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Fix catch always dashing

This commit is contained in:
smoogipoo 2018-03-01 01:02:12 +09:00
parent 91460f27da
commit 4a20513fc4

View File

@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Catch.Replays
} }
else if (h.HyperDash) else if (h.HyperDash)
{ {
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition, true)); Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X)); Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
} }
else if (dashRequired) else if (dashRequired)
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Replays
{ {
double timeBefore = positionChange / movement_speed; double timeBefore = positionChange / movement_speed;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition, true)); Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X)); Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
} }