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Refactor follow points to support dynamic updates (#6721)
Refactor follow points to support dynamic updates Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
41a8954b81
230
osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs
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230
osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs
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@ -0,0 +1,230 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneFollowPoints : OsuTestScene
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{
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private Container<DrawableOsuHitObject> hitObjectContainer;
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private FollowPointRenderer followPointRenderer;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Children = new Drawable[]
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{
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hitObjectContainer = new TestHitObjectContainer { RelativeSizeAxes = Axes.Both },
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followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
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};
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});
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[Test]
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public void TestAddObject()
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{
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addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
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assertGroups();
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}
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[Test]
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public void TestRemoveObject()
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{
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addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
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removeObjectStep(() => getObject(0));
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assertGroups();
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}
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[Test]
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public void TestAddMultipleObjects()
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{
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addMultipleObjectsStep();
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assertGroups();
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}
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[Test]
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public void TestRemoveEndObject()
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{
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addMultipleObjectsStep();
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removeObjectStep(() => getObject(4));
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assertGroups();
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}
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[Test]
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public void TestRemoveStartObject()
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{
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addMultipleObjectsStep();
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removeObjectStep(() => getObject(0));
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assertGroups();
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}
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[Test]
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public void TestRemoveMiddleObject()
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{
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addMultipleObjectsStep();
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removeObjectStep(() => getObject(2));
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assertGroups();
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}
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[Test]
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public void TestMoveObject()
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{
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addMultipleObjectsStep();
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AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
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assertGroups();
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}
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[TestCase(0, 0)] // Start -> Start
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[TestCase(0, 2)] // Start -> Middle
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[TestCase(0, 5)] // Start -> End
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[TestCase(2, 0)] // Middle -> Start
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[TestCase(1, 3)] // Middle -> Middle (forwards)
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[TestCase(3, 1)] // Middle -> Middle (backwards)
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[TestCase(4, 0)] // End -> Start
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[TestCase(4, 2)] // End -> Middle
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[TestCase(4, 4)] // End -> End
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public void TestReorderObjects(int startIndex, int endIndex)
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{
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addMultipleObjectsStep();
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reorderObjectStep(startIndex, endIndex);
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assertGroups();
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}
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private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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new HitCircle { Position = new Vector2(300, 300) },
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new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(500, 500) },
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});
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private void addObjectsStep(Func<OsuHitObject[]> ctorFunc)
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{
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AddStep("add hitobjects", () =>
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{
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var objects = ctorFunc();
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for (int i = 0; i < objects.Length; i++)
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{
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objects[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
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objects[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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DrawableOsuHitObject drawableObject = null;
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switch (objects[i])
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{
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case HitCircle circle:
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drawableObject = new DrawableHitCircle(circle);
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break;
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case Slider slider:
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drawableObject = new DrawableSlider(slider);
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break;
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case Spinner spinner:
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drawableObject = new DrawableSpinner(spinner);
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break;
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}
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hitObjectContainer.Add(drawableObject);
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followPointRenderer.AddFollowPoints(drawableObject);
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}
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});
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}
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private void removeObjectStep(Func<DrawableOsuHitObject> getFunc)
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{
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AddStep("remove hitobject", () =>
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{
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var drawableObject = getFunc?.Invoke();
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hitObjectContainer.Remove(drawableObject);
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followPointRenderer.RemoveFollowPoints(drawableObject);
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});
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}
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private void reorderObjectStep(int startIndex, int endIndex)
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{
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AddStep($"move object {startIndex} to {endIndex}", () =>
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{
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DrawableOsuHitObject toReorder = getObject(startIndex);
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double targetTime;
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if (endIndex < hitObjectContainer.Count)
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targetTime = getObject(endIndex).HitObject.StartTime - 1;
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else
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targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
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hitObjectContainer.Remove(toReorder);
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toReorder.HitObject.StartTime = targetTime;
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hitObjectContainer.Add(toReorder);
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});
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}
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private void assertGroups()
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{
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AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
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AddAssert("group endpoints are correct", () =>
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{
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for (int i = 0; i < hitObjectContainer.Count; i++)
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{
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DrawableOsuHitObject expectedStart = getObject(i);
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DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
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if (getGroup(i).Start != expectedStart)
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throw new AssertionException($"Object {i} expected to be the start of group {i}.");
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if (getGroup(i).End != expectedEnd)
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throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
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}
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return true;
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});
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}
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private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
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private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
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private class TestHitObjectContainer : Container<DrawableOsuHitObject>
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{
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protected override int Compare(Drawable x, Drawable y)
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{
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var osuX = (DrawableOsuHitObject)x;
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var osuY = (DrawableOsuHitObject)y;
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int compare = osuX.HitObject.StartTime.CompareTo(osuY.HitObject.StartTime);
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if (compare == 0)
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return base.Compare(x, y);
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return compare;
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}
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}
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}
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}
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@ -1,21 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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/// <summary>
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/// Connects hit objects visually, for example with follow points.
