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Merge branch 'master' into storyboard-clock

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Dean Herbert 2019-03-18 21:11:41 +09:00 committed by GitHub
commit 4390e163fc
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76 changed files with 837 additions and 387 deletions

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@ -7,6 +7,7 @@ using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing; using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Catch.Difficulty.Skills; using osu.Game.Rulesets.Catch.Difficulty.Skills;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty;
@ -88,5 +89,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{ {
new Movement(), new Movement(),
}; };
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new CatchModDoubleTime(),
new CatchModHalfTime(),
new CatchModHardRock(),
new CatchModEasy(),
};
} }
} }

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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (lastPlateableFruit.IsLoaded) if (lastPlateableFruit.IsLoaded)
action(); action();
else else
lastPlateableFruit.OnLoadComplete = _ => action(); lastPlateableFruit.OnLoadComplete += _ => action();
} }
if (result.IsHit && fruit.CanBePlated) if (result.IsHit && fruit.CanBePlated)

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@ -22,22 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI
JudgementText.Font = JudgementText.Font.With(size: 25); JudgementText.Font = JudgementText.Font.With(size: 25);
} }
protected override void LoadComplete() protected override double FadeInDuration => 50;
{
base.LoadComplete();
this.FadeInFromZero(50, Easing.OutQuint); protected override void ApplyHitAnimations()
if (Result.IsHit)
{ {
JudgementBody.ScaleTo(0.8f); JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic); JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
JudgementBody.Delay(50).ScaleTo(0.75f, 250); JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
this.Delay(50).FadeOut(200); this.Delay(FadeInDuration).FadeOut(200);
}
Expire();
} }
} }
} }

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@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osuTK; using osuTK;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -16,12 +15,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
} }
protected override void LoadComplete() protected override void ApplyHitAnimations()
{ {
if (Result.Type != HitResult.Miss)
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint); JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();
base.LoadComplete();
} }
} }
} }

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@ -132,6 +132,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
base.ClearTransformsAfter(time, false, targetMember); base.ClearTransformsAfter(time, false, targetMember);
} }
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
{
// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
base.ApplyTransformsAt(time, false);
}
private bool tracking; private bool tracking;
public bool Tracking public bool Tracking

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@ -39,12 +39,10 @@ namespace osu.Game.Rulesets.Taiko.UI
} }
} }
protected override void LoadComplete() protected override void ApplyHitAnimations()
{ {
if (Result.IsHit)
this.MoveToY(-100, 500); this.MoveToY(-100, 500);
base.ApplyHitAnimations();
base.LoadComplete();
} }
} }
} }

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using NUnit.Framework;
using osu.Game.Beatmaps.Formats;
namespace osu.Game.Tests.Beatmaps.Formats
{
[TestFixture]
public class ParsingTest
{
[Test]
public void TestNaNHandling() => allThrow<FormatException>("NaN");
[Test]
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");
[TestCase(Parsing.MAX_PARSE_VALUE)]
[TestCase(-1)]
[TestCase(0)]
[TestCase(1)]
[TestCase(-Parsing.MAX_PARSE_VALUE)]
[TestCase(10, 10)]
[TestCase(-10, 10)]
public void TestValidRanges(double input, double limit = Parsing.MAX_PARSE_VALUE)
{
Assert.AreEqual(Parsing.ParseInt((input).ToString(CultureInfo.InvariantCulture), (int)limit), (int)input);
Assert.AreEqual(Parsing.ParseFloat((input).ToString(CultureInfo.InvariantCulture), (float)limit), (float)input);
Assert.AreEqual(Parsing.ParseDouble((input).ToString(CultureInfo.InvariantCulture), limit), input);
}
[TestCase(double.PositiveInfinity)]
[TestCase(double.NegativeInfinity)]
[TestCase(999999999999)]
[TestCase(Parsing.MAX_PARSE_VALUE * 1.1)]
[TestCase(-Parsing.MAX_PARSE_VALUE * 1.1)]
[TestCase(11, 10)]
[TestCase(-11, 10)]
public void TestOutOfRangeHandling(double input, double limit = Parsing.MAX_PARSE_VALUE)
=> allThrow<OverflowException>(input.ToString(CultureInfo.InvariantCulture), limit);
private void allThrow<T>(string input, double limit = Parsing.MAX_PARSE_VALUE)
where T : Exception
{
Assert.Throws(getIntParseException(input) ?? typeof(T), () => Parsing.ParseInt(input, (int)limit));
Assert.Throws<T>(() => Parsing.ParseFloat(input, (float)limit));
Assert.Throws<T>(() => Parsing.ParseDouble(input, limit));
}
/// <summary>
/// <see cref="int"/> may not be able to parse some inputs.
/// In this case we expect to receive the raw parsing exception.
/// </summary>
/// <param name="input">The input attempting to be parsed.</param>
/// <returns>The type of exception thrown by <see cref="int.Parse(string)"/>. Null if no exception is thrown.</returns>
private Type getIntParseException(string input)
{
try
{
var _ = int.Parse(input);
}
catch (Exception e)
{
return e.GetType();
}
return null;
}
}
}

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@ -1,8 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osuTK; using osuTK;
@ -12,14 +16,145 @@ namespace osu.Game.Tests.Visual
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")] [System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
public class TestCaseBeatmapDetailArea : OsuTestCase public class TestCaseBeatmapDetailArea : OsuTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
public TestCaseBeatmapDetailArea() public TestCaseBeatmapDetailArea()
{ {
Add(new BeatmapDetailArea BeatmapDetailArea detailsArea;
Add(detailsArea = new BeatmapDetailArea
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Size = new Vector2(550f, 450f), Size = new Vector2(550f, 450f),
}); });
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has all the metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7,
DrainRate = 1,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f,
},
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
}
}
);
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
Tags = "this beatmap has all the metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7,
DrainRate = 1,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f,
},
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
}
});
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "Only Ratings",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has ratings metrics but not retries or fails",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 6,
DrainRate = 9,
OverallDifficulty = 6,
ApproachRate = 6,
},
StarDifficulty = 4.8f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
},
}
});
AddStep("fails+retries", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "Only Retries and Fails",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has retries and fails but no ratings",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 3.7f,
DrainRate = 6,
OverallDifficulty = 6,
ApproachRate = 7,
},
StarDifficulty = 2.91f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
}
});
AddStep("null metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "No Metrics",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has no metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 5,
OverallDifficulty = 5.5f,
ApproachRate = 6.5f,
},
StarDifficulty = 1.97f,
}
});
AddStep("null beatmap", () => detailsArea.Beatmap = null);
} }
} }
} }

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@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual
} }
[Resolved] [Resolved]
private APIAccess api { get; set; } private IAPIProvider api { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()

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@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual
private BeatmapManager beatmaps { get; set; } private BeatmapManager beatmaps { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase osu, APIAccess api, RulesetStore rulesets) private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
{ {
Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>(); Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>();

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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual
public class TestCaseUserProfile : OsuTestCase public class TestCaseUserProfile : OsuTestCase
{ {
private readonly TestUserProfileOverlay profile; private readonly TestUserProfileOverlay profile;
private APIAccess api; private IAPIProvider api;
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;
} }

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@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps
private readonly BeatmapStore beatmaps; private readonly BeatmapStore beatmaps;
private readonly APIAccess api; private readonly IAPIProvider api;
private readonly AudioManager audioManager; private readonly AudioManager audioManager;
@ -72,7 +72,7 @@ namespace osu.Game.Beatmaps
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>(); private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, GameHost host = null, public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
WorkingBeatmap defaultBeatmap = null) WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), host) : base(storage, contextFactory, new BeatmapStore(contextFactory), host)
{ {

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@ -51,7 +51,7 @@ namespace osu.Game.Beatmaps.Drawables
drawable.Anchor = Anchor.Centre; drawable.Anchor = Anchor.Centre;
drawable.Origin = Anchor.Centre; drawable.Origin = Anchor.Centre;
drawable.FillMode = FillMode.Fill; drawable.FillMode = FillMode.Fill;
drawable.OnLoadComplete = d => d.FadeInFromZero(400); drawable.OnLoadComplete += d => d.FadeInFromZero(400);
return drawable; return drawable;
} }

