mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 07:22:55 +08:00
Merge branch 'master' into notification-fling-right
This commit is contained in:
commit
4a49433e2e
@ -0,0 +1,75 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneSelectionBlueprintDeselection : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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[Test]
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public void TestSingleDeleteAtSameTime()
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{
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HitCircle? circle1 = null;
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AddStep("add two circles at the same time", () =>
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{
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EditorClock.Seek(0);
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circle1 = new HitCircle();
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var circle2 = new HitCircle();
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EditorBeatmap.Add(circle1);
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EditorBeatmap.Add(circle2);
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EditorBeatmap.SelectedHitObjects.Add(circle1);
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EditorBeatmap.SelectedHitObjects.Add(circle2);
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});
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AddStep("delete the first circle", () => EditorBeatmap.Remove(circle1));
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AddAssert("one hitobject remains", () => EditorBeatmap.HitObjects.Count == 1);
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AddAssert("one hitobject selected", () => EditorBeatmap.SelectedHitObjects.Count == 1);
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}
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[Test]
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public void TestBigStackDeleteAtSameTime()
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{
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AddStep("add 20 circles at the same time", () =>
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{
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EditorClock.Seek(0);
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for (int i = 0; i < 20; i++)
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{
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EditorBeatmap.Add(new HitCircle());
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}
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});
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AddStep("select half of the circles", () =>
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{
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foreach (var hitObject in EditorBeatmap.HitObjects.SkipLast(10).Reverse())
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{
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EditorBeatmap.SelectedHitObjects.Add(hitObject);
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}
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});
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AddStep("delete all selected circles", () =>
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{
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InputManager.PressKey(Key.Delete);
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InputManager.ReleaseKey(Key.Delete);
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});
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AddAssert("10 hitobjects remain", () => EditorBeatmap.HitObjects.Count == 10);
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AddAssert("no hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 0);
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}
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}
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}
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@ -126,7 +126,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select unchanged Difficulty Adjust mod", () =>
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AddStep("select unchanged Difficulty Adjust mod", () =>
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{
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{
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var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull();
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var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull();
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var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>();
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var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>().AsNonNull();
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difficultyAdjustMod.ReadFromDifficulty(advancedStats.BeatmapInfo.Difficulty);
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difficultyAdjustMod.ReadFromDifficulty(advancedStats.BeatmapInfo.Difficulty);
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SelectedMods.Value = new[] { difficultyAdjustMod };
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SelectedMods.Value = new[] { difficultyAdjustMod };
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});
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});
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@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select changed Difficulty Adjust mod", () =>
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AddStep("select changed Difficulty Adjust mod", () =>
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{
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{
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var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull();
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var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull();
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var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>();
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var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>().AsNonNull();
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var originalDifficulty = advancedStats.BeatmapInfo.Difficulty;
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var originalDifficulty = advancedStats.BeatmapInfo.Difficulty;
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difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
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difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
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@ -272,7 +272,24 @@ namespace osu.Game.Rulesets.Scoring
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}
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}
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/// <summary>
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/// <summary>
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/// Computes the total score of a given finalised <see cref="ScoreInfo"/>. This should be used when a score is known to be complete.
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/// Computes the accuracy of a given <see cref="ScoreInfo"/>.
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/// </summary>
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/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
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/// <returns>The score's accuracy.</returns>
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[Pure]
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public double ComputeAccuracy(ScoreInfo scoreInfo)
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{
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if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
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throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
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// We only extract scoring values from the score's statistics. This is because accuracy is always relative to the point of pass or fail rather than relative to the whole beatmap.
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extractScoringValues(scoreInfo.Statistics, out var current, out var maximum);
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return maximum.BaseScore > 0 ? current.BaseScore / maximum.BaseScore : 1;
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}
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/// <summary>
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/// Computes the total score of a given <see cref="ScoreInfo"/>.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// Does not require <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.
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/// Does not require <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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@ -12,6 +10,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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@ -44,17 +43,15 @@ namespace osu.Game.Rulesets.UI
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public ShaderManager ShaderManager { get; }
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public ShaderManager ShaderManager { get; }
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/// <summary>
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/// <summary>
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/// The ruleset config manager.
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/// The ruleset config manager. May be null if ruleset does not expose a configuration manager.
