0
}
});
}
private void addMissJudgement()
{
playfield.OnJudgement(new DrawableTestHit(new TaikoHitObject())
{
Judgement = new TaikoJudgementInfo
{
Result = HitResult.Miss,
TimeOffset = 0,
ComboAtHit = 0
}
});
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
{
public DrawableTestHit(TaikoHitObject hitObject)
: base(hitObject)
{
}
protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
protected override void UpdateState(ArmedState state)
{
}
protected override void Update()
{
// Doesn't move
}
}
}
}

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@ -23,7 +23,7 @@
<SignAssembly>false</SignAssembly>
<TargetZone>LocalIntranet</TargetZone>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
@ -194,6 +194,7 @@
<Compile Include="Tests\TestCaseReplay.cs" />
<Compile Include="Tests\TestCaseScoreCounter.cs" />
<Compile Include="Tests\TestCaseTabControl.cs" />
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
<Compile Include="Tests\TestCaseTextAwesome.cs" />
<Compile Include="Tests\TestCasePlaySongSelect.cs" />
<Compile Include="Tests\TestCaseTwoLayerButton.cs" />

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@ -7,5 +7,76 @@ namespace osu.Game.Modes.Taiko.Judgements
{
public class TaikoJudgementInfo : JudgementInfo
{
/// <summary>
/// The maximum score value.
/// </summary>
public const TaikoScoreResult MAX_SCORE = TaikoScoreResult.Great;
/// <summary>
/// The score value.
/// </summary>
public TaikoScoreResult Score;
/// <summary>
/// The score value for the combo portion of the score.
/// </summary>
public int ScoreValue => ScoreToInt(Score);
/// <summary>
/// The score value for the accuracy portion of the score.
/// </summary>
public int AccuracyScoreValue => AccuracyScoreToInt(Score);
/// <summary>
/// The maximum score value for the combo portion of the score.
/// </summary>
public int MaxScoreValue => ScoreToInt(MAX_SCORE);
/// <summary>
/// The maximum score value for the accuracy portion of the score.
/// </summary>
public int MaxAccuracyScoreValue => AccuracyScoreToInt(MAX_SCORE);
/// <summary>
/// Whether this Judgement has a secondary hit in the case of finishers.
/// </summary>
public bool SecondHit;
/// <summary>
/// Computes the score value for the combo portion of the score.
/// For the accuracy portion of the score (including accuracy percentage), see <see cref="AccuracyScoreToInt(TaikoScoreResult)"/>.
/// </summary>
/// <param name="result">The result to compute the score value for.</param>
/// <returns>The int score value.</returns>
protected virtual int ScoreToInt(TaikoScoreResult result)
{
switch (result)
{
default:
return 0;
case TaikoScoreResult.Good:
return 100;
case TaikoScoreResult.Great:
return 300;
}
}
/// <summary>
/// Computes the score value for the accurac portion of the score.
/// </summary>
/// <param name="result">The result to compute the score value for.</param>
/// <returns>The int score value.</returns>
protected virtual int AccuracyScoreToInt(TaikoScoreResult result)
{
switch (result)
{
default:
return 0;
case TaikoScoreResult.Good:
return 150;
case TaikoScoreResult.Great:
return 300;
}
}
}
}

