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Rename methods + fix incorrect method usage
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@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.UI
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if (obj == hitObject)
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break;
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if (canBlockFutureHits(obj))
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if (drawableCanBlockFutureHits(obj))
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blockingObject = obj;
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}
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@@ -66,29 +66,26 @@ namespace osu.Game.Rulesets.Osu.UI
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/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
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public void HandleHit(HitObject hitObject)
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{
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// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks)
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if (!canBlockFutureHits(hitObject))
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// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners)
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if (!hitObjectCanBlockFutureHits(hitObject))
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return;
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double minimumTime = hitObject.StartTime;
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foreach (var obj in hitObjectContainer.AliveObjects)
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{
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if (obj.HitObject.StartTime >= minimumTime)
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break;
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// If the parent hitobject cannot cause a miss, neither can any nested hitobject.
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if (!canBlockFutureHits(obj))
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if (obj.Judged || obj.HitObject.StartTime >= minimumTime)
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continue;
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applyMiss(obj);
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if (hitObjectCanBlockFutureHits(obj.HitObject))
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applyMiss(obj);
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foreach (var nested in obj.NestedHitObjects)
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{
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if (nested.HitObject.StartTime >= minimumTime)
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break;
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if (nested.Judged || nested.HitObject.StartTime >= minimumTime)
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continue;
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if (canBlockFutureHits(nested))
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if (hitObjectCanBlockFutureHits(nested.HitObject))
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applyMiss(nested);
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}
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}
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@@ -100,15 +97,11 @@ namespace osu.Game.Rulesets.Osu.UI
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/// Whether a <see cref="DrawableHitObject"/> blocks hits on future <see cref="DrawableHitObject"/>s until its start time is reached.
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/// </summary>
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/// <remarks>
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/// Must only be used when iterating through top-most drawable hitobjects.
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/// This will ONLY match on top-most <see cref="DrawableHitObject"/>s.
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/// </remarks>
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/// <param name="hitObject">The <see cref="DrawableHitObject"/> to test.</param>
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private static bool canBlockFutureHits(DrawableHitObject hitObject)
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private static bool drawableCanBlockFutureHits(DrawableHitObject hitObject)
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{
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// Judged hitobjects can never block hits.
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if (hitObject.Judged)
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return false;
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// Special considerations for slider tails aren't required since only top-most drawable hitobjects are being iterated over.
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return hitObject is DrawableHitCircle || hitObject is DrawableSlider;
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}
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@@ -117,10 +110,10 @@ namespace osu.Game.Rulesets.Osu.UI
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/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
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/// </summary>
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/// <remarks>
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/// Must only be used when iterating through nested hitobjects.
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/// This is more rigorous and may not match on top-most <see cref="HitObject"/>s as <see cref="drawableCanBlockFutureHits"/> does.
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/// </remarks>
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/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
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private static bool canBlockFutureHits(HitObject hitObject)
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private static bool hitObjectCanBlockFutureHits(HitObject hitObject)
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{
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// Unlike the above we will receive slider tails, but they do not block future hits.
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if (hitObject is SliderTailCircle)
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