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/// </summary>
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/// </summary>
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public IRulesetConfigManager RulesetConfigManager { get; private set; }
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public IRulesetConfigManager? RulesetConfigManager { get; }
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public DrawableRulesetDependencies(Ruleset ruleset, IReadOnlyDependencyContainer parent)
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public DrawableRulesetDependencies(Ruleset ruleset, IReadOnlyDependencyContainer parent)
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: base(parent)
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: base(parent)
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{
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{
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var resources = ruleset.CreateResourceStore();
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var resources = ruleset.CreateResourceStore();
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if (resources != null)
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{
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var host = parent.Get<GameHost>();
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var host = parent.Get<GameHost>();
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TextureStore = new TextureStore(host.Renderer, parent.Get<GameHost>().CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
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TextureStore = new TextureStore(host.Renderer, parent.Get<GameHost>().CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
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@ -66,7 +63,6 @@ namespace osu.Game.Rulesets.UI
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ShaderManager = new ShaderManager(host.Renderer, new NamespacedResourceStore<byte[]>(resources, @"Shaders"));
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ShaderManager = new ShaderManager(host.Renderer, new NamespacedResourceStore<byte[]>(resources, @"Shaders"));
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CacheAs(ShaderManager = new FallbackShaderManager(host.Renderer, ShaderManager, parent.Get<ShaderManager>()));
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CacheAs(ShaderManager = new FallbackShaderManager(host.Renderer, ShaderManager, parent.Get<ShaderManager>()));
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}
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RulesetConfigManager = parent.Get<IRulesetConfigCache>().GetConfigFor(ruleset);
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RulesetConfigManager = parent.Get<IRulesetConfigCache>().GetConfigFor(ruleset);
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if (RulesetConfigManager != null)
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if (RulesetConfigManager != null)
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@ -96,10 +92,9 @@ namespace osu.Game.Rulesets.UI
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isDisposed = true;
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isDisposed = true;
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SampleStore?.Dispose();
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if (ShaderManager.IsNotNull()) SampleStore.Dispose();
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TextureStore?.Dispose();
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if (TextureStore.IsNotNull()) TextureStore.Dispose();
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ShaderManager?.Dispose();
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if (ShaderManager.IsNotNull()) ShaderManager.Dispose();
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RulesetConfigManager = null;
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}
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}
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#endregion
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#endregion
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@ -160,7 +155,7 @@ namespace osu.Game.Rulesets.UI
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public void Dispose()
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public void Dispose()
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{
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{
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primary?.Dispose();
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if (primary.IsNotNull()) primary.Dispose();
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}
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}
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}
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}
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@ -185,7 +180,7 @@ namespace osu.Game.Rulesets.UI
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protected override void Dispose(bool disposing)
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protected override void Dispose(bool disposing)
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{
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{
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base.Dispose(disposing);
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base.Dispose(disposing);
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primary?.Dispose();
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if (primary.IsNotNull()) primary.Dispose();
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}
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}
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}
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}
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@ -201,12 +196,12 @@ namespace osu.Game.Rulesets.UI
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this.fallback = fallback;
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this.fallback = fallback;
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}
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}
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public override byte[] LoadRaw(string name) => primary.LoadRaw(name) ?? fallback.LoadRaw(name);
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public override byte[]? LoadRaw(string name) => primary.LoadRaw(name) ?? fallback.LoadRaw(name);
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protected override void Dispose(bool disposing)
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protected override void Dispose(bool disposing)
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{
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{
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base.Dispose(disposing);
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base.Dispose(disposing);
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primary?.Dispose();
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if (primary.IsNotNull()) primary.Dispose();
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}
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}
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}
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}
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}
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}
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@ -24,11 +24,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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editorBeatmap.HitObjectUpdated += hitObjectUpdated;
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editorBeatmap.BeatmapReprocessed += SortInternal;
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}
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}
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private void hitObjectUpdated(HitObject _) => SortInternal();
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public override void Add(SelectionBlueprint<HitObject> drawable)
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public override void Add(SelectionBlueprint<HitObject> drawable)
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{
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{
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SortInternal();
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SortInternal();
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@ -72,7 +70,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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base.Dispose(isDisposing);
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base.Dispose(isDisposing);
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if (editorBeatmap != null)
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if (editorBeatmap != null)
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editorBeatmap.HitObjectUpdated -= hitObjectUpdated;
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editorBeatmap.BeatmapReprocessed -= SortInternal;
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}
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}
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}
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}
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}
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}
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@ -48,6 +48,15 @@ namespace osu.Game.Screens.Edit
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/// </summary>
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/// </summary>
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public event Action<HitObject> HitObjectUpdated;
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public event Action<HitObject> HitObjectUpdated;
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/// <summary>
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/// Invoked after any state changes occurred which triggered a beatmap reprocess via an <see cref="IBeatmapProcessor"/>.
