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Move beat divisor tick size retrieval to static methods
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@ -5,6 +5,7 @@ using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit
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@ -100,6 +101,32 @@ namespace osu.Game.Screens.Edit
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}
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}
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/// <summary>
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/// Get a relative display size for the specified divisor.
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/// </summary>
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/// <param name="beatDivisor">The beat divisor.</param>
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/// <returns>A relative size which can be used to display ticks.</returns>
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public static Vector2 GetSize(int beatDivisor)
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{
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switch (beatDivisor)
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{
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case 1:
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case 2:
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return new Vector2(0.6f, 0.9f);
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case 3:
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case 4:
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return new Vector2(0.5f, 0.8f);
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case 6:
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case 8:
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return new Vector2(0.4f, 0.7f);
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default:
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return new Vector2(0.3f, 0.6f);
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}
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}
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/// <summary>
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/// Retrieves the applicable divisor for a specific beat index.
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/// </summary>
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@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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@ -132,10 +133,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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// even though "bar lines" take up the full vertical space, we render them in two pieces because it allows for less anchor/origin churn.
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Vector2 size = Vector2.One;
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if (indexInBar != 1)
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size = BindableBeatDivisor.GetSize(divisor);
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var line = getNextUsableLine();
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line.X = xPos;
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line.Width = PointVisualisation.MAX_WIDTH * getWidth(indexInBar, divisor);
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line.Height = 0.9f * getHeight(indexInBar, divisor);
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line.Width = PointVisualisation.MAX_WIDTH * size.X;
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line.Height = 0.9f * size.Y;
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line.Colour = colour;
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}
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@ -170,54 +176,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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}
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private static float getWidth(int indexInBar, int divisor)
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{
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if (indexInBar == 0)
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return 1;
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switch (divisor)
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{
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case 1:
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case 2:
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return 0.6f;
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case 3:
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case 4:
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return 0.5f;
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case 6:
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case 8:
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return 0.4f;
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default:
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return 0.3f;
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}
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}
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private static float getHeight(int indexInBar, int divisor)
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{
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if (indexInBar == 0)
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return 1;
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switch (divisor)
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{
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case 1:
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case 2:
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return 0.9f;
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case 3:
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case 4:
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return 0.8f;
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case 6:
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case 8:
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return 0.7f;
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default:
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return 0.6f;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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