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@Tom94 pointed out this problem
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@ -91,7 +91,7 @@ namespace osu.Game.Screens.Select
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private void start()
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private void start()
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{
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{
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if (player != null)
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if (player != null || Beatmap == null)
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return;
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return;
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//in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition
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//in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition
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