mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 09:42:54 +08:00
bump accuracy scaling
This commit is contained in:
parent
5a8638fab9
commit
4206325304
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
|
|
||||||
// Scale accuracy more harshly on nearly-completely mono (single coloured) speed maps.
|
// Scale accuracy more harshly on nearly-completely mono (single coloured) speed maps.
|
||||||
double accScalingExponent = 2 + attributes.MonoStaminaFactor;
|
double accScalingExponent = 2 + attributes.MonoStaminaFactor;
|
||||||
double accScalingShift = 300 - 100 * attributes.MonoStaminaFactor;
|
double accScalingShift = 400 - 100 * attributes.MonoStaminaFactor;
|
||||||
|
|
||||||
return difficultyValue * Math.Pow(SpecialFunctions.Erf(accScalingShift / (Math.Sqrt(2) * estimatedUnstableRate.Value)), accScalingExponent);
|
return difficultyValue * Math.Pow(SpecialFunctions.Erf(accScalingShift / (Math.Sqrt(2) * estimatedUnstableRate.Value)), accScalingExponent);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user