diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 3255491ea7..1fa6d9d3a6 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -91,7 +91,7 @@ namespace osu.Game.Screens.Select private void start() { - if (player != null) + if (player != null || Beatmap == null) return; //in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition