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Fix inspection by removing unstable rate code

This commit is contained in:
Dan Balasescu 2022-06-12 00:13:35 +09:00
parent af353c37c0
commit 486f762f44

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable enable #nullable enable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -12,7 +13,6 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.States; using osu.Framework.Input.States;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Utility.SampleComponents; using osu.Game.Screens.Utility.SampleComponents;
@ -24,8 +24,6 @@ namespace osu.Game.Screens.Utility
{ {
private int nextLocation; private int nextLocation;
private OsuSpriteText unstableRate = null!;
private readonly List<HitEvent> hitEvents = new List<HitEvent>(); private readonly List<HitEvent> hitEvents = new List<HitEvent>();
private double? lastGeneratedBeatTime; private double? lastGeneratedBeatTime;
@ -38,13 +36,6 @@ namespace osu.Game.Screens.Utility
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
unstableRate = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(size: 24),
Y = -100,
},
circles = new Container circles = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -120,10 +111,6 @@ namespace osu.Game.Screens.Utility
private void hit(HitEvent h) private void hit(HitEvent h)
{ {
hitEvents.Add(h); hitEvents.Add(h);
// Disabled to keep things simple based on internal feedback nothing it's not helpful.
// Can be reconsidered in the future.
// unstableRate.Text = $"UR: {hitEvents.CalculateUnstableRate():N0}";
} }
public class SampleHitCircle : LatencySampleComponent public class SampleHitCircle : LatencySampleComponent