mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 05:22:54 +08:00
Add xmldoc to some high-level classes to explain their separation
This commit is contained in:
parent
81981acc68
commit
421e9e0641
@ -36,6 +36,10 @@ using osu.Game.Overlays.Volume;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
/// <summary>
|
||||
/// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic
|
||||
/// for initial components that are generally retrieved via DI.
|
||||
/// </summary>
|
||||
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public Toolbar Toolbar;
|
||||
|
@ -34,6 +34,11 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
/// <summary>
|
||||
/// The most basic <see cref="Game"/> that can be used to host osu! components and systems.
|
||||
/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
|
||||
/// for provide dependencies to test cases without interfering with them.
|
||||
/// </summary>
|
||||
public class OsuGameBase : Framework.Game, ICanAcceptFiles
|
||||
{
|
||||
protected OsuConfigManager LocalConfig;
|
||||
|
Loading…
Reference in New Issue
Block a user