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Merge pull request #27163 from frenzibyte/ignore-soft-deleted-beatmaps-in-notification
Ignore soft-deleted beatmaps when trying to present from notification
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commit
c588b81cee
@ -986,6 +986,29 @@ namespace osu.Game.Tests.Visual.Navigation
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}
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}
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[Test]
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public void TestPresentBeatmapAfterDeletion()
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{
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BeatmapSetInfo beatmap = null;
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Screens.Select.SongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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AddStep("delete selected beatmap", () =>
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{
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beatmap = Game.Beatmap.Value.BeatmapSetInfo;
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Game.BeatmapManager.Delete(Game.Beatmap.Value.BeatmapSetInfo);
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});
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AddUntilStep("nothing selected", () => Game.Beatmap.IsDefault);
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AddStep("present deleted beatmap", () => Game.PresentBeatmap(beatmap));
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AddAssert("still nothing selected", () => Game.Beatmap.IsDefault);
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}
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private Func<Player> playToResults()
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{
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var player = playToCompletion();
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@ -630,6 +630,12 @@ namespace osu.Game
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var detachedSet = databasedSet.PerformRead(s => s.Detach());
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if (detachedSet.DeletePending)
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{
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Logger.Log("The requested beatmap has since been deleted.", LoggingTarget.Information);
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return;
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}
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PerformFromScreen(screen =>
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{
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// Find beatmaps that match our predicate.
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