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@ -67,16 +67,19 @@ namespace osu.Game.Beatmaps.Drawables
if (beatmapSet != null) if (beatmapSet != null)
{ {
BeatmapSetCover cover;
Add(displayedCover = new DelayedLoadWrapper( Add(displayedCover = new DelayedLoadWrapper(
new BeatmapSetCover(beatmapSet, coverType) cover = new BeatmapSetCover(beatmapSet, coverType)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
}) })
); );
cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
} }
} }
} }

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@ -26,7 +26,12 @@ namespace osu.Game.Beatmaps
Title = "no beatmaps available!" Title = "no beatmaps available!"
}, },
BeatmapSet = new BeatmapSetInfo(), BeatmapSet = new BeatmapSetInfo(),
BaseDifficulty = new BeatmapDifficulty(), BaseDifficulty = new BeatmapDifficulty
{
DrainRate = 0,
CircleSize = 0,
OverallDifficulty = 0,
},
Ruleset = new DummyRulesetInfo() Ruleset = new DummyRulesetInfo()
}) })
{ {

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@ -2,10 +2,10 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Globalization;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using osu.Framework.IO.File; using osu.Framework.IO.File;
using osu.Framework.Logging;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps.Formats
public static void Register() public static void Register()
{ {
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last()))); AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(Parsing.ParseInt(m.Split('v').Last())));
} }
/// <summary> /// <summary>
@ -104,25 +104,25 @@ namespace osu.Game.Beatmaps.Formats
metadata.AudioFile = FileSafety.PathStandardise(pair.Value); metadata.AudioFile = FileSafety.PathStandardise(pair.Value);
break; break;
case @"AudioLeadIn": case @"AudioLeadIn":
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value); beatmap.BeatmapInfo.AudioLeadIn = Parsing.ParseInt(pair.Value);
break; break;
case @"PreviewTime": case @"PreviewTime":
metadata.PreviewTime = getOffsetTime(int.Parse(pair.Value)); metadata.PreviewTime = getOffsetTime(Parsing.ParseInt(pair.Value));
break; break;
case @"Countdown": case @"Countdown":
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1; beatmap.BeatmapInfo.Countdown = Parsing.ParseInt(pair.Value) == 1;
break; break;
case @"SampleSet": case @"SampleSet":
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value); defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
break; break;
case @"SampleVolume": case @"SampleVolume":
defaultSampleVolume = int.Parse(pair.Value); defaultSampleVolume = Parsing.ParseInt(pair.Value);
break; break;
case @"StackLeniency": case @"StackLeniency":
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo); beatmap.BeatmapInfo.StackLeniency = Parsing.ParseFloat(pair.Value);
break; break;
case @"Mode": case @"Mode":
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value); beatmap.BeatmapInfo.RulesetID = Parsing.ParseInt(pair.Value);
switch (beatmap.BeatmapInfo.RulesetID) switch (beatmap.BeatmapInfo.RulesetID)
{ {
@ -142,13 +142,13 @@ namespace osu.Game.Beatmaps.Formats
break; break;
case @"LetterboxInBreaks": case @"LetterboxInBreaks":
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1; beatmap.BeatmapInfo.LetterboxInBreaks = Parsing.ParseInt(pair.Value) == 1;
break; break;
case @"SpecialStyle": case @"SpecialStyle":
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1; beatmap.BeatmapInfo.SpecialStyle = Parsing.ParseInt(pair.Value) == 1;
break; break;
case @"WidescreenStoryboard": case @"WidescreenStoryboard":
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1; beatmap.BeatmapInfo.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
break; break;
} }
} }
@ -163,16 +163,16 @@ namespace osu.Game.Beatmaps.Formats
beatmap.BeatmapInfo.StoredBookmarks = pair.Value; beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
break; break;
case @"DistanceSpacing": case @"DistanceSpacing":
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo); beatmap.BeatmapInfo.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
break; break;
case @"BeatDivisor": case @"BeatDivisor":
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value); beatmap.BeatmapInfo.BeatDivisor = Parsing.ParseInt(pair.Value);
break; break;
case @"GridSize": case @"GridSize":
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value); beatmap.BeatmapInfo.GridSize = Parsing.ParseInt(pair.Value);
break; break;
case @"TimelineZoom": case @"TimelineZoom":
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo); beatmap.BeatmapInfo.TimelineZoom = Math.Max(0, Parsing.ParseDouble(pair.Value));
break; break;
} }
} }
@ -209,10 +209,10 @@ namespace osu.Game.Beatmaps.Formats
beatmap.BeatmapInfo.Metadata.Tags = pair.Value; beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
break; break;
case @"BeatmapID": case @"BeatmapID":
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value); beatmap.BeatmapInfo.OnlineBeatmapID = Parsing.ParseInt(pair.Value);
break; break;
case @"BeatmapSetID": case @"BeatmapSetID":
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = int.Parse(pair.Value) }; beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = Parsing.ParseInt(pair.Value) };
break; break;
} }
} }
@ -225,22 +225,22 @@ namespace osu.Game.Beatmaps.Formats
switch (pair.Key) switch (pair.Key)
{ {
case @"HPDrainRate": case @"HPDrainRate":
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo); difficulty.DrainRate = Parsing.ParseFloat(pair.Value);
break; break;
case @"CircleSize": case @"CircleSize":
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo); difficulty.CircleSize = Parsing.ParseFloat(pair.Value);
break; break;
case @"OverallDifficulty": case @"OverallDifficulty":
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo); difficulty.OverallDifficulty = Parsing.ParseFloat(pair.Value);
break; break;
case @"ApproachRate": case @"ApproachRate":
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo); difficulty.ApproachRate = Parsing.ParseFloat(pair.Value);
break; break;
case @"SliderMultiplier": case @"SliderMultiplier":
difficulty.SliderMultiplier = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo); difficulty.SliderMultiplier = Parsing.ParseDouble(pair.Value);
break; break;
case @"SliderTickRate": case @"SliderTickRate":
difficulty.SliderTickRate = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo); difficulty.SliderTickRate = Parsing.ParseDouble(pair.Value);
break; break;
} }
} }
@ -260,10 +260,12 @@ namespace osu.Game.Beatmaps.Formats
beatmap.BeatmapInfo.Metadata.BackgroundFile = FileSafety.PathStandardise(filename); beatmap.BeatmapInfo.Metadata.BackgroundFile = FileSafety.PathStandardise(filename);
break; break;
case EventType.Break: case EventType.Break:
double start = getOffsetTime(Parsing.ParseDouble(split[1]));
var breakEvent = new BreakPeriod var breakEvent = new BreakPeriod
{ {
StartTime = getOffsetTime(double.Parse(split[1], NumberFormatInfo.InvariantInfo)), StartTime = start,
EndTime = getOffsetTime(double.Parse(split[2], NumberFormatInfo.InvariantInfo)) EndTime = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])))
}; };
if (!breakEvent.HasEffect) if (!breakEvent.HasEffect)
@ -280,25 +282,25 @@ namespace osu.Game.Beatmaps.Formats
{ {
string[] split = line.Split(','); string[] split = line.Split(',');
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo)); double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo); double beatLength = Parsing.ParseDouble(split[1].Trim());
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1; double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple; TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
if (split.Length >= 3) if (split.Length >= 3)
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]); timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)Parsing.ParseInt(split[2]);
LegacySampleBank sampleSet = defaultSampleBank; LegacySampleBank sampleSet = defaultSampleBank;
if (split.Length >= 4) if (split.Length >= 4)
sampleSet = (LegacySampleBank)int.Parse(split[3]); sampleSet = (LegacySampleBank)Parsing.ParseInt(split[3]);
int customSampleBank = 0; int customSampleBank = 0;
if (split.Length >= 5) if (split.Length >= 5)
customSampleBank = int.Parse(split[4]); customSampleBank = Parsing.ParseInt(split[4]);
int sampleVolume = defaultSampleVolume; int sampleVolume = defaultSampleVolume;
if (split.Length >= 6) if (split.Length >= 6)
sampleVolume = int.Parse(split[5]); sampleVolume = Parsing.ParseInt(split[5]);
bool timingChange = true; bool timingChange = true;
if (split.Length >= 7) if (split.Length >= 7)
@ -308,7 +310,7 @@ namespace osu.Game.Beatmaps.Formats
bool omitFirstBarSignature = false; bool omitFirstBarSignature = false;
if (split.Length >= 8) if (split.Length >= 8)
{ {
EffectFlags effectFlags = (EffectFlags)int.Parse(split[7]); EffectFlags effectFlags = (EffectFlags)Parsing.ParseInt(split[7]);
kiaiMode = effectFlags.HasFlag(EffectFlags.Kiai); kiaiMode = effectFlags.HasFlag(EffectFlags.Kiai);
omitFirstBarSignature = effectFlags.HasFlag(EffectFlags.OmitFirstBarLine); omitFirstBarSignature = effectFlags.HasFlag(EffectFlags.OmitFirstBarLine);
} }
@ -348,8 +350,13 @@ namespace osu.Game.Beatmaps.Formats
CustomSampleBank = customSampleBank CustomSampleBank = customSampleBank
}); });
} }
catch (FormatException e) catch (FormatException)
{ {
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
}
catch (OverflowException)
{
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
} }
} }