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/// </summary>
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public abstract class ConnectionRenderer<T> : LifetimeManagementContainer
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where T : HitObject
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{
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/// <summary>
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/// Hit objects to create connections for
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/// </summary>
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public abstract IEnumerable<T> HitObjects { get; set; }
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}
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}
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@ -12,6 +12,9 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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/// <summary>
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/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public class FollowPoint : Container
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{
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private const float width = 8;
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@ -0,0 +1,140 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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/// <summary>
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/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public class FollowPointConnection : CompositeDrawable
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{
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// Todo: These shouldn't be constants
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private const int spacing = 32;
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private const double preempt = 800;
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/// <summary>
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/// The start time of <see cref="Start"/>.
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/// </summary>
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public readonly Bindable<double> StartTime = new Bindable<double>();
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/// <summary>
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/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
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/// </summary>
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[NotNull]
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public readonly DrawableOsuHitObject Start;
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/// <summary>
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/// Creates a new <see cref="FollowPointConnection"/>.
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/// </summary>
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/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
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public FollowPointConnection([NotNull] DrawableOsuHitObject start)
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{
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Start = start;
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RelativeSizeAxes = Axes.Both;
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StartTime.BindTo(Start.HitObject.StartTimeBindable);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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bindEvents(Start);
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}
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private DrawableOsuHitObject end;
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/// <summary>
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/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
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/// </summary>
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[CanBeNull]
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public DrawableOsuHitObject End
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{
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get => end;
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set
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{
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end = value;
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if (end != null)
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bindEvents(end);
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if (IsLoaded)
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scheduleRefresh();
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else
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refresh();
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}
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}
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private void bindEvents(DrawableOsuHitObject drawableObject)
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{
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drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
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drawableObject.HitObject.DefaultsApplied += scheduleRefresh;
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}
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private void scheduleRefresh() => Scheduler.AddOnce(refresh);
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private void refresh()
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{
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ClearInternal();
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if (End == null)
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return;
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OsuHitObject osuStart = Start.HitObject;
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OsuHitObject osuEnd = End.HitObject;
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if (osuEnd.NewCombo)
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return;
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if (osuStart is Spinner || osuEnd is Spinner)
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return;
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Vector2 startPosition = osuStart.EndPosition;
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Vector2 endPosition = osuEnd.Position;
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double startTime = (osuStart as IHasEndTime)?.EndTime ?? osuStart.StartTime;
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double endTime = osuEnd.StartTime;
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Vector2 distanceVector = endPosition - startPosition;
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int distance = (int)distanceVector.Length;
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float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
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double duration = endTime - startTime;
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for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
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{
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float fraction = (float)d / distance;
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Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
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Vector2 pointEndPosition = startPosition + fraction * distanceVector;
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double fadeOutTime = startTime + fraction * duration;
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double fadeInTime = fadeOutTime - preempt;
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FollowPoint fp;
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AddInternal(fp = new FollowPoint
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{
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Position = pointStartPosition,
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Rotation = rotation,
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Alpha = 0,
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Scale = new Vector2(1.5f * osuEnd.Scale),
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});
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using (fp.BeginAbsoluteSequence(fadeInTime))
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{
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fp.FadeIn(osuEnd.TimeFadeIn);
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fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
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fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
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fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
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}
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fp.Expire(true);
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}
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}
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}
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}
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@ -1,121 +1,110 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osuTK;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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public class FollowPointRenderer : ConnectionRenderer<OsuHitObject>
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/// <summary>
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/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public class FollowPointRenderer : CompositeDrawable
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{
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private int pointDistance = 32;
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/// <summary>
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/// Determines how much space there is between points.
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/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
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/// </summary>
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public int PointDistance
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{
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get => pointDistance;
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set
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{
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if (pointDistance == value) return;
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internal IReadOnlyList<FollowPointConnection> Connections => connections;
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pointDistance = value;
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update();
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}
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}
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private int preEmpt = 800;
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/// <summary>
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/// Follow points to the next hitobject start appearing for this many milliseconds before an hitobject's end time.
