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Remove speed doubletap nerf

This commit is contained in:
02Naitsirk 2025-01-15 23:17:28 -05:00
parent 68f4476190
commit 439939e5a6

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@ -40,10 +40,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double strainTime = osuCurrObj.StrainTime; double strainTime = osuCurrObj.StrainTime;
double doubletapness = 1.0 - osuCurrObj.GetDoubletapness((OsuDifficultyHitObject?)osuCurrObj.Next(0)); double doubletapness = 1.0 - osuCurrObj.GetDoubletapness((OsuDifficultyHitObject?)osuCurrObj.Next(0));
// Cap deltatime to the OD 300 hitwindow.
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
strainTime /= Math.Clamp((strainTime / osuCurrObj.HitWindowGreat) / 0.93, 0.92, 1);
// speedBonus will be 0.0 for BPM < 200 // speedBonus will be 0.0 for BPM < 200
double speedBonus = 0.0; double speedBonus = 0.0;