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
namespace osu.Game.Beatmaps.Formats
{
/// <summary>
/// Helper methods to parse from string to number and perform very basic validation.
/// </summary>
public static class Parsing
{
public const int MAX_COORDINATE_VALUE = 65536;
public const double MAX_PARSE_VALUE = int.MaxValue;
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE)
{
var output = float.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
if (float.IsNaN(output)) throw new FormatException("Not a number");
return output;
}
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE)
{
var output = double.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
if (double.IsNaN(output)) throw new FormatException("Not a number");
return output;
}
public static int ParseInt(string input, int parseLimit = (int)MAX_PARSE_VALUE)
{
var output = int.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
return output;
}
}
}

View File

@ -13,7 +13,6 @@ namespace osu.Game.Migrations
protected override void Down(MigrationBuilder migrationBuilder) protected override void Down(MigrationBuilder migrationBuilder)
{ {
} }
} }
} }

View File

@ -22,7 +22,7 @@ namespace osu.Game.Online.API
private readonly OsuConfigManager config; private readonly OsuConfigManager config;
private readonly OAuth authentication; private readonly OAuth authentication;
public string Endpoint = @"https://osu.ppy.sh"; public string Endpoint => @"https://osu.ppy.sh";
private const string client_id = @"5"; private const string client_id = @"5";
private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk"; private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";

View File

@ -61,9 +61,12 @@ namespace osu.Game.Online.API
private Action pendingFailure; private Action pendingFailure;
public void Perform(APIAccess api) public void Perform(IAPIProvider api)
{ {
API = api; if (!(api is APIAccess apiAccess))
throw new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests.");
API = apiAccess;
if (checkAndScheduleFailure()) if (checkAndScheduleFailure())
return; return;
@ -71,7 +74,7 @@ namespace osu.Game.Online.API
WebRequest = CreateWebRequest(); WebRequest = CreateWebRequest();
WebRequest.Failed += Fail; WebRequest.Failed += Fail;
WebRequest.AllowRetryOnTimeout = false; WebRequest.AllowRetryOnTimeout = false;
WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}"); WebRequest.AddHeader("Authorization", $"Bearer {API.AccessToken}");
if (checkAndScheduleFailure()) if (checkAndScheduleFailure())
return; return;
@ -85,7 +88,7 @@ namespace osu.Game.Online.API
if (checkAndScheduleFailure()) if (checkAndScheduleFailure())
return; return;
api.Schedule(delegate { Success?.Invoke(); }); API.Schedule(delegate { Success?.Invoke(); });
} }
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled")); public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));

View File

@ -11,14 +11,16 @@ namespace osu.Game.Online.API
public Bindable<User> LocalUser { get; } = new Bindable<User>(new User public Bindable<User> LocalUser { get; } = new Bindable<User>(new User
{ {
Username = @"Dummy", Username = @"Dummy",
Id = 1, Id = 1001,
}); });
public bool IsLoggedIn => true; public bool IsLoggedIn => true;
public void Update() public string ProvidedUsername => LocalUser.Value.Username;
{
} public string Endpoint => "http://localhost";
public APIState State => LocalUser.Value.Id == 1 ? APIState.Offline : APIState.Online;
public virtual void Queue(APIRequest request) public virtual void Queue(APIRequest request)
{ {
@ -26,6 +28,28 @@ namespace osu.Game.Online.API
public void Register(IOnlineComponent component) public void Register(IOnlineComponent component)
{ {
// todo: add support
} }
public void Unregister(IOnlineComponent component)
{
// todo: add support
}
public void Login(string username, string password)
{
LocalUser.Value = new User
{
Username = @"Dummy",
Id = 1001,
};
}
public void Logout()
{
LocalUser.Value = new GuestUser();
}
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password) => null;
} }
} }

View File

@ -18,6 +18,19 @@ namespace osu.Game.Online.API
/// </summary> /// </summary>
bool IsLoggedIn { get; } bool IsLoggedIn { get; }
/// <summary>
/// The last username provided by the end-user.
/// May not be authenticated.
/// </summary>
string ProvidedUsername { get; }
/// <summary>
/// The URL endpoint for this API. Does not include a trailing slash.
/// </summary>
string Endpoint { get; }
APIState State { get; }
/// <summary> /// <summary>
/// Queue a new request. /// Queue a new request.
/// </summary> /// </summary>
@ -29,5 +42,32 @@ namespace osu.Game.Online.API
/// </summary> /// </summary>
/// <param name="component">The component to register.</param> /// <param name="component">The component to register.</param>
void Register(IOnlineComponent component); void Register(IOnlineComponent component);
/// <summary>
/// Unregisters a component to receive state changes.
/// </summary>
/// <param name="component">The component to unregister.</param>
void Unregister(IOnlineComponent component);
/// <summary>
/// Attempt to login using the provided credentials. This is a non-blocking operation.
/// </summary>
/// <param name="username">The user's username.</param>
/// <param name="password">The user's password.</param>
void Login(string username, string password);
/// <summary>
/// Log out the current user.
/// </summary>
void Logout();
/// <summary>
/// Create a new user account. This is a blocking operation.
/// </summary>
/// <param name="email">The email to create the account with.</param>
/// <param name="username">The username to create the account with.</param>
/// <param name="password">The password to create the account with.</param>
/// <returns>Any errors encoutnered during account creation.</returns>
RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password);
} }
} }

View File

@ -5,6 +5,6 @@ namespace osu.Game.Online.API
{ {
public interface IOnlineComponent public interface IOnlineComponent
{ {
void APIStateChanged(APIAccess api, APIState state); void APIStateChanged(IAPIProvider api, APIState state);
} }
} }

View File

@ -174,12 +174,12 @@ namespace osu.Game.Online.Leaderboards
}; };
} }
private APIAccess api; private IAPIProvider api;
private ScheduledDelegate pendingUpdateScores; private ScheduledDelegate pendingUpdateScores;
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;
api?.Register(this); api?.Register(this);
@ -195,7 +195,7 @@ namespace osu.Game.Online.Leaderboards
private APIRequest getScoresRequest; private APIRequest getScoresRequest;
public void APIStateChanged(APIAccess api, APIState state) public void APIStateChanged(IAPIProvider api, APIState state)
{ {
if (state == APIState.Online) if (state == APIState.Online)
UpdateScores(); UpdateScores();

View File

@ -64,6 +64,8 @@ namespace osu.Game.Online.Leaderboards
statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s)).ToList(); statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s)).ToList();
Avatar innerAvatar;
Children = new Drawable[] Children = new Drawable[]
{ {
new Container new Container
@ -109,12 +111,11 @@ namespace osu.Game.Online.Leaderboards
Children = new[] Children = new[]
{ {
avatar = new DelayedLoadWrapper( avatar = new DelayedLoadWrapper(
new Avatar(user) innerAvatar = new Avatar(user)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
CornerRadius = corner_radius, CornerRadius = corner_radius,
Masking = true, Masking = true,
OnLoadComplete = d => d.FadeInFromZero(200),
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Shadow, Type = EdgeEffectType.Shadow,
@ -214,6 +215,8 @@ namespace osu.Game.Online.Leaderboards
}, },
}, },
}; };
innerAvatar.OnLoadComplete += d => d.FadeInFromZero(200);
} }
public override void Show() public override void Show()

View File

@ -152,7 +152,6 @@ namespace osu.Game
API = new APIAccess(LocalConfig); API = new APIAccess(LocalConfig);
dependencies.Cache(API);
dependencies.CacheAs<IAPIProvider>(API); dependencies.CacheAs<IAPIProvider>(API);
var defaultBeatmap = new DummyWorkingBeatmap(this); var defaultBeatmap = new DummyWorkingBeatmap(this);