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/// </summary>
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public int PreEmpt
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{
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||||
get => preEmpt;
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||||
set
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||||
{
|
||||
if (preEmpt == value) return;
|
||||
|
||||
preEmpt = value;
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||||
update();
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||||
}
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}
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||||
private IEnumerable<OsuHitObject> hitObjects;
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||||
public override IEnumerable<OsuHitObject> HitObjects
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{
|
||||
get => hitObjects;
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||||
set
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||||
{
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||||
hitObjects = value;
|
||||
update();
|
||||
}
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||||
}
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||||
private readonly List<FollowPointConnection> connections = new List<FollowPointConnection>();
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||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
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private void update()
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/// <summary>
|
||||
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
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/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
|
||||
public void AddFollowPoints(DrawableOsuHitObject hitObject)
|
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=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
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||||
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||||
/// <summary>
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||||
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
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public void RemoveFollowPoints(DrawableOsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
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||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
|
||||
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
|
||||
private void addConnection(FollowPointConnection connection)
|
||||
{
|
||||
ClearInternal();
|
||||
AddInternal(connection);
|
||||
|
||||
if (hitObjects == null)
|
||||
return;
|
||||
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
|
||||
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) => g1.StartTime.Value.CompareTo(g2.StartTime.Value)));
|
||||
|
||||
OsuHitObject prevHitObject = null;
|
||||
|
||||
foreach (var currHitObject in hitObjects)
|
||||
if (index < connections.Count - 1)
|
||||
{
|
||||
if (prevHitObject != null && !currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
|
||||
{
|
||||
Vector2 startPosition = prevHitObject.EndPosition;
|
||||
Vector2 endPosition = currHitObject.Position;
|
||||
double startTime = (prevHitObject as IHasEndTime)?.EndTime ?? prevHitObject.StartTime;
|
||||
double endTime = currHitObject.StartTime;
|
||||
// Update the connection's end point to the next connection's start point
|
||||
// h1 -> -> -> h2
|
||||
// connection nextGroup
|
||||
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
int distance = (int)distanceVector.Length;
|
||||
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
||||
double duration = endTime - startTime;
|
||||
|
||||
for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance)
|
||||
{
|
||||
float fraction = (float)d / distance;
|
||||
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
||||
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
||||
double fadeOutTime = startTime + fraction * duration;
|
||||
double fadeInTime = fadeOutTime - PreEmpt;
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
AddInternal(fp = new FollowPoint
|
||||
{
|
||||
Position = pointStartPosition,
|
||||
Rotation = rotation,
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(1.5f * currHitObject.Scale),
|
||||
});
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(currHitObject.TimeFadeIn);
|
||||
fp.ScaleTo(currHitObject.Scale, currHitObject.TimeFadeIn, Easing.Out);
|
||||
|
||||
fp.MoveTo(pointEndPosition, currHitObject.TimeFadeIn, Easing.Out);
|
||||
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadeIn);
|
||||
}
|
||||
|
||||
fp.Expire(true);
|
||||
}
|
||||
}
|
||||
|
||||
prevHitObject = currHitObject;
|
||||
FollowPointConnection nextConnection = connections[index + 1];
|
||||
connection.End = nextConnection.Start;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The end point may be non-null during re-ordering
|
||||
connection.End = null;
|
||||
}
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
// Update the previous connection's end point to the current connection's start point
|
||||
// h1 -> -> -> h2
|
||||
// prevGroup connection
|
||||
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.Start;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
|
||||
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
|
||||
private void removeGroup(FollowPointConnection connection)
|
||||
{
|
||||
RemoveInternal(connection);
|
||||
|
||||
int index = connections.IndexOf(connection);
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
// Update the previous connection's end point to the next connection's start point
|
||||
// h1 -> -> -> h2 -> -> -> h3
|
||||
// prevGroup connection nextGroup
|
||||
// The current connection's end point is used since there may not be a next connection
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.End;
|
||||
}
|
||||
|
||||
connections.Remove(connection);
|
||||
}
|
||||
|
||||
private void onStartTimeChanged(FollowPointConnection connection)
|
||||
{
|
||||
// Naive but can be improved if performance becomes an issue
|
||||
removeGroup(connection);
|
||||
addConnection(connection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,6 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Skinning;
|
||||
@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
private readonly ApproachCircleProxyContainer approachCircles;
|
||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
|
||||
private readonly FollowPointRenderer followPoints;
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
@ -30,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
connectionLayer = new FollowPointRenderer
|
||||
followPoints = new FollowPointRenderer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 2,
|
||||
@ -64,11 +63,18 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
};
|
||||
|
||||
base.Add(h);
|
||||
|
||||
followPoints.AddFollowPoints((DrawableOsuHitObject)h);
|
||||
}
|
||||
|
||||
public override void PostProcess()
|
||||
public override bool Remove(DrawableHitObject h)
|
||||
{
|
||||
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||
bool result = base.Remove(h);
|
||||
|
||||
if (result)
|
||||
followPoints.RemoveFollowPoints((DrawableOsuHitObject)h);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
|
Loading…
Reference in New Issue
Block a user