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Make PopupDialog abstract
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parent
e2e87d5268
commit
44947aa9ed
@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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Add(overlay = new DialogOverlay());
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Add(overlay = new DialogOverlay());
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AddStep("dialog #1", () => overlay.Push(new PopupDialog
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AddStep("dialog #1", () => overlay.Push(new TestPopupDialog
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{
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{
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Icon = FontAwesome.Regular.TrashAlt,
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Icon = FontAwesome.Regular.TrashAlt,
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HeaderText = @"Confirm deletion of",
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HeaderText = @"Confirm deletion of",
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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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},
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},
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}));
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}));
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AddStep("dialog #2", () => overlay.Push(new PopupDialog
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AddStep("dialog #2", () => overlay.Push(new TestPopupDialog
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{
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{
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Icon = FontAwesome.Solid.Cog,
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Icon = FontAwesome.Solid.Cog,
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HeaderText = @"What do you want to do with",
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HeaderText = @"What do you want to do with",
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@ -71,5 +71,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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},
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},
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}));
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}));
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}
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}
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private class TestPopupDialog : PopupDialog
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{
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}
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}
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}
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}
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}
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@ -13,13 +13,22 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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public TestScenePopupDialog()
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public TestScenePopupDialog()
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{
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{
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var popup = new PopupDialog
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Add(new TestPopupDialog
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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State = { Value = Framework.Graphics.Containers.Visibility.Visible },
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State = { Value = Framework.Graphics.Containers.Visibility.Visible },
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Icon = FontAwesome.Solid.AssistiveListeningSystems,
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});
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HeaderText = @"This is a test popup",
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}
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BodyText = "I can say lots of stuff and even wrap my words!",
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private class TestPopupDialog : PopupDialog
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{
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public TestPopupDialog()
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{
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Icon = FontAwesome.Solid.AssistiveListeningSystems;
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HeaderText = @"This is a test popup";
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BodyText = "I can say lots of stuff and even wrap my words!";
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Buttons = new PopupDialogButton[]
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Buttons = new PopupDialogButton[]
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{
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{
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new PopupDialogCancelButton
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new PopupDialogCancelButton
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@ -30,10 +39,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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Text = @"You're a fake!",
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Text = @"You're a fake!",
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},
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},
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}
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};
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};
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}
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Add(popup);
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}
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}
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}
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}
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}
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}
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@ -19,7 +19,7 @@ using osuTK.Input;
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namespace osu.Game.Overlays.Dialog
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namespace osu.Game.Overlays.Dialog
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{
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{
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public class PopupDialog : VisibilityContainer
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public abstract class PopupDialog : VisibilityContainer
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{
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{
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public static readonly float ENTER_DURATION = 500;
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public static readonly float ENTER_DURATION = 500;
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public static readonly float EXIT_DURATION = 200;
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public static readonly float EXIT_DURATION = 200;
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