1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-05 10:33:22 +08:00

bump accuracy scaling

This commit is contained in:
Jay Lawton 2024-12-03 21:30:34 +10:00
parent 5a8638fab9
commit 4206325304

View File

@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
// Scale accuracy more harshly on nearly-completely mono (single coloured) speed maps. // Scale accuracy more harshly on nearly-completely mono (single coloured) speed maps.
double accScalingExponent = 2 + attributes.MonoStaminaFactor; double accScalingExponent = 2 + attributes.MonoStaminaFactor;
double accScalingShift = 300 - 100 * attributes.MonoStaminaFactor; double accScalingShift = 400 - 100 * attributes.MonoStaminaFactor;
return difficultyValue * Math.Pow(SpecialFunctions.Erf(accScalingShift / (Math.Sqrt(2) * estimatedUnstableRate.Value)), accScalingExponent); return difficultyValue * Math.Pow(SpecialFunctions.Erf(accScalingShift / (Math.Sqrt(2) * estimatedUnstableRate.Value)), accScalingExponent);
} }