diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModSingleTap.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModSingleTap.cs index 7d544200cd..079f061c63 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModSingleTap.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModSingleTap.cs @@ -147,20 +147,27 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods }, new Hit { - StartTime = 200, + StartTime = 300, Type = HitType.Rim, IsStrong = true }, + new Hit + { + StartTime = 500, + Type = HitType.Rim, + }, }, }, ReplayFrames = new List { new TaikoReplayFrame(100, TaikoAction.RightRim), new TaikoReplayFrame(120), - new TaikoReplayFrame(200, TaikoAction.LeftRim), - new TaikoReplayFrame(220), + new TaikoReplayFrame(300, TaikoAction.LeftRim), + new TaikoReplayFrame(320), + new TaikoReplayFrame(500, TaikoAction.LeftRim), + new TaikoReplayFrame(520), }, - PassCondition = () => Player.ScoreProcessor.Combo.Value == 2 + PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2 }); [Test]