1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-13 18:07:25 +08:00

Fix single file component loading not actually working correctly

This commit is contained in:
Dean Herbert 2018-08-29 15:11:02 +09:00
parent df18508bd6
commit 4b54c65d3f

View File

@ -506,22 +506,24 @@ namespace osu.Game
// we could avoid the need for scheduling altogether. // we could avoid the need for scheduling altogether.
Schedule(() => Schedule(() =>
{ {
if (asyncLoadStream != null) var previousLoadStream = asyncLoadStream;
//chain with existing load stream
asyncLoadStream = Task.Run(async () =>
{ {
//chain with existing load stream if (previousLoadStream != null)
asyncLoadStream = asyncLoadStream.ContinueWith(async t => await previousLoadStream;
try
{ {
try Logger.Log($"{d}...", LoggingTarget.Debug);
{ await LoadComponentAsync(d, add);
await LoadComponentAsync(d, add); Logger.Log($"{d} ✓", LoggingTarget.Debug);
} }
catch (OperationCanceledException) catch (OperationCanceledException)
{ {
} }
}); });
}
else
asyncLoadStream = LoadComponentAsync(d, add);
}); });
} }