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/// </summary>
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/// <remarks>
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/// Beatmap processing may change the order of hitobjects. This event gives external components a chance to handle any changes
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/// not covered by the <see cref="HitObjectAdded"/> / <see cref="HitObjectUpdated"/> / <see cref="HitObjectRemoved"/> events.
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/// </remarks>
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public event Action BeatmapReprocessed;
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/// <summary>
|
/// <summary>
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/// All currently selected <see cref="HitObject"/>s.
|
/// All currently selected <see cref="HitObject"/>s.
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/// </summary>
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/// </summary>
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@ -331,6 +340,8 @@ namespace osu.Game.Screens.Edit
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beatmapProcessor?.PostProcess();
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beatmapProcessor?.PostProcess();
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BeatmapReprocessed?.Invoke();
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// callbacks may modify the lists so let's be safe about it
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// callbacks may modify the lists so let's be safe about it
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var deletes = batchPendingDeletes.ToArray();
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var deletes = batchPendingDeletes.ToArray();
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batchPendingDeletes.Clear();
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batchPendingDeletes.Clear();
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|
@ -1,6 +1,7 @@
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|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Threading;
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||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
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using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
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@ -34,8 +35,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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}
|
}
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[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
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private void load()
|
private void load(CancellationToken cancellationToken)
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{
|
{
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|
// HUD overlay may not be loaded if load has been cancelled early.
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|
if (cancellationToken.IsCancellationRequested)
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|
return;
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|
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HUDOverlay.PlayerSettingsOverlay.Expire();
|
HUDOverlay.PlayerSettingsOverlay.Expire();
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HUDOverlay.HoldToQuit.Expire();
|
HUDOverlay.HoldToQuit.Expire();
|
||||||
}
|
}
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|
@ -47,7 +47,10 @@ namespace osu.Game.Screens.Play.HUD
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if (clock != null)
|
if (clock != null)
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gameplayClock = clock;
|
gameplayClock = clock;
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Y;
|
// Lock height so changes in text autosize (if character height changes)
|
||||||
|
// don't cause parent invalidation.
|
||||||
|
Height = 14;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Skinning
|
|||||||
if (result != HitResult.Miss)
|
if (result != HitResult.Miss)
|
||||||
{
|
{
|
||||||
//new judgement shows old as a temporary effect
|
//new judgement shows old as a temporary effect
|
||||||
AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f)
|
AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f, true)
|
||||||
{
|
{
|
||||||
Blending = BlendingParameters.Additive,
|
Blending = BlendingParameters.Additive,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
|
@ -18,11 +18,13 @@ namespace osu.Game.Skinning
|
|||||||
private readonly HitResult result;
|
private readonly HitResult result;
|
||||||
|
|
||||||
private readonly float finalScale;
|
private readonly float finalScale;
|
||||||
|
private readonly bool forceTransforms;
|
||||||
|
|
||||||
public LegacyJudgementPieceOld(HitResult result, Func<Drawable> createMainDrawable, float finalScale = 1f)
|
public LegacyJudgementPieceOld(HitResult result, Func<Drawable> createMainDrawable, float finalScale = 1f, bool forceTransforms = false)
|
||||||
{
|
{
|
||||||
this.result = result;
|
this.result = result;
|
||||||
this.finalScale = finalScale;
|
this.finalScale = finalScale;
|
||||||
|
this.forceTransforms = forceTransforms;
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
@ -43,8 +45,8 @@ namespace osu.Game.Skinning
|
|||||||
this.FadeInFromZero(fade_in_length);
|
this.FadeInFromZero(fade_in_length);
|
||||||
this.Delay(fade_out_delay).FadeOut(fade_out_length);
|
this.Delay(fade_out_delay).FadeOut(fade_out_length);
|
||||||
|
|
||||||
// legacy judgements don't play any transforms if they are an animation.
|
// legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece.
|
||||||
if (animation?.FrameCount > 1)
|
if (animation?.FrameCount > 1 && !forceTransforms)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
switch (result)
|
switch (result)
|
||||||
|
Loading…
Reference in New Issue
Block a user