View File

@ -33,7 +33,7 @@ namespace osu.Game.Overlays.AccountCreation
private OsuTextBox emailTextBox; private OsuTextBox emailTextBox;
private OsuPasswordTextBox passwordTextBox; private OsuPasswordTextBox passwordTextBox;
private APIAccess api; private IAPIProvider api;
private ShakeContainer registerShake; private ShakeContainer registerShake;
private IEnumerable<Drawable> characterCheckText; private IEnumerable<Drawable> characterCheckText;
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.AccountCreation
private GameHost host; private GameHost host;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api, GameHost host) private void load(OsuColour colours, IAPIProvider api, GameHost host)
{ {
this.api = api; this.api = api;
this.host = host; this.host = host;

View File

@ -22,7 +22,7 @@ namespace osu.Game.Overlays.AccountCreation
{ {
private OsuTextFlowContainer multiAccountExplanationText; private OsuTextFlowContainer multiAccountExplanationText;
private LinkFlowContainer furtherAssistance; private LinkFlowContainer furtherAssistance;
private APIAccess api; private IAPIProvider api;
private const string help_centre_url = "/help/wiki/Help_Centre#login"; private const string help_centre_url = "/help/wiki/Help_Centre#login";
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.AccountCreation
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuColour colours, APIAccess api, OsuGame game, TextureStore textures) private void load(OsuColour colours, IAPIProvider api, OsuGame game, TextureStore textures)
{ {
this.api = api; this.api = api;

View File

@ -30,7 +30,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api) private void load(OsuColour colours, IAPIProvider api)
{ {
api.Register(this); api.Register(this);
@ -96,7 +96,7 @@ namespace osu.Game.Overlays
this.FadeOut(100); this.FadeOut(100);
} }
public void APIStateChanged(APIAccess api, APIState state) public void APIStateChanged(IAPIProvider api, APIState state)
{ {
switch (state) switch (state)
{ {

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api, BeatmapManager beatmaps) private void load(IAPIProvider api, BeatmapManager beatmaps)
{ {
FillFlowContainer textSprites; FillFlowContainer textSprites;

View File

@ -45,7 +45,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
} }
private GetScoresRequest getScoresRequest; private GetScoresRequest getScoresRequest;
private APIAccess api; private IAPIProvider api;
public BeatmapInfo Beatmap public BeatmapInfo Beatmap
{ {
@ -129,7 +129,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;
updateDisplay(); updateDisplay();

View File

@ -31,7 +31,7 @@ namespace osu.Game.Overlays
private readonly Header header; private readonly Header header;
private APIAccess api; private IAPIProvider api;
private RulesetStore rulesets; private RulesetStore rulesets;
private readonly ScrollContainer scroll; private readonly ScrollContainer scroll;
@ -101,7 +101,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api, RulesetStore rulesets) private void load(IAPIProvider api, RulesetStore rulesets)
{ {
this.api = api; this.api = api;
this.rulesets = rulesets; this.rulesets = rulesets;

View File

@ -28,6 +28,8 @@ namespace osu.Game.Overlays.Chat.Tabs
if (value.Type != ChannelType.PM) if (value.Type != ChannelType.PM)
throw new ArgumentException("Argument value needs to have the targettype user!"); throw new ArgumentException("Argument value needs to have the targettype user!");
Avatar avatar;
AddRange(new Drawable[] AddRange(new Drawable[]
{ {
new Container new Container
@ -49,11 +51,10 @@ namespace osu.Game.Overlays.Chat.Tabs
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Masking = true, Masking = true,
Child = new DelayedLoadWrapper(new Avatar(value.Users.First()) Child = new DelayedLoadWrapper(avatar = new Avatar(value.Users.First())
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
OpenOnClick = { Value = false }, OpenOnClick = { Value = false },
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
}) })
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -63,6 +64,8 @@ namespace osu.Game.Overlays.Chat.Tabs
}, },
}); });
avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint);
Text.X = ChatOverlay.TAB_AREA_HEIGHT; Text.X = ChatOverlay.TAB_AREA_HEIGHT;
TextBold.X = ChatOverlay.TAB_AREA_HEIGHT; TextBold.X = ChatOverlay.TAB_AREA_HEIGHT;
} }

View File

@ -28,7 +28,7 @@ namespace osu.Game.Overlays
{ {
private const float panel_padding = 10f; private const float panel_padding = 10f;
private APIAccess api; private IAPIProvider api;
private RulesetStore rulesets; private RulesetStore rulesets;
private readonly FillFlowContainer resultCountsContainer; private readonly FillFlowContainer resultCountsContainer;
@ -164,7 +164,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api, RulesetStore rulesets, PreviewTrackManager previewTrackManager) private void load(OsuColour colours, IAPIProvider api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
{ {
this.api = api; this.api = api;
this.rulesets = rulesets; this.rulesets = rulesets;

View File

@ -109,7 +109,7 @@ namespace osu.Game.Overlays.MedalSplash
s.Font = s.Font.With(size: 16); s.Font = s.Font.With(size: 16);
}); });
medalContainer.OnLoadComplete = d => medalContainer.OnLoadComplete += d =>
{ {
unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10); unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90); infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);

View File

@ -335,9 +335,12 @@ namespace osu.Game.Overlays.Profile
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(200),
Depth = float.MaxValue, Depth = float.MaxValue,
}, coverContainer.Add); }, background =>
{
coverContainer.Add(background);
background.FadeInFromZero(200);
});
if (user.IsSupporter) if (user.IsSupporter)
SupporterTag.Show(); SupporterTag.Show();

View File

@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections
protected readonly Bindable<User> User = new Bindable<User>(); protected readonly Bindable<User> User = new Bindable<User>();
protected APIAccess Api; protected IAPIProvider Api;
protected APIRequest RetrievalRequest; protected APIRequest RetrievalRequest;
protected RulesetStore Rulesets; protected RulesetStore Rulesets;
@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Profile.Sections
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api, RulesetStore rulesets) private void load(IAPIProvider api, RulesetStore rulesets)
{ {
Api = api; Api = api;
Rulesets = rulesets; Rulesets = rulesets;

View File

@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
{ {
public class DrawableRecentActivity : DrawableProfileRow public class DrawableRecentActivity : DrawableProfileRow
{ {
private APIAccess api; private IAPIProvider api;
private readonly APIRecentActivity activity; private readonly APIRecentActivity activity;
@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;

View File

@ -58,14 +58,14 @@ namespace osu.Game.Overlays.Settings.Sections.General
} }
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, APIAccess api) private void load(OsuColour colours, IAPIProvider api)
{ {
this.colours = colours; this.colours = colours;
api?.Register(this); api?.Register(this);
} }
public void APIStateChanged(APIAccess api, APIState state) public void APIStateChanged(IAPIProvider api, APIState state)
{ {
form = null; form = null;
@ -194,7 +194,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
{ {
private TextBox username; private TextBox username;
private TextBox password; private TextBox password;
private APIAccess api; private IAPIProvider api;
public Action RequestHide; public Action RequestHide;
@ -205,7 +205,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
} }
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api, OsuConfigManager config, AccountCreationOverlay accountCreation) private void load(IAPIProvider api, OsuConfigManager config, AccountCreationOverlay accountCreation)
{ {
this.api = api; this.api = api;
Direction = FillDirection.Vertical; Direction = FillDirection.Vertical;

View File

@ -22,7 +22,7 @@ namespace osu.Game.Overlays
{ {
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
{ {
private APIAccess api; private IAPIProvider api;
private readonly LoadingAnimation loading; private readonly LoadingAnimation loading;
private FillFlowContainer<SocialPanel> panels; private FillFlowContainer<SocialPanel> panels;
@ -89,7 +89,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;
api.Register(this); api.Register(this);
@ -193,7 +193,7 @@ namespace osu.Game.Overlays
} }
} }
public void APIStateChanged(APIAccess api, APIState state) public void APIStateChanged(IAPIProvider api, APIState state)
{ {
switch (state) switch (state)
{ {

View File

@ -43,12 +43,12 @@ namespace osu.Game.Overlays.Toolbar
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
api.Register(this); api.Register(this);
} }
public void APIStateChanged(APIAccess api, APIState state) public void APIStateChanged(IAPIProvider api, APIState state)
{ {
switch (state) switch (state)
{ {

