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Merge branch 'taiko_playfield_2' into taiko_barlines
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
This commit is contained in:
commit
4bc038addd
82
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
Normal file
82
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
Normal file
@ -0,0 +1,82 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Screens.Testing;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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||||
using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.UI;
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|
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namespace osu.Desktop.VisualTests.Tests
|
||||
{
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internal class TestCaseTaikoPlayfield : TestCase
|
||||
{
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public override string Description => "Taiko playfield";
|
||||
|
||||
private TaikoPlayfield playfield;
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||||
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||||
public override void Reset()
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||||
{
|
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base.Reset();
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AddButton("Hit!", addHitJudgement);
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AddButton("Miss :(", addMissJudgement);
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||||
|
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Add(playfield = new TaikoPlayfield
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{
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Y = 200
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||||
});
|
||||
}
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||||
|
||||
private void addHitJudgement()
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{
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TaikoScoreResult score = RNG.Next(2) == 0 ? TaikoScoreResult.Good : TaikoScoreResult.Great;
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||||
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playfield.OnJudgement(new DrawableTestHit(new TaikoHitObject())
|
||||
{
|
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X = RNG.NextSingle(score == TaikoScoreResult.Good ? -0.1f : -0.05f, score == TaikoScoreResult.Good ? 0.1f : 0.05f),
|
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Judgement = new TaikoJudgementInfo
|
||||
{
|
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Result = HitResult.Hit,
|
||||
Score = score,
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||||
TimeOffset = 0,
|
||||
ComboAtHit = 1,
|
||||
SecondHit = RNG.Next(10) == 0
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
{
|
||||
playfield.OnJudgement(new DrawableTestHit(new TaikoHitObject())
|
||||
{
|
||||
Judgement = new TaikoJudgementInfo
|
||||
{
|
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Result = HitResult.Miss,
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TimeOffset = 0,
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ComboAtHit = 0
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}
|
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});
|
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}
|
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|
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private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgementInfo>
|
||||
{
|
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public DrawableTestHit(TaikoHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
protected override TaikoJudgementInfo CreateJudgementInfo() => new TaikoJudgementInfo();
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Doesn't move
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -23,7 +23,7 @@
|
||||
<SignAssembly>false</SignAssembly>
|
||||
<TargetZone>LocalIntranet</TargetZone>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<PublishUrl>publish\</PublishUrl>
|
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<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
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@ -194,6 +194,7 @@
|
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<Compile Include="Tests\TestCaseReplay.cs" />
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<Compile Include="Tests\TestCaseScoreCounter.cs" />
|
||||
<Compile Include="Tests\TestCaseTabControl.cs" />
|
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<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
|
||||
<Compile Include="Tests\TestCaseTextAwesome.cs" />
|
||||
<Compile Include="Tests\TestCasePlaySongSelect.cs" />
|
||||
<Compile Include="Tests\TestCaseTwoLayerButton.cs" />
|
||||
|
@ -7,5 +7,76 @@ namespace osu.Game.Modes.Taiko.Judgements
|
||||
{
|
||||
public class TaikoJudgementInfo : JudgementInfo
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||||
{
|
||||
/// <summary>
|
||||
/// The maximum score value.
|
||||
/// </summary>
|
||||
public const TaikoScoreResult MAX_SCORE = TaikoScoreResult.Great;
|
||||
|
||||
/// <summary>
|
||||
/// The score value.
|
||||
/// </summary>
|
||||
public TaikoScoreResult Score;
|
||||
|
||||
/// <summary>
|
||||
/// The score value for the combo portion of the score.
|
||||
/// </summary>
|
||||
public int ScoreValue => ScoreToInt(Score);
|
||||
|
||||
/// <summary>
|
||||
/// The score value for the accuracy portion of the score.
|
||||
/// </summary>
|
||||
public int AccuracyScoreValue => AccuracyScoreToInt(Score);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum score value for the combo portion of the score.
|
||||
/// </summary>
|
||||
public int MaxScoreValue => ScoreToInt(MAX_SCORE);
|
||||
|
||||
/// <summary>
|
||||
/// The maximum score value for the accuracy portion of the score.
|
||||
/// </summary>
|
||||
public int MaxAccuracyScoreValue => AccuracyScoreToInt(MAX_SCORE);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this Judgement has a secondary hit in the case of finishers.
|
||||
/// </summary>
|
||||
public bool SecondHit;
|
||||
|
||||
/// <summary>
|
||||
/// Computes the score value for the combo portion of the score.
