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Merge pull request #7637 from EVAST9919/overlay-header-background
Refactor background creation in OverlayHeader
This commit is contained in:
commit
41f55dba91
@ -7,9 +7,7 @@ using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.Shapes;
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using osuTK.Graphics;
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@ -27,6 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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typeof(TestStringTabControlHeader),
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typeof(TestEnumTabControlHeader),
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typeof(TestBreadcrumbControlHeader),
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typeof(OverlayHeaderBackground)
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};
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private readonly FillFlowContainer flow;
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@ -52,10 +51,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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});
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addHeader("Orange OverlayHeader (no background)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange);
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addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue);
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addHeader("Green TabControlOverlayHeader (string)", new TestStringTabControlHeader(), OverlayColourScheme.Green);
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addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
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addHeader("Red BreadcrumbControlOverlayHeader", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
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addHeader("Red BreadcrumbControlOverlayHeader (no background)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
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}
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private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme)
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@ -98,16 +98,21 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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}
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private class TestNoBackgroundHeader : OverlayHeader
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{
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protected override ScreenTitle CreateTitle() => new TestTitle();
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}
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private class TestNoControlHeader : OverlayHeader
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{
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protected override Drawable CreateBackground() => new TestBackground();
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protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
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protected override ScreenTitle CreateTitle() => new TestTitle();
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}
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private class TestStringTabControlHeader : TabControlOverlayHeader<string>
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{
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protected override Drawable CreateBackground() => new TestBackground();
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protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
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protected override ScreenTitle CreateTitle() => new TestTitle();
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@ -120,7 +125,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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private class TestEnumTabControlHeader : TabControlOverlayHeader<TestEnum>
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{
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protected override Drawable CreateBackground() => new TestBackground();
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protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings");
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protected override ScreenTitle CreateTitle() => new TestTitle();
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}
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@ -134,8 +139,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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private class TestBreadcrumbControlHeader : BreadcrumbControlOverlayHeader
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{
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protected override Drawable CreateBackground() => new TestBackground();
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protected override ScreenTitle CreateTitle() => new TestTitle();
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public TestBreadcrumbControlHeader()
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@ -146,21 +149,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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}
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private class TestBackground : Sprite
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{
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public TestBackground()
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{
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fill;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Headers/changelog");
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}
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}
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private class TestTitle : ScreenTitle
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{
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public TestTitle()
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@ -0,0 +1,42 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneOverlayHeaderBackground : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OverlayHeaderBackground)
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};
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public TestSceneOverlayHeaderBackground()
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{
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Add(new BasicScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Children = new[]
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{
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new OverlayHeaderBackground(@"Headers/changelog"),
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new OverlayHeaderBackground(@"Headers/news"),
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new OverlayHeaderBackground(@"Headers/rankings"),
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new OverlayHeaderBackground(@"Headers/search"),
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}
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}
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});
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}
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}
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}
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@ -4,12 +4,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests.Responses;
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@ -67,7 +64,7 @@ namespace osu.Game.Overlays.Changelog
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}
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}
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protected override Drawable CreateBackground() => new HeaderBackground();
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protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
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protected override Drawable CreateContent() => new Container
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{
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@ -95,21 +92,6 @@ namespace osu.Game.Overlays.Changelog
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Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Current.Value.UpdateStream.Name);
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}
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public class HeaderBackground : Sprite
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{
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public HeaderBackground()
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{
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fill;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Headers/changelog");
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}
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}
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private class ChangelogHeaderTitle : ScreenTitle
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{
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public string Version
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@ -1,11 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics.UserInterface;
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using System;
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@ -53,25 +50,10 @@ namespace osu.Game.Overlays.News
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}
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}
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protected override Drawable CreateBackground() => new NewsHeaderBackground();
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protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
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protected override ScreenTitle CreateTitle() => title = new NewsHeaderTitle();
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private class NewsHeaderBackground : Sprite
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{
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public NewsHeaderBackground()
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{
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fill;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Headers/news");
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}
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}
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private class NewsHeaderTitle : ScreenTitle
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{
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private const string post_string = "post";
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@ -14,16 +14,10 @@ namespace osu.Game.Overlays
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public abstract class OverlayHeader : Container
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{
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private readonly Box titleBackground;
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private readonly Container background;
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private readonly ScreenTitle title;
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protected readonly FillFlowContainer HeaderInfo;
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protected float BackgroundHeight
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{
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set => background.Height = value;
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}
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protected OverlayHeader()
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{
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RelativeSizeAxes = Axes.X;
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@ -42,15 +36,9 @@ namespace osu.Game.Overlays
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Depth = -float.MaxValue,
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Children = new Drawable[]
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Children = new[]
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{
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background = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = 80,
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Masking = true,
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Child = CreateBackground()
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},
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CreateBackground(),
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new Container
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{
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RelativeSizeAxes = Axes.X,
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@ -86,10 +74,11 @@ namespace osu.Game.Overlays
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title.AccentColour = colourProvider.Highlight1;
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}
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protected abstract Drawable CreateBackground();
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[NotNull]
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protected virtual Drawable CreateContent() => Drawable.Empty();
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[NotNull]
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protected virtual Drawable CreateContent() => new Container();
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protected virtual Drawable CreateBackground() => Drawable.Empty();
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protected abstract ScreenTitle CreateTitle();
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}
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43
osu.Game/Overlays/OverlayHeaderBackground.cs
Normal file
43
osu.Game/Overlays/OverlayHeaderBackground.cs
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@ -0,0 +1,43 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Overlays
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{
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public class OverlayHeaderBackground : CompositeDrawable
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{
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public OverlayHeaderBackground(string textureName)
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{
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Height = 80;
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RelativeSizeAxes = Axes.X;
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Masking = true;
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InternalChild = new Background(textureName);
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}
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private class Background : Sprite
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{
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private readonly string textureName;
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public Background(string textureName)
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{
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this.textureName = textureName;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fill;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(textureName);
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}
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}
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}
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}
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@ -25,8 +25,6 @@ namespace osu.Game.Overlays.Profile
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public ProfileHeader()
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{
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BackgroundHeight = 150;
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User.ValueChanged += e => updateDisplay(e.NewValue);
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TabControl.AddItem("info");
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@ -38,7 +36,9 @@ namespace osu.Game.Overlays.Profile
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protected override Drawable CreateBackground() =>
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.X,
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Height = 150,
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Masking = true,
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Children = new Drawable[]
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{
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coverContainer = new UserCoverBackground
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