1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 15:27:24 +08:00

Add visual test showing overflow on dropdown menu items

This commit is contained in:
Joseph Madamba 2024-02-14 22:57:38 -08:00
parent c588b81cee
commit 401bd91dc4

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
@ -18,13 +17,22 @@ namespace osu.Game.Tests.Visual.UserInterface
public partial class TestSceneOsuDropdown : ThemeComparisonTestScene
{
protected override Drawable CreateContent() =>
new OsuEnumDropdown<BeatmapOnlineStatus>
new OsuEnumDropdown<TestEnum>
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Width = 150
};
private enum TestEnum
{
[System.ComponentModel.Description("Option")]
Option,
[System.ComponentModel.Description("Really lonnnnnnng option")]
ReallyLongOption,
}
[Test]
// todo: this can be written much better if ThemeComparisonTestScene has a manual input manager
public void TestBackAction()
@ -43,7 +51,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent<GlobalAction>(new InputState(), GlobalAction.Back)));
AddAssert("closed", () => dropdown().ChildrenOfType<Menu>().Single().State == MenuState.Closed);
OsuEnumDropdown<BeatmapOnlineStatus> dropdown() => this.ChildrenOfType<OsuEnumDropdown<BeatmapOnlineStatus>>().First();
OsuEnumDropdown<TestEnum> dropdown() => this.ChildrenOfType<OsuEnumDropdown<TestEnum>>().First();
}
}
}