|
||||
/// For the accuracy portion of the score (including accuracy percentage), see <see cref="AccuracyScoreToInt(TaikoScoreResult)"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The result to compute the score value for.</param>
|
||||
/// <returns>The int score value.</returns>
|
||||
protected virtual int ScoreToInt(TaikoScoreResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case TaikoScoreResult.Good:
|
||||
return 100;
|
||||
case TaikoScoreResult.Great:
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the score value for the accurac portion of the score.
|
||||
/// </summary>
|
||||
/// <param name="result">The result to compute the score value for.</param>
|
||||
/// <returns>The int score value.</returns>
|
||||
protected virtual int AccuracyScoreToInt(TaikoScoreResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case TaikoScoreResult.Good:
|
||||
return 150;
|
||||
case TaikoScoreResult.Great:
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
osu.Game.Modes.Taiko/Judgements/TaikoScoreResult.cs
Normal file
11
osu.Game.Modes.Taiko/Judgements/TaikoScoreResult.cs
Normal file
@ -0,0 +1,11 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Judgements
|
||||
{
|
||||
public enum TaikoScoreResult
|
||||
{
|
||||
Good,
|
||||
Great
|
||||
}
|
||||
}
|
116
osu.Game.Modes.Taiko/UI/HitTarget.cs
Normal file
116
osu.Game.Modes.Taiko/UI/HitTarget.cs
Normal file
@ -0,0 +1,116 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Modes.Taiko.Objects;
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||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A component that is displayed at the hit position in the taiko playfield.
|
||||
/// </summary>
|
||||
internal class HitTarget : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Diameter of normal hit object circles.
|
||||
/// </summary>
|
||||
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2 * TaikoPlayfield.PLAYFIELD_SCALE;
|
||||
|
||||
/// <summary>
|
||||
/// Diameter of finisher hit object circles.
|
||||
/// </summary>
|
||||
private const float finisher_diameter = normal_diameter * 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The 1px inner border of the taiko playfield.
|
||||
/// </summary>
|
||||
private const float border_offset = 1;
|
||||
|
||||
public HitTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Bar Upper",
|
||||
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
||||
Y = border_offset,
|
||||
|
||||
Size = new Vector2(3, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
|
||||
|
||||
Alpha = 0.1f
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Name = "Finisher Ring",
|
||||
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
Size = new Vector2(finisher_diameter),
|
||||
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 2,
|
||||
Alpha = 0.1f,
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Name = "Normal Ring",
|
||||
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
Size = new Vector2(normal_diameter),
|
||||
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 2,
|
||||
Alpha = 0.5f,
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Name = "Bar Lower",
|
||||
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
|
||||
Y = -border_offset,
|
||||
|
||||
Size = new Vector2(3, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
|
||||
|
||||
Alpha = 0.1f
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
154
osu.Game.Modes.Taiko/UI/InputDrum.cs
Normal file
154
osu.Game.Modes.Taiko/UI/InputDrum.cs
Normal file
@ -0,0 +1,154 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A component of the playfield that captures input and displays input as a drum.
|
||||
/// </summary>
|
||||
internal class InputDrum : Container
|
||||
{
|
||||
public InputDrum()
|
||||
{
|
||||
Size = new Vector2(TaikoPlayfield.PlayfieldHeight);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TaikoHalfDrum(false)
|
||||
{
|
||||
Name = "Left Half",
|
||||
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
Keys = new List<Key>(new[] { Key.F, Key.D })
|
||||
},
|
||||
new TaikoHalfDrum(true)
|
||||
{
|
||||
Name = "Right Half",
|
||||
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
Position = new Vector2(-1f, 0),
|
||||
|
||||
Keys = new List<Key>(new[] { Key.J, Key.K })
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A half-drum. Contains one centre and one rim hit.
|
||||
/// </summary>
|
||||
private class TaikoHalfDrum : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of keys which this half-drum accepts.
|
||||
/// <para>
|
||||
/// [0] => Inner key, [1] => Outer key
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public List<Key> Keys = new List<Key>();
|
||||
|
||||
private Sprite outer;
|
||||
private Sprite outerHit;
|
||||
private Sprite inner;
|
||||
private Sprite innerHit;
|
||||
|
||||
public TaikoHalfDrum(bool flipped)
|
||||
{
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
outer = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
outerHit = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
Alpha = 0,
|
||||
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
inner = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.7f)
|
||||
},
|
||||
innerHit = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.7f),
|
||||
|
||||
Alpha = 0,
|
||||
|
||||
BlendingMode = BlendingMode.Additive
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, OsuColour colours)
|
||||
{
|
||||
outer.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer");
|
||||
outerHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit");
|
||||
inner.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner");
|
||||
innerHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit");
|
||||
|
||||
outerHit.Colour = colours.Blue;
|
||||
innerHit.Colour = colours.Pink;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
if (args.Key == Keys[0])
|
||||
{
|
||||
innerHit.FadeIn();
|
||||
innerHit.FadeOut(500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
if (args.Key == Keys[1])
|
||||
{
|
||||
outerHit.FadeIn();
|
||||
outerHit.FadeOut(500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
135
osu.Game.Modes.Taiko/UI/JudgementText.cs
Normal file
135
osu.Game.Modes.Taiko/UI/JudgementText.cs
Normal file
@ -0,0 +1,135 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Text that is shown as judgement when a hit object is hit or missed.