View File

@ -26,7 +26,7 @@ namespace osu.Game.Overlays
private ProfileSection lastSection; private ProfileSection lastSection;
private ProfileSection[] sections; private ProfileSection[] sections;
private GetUserRequest userReq; private GetUserRequest userReq;
private APIAccess api; private IAPIProvider api;
protected ProfileHeader Header; protected ProfileHeader Header;
private SectionsContainer<ProfileSection> sectionsContainer; private SectionsContainer<ProfileSection> sectionsContainer;
private ProfileTabControl tabs; private ProfileTabControl tabs;
@ -56,7 +56,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;
} }

View File

@ -32,6 +32,12 @@ namespace osu.Game.Rulesets.Judgements
protected Container JudgementBody; protected Container JudgementBody;
protected SpriteText JudgementText; protected SpriteText JudgementText;
/// <summary>
/// Duration of initial fade in.
/// Default fade out will start immediately after this duration.
/// </summary>
protected virtual double FadeInDuration => 100;
/// <summary> /// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>. /// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary> /// </summary>
@ -65,11 +71,19 @@ namespace osu.Game.Rulesets.Judgements
}; };
} }
protected virtual void ApplyHitAnimations()
{
JudgementBody.ScaleTo(0.9f);
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(FadeInDuration).FadeOut(400);
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
this.FadeInFromZero(100, Easing.OutQuint); this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
switch (Result.Type) switch (Result.Type)
{ {
@ -85,10 +99,7 @@ namespace osu.Game.Rulesets.Judgements
this.Delay(600).FadeOut(200); this.Delay(600).FadeOut(200);
break; break;
default: default:
JudgementBody.ScaleTo(0.9f); ApplyHitAnimations();
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(100).FadeOut(400);
break; break;
} }

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
public override void ApplyToClock(IAdjustableClock clock) public override void ApplyToClock(IAdjustableClock clock)
{ {
if (clock is IHasPitchAdjust pitchAdjust) if (clock is IHasPitchAdjust pitchAdjust)
pitchAdjust.PitchAdjust = 0.75; pitchAdjust.PitchAdjust *= RateAdjust;
else else
base.ApplyToClock(clock); base.ApplyToClock(clock);
} }

View File

@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Timing; using System.Linq;
using osu.Game.Graphics; using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModDoubleTime : Mod, IApplicableToClock public abstract class ModDoubleTime : ModTimeAdjust, IApplicableToClock
{ {
public override string Name => "Double Time"; public override string Name => "Double Time";
public override string Acronym => "DT"; public override string Acronym => "DT";
@ -15,11 +15,9 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyIncrease; public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Zoooooooooom..."; public override string Description => "Zoooooooooom...";
public override bool Ranked => true; public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime), typeof(ModTimeRamp) };
public virtual void ApplyToClock(IAdjustableClock clock) public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModHalfTime)).ToArray();
{
clock.Rate = 1.5; protected override double RateAdjust => 1.5;
}
} }
} }

View File

@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Timing; using System.Linq;
using osu.Game.Graphics; using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModHalfTime : Mod, IApplicableToClock public abstract class ModHalfTime : ModTimeAdjust, IApplicableToClock
{ {
public override string Name => "Half Time"; public override string Name => "Half Time";
public override string Acronym => "HT"; public override string Acronym => "HT";
@ -15,11 +15,9 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction; public override ModType Type => ModType.DifficultyReduction;
public override string Description => "Less zoom..."; public override string Description => "Less zoom...";
public override bool Ranked => true; public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModTimeRamp) };
public virtual void ApplyToClock(IAdjustableClock clock) public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModDoubleTime)).ToArray();
{
clock.Rate = 0.75; protected override double RateAdjust => 0.75;
}
} }
} }

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
public override void ApplyToClock(IAdjustableClock clock) public override void ApplyToClock(IAdjustableClock clock)
{ {
if (clock is IHasPitchAdjust pitchAdjust) if (clock is IHasPitchAdjust pitchAdjust)
pitchAdjust.PitchAdjust = 1.5; pitchAdjust.PitchAdjust *= RateAdjust;
else else
base.ApplyToClock(clock); base.ApplyToClock(clock);
} }

View File

@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio;
using osu.Framework.Timing;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeAdjust : Mod
{
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
protected abstract double RateAdjust { get; }
public virtual void ApplyToClock(IAdjustableClock clock)
{
if (clock is IHasTempoAdjust tempo)
tempo.TempoAdjust *= RateAdjust;
else
clock.Rate *= RateAdjust;
}
}
}

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModTimeRamp : Mod public abstract class ModTimeRamp : Mod
{ {
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModHalfTime) }; public override Type[] IncompatibleMods => new[] { typeof(ModTimeAdjust) };
protected abstract double FinalRateAdjustment { get; } protected abstract double FinalRateAdjustment { get; }
} }
@ -29,8 +29,6 @@ namespace osu.Game.Rulesets.Mods
private IAdjustableClock clock; private IAdjustableClock clock;
private IHasPitchAdjust pitchAdjust;
/// <summary> /// <summary>
/// The point in the beatmap at which the final ramping rate should be reached. /// The point in the beatmap at which the final ramping rate should be reached.
/// </summary> /// </summary>
@ -39,10 +37,11 @@ namespace osu.Game.Rulesets.Mods
public virtual void ApplyToClock(IAdjustableClock clock) public virtual void ApplyToClock(IAdjustableClock clock)
{ {
this.clock = clock; this.clock = clock;
pitchAdjust = (IHasPitchAdjust)clock;
// for preview purposes lastAdjust = 1;
pitchAdjust.PitchAdjust = 1.0 + FinalRateAdjustment;
// for preview purposes. during gameplay, Update will overwrite this setting.
applyAdjustment(1);
} }
public virtual void ApplyToBeatmap(Beatmap<T> beatmap) public virtual void ApplyToBeatmap(Beatmap<T> beatmap)
@ -55,10 +54,36 @@ namespace osu.Game.Rulesets.Mods
public virtual void Update(Playfield playfield) public virtual void Update(Playfield playfield)
{ {
var absRate = Math.Abs(FinalRateAdjustment); applyAdjustment((clock.CurrentTime - beginRampTime) / finalRateTime);
var adjustment = MathHelper.Clamp(absRate * ((clock.CurrentTime - beginRampTime) / finalRateTime), 0, absRate); }
pitchAdjust.PitchAdjust = 1 + Math.Sign(FinalRateAdjustment) * adjustment; private double lastAdjust = 1;
/// <summary>
/// Adjust the rate along the specified ramp
/// </summary>
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
private void applyAdjustment(double amount)
{
double adjust = 1 + (Math.Sign(FinalRateAdjustment) * MathHelper.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
switch (clock)
{
case IHasPitchAdjust pitch:
pitch.PitchAdjust /= lastAdjust;
pitch.PitchAdjust *= adjust;
break;
case IHasTempoAdjust tempo:
tempo.TempoAdjust /= lastAdjust;
tempo.TempoAdjust *= adjust;
break;
default:
clock.Rate /= lastAdjust;
clock.Rate *= adjust;
break;
}
lastAdjust = adjust;
} }
} }
} }

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -14,6 +16,9 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Sloooow doooown..."; public override string Description => "Sloooow doooown...";
public override FontAwesome Icon => FontAwesome.fa_chevron_circle_down; public override FontAwesome Icon => FontAwesome.fa_chevron_circle_down;
public override double ScoreMultiplier => 1.0; public override double ScoreMultiplier => 1.0;
protected override double FinalRateAdjustment => -0.25; protected override double FinalRateAdjustment => -0.25;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp<T>)).ToArray();
} }
} }

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -14,6 +16,9 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Can you keep up?"; public override string Description => "Can you keep up?";
public override FontAwesome Icon => FontAwesome.fa_chevron_circle_up; public override FontAwesome Icon => FontAwesome.fa_chevron_circle_up;
public override double ScoreMultiplier => 1.0; public override double ScoreMultiplier => 1.0;
protected override double FinalRateAdjustment => 0.5; protected override double FinalRateAdjustment => 0.5;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown<T>)).ToArray();
} }
} }

