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Fix databased config save performance (#5994)

Fix databased config save performance

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
This commit is contained in:
Dean Herbert 2019-09-05 14:17:44 +09:00 committed by GitHub
commit 42829b4fe7
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@ -16,11 +16,11 @@ namespace osu.Game.Configuration
private readonly int? variant;
private readonly List<DatabasedSetting> databasedSettings;
private List<DatabasedSetting> databasedSettings;
private readonly RulesetInfo ruleset;
private readonly bool legacySettingsExist;
private bool legacySettingsExist;
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null)
{
@ -28,21 +28,31 @@ namespace osu.Game.Configuration
this.ruleset = ruleset;
this.variant = variant;
databasedSettings = settings.Query(ruleset?.ID, variant);
legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out var _));
Load();
InitialiseDefaults();
}
protected override void PerformLoad()
{
databasedSettings = settings.Query(ruleset?.ID, variant);
legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out var _));
}
protected override bool PerformSave()
{
lock (dirtySettings)
{
foreach (var setting in dirtySettings)
settings.Update(setting);
dirtySettings.Clear();
}
return true;
}
private readonly List<DatabasedSetting> dirtySettings = new List<DatabasedSetting>();
protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
{
base.AddBindable(lookup, bindable);
@ -80,7 +90,12 @@ namespace osu.Game.Configuration
bindable.ValueChanged += b =>
{
setting.Value = b.NewValue;
settings.Update(setting);
lock (dirtySettings)
{
if (!dirtySettings.Contains(setting))
dirtySettings.Add(setting);
}
};
}
}