|
||||
/// </summary>
|
||||
public class JudgementText : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// The Judgement to display.
|
||||
/// </summary>
|
||||
public TaikoJudgementInfo Judgement;
|
||||
|
||||
private Container textContainer;
|
||||
private OsuSpriteText glowText;
|
||||
private OsuSpriteText normalText;
|
||||
|
||||
private int movementDirection;
|
||||
|
||||
public JudgementText()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
textContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
AutoSizeAxes = Axes.Both,
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BufferedContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
BlurSigma = new Vector2(10),
|
||||
CacheDrawnFrameBuffer = true,
|
||||
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(3),
|
||||
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
glowText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
Font = "Venera",
|
||||
TextSize = 22f,
|
||||
}
|
||||
}
|
||||
},
|
||||
normalText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
Font = "Venera",
|
||||
TextSize = 22f,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Color4 judgementColour = Color4.White;
|
||||
string judgementText = string.Empty;
|
||||
|
||||
switch (Judgement.Result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
judgementColour = colours.Red;
|
||||
judgementText = "MISS";
|
||||
movementDirection = 1;
|
||||
break;
|
||||
case HitResult.Hit:
|
||||
switch (Judgement.Score)
|
||||
{
|
||||
case TaikoScoreResult.Good:
|
||||
judgementColour = colours.Green;
|
||||
judgementText = "GOOD";
|
||||
textContainer.Scale = new Vector2(0.45f);
|
||||
break;
|
||||
case TaikoScoreResult.Great:
|
||||
judgementColour = colours.Blue;
|
||||
judgementText = "GREAT";
|
||||
break;
|
||||
}
|
||||
|
||||
movementDirection = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
glowText.Colour = judgementColour;
|
||||
glowText.Text = normalText.Text = judgementText;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ScaleTo(1.5f, 250, EasingTypes.OutQuint);
|
||||
MoveToY(movementDirection * 100, 500);
|
||||
|
||||
Delay(250);
|
||||
ScaleTo(0.75f, 250);
|
||||
FadeOut(250);
|
||||
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
79
osu.Game.Modes.Taiko/UI/RingExplosion.cs
Normal file
79
osu.Game.Modes.Taiko/UI/RingExplosion.cs
Normal file
@ -0,0 +1,79 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A ring that explodes to indicate a judgement has occurred.
|
||||
/// </summary>
|
||||
internal class RingExplosion : CircularContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The Judgement to display.
|
||||
/// </summary>
|
||||
public TaikoJudgementInfo Judgement;
|
||||
|
||||
private Box innerFill;
|
||||
|
||||
public RingExplosion()
|
||||
{
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = 1;
|
||||
|
||||
Alpha = 0.15f;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
innerFill = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (Judgement.SecondHit)
|
||||
Size *= 1.5f;
|
||||
|
||||
switch (Judgement.Score)
|
||||
{
|
||||
case TaikoScoreResult.Good:
|
||||
innerFill.Colour = colours.Green;
|
||||
break;
|
||||
case TaikoScoreResult.Great:
|
||||
innerFill.Colour = colours.Blue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ScaleTo(5f, 1000, EasingTypes.OutQuint);
|
||||
FadeOut(500);
|
||||
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
@ -4,38 +4,203 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
using osu.Game.Modes.UI;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgementInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// The default play field height.
|
||||
/// </summary>
|
||||
public const float PLAYFIELD_BASE_HEIGHT = 242;
|
||||
|
||||
/// <summary>
|
||||
/// The play field height scale.
|
||||
/// </summary>
|
||||
public const float PLAYFIELD_SCALE = 0.65f;
|
||||
|
||||
/// <summary>
|
||||
/// The play field height after scaling.
|
||||
/// </summary>
|
||||
public static float PlayfieldHeight => PLAYFIELD_BASE_HEIGHT * PLAYFIELD_SCALE;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
|
||||
/// </summary>
|
||||
private const float hit_target_offset = 80;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the left area of the playfield. This area contains the input drum.