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@ -5,7 +5,6 @@ using osuTK;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization;
using System.IO; using System.IO;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Audio; using osu.Game.Audio;
@ -46,9 +45,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
{ {
string[] split = text.Split(','); string[] split = text.Split(',');
Vector2 pos = new Vector2((int)Convert.ToSingle(split[0], CultureInfo.InvariantCulture), (int)Convert.ToSingle(split[1], CultureInfo.InvariantCulture)); Vector2 pos = new Vector2((int)Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE));
ConvertHitObjectType type = (ConvertHitObjectType)int.Parse(split[3]); double startTime = Parsing.ParseDouble(split[2]) + Offset;
ConvertHitObjectType type = (ConvertHitObjectType)Parsing.ParseInt(split[3]);
int comboOffset = (int)(type & ConvertHitObjectType.ComboOffset) >> 4; int comboOffset = (int)(type & ConvertHitObjectType.ComboOffset) >> 4;
type &= ~ConvertHitObjectType.ComboOffset; type &= ~ConvertHitObjectType.ComboOffset;
@ -56,7 +57,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
bool combo = type.HasFlag(ConvertHitObjectType.NewCombo); bool combo = type.HasFlag(ConvertHitObjectType.NewCombo);
type &= ~ConvertHitObjectType.NewCombo; type &= ~ConvertHitObjectType.NewCombo;
var soundType = (LegacySoundType)int.Parse(split[4]); var soundType = (LegacySoundType)Parsing.ParseInt(split[4]);
var bankInfo = new SampleBankInfo(); var bankInfo = new SampleBankInfo();
HitObject result = null; HitObject result = null;
@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
} }
string[] temp = t.Split(':'); string[] temp = t.Split(':');
points[pointIndex++] = new Vector2((int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture), (int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)) - pos; points[pointIndex++] = new Vector2((int)Parsing.ParseDouble(temp[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(temp[1], Parsing.MAX_COORDINATE_VALUE)) - pos;
} }
// osu-stable special-cased colinear perfect curves to a CurveType.Linear // osu-stable special-cased colinear perfect curves to a CurveType.Linear
@ -116,7 +117,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points)) if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points))
pathType = PathType.Linear; pathType = PathType.Linear;
int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture); int repeatCount = Parsing.ParseInt(split[6]);
if (repeatCount > 9000) if (repeatCount > 9000)
throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high"); throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high");
@ -125,7 +126,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
repeatCount = Math.Max(0, repeatCount - 1); repeatCount = Math.Max(0, repeatCount - 1);
if (split.Length > 7) if (split.Length > 7)
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture); length = Math.Max(0, Parsing.ParseDouble(split[7]));
if (split.Length > 10) if (split.Length > 10)
readCustomSampleBanks(split[10], bankInfo); readCustomSampleBanks(split[10], bankInfo);
@ -184,7 +185,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
} }
else if (type.HasFlag(ConvertHitObjectType.Spinner)) else if (type.HasFlag(ConvertHitObjectType.Spinner))
{ {
result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, Convert.ToDouble(split[5], CultureInfo.InvariantCulture) + Offset); double endTime = Math.Max(startTime, Parsing.ParseDouble(split[5]) + Offset);
result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, endTime);
if (split.Length > 6) if (split.Length > 6)
readCustomSampleBanks(split[6], bankInfo); readCustomSampleBanks(split[6], bankInfo);
@ -193,12 +196,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
{ {
// Note: Hold is generated by BMS converts // Note: Hold is generated by BMS converts
double endTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture); double endTime = Math.Max(startTime, Parsing.ParseDouble(split[2]));
if (split.Length > 5 && !string.IsNullOrEmpty(split[5])) if (split.Length > 5 && !string.IsNullOrEmpty(split[5]))
{ {
string[] ss = split[5].Split(':'); string[] ss = split[5].Split(':');
endTime = Convert.ToDouble(ss[0], CultureInfo.InvariantCulture); endTime = Math.Max(startTime, Parsing.ParseDouble(ss[0]));
readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo); readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
} }
@ -211,7 +214,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
return null; return null;
} }
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture) + Offset; result.StartTime = startTime;
if (result.Samples.Count == 0) if (result.Samples.Count == 0)
result.Samples = convertSoundType(soundType, bankInfo); result.Samples = convertSoundType(soundType, bankInfo);
@ -222,8 +225,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
} }
catch (FormatException) catch (FormatException)
{ {
throw new FormatException("One or more hit objects were malformed."); Logger.Log("A hitobject could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
} }
catch (OverflowException)
{
Logger.Log("A hitobject could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
}
return null;
} }
private void readCustomSampleBanks(string str, SampleBankInfo bankInfo) private void readCustomSampleBanks(string str, SampleBankInfo bankInfo)
@ -233,8 +242,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
string[] split = str.Split(':'); string[] split = str.Split(':');
var bank = (LegacyBeatmapDecoder.LegacySampleBank)int.Parse(split[0]); var bank = (LegacyBeatmapDecoder.LegacySampleBank)Parsing.ParseInt(split[0]);
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)int.Parse(split[1]); var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Parsing.ParseInt(split[1]);
string stringBank = bank.ToString().ToLowerInvariant(); string stringBank = bank.ToString().ToLowerInvariant();
if (stringBank == @"none") if (stringBank == @"none")
@ -247,10 +256,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
bankInfo.Add = string.IsNullOrEmpty(stringAddBank) ? stringBank : stringAddBank; bankInfo.Add = string.IsNullOrEmpty(stringAddBank) ? stringBank : stringAddBank;
if (split.Length > 2) if (split.Length > 2)
bankInfo.CustomSampleBank = int.Parse(split[2]); bankInfo.CustomSampleBank = Parsing.ParseInt(split[2]);
if (split.Length > 3) if (split.Length > 3)
bankInfo.Volume = int.Parse(split[3]); bankInfo.Volume = Math.Max(0, Parsing.ParseInt(split[3]));
bankInfo.Filename = split.Length > 4 ? split[4] : null; bankInfo.Filename = split.Length > 4 ? split[4] : null;
} }

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects
for (var d = tickDistance; d <= length; d += tickDistance) for (var d = tickDistance; d <= length; d += tickDistance)
{ {
if (d > length - minDistanceFromEnd) if (d >= length - minDistanceFromEnd)
break; break;
var pathProgress = d / length; var pathProgress = d / length;

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@ -0,0 +1,153 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Input.Handlers;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A container which consumes a parent gameplay clock and standardises frame counts for children.
/// Will ensure a minimum of 40 frames per clock second is maintained, regardless of any system lag or seeks.
/// </summary>
public class FrameStabilityContainer : Container, IHasReplayHandler
{
public FrameStabilityContainer()
{
RelativeSizeAxes = Axes.Both;
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
}
private readonly ManualClock manualClock;
private readonly FramedClock framedClock;
[Cached]
private GameplayClock gameplayClock;
private IFrameBasedClock parentGameplayClock;
[BackgroundDependencyLoader(true)]
private void load(GameplayClock clock)
{
if (clock != null)
parentGameplayClock = clock;
}
protected override void LoadComplete()
{
base.LoadComplete();
setClock();
}
/// <summary>
/// Whether we are running up-to-date with our parent clock.
/// If not, we will need to keep processing children until we catch up.
/// </summary>
private bool requireMoreUpdateLoops;
/// <summary>
/// Whether we are in a valid state (ie. should we keep processing children frames).
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => ReplayInputHandler != null;
private const int max_catch_up_updates_per_frame = 50;
private const double sixty_frame_time = 1000.0 / 60;
public override bool UpdateSubTree()
{
requireMoreUpdateLoops = true;
validState = true;
int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
{
updateClock();
if (validState)
{
base.UpdateSubTree();
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
}
}
return true;
}
private void updateClock()
{
if (parentGameplayClock == null)
setClock(); // LoadComplete may not be run yet, but we still want the clock.
validState = true;
manualClock.Rate = parentGameplayClock.Rate;
manualClock.IsRunning = parentGameplayClock.IsRunning;
var newProposedTime = parentGameplayClock.CurrentTime;
try
{
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
{
newProposedTime = manualClock.Rate > 0
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
}
if (!isAttached)
{
manualClock.CurrentTime = newProposedTime;
}
else
{
double? newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime);
if (newTime == null)
{
// we shouldn't execute for this time value. probably waiting on more replay data.
validState = false;
requireMoreUpdateLoops = true;
manualClock.CurrentTime = newProposedTime;
return;
}
manualClock.CurrentTime = newTime.Value;
}
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
}
finally
{
// The manual clock time has changed in the above code. The framed clock now needs to be updated
// to ensure that the its time is valid for our children before input is processed
framedClock.ProcessFrame();
}
}
private void setClock()
{
// in case a parent gameplay clock isn't available, just use the parent clock.
if (parentGameplayClock == null)
parentGameplayClock = Clock;
Clock = gameplayClock;
ProcessCustomClock = false;
}
public ReplayInputHandler ReplayInputHandler { get; set; }
}
}

