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Improved single tap strong hit test

This commit is contained in:
OpenSauce04 2023-03-03 20:37:58 +00:00
parent 93fd940164
commit 41e6956432

View File

@ -147,20 +147,27 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
},
new Hit
{
StartTime = 200,
StartTime = 300,
Type = HitType.Rim,
IsStrong = true
},
new Hit
{
StartTime = 500,
Type = HitType.Rim,
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
new TaikoReplayFrame(200, TaikoAction.LeftRim),
new TaikoReplayFrame(220),
new TaikoReplayFrame(300, TaikoAction.LeftRim),
new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.LeftRim),
new TaikoReplayFrame(520),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2
});
[Test]