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osu-lazer/osu.Game.Modes.Taiko/UI/InputDrum.cs
2017-03-21 18:26:19 +09:00

155 lines
4.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics;
using System.Collections.Generic;
namespace osu.Game.Modes.Taiko.UI
{
/// <summary>
/// A component of the playfield that captures input and displays input as a drum.
/// </summary>
internal class InputDrum : Container
{
public InputDrum()
{
Size = new Vector2(TaikoPlayfield.PlayfieldHeight);
Children = new Drawable[]
{
new TaikoHalfDrum(false)
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
Keys = new List<Key>(new[] { Key.F, Key.D })
},
new TaikoHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Position = new Vector2(-1f, 0),
Keys = new List<Key>(new[] { Key.J, Key.K })
}
};
}
/// <summary>
/// A half-drum. Contains one centre and one rim hit.
/// </summary>
private class TaikoHalfDrum : Container
{
/// <summary>
/// A list of keys which this half-drum accepts.
/// <para>
/// [0] => Inner key, [1] => Outer key
/// </para>
/// </summary>
public List<Key> Keys = new List<Key>();
private Sprite outer;
private Sprite outerHit;
private Sprite inner;
private Sprite innerHit;
public TaikoHalfDrum(bool flipped)
{
Masking = true;
Children = new Drawable[]
{
outer = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
},
outerHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
BlendingMode = BlendingMode.Additive
},
inner = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f)
},
innerHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f),
Alpha = 0,
BlendingMode = BlendingMode.Additive
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
{
outer.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer");
outerHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit");
inner.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner");
innerHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit");
outerHit.Colour = colours.Blue;
innerHit.Colour = colours.Pink;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat)
return false;
if (args.Key == Keys[0])
{
innerHit.FadeIn();
innerHit.FadeOut(500, EasingTypes.OutQuint);
}
if (args.Key == Keys[1])
{
outerHit.FadeIn();
outerHit.FadeOut(500, EasingTypes.OutQuint);
}
return false;
}
}
}
}