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@ -132,6 +132,8 @@ namespace osu.Game.Rulesets.UI
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null; protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
protected FrameStabilityContainer FrameStabilityContainer;
public Score ReplayScore { get; private set; } public Score ReplayScore { get; private set; }
/// <summary> /// <summary>
@ -149,7 +151,11 @@ namespace osu.Game.Rulesets.UI
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available"); throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
ReplayScore = replayScore; ReplayScore = replayScore;
ReplayInputManager.ReplayInputHandler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
var handler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
ReplayInputManager.ReplayInputHandler = handler;
FrameStabilityContainer.ReplayInputHandler = handler;
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null; HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
} }
@ -243,7 +249,6 @@ namespace osu.Game.Rulesets.UI
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo); Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
KeyBindingInputManager = CreateInputManager(); KeyBindingInputManager = CreateInputManager();
KeyBindingInputManager.RelativeSizeAxes = Axes.Both;
applyBeatmapMods(Mods); applyBeatmapMods(Mods);
} }
@ -262,7 +267,10 @@ namespace osu.Game.Rulesets.UI
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
KeyBindingInputManager, FrameStabilityContainer = new FrameStabilityContainer
{
Child = KeyBindingInputManager,
},
Overlays = new Container { RelativeSizeAxes = Axes.Both } Overlays = new Container { RelativeSizeAxes = Axes.Both }
}; };

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -12,7 +11,6 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges.Events; using osu.Framework.Input.StateChanges.Events;
using osu.Framework.Input.States; using osu.Framework.Input.States;
using osu.Framework.Timing;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
@ -41,7 +39,12 @@ namespace osu.Game.Rulesets.UI
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
{ {
InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique); InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique);
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock())); }
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
} }
#region Action mapping (for replays) #region Action mapping (for replays)
@ -85,137 +88,6 @@ namespace osu.Game.Rulesets.UI
#endregion #endregion
#region Clock control
private readonly ManualClock manualClock;
private readonly FramedClock framedClock;
[Cached]
private GameplayClock gameplayClock;
private IFrameBasedClock parentGameplayClock;
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, GameplayClock clock)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
if (clock != null)
parentGameplayClock = clock;
}
protected override void LoadComplete()
{
base.LoadComplete();
setClock();
}
/// <summary>
/// Whether we are running up-to-date with our parent clock.
/// If not, we will need to keep processing children until we catch up.
/// </summary>
private bool requireMoreUpdateLoops;
/// <summary>
/// Whether we are in a valid state (ie. should we keep processing children frames).
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
/// </summary>
private bool validState;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
private bool isAttached => replayInputHandler != null && !UseParentInput;
private const int max_catch_up_updates_per_frame = 50;
private const double sixty_frame_time = 1000.0 / 60;
public override bool UpdateSubTree()
{
requireMoreUpdateLoops = true;
validState = true;
int loops = 0;
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
{
updateClock();
if (validState)
{
base.UpdateSubTree();
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
}
}
return true;
}
private void updateClock()
{
if (parentGameplayClock == null)
setClock(); // LoadComplete may not be run yet, but we still want the clock.
validState = true;
manualClock.Rate = parentGameplayClock.Rate;
manualClock.IsRunning = parentGameplayClock.IsRunning;
var newProposedTime = parentGameplayClock.CurrentTime;
try
{
if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
{
newProposedTime = manualClock.Rate > 0
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
}
if (!isAttached)
{
manualClock.CurrentTime = newProposedTime;
}
else
{
double? newTime = replayInputHandler.SetFrameFromTime(newProposedTime);
if (newTime == null)
{
// we shouldn't execute for this time value. probably waiting on more replay data.
validState = false;
requireMoreUpdateLoops = true;
manualClock.CurrentTime = newProposedTime;
return;
}
manualClock.CurrentTime = newTime.Value;
}
requireMoreUpdateLoops = manualClock.CurrentTime != parentGameplayClock.CurrentTime;
}
finally
{
// The manual clock time has changed in the above code. The framed clock now needs to be updated
// to ensure that the its time is valid for our children before input is processed
framedClock.ProcessFrame();
}
}
private void setClock()
{
// in case a parent gameplay clock isn't available, just use the parent clock.
if (parentGameplayClock == null)
parentGameplayClock = Clock;
Clock = gameplayClock;
ProcessCustomClock = false;
}
#endregion
#region Setting application (disables etc.) #region Setting application (disables etc.)
private Bindable<bool> mouseDisabled; private Bindable<bool> mouseDisabled;

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@ -97,7 +97,7 @@ namespace osu.Game.Screens.Menu
private OsuGame game { get; set; } private OsuGame game { get; set; }
[Resolved] [Resolved]
private APIAccess api { get; set; } private IAPIProvider api { get; set; }
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private NotificationOverlay notifications { get; set; } private NotificationOverlay notifications { get; set; }

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Menu
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, APIAccess api) private void load(OsuColour colours, IAPIProvider api)
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {

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@ -246,7 +246,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
} }
[Resolved] [Resolved]
private APIAccess api { get; set; } private IAPIProvider api { get; set; }
private GetRoomScoresRequest request; private GetRoomScoresRequest request;

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@ -52,12 +52,18 @@ namespace osu.Game.Screens.Multi.Match.Components
Participants.BindValueChanged(participants => Participants.BindValueChanged(participants =>
{ {
usersFlow.Children = participants.NewValue.Select(u => new UserPanel(u) usersFlow.Children = participants.NewValue.Select(u =>
{
var panel = new UserPanel(u)
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Width = 300, Width = 300,
OnLoadComplete = d => d.FadeInFromZero(60), };
panel.OnLoadComplete += d => d.FadeInFromZero(60);
return panel;
}).ToList(); }).ToList();
}, true); }, true);
} }

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@ -54,7 +54,7 @@ namespace osu.Game.Screens.Multi
private OsuGameBase game { get; set; } private OsuGameBase game { get; set; }
[Resolved] [Resolved]
private APIAccess api { get; set; } private IAPIProvider api { get; set; }
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private OsuLogo logo { get; set; } private OsuLogo logo { get; set; }
@ -163,7 +163,7 @@ namespace osu.Game.Screens.Multi
this.Push(new PlayerLoader(player)); this.Push(new PlayerLoader(player));
} }
public void APIStateChanged(APIAccess api, APIState state) public void APIStateChanged(IAPIProvider api, APIState state)
{ {
if (state != APIState.Online) if (state != APIState.Online)
forcefullyExit(); forcefullyExit();

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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Multi.Play
private readonly PlaylistItem playlistItem; private readonly PlaylistItem playlistItem;
[Resolved] [Resolved]
private APIAccess api { get; set; } private IAPIProvider api { get; set; }
[Resolved] [Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } private IBindable<RulesetInfo> ruleset { get; set; }

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@ -30,7 +30,7 @@ namespace osu.Game.Screens.Multi
private Bindable<FilterCriteria> currentFilter { get; set; } private Bindable<FilterCriteria> currentFilter { get; set; }
[Resolved] [Resolved]
private APIAccess api { get; set; } private IAPIProvider api { get; set; }
[Resolved] [Resolved]
private RulesetStore rulesets { get; set; } private RulesetStore rulesets { get; set; }

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@ -6,6 +6,7 @@ using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -141,11 +142,15 @@ namespace osu.Game.Screens.Play
{ {
if (sourceClock == null) return; if (sourceClock == null) return;
sourceClock.Rate = 1; sourceClock.ResetSpeedAdjustments();
if (sourceClock is IHasTempoAdjust tempo)
tempo.TempoAdjust = UserPlaybackRate.Value;
else
sourceClock.Rate = UserPlaybackRate.Value;
foreach (var mod in beatmap.Mods.Value.OfType<IApplicableToClock>()) foreach (var mod in beatmap.Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock); mod.ApplyToClock(sourceClock);
sourceClock.Rate *= UserPlaybackRate.Value;
} }
} }
} }

