From 4a20513fc49aa0d234966145f0605155bae39eaf Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Mar 2018 01:02:12 +0900 Subject: [PATCH] Fix catch always dashing --- osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs index d0772bbaa1..f1503a14ee 100644 --- a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs +++ b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Catch.Replays } else if (h.HyperDash) { - Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition, true)); + Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition)); Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X)); } else if (dashRequired) @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Replays { double timeBefore = positionChange / movement_speed; - Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition, true)); + Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition)); Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X)); }