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Final -> cumulative, to represent a growing score.

This commit is contained in:
smoogipooo 2017-03-24 11:15:22 +09:00
parent afdb719c60
commit 4ae45ea866

View File

@ -85,17 +85,17 @@ namespace osu.Game.Modes.Taiko.Scoring
public override bool HasFailed => totalHits == maxTotalHits && Health.Value <= 0.5;
/// <summary>
/// The final combo portion of the score.
/// The cumulative combo portion of the score.
/// </summary>
private double comboScore => combo_portion_max * comboPortion / maxComboPortion;
/// <summary>
/// The final accuracy portion of the score.
/// The cumulative accuracy portion of the score.
/// </summary>
private double accuracyScore => accuracy_portion_max * Math.Pow(Accuracy, 3.6) * totalHits / maxTotalHits;
/// <summary>
/// The final bonus score.
/// The cumulative bonus score.
/// This is added on top of <see cref="max_score"/>, thus the total score can exceed <see cref="max_score"/>.
/// </summary>
private double bonusScore;