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Implement TaikoModAutoplay.
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@ -1,7 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Mods;
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using osu.Game.Modes.Scoring;
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using osu.Game.Modes.Taiko.Objects;
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namespace osu.Game.Modes.Taiko.Mods
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namespace osu.Game.Modes.Taiko.Mods
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{
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{
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@ -61,4 +64,12 @@ namespace osu.Game.Modes.Taiko.Mods
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{
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{
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}
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}
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public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
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{
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protected override Score CreateReplayScore(Beatmap<TaikoHitObject> beatmap) => new Score
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{
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Replay = new TaikoAutoReplay(beatmap)
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};
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}
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}
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}
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@ -1,19 +1,19 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Objects.Types;
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using osu.Game.Modes.Objects.Types;
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using osu.Game.Beatmaps;
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namespace osu.Game.Modes.Taiko
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namespace osu.Game.Modes.Taiko
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{
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{
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public class TaikoAutoReplay : LegacyTaikoReplay
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public class TaikoAutoReplay : LegacyTaikoReplay
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{
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{
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private readonly List<TaikoHitObject> hitObjects;
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private readonly Beatmap<TaikoHitObject> beatmap;
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public TaikoAutoReplay(List<TaikoHitObject> hitObjects)
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public TaikoAutoReplay(Beatmap<TaikoHitObject> beatmap)
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{
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{
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this.hitObjects = hitObjects;
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this.beatmap = beatmap;
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createAutoReplay();
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createAutoReplay();
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}
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}
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@ -23,11 +23,11 @@ namespace osu.Game.Modes.Taiko
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bool hitButton = true;
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bool hitButton = true;
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Frames.Add(new LegacyReplayFrame(-100000, 320, 240, LegacyButtonState.None));
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Frames.Add(new LegacyReplayFrame(-100000, 320, 240, LegacyButtonState.None));
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Frames.Add(new LegacyReplayFrame(hitObjects[0].StartTime - 1000, 320, 240, LegacyButtonState.None));
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Frames.Add(new LegacyReplayFrame(beatmap.HitObjects[0].StartTime - 1000, 320, 240, LegacyButtonState.None));
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for (int i = 0; i < hitObjects.Count; i++)
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for (int i = 0; i < beatmap.HitObjects.Count; i++)
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{
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{
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TaikoHitObject h = hitObjects[i];
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TaikoHitObject h = beatmap.HitObjects[i];
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LegacyButtonState button;
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LegacyButtonState button;
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@ -104,9 +104,9 @@ namespace osu.Game.Modes.Taiko
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Frames.Add(new LegacyReplayFrame(endTime + 1, 0, 0, LegacyButtonState.None));
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Frames.Add(new LegacyReplayFrame(endTime + 1, 0, 0, LegacyButtonState.None));
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if (i < hitObjects.Count - 1)
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if (i < beatmap.HitObjects.Count - 1)
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{
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{
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double waitTime = hitObjects[i + 1].StartTime - 1000;
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double waitTime = beatmap.HitObjects[i + 1].StartTime - 1000;
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if (waitTime > endTime)
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if (waitTime > endTime)
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Frames.Add(new LegacyReplayFrame(waitTime, 0, 0, LegacyButtonState.None));
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Frames.Add(new LegacyReplayFrame(waitTime, 0, 0, LegacyButtonState.None));
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}
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}
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@ -65,7 +65,7 @@ namespace osu.Game.Modes.Taiko
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{
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{
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Mods = new Mod[]
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Mods = new Mod[]
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{
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{
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new ModAutoplay(),
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new TaikoModAutoplay(),
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new ModCinema(),
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new ModCinema(),
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},
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},
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},
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},
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