|
||||
/// </summary>
|
||||
private const float left_area_size = 240;
|
||||
|
||||
protected override Container<Drawable> Content => hitObjectContainer;
|
||||
|
||||
private Container<RingExplosion> ringExplosionContainer;
|
||||
//private Container<DrawableBarLine> barLineContainer;
|
||||
private Container<JudgementText> judgementContainer;
|
||||
|
||||
private Container hitObjectContainer;
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
private Container topLevelHitContainer;
|
||||
private Container leftBackgroundContainer;
|
||||
private Container rightBackgroundContainer;
|
||||
private Box leftBackground;
|
||||
private Box rightBackground;
|
||||
|
||||
public TaikoPlayfield()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(1, 100);
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Height = PlayfieldHeight;
|
||||
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
rightBackgroundContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BorderThickness = 2,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rightBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.6f
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = left_area_size },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Padding = new MarginPadding { Left = hit_target_offset },
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
ringExplosionContainer = new Container<RingExplosion>
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
|
||||
Scale = new Vector2(PLAYFIELD_SCALE),
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
//barLineContainer = new Container<DrawableBarLine>
|
||||
//{
|
||||
// RelativeSizeAxes = Axes.Both,
|
||||
//},
|
||||
new HitTarget
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
hitObjectContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
judgementContainer = new Container<JudgementText>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
leftBackgroundContainer = new Container
|
||||
{
|
||||
Size = new Vector2(left_area_size, PlayfieldHeight),
|
||||
BorderThickness = 1,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new InputDrum
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
RelativePositionAxes = Axes.X,
|
||||
Position = new Vector2(0.10f, 0),
|
||||
|
||||
Scale = new Vector2(0.9f)
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 10,
|
||||
ColourInfo = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
||||
},
|
||||
}
|
||||
},
|
||||
topLevelHitContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
|
||||
leftBackgroundContainer.BorderColour = colours.Gray0;
|
||||
leftBackground.Colour = colours.Gray1;
|
||||
|
||||
Add(new Sprite
|
||||
rightBackgroundContainer.BorderColour = colours.Gray1;
|
||||
rightBackground.Colour = colours.Gray0;
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> h)
|
||||
{
|
||||
h.Depth = (float)h.HitObject.StartTime;
|
||||
|
||||
base.Add(h);
|
||||
}
|
||||
|
||||
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgementInfo> judgedObject)
|
||||
{
|
||||
if (judgedObject.Judgement.Result == HitResult.Hit)
|
||||
{
|
||||
Texture = textures.Get(@"Menu/logo"),
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.2f),
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(0.1f, 0.5f),
|
||||
Colour = Color4.Gray
|
||||
ringExplosionContainer.Add(new RingExplosion
|
||||
{
|
||||
Judgement = judgedObject.Judgement
|
||||
});
|
||||
}
|
||||
|
||||
float judgementOffset = judgedObject.Judgement.Result == HitResult.Hit ? judgedObject.Position.X : 0;
|
||||
|
||||
judgementContainer.Add(new JudgementText
|
||||
{
|
||||
Anchor = judgedObject.Judgement.Result == HitResult.Hit ? Anchor.TopLeft : Anchor.BottomLeft,
|
||||
Origin = judgedObject.Judgement.Result == HitResult.Hit ? Anchor.BottomCentre : Anchor.TopCentre,
|
||||
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = judgementOffset,
|
||||
|
||||
Judgement = judgedObject.Judgement
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -50,12 +50,17 @@
|
||||
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
|
||||
<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
|
||||
<Compile Include="Judgements\TaikoJudgementInfo.cs" />
|
||||
<Compile Include="Judgements\TaikoScoreResult.cs" />
|
||||
<Compile Include="Objects\BarLine.cs" />
|
||||
<Compile Include="TaikoDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
|
||||
<Compile Include="Objects\TaikoHitObject.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TaikoScoreProcessor.cs" />
|
||||
<Compile Include="UI\HitTarget.cs" />
|
||||
<Compile Include="UI\InputDrum.cs" />
|
||||
<Compile Include="UI\JudgementText.cs" />
|
||||
<Compile Include="UI\RingExplosion.cs" />
|
||||
<Compile Include="UI\TaikoHitRenderer.cs" />
|
||||
<Compile Include="UI\TaikoPlayfield.cs" />
|
||||
<Compile Include="TaikoRuleset.cs" />
|
||||
|
@ -7,6 +7,7 @@ using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Game.Modes.Judgements;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
{
|
||||
@ -45,10 +46,16 @@ namespace osu.Game.Modes.UI
|
||||
}
|
||||
});
|
||||
|
||||
Add(HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
|
||||
HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(HitObjects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
Loading…
Reference in New Issue
Block a user