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Fix single file component loading not actually working correctly

This commit is contained in:
Dean Herbert 2018-08-29 15:11:02 +09:00
parent df18508bd6
commit 4b54c65d3f

View File

@ -506,22 +506,24 @@ namespace osu.Game
// we could avoid the need for scheduling altogether. // we could avoid the need for scheduling altogether.
Schedule(() => Schedule(() =>
{ {
if (asyncLoadStream != null) var previousLoadStream = asyncLoadStream;
{
//chain with existing load stream //chain with existing load stream
asyncLoadStream = asyncLoadStream.ContinueWith(async t => asyncLoadStream = Task.Run(async () =>
{ {
if (previousLoadStream != null)
await previousLoadStream;
try try
{ {
Logger.Log($"{d}...", LoggingTarget.Debug);
await LoadComponentAsync(d, add); await LoadComponentAsync(d, add);
Logger.Log($"{d} ✓", LoggingTarget.Debug);
} }
catch (OperationCanceledException) catch (OperationCanceledException)
{ {
} }
}); });
}
else
asyncLoadStream = LoadComponentAsync(d, add);
}); });
} }