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@ -0,0 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Taiko.Judgements
{
public enum TaikoScoreResult
{
Good,
Great
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Modes.Taiko.Objects;
namespace osu.Game.Modes.Taiko.UI
{
/// <summary>
/// A component that is displayed at the hit position in the taiko playfield.
/// </summary>
internal class HitTarget : Container
{
/// <summary>
/// Diameter of normal hit object circles.
/// </summary>
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2 * TaikoPlayfield.PLAYFIELD_SCALE;
/// <summary>
/// Diameter of finisher hit object circles.
/// </summary>
private const float finisher_diameter = normal_diameter * 1.5f;
/// <summary>
/// The 1px inner border of the taiko playfield.
/// </summary>
private const float border_offset = 1;
public HitTarget()
{
RelativeSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Box
{
Name = "Bar Upper",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = border_offset,
Size = new Vector2(3, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
Alpha = 0.1f
},
new CircularContainer
{
Name = "Finisher Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(finisher_diameter),
BorderColour = Color4.White,
BorderThickness = 2,
Alpha = 0.1f,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
new CircularContainer
{
Name = "Normal Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(normal_diameter),
BorderColour = Color4.White,
BorderThickness = 2,
Alpha = 0.5f,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
new Box
{
Name = "Bar Lower",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = -border_offset,
Size = new Vector2(3, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
Alpha = 0.1f
},
};
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
using System.Collections.Generic;
namespace osu.Game.Modes.Taiko.UI
{
/// <summary>
/// A component of the playfield that captures input and displays input as a drum.
/// </summary>
internal class InputDrum : Container
{
public InputDrum()
{
Size = new Vector2(TaikoPlayfield.PlayfieldHeight);
Children = new Drawable[]
{
new TaikoHalfDrum(false)
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
Keys = new List<Key>(new[] { Key.F, Key.D })
},
new TaikoHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Position = new Vector2(-1f, 0),
Keys = new List<Key>(new[] { Key.J, Key.K })
}
};
}
/// <summary>
/// A half-drum. Contains one centre and one rim hit.
/// </summary>
private class TaikoHalfDrum : Container
{
/// <summary>
/// A list of keys which this half-drum accepts.
/// <para>
/// [0] => Inner key, [1] => Outer key
/// </para>
/// </summary>
public List<Key> Keys = new List<Key>();
private Sprite outer;
private Sprite outerHit;
private Sprite inner;
private Sprite innerHit;
public TaikoHalfDrum(bool flipped)
{
Masking = true;
Children = new Drawable[]
{
outer = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
},
outerHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
BlendingMode = BlendingMode.Additive
},
inner = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f)
},
innerHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f),
Alpha = 0,
BlendingMode = BlendingMode.Additive
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
{
outer.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer");
outerHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit");
inner.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner");
innerHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit");
outerHit.Colour = colours.Blue;
innerHit.Colour = colours.Pink;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat)
return false;
if (args.Key == Keys[0])
{
innerHit.FadeIn();
innerHit.FadeOut(500, EasingTypes.OutQuint);
}
if (args.Key == Keys[1])
{
outerHit.FadeIn();
outerHit.FadeOut(500, EasingTypes.OutQuint);
}
return false;
}
}
}
}

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@ -0,0 +1,135 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Modes.Taiko.UI
{
/// <summary>
/// Text that is shown as judgement when a hit object is hit or missed.
/// </summary>
public class JudgementText : Container
{
/// <summary>
/// The Judgement to display.
/// </summary>
public TaikoJudgementInfo Judgement;
private Container textContainer;
private OsuSpriteText glowText;
private OsuSpriteText normalText;
private int movementDirection;
public JudgementText()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
textContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new BufferedContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlurSigma = new Vector2(10),
CacheDrawnFrameBuffer = true,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(3),
BlendingMode = BlendingMode.Additive,
Children = new[]
{
glowText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 22f,
}
}
},
normalText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 22f,
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Color4 judgementColour = Color4.White;
string judgementText = string.Empty;
switch (Judgement.Result)
{
case HitResult.Miss:
judgementColour = colours.Red;
judgementText = "MISS";
movementDirection = 1;
break;
case HitResult.Hit:
switch (Judgement.Score)
{
case TaikoScoreResult.Good:
judgementColour = colours.Green;
judgementText = "GOOD";
textContainer.Scale = new Vector2(0.45f);
break;
case TaikoScoreResult.Great:
judgementColour = colours.Blue;
judgementText = "GREAT";
break;
}
movementDirection = -1;
break;
}
glowText.Colour = judgementColour;
glowText.Text = normalText.Text = judgementText;
}
protected override void LoadComplete()
{
base.LoadComplete();
ScaleTo(1.5f, 250, EasingTypes.OutQuint);
MoveToY(movementDirection * 100, 500);
Delay(250);
ScaleTo(0.75f, 250);
FadeOut(250);
Expire();
}
}
}

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@ -0,0 +1,79 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
namespace osu.Game.Modes.Taiko.UI
{
/// <summary>
/// A ring that explodes to indicate a judgement has occurred.
/// </summary>
internal class RingExplosion : CircularContainer
{
/// <summary>
/// The Judgement to display.
/// </summary>
public TaikoJudgementInfo Judgement;
private Box innerFill;
public RingExplosion()
{
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.Both;
BorderColour = Color4.White;
BorderThickness = 1;
Alpha = 0.15f;
Children = new[]
{
innerFill = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (Judgement.SecondHit)
Size *= 1.5f;
switch (Judgement.Score)
{
case TaikoScoreResult.Good:
innerFill.Colour = colours.Green;
break;
case TaikoScoreResult.Great:
innerFill.Colour = colours.Blue;
break;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
ScaleTo(5f, 1000, EasingTypes.OutQuint);
FadeOut(500);
Expire();
}
}
}