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@ -60,7 +60,7 @@ namespace osu.Game.Screens.Play
private RulesetInfo ruleset; private RulesetInfo ruleset;
private APIAccess api; private IAPIProvider api;
private SampleChannel sampleRestart; private SampleChannel sampleRestart;
@ -85,7 +85,7 @@ namespace osu.Game.Screens.Play
private GameplayClockContainer gameplayClockContainer; private GameplayClockContainer gameplayClockContainer;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, APIAccess api, OsuConfigManager config) private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
{ {
this.api = api; this.api = api;

View File

@ -577,7 +577,7 @@ namespace osu.Game.Screens.Select
else else
{ {
float y = currentY; float y = currentY;
d.OnLoadComplete = _ => performMove(y, setY); d.OnLoadComplete += _ => performMove(y, setY);
} }
break; break;

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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
private readonly FailRetryGraph failRetryGraph; private readonly FailRetryGraph failRetryGraph;
private readonly DimmedLoadingAnimation loading; private readonly DimmedLoadingAnimation loading;
private APIAccess api; private IAPIProvider api;
private ScheduledDelegate pendingBeatmapSwitch; private ScheduledDelegate pendingBeatmapSwitch;
@ -160,7 +160,7 @@ namespace osu.Game.Screens.Select
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(APIAccess api) private void load(IAPIProvider api)
{ {
this.api = api; this.api = api;
} }
@ -175,21 +175,22 @@ namespace osu.Game.Screens.Select
private void updateStatistics() private void updateStatistics()
{ {
if (Beatmap == null) advanced.Beatmap = Beatmap;
description.Text = Beatmap?.Version;
source.Text = Beatmap?.Metadata?.Source;
tags.Text = Beatmap?.Metadata?.Tags;
// metrics may have been previously fetched
if (Beatmap?.Metrics != null)
{ {
clearStats(); updateMetrics(Beatmap.Metrics);
return; return;
} }
ratingsContainer.FadeIn(transition_duration); // metrics may not be fetched but can be
advanced.Beatmap = Beatmap; if (Beatmap?.OnlineBeatmapID != null)
description.Text = Beatmap.Version;
source.Text = Beatmap.Metadata.Source;
tags.Text = Beatmap.Metadata.Tags;
var requestedBeatmap = Beatmap;
if (requestedBeatmap.Metrics == null)
{ {
var requestedBeatmap = Beatmap;
var lookup = new GetBeatmapDetailsRequest(requestedBeatmap); var lookup = new GetBeatmapDetailsRequest(requestedBeatmap);
lookup.Success += res => lookup.Success += res =>
{ {
@ -198,39 +199,34 @@ namespace osu.Game.Screens.Select
return; return;
requestedBeatmap.Metrics = res; requestedBeatmap.Metrics = res;
Schedule(() => displayMetrics(res)); Schedule(() => updateMetrics(res));
}; };
lookup.Failure += e => Schedule(() => displayMetrics(null)); lookup.Failure += e => Schedule(() => updateMetrics());
api.Queue(lookup); api.Queue(lookup);
loading.Show(); loading.Show();
return;
} }
displayMetrics(requestedBeatmap.Metrics, false); updateMetrics();
} }
private void displayMetrics(BeatmapMetrics metrics, bool failOnMissing = true) private void updateMetrics(BeatmapMetrics metrics = null)
{ {
var hasRatings = metrics?.Ratings?.Any() ?? false; var hasRatings = metrics?.Ratings?.Any() ?? false;
var hasRetriesFails = (metrics?.Retries?.Any() ?? false) && (metrics.Fails?.Any() ?? false); var hasRetriesFails = (metrics?.Retries?.Any() ?? false) && (metrics.Fails?.Any() ?? false);
if (failOnMissing) loading.Hide();
if (hasRatings) if (hasRatings)
{ {
ratings.Metrics = metrics; ratings.Metrics = metrics;
ratings.FadeIn(transition_duration); ratingsContainer.FadeIn(transition_duration);
} }
else if (failOnMissing) else
{ {
ratings.Metrics = new BeatmapMetrics ratings.Metrics = new BeatmapMetrics
{ {
Ratings = new int[10], Ratings = new int[10],
}; };
} ratingsContainer.FadeTo(0.25f, transition_duration);
else
{
ratings.FadeTo(0.25f, transition_duration);
} }
if (hasRetriesFails) if (hasRetriesFails)
@ -238,41 +234,17 @@ namespace osu.Game.Screens.Select
failRetryGraph.Metrics = metrics; failRetryGraph.Metrics = metrics;
failRetryContainer.FadeIn(transition_duration); failRetryContainer.FadeIn(transition_duration);
} }
else if (failOnMissing) else
{ {
failRetryGraph.Metrics = new BeatmapMetrics failRetryGraph.Metrics = new BeatmapMetrics
{ {
Fails = new int[100], Fails = new int[100],
Retries = new int[100], Retries = new int[100],
}; };
failRetryContainer.FadeOut(transition_duration);
} }
else
{
failRetryContainer.FadeTo(0.25f, transition_duration);
}
}
private void clearStats()
{
description.Text = null;
source.Text = null;
tags.Text = null;
advanced.Beatmap = new BeatmapInfo
{
StarDifficulty = 0,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 0,
DrainRate = 0,
OverallDifficulty = 0,
ApproachRate = 0,
},
};
loading.Hide(); loading.Hide();
ratingsContainer.FadeOut(transition_duration);
failRetryContainer.FadeOut(transition_duration);
} }
private class DetailBox : Container private class DetailBox : Container

View File

@ -49,10 +49,15 @@ namespace osu.Game.Screens.Select.Carousel
Children = new Drawable[] Children = new Drawable[]
{ {
new DelayedLoadUnloadWrapper(() => new DelayedLoadUnloadWrapper(() =>
new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault())) {
var background = new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint), };
background.OnLoadComplete += d => d.FadeInFromZero(1000, Easing.OutQuint);
return background;
}, 300, 5000 }, 300, 5000
), ),
new FillFlowContainer new FillFlowContainer

View File

@ -43,7 +43,7 @@ namespace osu.Game.Screens.Select.Leaderboards
private IBindable<RulesetInfo> ruleset { get; set; } private IBindable<RulesetInfo> ruleset { get; set; }
[Resolved] [Resolved]
private APIAccess api { get; set; } private IAPIProvider api { get; set; }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()

View File

@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual
base.Update(); base.Update();
// note that this will override any mod rate application // note that this will override any mod rate application
Beatmap.Value.Track.Rate = Clock.Rate; Beatmap.Value.Track.TempoAdjust = Clock.Rate;
} }
} }
} }

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@ -57,9 +57,9 @@ namespace osu.Game.Users
var avatar = new Avatar(user) var avatar = new Avatar(user)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
}; };
avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint);
avatar.OpenOnClick.BindTo(OpenOnClick); avatar.OpenOnClick.BindTo(OpenOnClick);
Add(displayedAvatar = new DelayedLoadWrapper(avatar)); Add(displayedAvatar = new DelayedLoadWrapper(avatar));

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@ -59,6 +59,8 @@ namespace osu.Game.Users
FillFlowContainer infoContainer; FillFlowContainer infoContainer;
UserCoverBackground coverBackground;
AddInternal(content = new Container AddInternal(content = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -73,13 +75,12 @@ namespace osu.Game.Users
Children = new Drawable[] Children = new Drawable[]
{ {
new DelayedLoadWrapper(new UserCoverBackground(user) new DelayedLoadWrapper(coverBackground = new UserCoverBackground(user)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out)
}, 300) { RelativeSizeAxes = Axes.Both }, }, 300) { RelativeSizeAxes = Axes.Both },
new Box new Box
{ {
@ -181,6 +182,8 @@ namespace osu.Game.Users
} }
}); });
coverBackground.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
if (user.IsSupporter) if (user.IsSupporter)
{ {
infoContainer.Add(new SupporterIcon infoContainer.Add(new SupporterIcon

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@ -16,7 +16,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.308.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.315.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" /> <PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -105,8 +105,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.308.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.315.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.308.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2019.315.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" /> <PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -13,4 +13,3 @@ namespace osu.iOS
} }
} }
} }

View File

@ -111,6 +111,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PrivateVariableCanBeMadeReadonly/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PrivateVariableCanBeMadeReadonly/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PublicConstructorInAbstractClass/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PublicConstructorInAbstractClass/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArgumentDefaultValue/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArrayCreationExpression/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArrayCreationExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeParentheses/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeParentheses/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeUsageProperty/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeUsageProperty/@EntryIndexedValue">WARNING</s:String>