From 4a88affd036f505c67e2ddbebdbb5e41ed1db339 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 24 May 2022 17:02:19 +0900 Subject: [PATCH] Move beat divisor tick size retrieval to static methods --- osu.Game/Screens/Edit/BindableBeatDivisor.cs | 27 +++++++++ .../Timeline/TimelineTickDisplay.cs | 58 +++---------------- 2 files changed, 35 insertions(+), 50 deletions(-) diff --git a/osu.Game/Screens/Edit/BindableBeatDivisor.cs b/osu.Game/Screens/Edit/BindableBeatDivisor.cs index af958e3448..8f430dce77 100644 --- a/osu.Game/Screens/Edit/BindableBeatDivisor.cs +++ b/osu.Game/Screens/Edit/BindableBeatDivisor.cs @@ -5,6 +5,7 @@ using System.Linq; using osu.Framework.Bindables; using osu.Game.Graphics; using osu.Game.Screens.Edit.Compose.Components; +using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit @@ -100,6 +101,32 @@ namespace osu.Game.Screens.Edit } } + /// + /// Get a relative display size for the specified divisor. + /// + /// The beat divisor. + /// A relative size which can be used to display ticks. + public static Vector2 GetSize(int beatDivisor) + { + switch (beatDivisor) + { + case 1: + case 2: + return new Vector2(0.6f, 0.9f); + + case 3: + case 4: + return new Vector2(0.5f, 0.8f); + + case 6: + case 8: + return new Vector2(0.4f, 0.7f); + + default: + return new Vector2(0.3f, 0.6f); + } + } + /// /// Retrieves the applicable divisor for a specific beat index. /// diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs index 3a32dc18e5..fda8416ecd 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -11,6 +11,7 @@ using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; +using osuTK; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { @@ -132,10 +133,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // even though "bar lines" take up the full vertical space, we render them in two pieces because it allows for less anchor/origin churn. + Vector2 size = Vector2.One; + + if (indexInBar != 1) + size = BindableBeatDivisor.GetSize(divisor); + var line = getNextUsableLine(); line.X = xPos; - line.Width = PointVisualisation.MAX_WIDTH * getWidth(indexInBar, divisor); - line.Height = 0.9f * getHeight(indexInBar, divisor); + line.Width = PointVisualisation.MAX_WIDTH * size.X; + line.Height = 0.9f * size.Y; line.Colour = colour; } @@ -170,54 +176,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } } - private static float getWidth(int indexInBar, int divisor) - { - if (indexInBar == 0) - return 1; - - switch (divisor) - { - case 1: - case 2: - return 0.6f; - - case 3: - case 4: - return 0.5f; - - case 6: - case 8: - return 0.4f; - - default: - return 0.3f; - } - } - - private static float getHeight(int indexInBar, int divisor) - { - if (indexInBar == 0) - return 1; - - switch (divisor) - { - case 1: - case 2: - return 0.9f; - - case 3: - case 4: - return 0.8f; - - case 6: - case 8: - return 0.7f; - - default: - return 0.6f; - } - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing);