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Merge pull request #27386 from peppy/fix-use-current-distance-snap
Fix "Use current" snap not working
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commit
46ec477191
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -17,6 +18,7 @@ using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Tests.Editing
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{
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@ -228,6 +230,28 @@ namespace osu.Game.Tests.Editing
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assertSnappedDistance(400, 400);
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}
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[Test]
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public void TestUseCurrentSnap()
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{
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AddStep("add objects to beatmap", () =>
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{
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editorBeatmap.Add(new HitCircle { StartTime = 1000 });
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editorBeatmap.Add(new HitCircle { Position = new Vector2(100), StartTime = 2000 });
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});
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AddStep("hover use current snap button", () => InputManager.MoveMouseTo(composer.ChildrenOfType<ExpandableButton>().Single()));
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AddUntilStep("use current snap expanded", () => composer.ChildrenOfType<ExpandableButton>().Single().Expanded.Value, () => Is.True);
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AddStep("seek before first object", () => EditorClock.Seek(0));
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AddUntilStep("use current snap not available", () => composer.ChildrenOfType<ExpandableButton>().Single().Enabled.Value, () => Is.False);
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AddStep("seek to between objects", () => EditorClock.Seek(1500));
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AddUntilStep("use current snap available", () => composer.ChildrenOfType<ExpandableButton>().Single().Enabled.Value, () => Is.True);
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AddStep("seek after last object", () => EditorClock.Seek(2500));
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AddUntilStep("use current snap not available", () => composer.ChildrenOfType<ExpandableButton>().Single().Enabled.Value, () => Is.False);
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}
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private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity)
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=> AddAssert($"distance is {expectedDistance}", () => composer.DistanceSnapProvider.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
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@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Edit
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if (objTime >= editorClock.CurrentTime)
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continue;
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if (objTime > lastBefore?.StartTime)
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if (lastBefore == null || objTime > lastBefore.StartTime)
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lastBefore = entry.Value.HitObject;
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}
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Edit
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if (objTime < editorClock.CurrentTime)
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continue;
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if (objTime < firstAfter?.StartTime)
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if (firstAfter == null || objTime < firstAfter.StartTime)
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firstAfter = entry.Value.HitObject;
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}
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