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Merge pull request #27386 from peppy/fix-use-current-distance-snap

Fix "Use current" snap not working
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Bartłomiej Dach 2024-02-26 12:30:35 +01:00 committed by GitHub
commit 46ec477191
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2 changed files with 26 additions and 2 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -17,6 +18,7 @@ using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Tests.Editing namespace osu.Game.Tests.Editing
{ {
@ -228,6 +230,28 @@ namespace osu.Game.Tests.Editing
assertSnappedDistance(400, 400); assertSnappedDistance(400, 400);
} }
[Test]
public void TestUseCurrentSnap()
{
AddStep("add objects to beatmap", () =>
{
editorBeatmap.Add(new HitCircle { StartTime = 1000 });
editorBeatmap.Add(new HitCircle { Position = new Vector2(100), StartTime = 2000 });
});
AddStep("hover use current snap button", () => InputManager.MoveMouseTo(composer.ChildrenOfType<ExpandableButton>().Single()));
AddUntilStep("use current snap expanded", () => composer.ChildrenOfType<ExpandableButton>().Single().Expanded.Value, () => Is.True);
AddStep("seek before first object", () => EditorClock.Seek(0));
AddUntilStep("use current snap not available", () => composer.ChildrenOfType<ExpandableButton>().Single().Enabled.Value, () => Is.False);
AddStep("seek to between objects", () => EditorClock.Seek(1500));
AddUntilStep("use current snap available", () => composer.ChildrenOfType<ExpandableButton>().Single().Enabled.Value, () => Is.True);
AddStep("seek after last object", () => EditorClock.Seek(2500));
AddUntilStep("use current snap not available", () => composer.ChildrenOfType<ExpandableButton>().Single().Enabled.Value, () => Is.False);
}
private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity) private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity)
=> AddAssert($"distance is {expectedDistance}", () => composer.DistanceSnapProvider.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON)); => AddAssert($"distance is {expectedDistance}", () => composer.DistanceSnapProvider.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));

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@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Edit
if (objTime >= editorClock.CurrentTime) if (objTime >= editorClock.CurrentTime)
continue; continue;
if (objTime > lastBefore?.StartTime) if (lastBefore == null || objTime > lastBefore.StartTime)
lastBefore = entry.Value.HitObject; lastBefore = entry.Value.HitObject;
} }
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Edit
if (objTime < editorClock.CurrentTime) if (objTime < editorClock.CurrentTime)
continue; continue;
if (objTime < firstAfter?.StartTime) if (firstAfter == null || objTime < firstAfter.StartTime)
firstAfter = entry.Value.HitObject; firstAfter = entry.Value.HitObject;
} }