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Remove speed doubletap nerf
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@ -40,10 +40,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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double strainTime = osuCurrObj.StrainTime;
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double strainTime = osuCurrObj.StrainTime;
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double doubletapness = 1.0 - osuCurrObj.GetDoubletapness((OsuDifficultyHitObject?)osuCurrObj.Next(0));
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double doubletapness = 1.0 - osuCurrObj.GetDoubletapness((OsuDifficultyHitObject?)osuCurrObj.Next(0));
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// Cap deltatime to the OD 300 hitwindow.
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// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
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strainTime /= Math.Clamp((strainTime / osuCurrObj.HitWindowGreat) / 0.93, 0.92, 1);
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// speedBonus will be 0.0 for BPM < 200
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// speedBonus will be 0.0 for BPM < 200
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double speedBonus = 0.0;
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double speedBonus = 0.0;
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