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Add flow for specifying entirely custom snaps

This commit is contained in:
Bartłomiej Dach 2022-02-13 16:27:12 +01:00
parent d0c01afc2e
commit 423838a649
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GPG Key ID: BCECCD4FA41F6497
4 changed files with 118 additions and 20 deletions

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@ -5,6 +5,7 @@ using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
@ -26,11 +27,15 @@ namespace osu.Game.Tests.Visual.Editing
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor(16))
Child = new PopoverContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(90, 90)
RelativeSizeAxes = Axes.Both,
Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor(16))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(90, 90)
}
};
});

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@ -52,10 +52,11 @@ namespace osu.Game.Screens.Edit
public override void BindTo(Bindable<int> them)
{
base.BindTo(them);
// bind to valid divisors first (if applicable) to ensure correct transfer of the actual divisor.
if (them is BindableBeatDivisor otherBeatDivisor)
ValidDivisors.BindTo(otherBeatDivisor.ValidDivisors);
base.BindTo(them);
}
protected override Bindable<int> CreateInstance() => new BindableBeatDivisor();

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@ -7,17 +7,21 @@ using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -99,7 +103,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
Icon = FontAwesome.Solid.ChevronLeft,
Action = beatDivisor.Previous
},
new DivisorText { BeatDivisor = { BindTarget = beatDivisor } },
new DivisorDisplay { BeatDivisor = { BindTarget = beatDivisor } },
new ChevronButton
{
Icon = FontAwesome.Solid.ChevronRight,
@ -189,10 +193,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
Debug.Assert(Math.Abs(direction) == 1);
int nextDivisorType = (int)beatDivisor.ValidDivisors.Value.Type + direction;
if (nextDivisorType > (int)BeatDivisorType.Last)
nextDivisorType = (int)BeatDivisorType.First;
else if (nextDivisorType < (int)BeatDivisorType.First)
nextDivisorType = (int)BeatDivisorType.Last;
if (nextDivisorType > (int)BeatDivisorType.Triplets)
nextDivisorType = (int)BeatDivisorType.Common;
else if (nextDivisorType < (int)BeatDivisorType.Common)
nextDivisorType = (int)BeatDivisorType.Triplets;
switch ((BeatDivisorType)nextDivisorType)
{
@ -205,31 +209,122 @@ namespace osu.Game.Screens.Edit.Compose.Components
break;
case BeatDivisorType.Custom:
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.Custom(18); // todo
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.Custom(beatDivisor.ValidDivisors.Value.Presets.Max());
break;
}
}
private class DivisorText : SpriteText
private class DivisorDisplay : OsuAnimatedButton, IHasPopover
{
public Bindable<int> BeatDivisor { get; } = new Bindable<int>();
public BindableBeatDivisor BeatDivisor { get; } = new BindableBeatDivisor();
public DivisorText()
private readonly OsuSpriteText divisorText;
public DivisorDisplay()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
Add(divisorText = new OsuSpriteText
{
Font = OsuFont.Default.With(size: 20),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding
{
Horizontal = 5
}
});
Action = this.ShowPopover;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
divisorText.Colour = colours.BlueLighter;
}
protected override void LoadComplete()
{
base.LoadComplete();
BeatDivisor.BindValueChanged(val => Text = $"1/{val.NewValue}", true);
updateState();
}
private void updateState()
{
BeatDivisor.BindValueChanged(val => divisorText.Text = $"1/{val.NewValue}", true);
}
public Popover GetPopover() => new CustomDivisorPopover
{
BeatDivisor = { BindTarget = BeatDivisor }
};
}
private class CustomDivisorPopover : OsuPopover
{
public BindableBeatDivisor BeatDivisor { get; } = new BindableBeatDivisor();
private readonly OsuNumberBox divisorTextBox;
public CustomDivisorPopover()
{
Child = new FillFlowContainer
{
Width = 150,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Children = new Drawable[]
{
divisorTextBox = new OsuNumberBox
{
RelativeSizeAxes = Axes.X,
PlaceholderText = "Beat divisor"
},
new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = "All other applicable smaller divisors will be automatically added to the list of presets."
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
BeatDivisor.BindValueChanged(_ => updateState(), true);
divisorTextBox.OnCommit += (_, __) => setPresets();
}
private void setPresets()
{
if (!int.TryParse(divisorTextBox.Text, out int divisor) || divisor < 1 || divisor > 64)
{
updateState();
return;
}
if (!BeatDivisor.ValidDivisors.Value.Presets.Contains(divisor))
{
if (BeatDivisorPresetCollection.COMMON.Presets.Contains(divisor))
BeatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;
else if (BeatDivisorPresetCollection.TRIPLETS.Presets.Contains(divisor))
BeatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS;
else
BeatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.Custom(divisor);
}
BeatDivisor.Value = divisor;
}
private void updateState()
{
divisorTextBox.Text = BeatDivisor.Value.ToString();
}
}

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@ -19,8 +19,5 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Fully arbitrary/custom beat divisors.
/// </summary>
Custom,
First = Common,
Last = Custom
}
}