From 48a75f6152705c5377b116f0dc2b6cf598036bb3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 5 Nov 2023 06:28:10 +0300 Subject: [PATCH] Fix resume cursor following gameplay cursor scale setting --- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 555610a3b6..bcfefe856d 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -5,7 +5,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -14,7 +13,6 @@ using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Screens.Play; -using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.UI @@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Osu.UI private OsuClickToResumeCursor clickToResumeCursor; private OsuCursorContainer localCursorContainer; - private IBindable localCursorScale; public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; @@ -49,13 +46,7 @@ namespace osu.Game.Rulesets.Osu.UI clickToResumeCursor.Appear(); if (localCursorContainer == null) - { Add(localCursorContainer = new OsuCursorContainer()); - - localCursorScale = new BindableFloat(); - localCursorScale.BindTo(localCursorContainer.CursorScale); - localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true); - } } protected override void PopOut()