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@ -4,38 +4,203 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.UI;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Modes.Taiko.UI
{
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgementInfo>
{
/// <summary>
/// The default play field height.
/// </summary>
public const float PLAYFIELD_BASE_HEIGHT = 242;
/// <summary>
/// The play field height scale.
/// </summary>
public const float PLAYFIELD_SCALE = 0.65f;
/// <summary>
/// The play field height after scaling.
/// </summary>
public static float PlayfieldHeight => PLAYFIELD_BASE_HEIGHT * PLAYFIELD_SCALE;
/// <summary>
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
/// </summary>
private const float hit_target_offset = 80;
/// <summary>
/// The size of the left area of the playfield. This area contains the input drum.
/// </summary>
private const float left_area_size = 240;
protected override Container<Drawable> Content => hitObjectContainer;
private Container<RingExplosion> ringExplosionContainer;
//private Container<DrawableBarLine> barLineContainer;
private Container<JudgementText> judgementContainer;
private Container hitObjectContainer;
// ReSharper disable once NotAccessedField.Local
private Container topLevelHitContainer;
private Container leftBackgroundContainer;
private Container rightBackgroundContainer;
private Box leftBackground;
private Box rightBackground;
public TaikoPlayfield()
{
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, 100);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Height = PlayfieldHeight;
AddInternal(new Drawable[]
{
rightBackgroundContainer = new Container
{
RelativeSizeAxes = Axes.Both,
BorderThickness = 2,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
},
Children = new Drawable[]
{
rightBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.6f
},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = left_area_size },
Children = new Drawable[]
{
new Container
{
Padding = new MarginPadding { Left = hit_target_offset },
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
ringExplosionContainer = new Container<RingExplosion>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
Scale = new Vector2(PLAYFIELD_SCALE),
BlendingMode = BlendingMode.Additive
},
//barLineContainer = new Container<DrawableBarLine>
//{
// RelativeSizeAxes = Axes.Both,
//},
new HitTarget
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
},
hitObjectContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
judgementContainer = new Container<JudgementText>
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive
},
},
},
}
},
leftBackgroundContainer = new Container
{
Size = new Vector2(left_area_size, PlayfieldHeight),
BorderThickness = 1,
Children = new Drawable[]
{
leftBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
new InputDrum
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
Position = new Vector2(0.10f, 0),
Scale = new Vector2(0.9f)
},
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
ColourInfo = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
}
},
topLevelHitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
}
});
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load(OsuColour colours)
{
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
leftBackgroundContainer.BorderColour = colours.Gray0;
leftBackground.Colour = colours.Gray1;
Add(new Sprite
rightBackgroundContainer.BorderColour = colours.Gray1;
rightBackground.Colour = colours.Gray0;
}
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> h)
{
h.Depth = (float)h.HitObject.StartTime;
base.Add(h);
}
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> judgedObject)
{
if (judgedObject.Judgement.Result == HitResult.Hit)
{
Texture = textures.Get(@"Menu/logo"),
Origin = Anchor.Centre,
Scale = new Vector2(0.2f),
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.1f, 0.5f),
Colour = Color4.Gray
ringExplosionContainer.Add(new RingExplosion
{
Judgement = judgedObject.Judgement
});
}
float judgementOffset = judgedObject.Judgement.Result == HitResult.Hit ? judgedObject.Position.X : 0;
judgementContainer.Add(new JudgementText
{
Anchor = judgedObject.Judgement.Result == HitResult.Hit ? Anchor.TopLeft : Anchor.BottomLeft,
Origin = judgedObject.Judgement.Result == HitResult.Hit ? Anchor.BottomCentre : Anchor.TopCentre,
RelativePositionAxes = Axes.X,
X = judgementOffset,
Judgement = judgedObject.Judgement
});
}
}

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@ -50,12 +50,17 @@
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
<Compile Include="Judgements\TaikoJudgementInfo.cs" />
<Compile Include="Judgements\TaikoScoreResult.cs" />
<Compile Include="Objects\BarLine.cs" />
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
<Compile Include="Objects\TaikoHitObject.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TaikoScoreProcessor.cs" />
<Compile Include="UI\HitTarget.cs" />
<Compile Include="UI\InputDrum.cs" />
<Compile Include="UI\JudgementText.cs" />
<Compile Include="UI\RingExplosion.cs" />
<Compile Include="UI\TaikoHitRenderer.cs" />
<Compile Include="UI\TaikoPlayfield.cs" />
<Compile Include="TaikoRuleset.cs" />

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@ -7,6 +7,7 @@ using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using OpenTK;
using osu.Game.Modes.Judgements;
using osu.Framework.Allocation;
namespace osu.Game.Modes.UI
{
@ -45,10 +46,16 @@ namespace osu.Game.Modes.UI
}
});
Add(HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
{
RelativeSizeAxes = Axes.Both,
});
};
}
[BackgroundDependencyLoader]
private void load()
{
Add(HitObjects);
}
/// <summary>