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Change JudgementCountController
to a Component
and remove handling overrides
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parent
8bd6f7a46a
commit
41890cfc65
@ -4,7 +4,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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{
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{
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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Play.HUD
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/// Keeps track of key press counts for a current play session, exposing bindable counts which can
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/// Keeps track of key press counts for a current play session, exposing bindable counts which can
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/// be used for display purposes.
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/// be used for display purposes.
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/// </summary>
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/// </summary>
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public partial class InputCountController : CompositeComponent
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public partial class InputCountController : Component
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{
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{
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public readonly Bindable<bool> IsCounting = new BindableBool(true);
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public readonly Bindable<bool> IsCounting = new BindableBool(true);
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@ -29,8 +29,5 @@ namespace osu.Game.Screens.Play.HUD
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triggers.Add(trigger);
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triggers.Add(trigger);
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trigger.IsCounting.BindTo(IsCounting);
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trigger.IsCounting.BindTo(IsCounting);
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}
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}
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public override bool HandleNonPositionalInput => true;
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public override bool HandlePositionalInput => true;
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}
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}
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}
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}
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