diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs index 769220ece0..e45fb4f93f 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/SpeedEvaluator.cs @@ -40,10 +40,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators double strainTime = osuCurrObj.StrainTime; double doubletapness = 1.0 - osuCurrObj.GetDoubletapness((OsuDifficultyHitObject?)osuCurrObj.Next(0)); - // Cap deltatime to the OD 300 hitwindow. - // 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap. - strainTime /= Math.Clamp((strainTime / osuCurrObj.HitWindowGreat) / 0.93, 0.92, 1); - // speedBonus will be 0.0 for BPM < 200 double speedBonus = 0.0;