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Fix resume cursor following gameplay cursor scale setting
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@ -5,7 +5,6 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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@ -14,7 +13,6 @@ using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI
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@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Osu.UI
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private OsuClickToResumeCursor clickToResumeCursor;
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private OsuCursorContainer localCursorContainer;
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private IBindable<float> localCursorScale;
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public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
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@ -49,13 +46,7 @@ namespace osu.Game.Rulesets.Osu.UI
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clickToResumeCursor.Appear();
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if (localCursorContainer == null)
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{
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Add(localCursorContainer = new OsuCursorContainer());
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localCursorScale = new BindableFloat();
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localCursorScale.BindTo(localCursorContainer.CursorScale);
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localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
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}
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}
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protected override void PopOut()
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