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Merge pull request #10882 from PercyDan54/import-screen
Add File Import screen
This commit is contained in:
commit
3faf7db068
@ -4,6 +4,8 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Screens.Import;
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namespace osu.Game.Overlays.Settings.Sections.Debug
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namespace osu.Game.Overlays.Settings.Sections.Debug
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{
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{
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@ -11,8 +13,8 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
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{
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{
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protected override string Header => "General";
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protected override string Header => "General";
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader(true)]
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private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig)
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private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game)
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -27,6 +29,11 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
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Current = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
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Current = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
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}
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}
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};
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};
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Add(new SettingsButton
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{
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Text = "Import files",
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Action = () => game?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
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});
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}
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}
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}
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}
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}
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}
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168
osu.Game/Screens/Import/FileImportScreen.cs
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168
osu.Game/Screens/Import/FileImportScreen.cs
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@ -0,0 +1,168 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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namespace osu.Game.Screens.Import
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{
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public class FileImportScreen : OsuScreen
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{
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public override bool HideOverlaysOnEnter => true;
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private FileSelector fileSelector;
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private Container contentContainer;
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private TextFlowContainer currentFileText;
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private TriangleButton importButton;
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private const float duration = 300;
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private const float button_height = 50;
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private const float button_vertical_margin = 15;
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[Resolved]
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private OsuGameBase game { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(Storage storage)
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{
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InternalChild = contentContainer = new Container
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{
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Masking = true,
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CornerRadius = 10,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0.9f, 0.8f),
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colours.GreySeafoamDark,
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RelativeSizeAxes = Axes.Both,
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},
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fileSelector = new FileSelector(validFileExtensions: game.HandledExtensions.ToArray())
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.65f
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.35f,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colours.GreySeafoamDarker,
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RelativeSizeAxes = Axes.Both
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = button_height + button_vertical_margin * 2 },
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Child = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Child = currentFileText = new TextFlowContainer(t => t.Font = OsuFont.Default.With(size: 30))
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextAnchor = Anchor.Centre
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},
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ScrollContent =
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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},
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},
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importButton = new TriangleButton
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{
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Text = "Import",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = button_height,
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Width = 0.9f,
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Margin = new MarginPadding { Vertical = button_vertical_margin },
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Action = () => startImport(fileSelector.CurrentFile.Value?.FullName)
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}
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}
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}
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}
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};
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fileSelector.CurrentFile.BindValueChanged(fileChanged, true);
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fileSelector.CurrentPath.BindValueChanged(directoryChanged);
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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contentContainer.ScaleTo(0.95f).ScaleTo(1, duration, Easing.OutQuint);
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this.FadeInFromZero(duration);
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}
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public override bool OnExiting(IScreen next)
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{
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contentContainer.ScaleTo(0.95f, duration, Easing.OutQuint);
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this.FadeOut(duration, Easing.OutQuint);
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return base.OnExiting(next);
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}
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private void directoryChanged(ValueChangedEvent<DirectoryInfo> _)
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{
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// this should probably be done by the selector itself, but let's do it here for now.
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fileSelector.CurrentFile.Value = null;
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}
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private void fileChanged(ValueChangedEvent<FileInfo> selectedFile)
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{
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importButton.Enabled.Value = selectedFile.NewValue != null;
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currentFileText.Text = selectedFile.NewValue?.Name ?? "Select a file";
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}
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private void startImport(string path)
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{
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if (string.IsNullOrEmpty(path))
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return;
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Task.Factory.StartNew(async () =>
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{
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await game.Import(path);
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// some files will be deleted after successful import, so we want to refresh the view.
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Schedule(() =>
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{
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// should probably be exposed as a refresh method.
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fileSelector.CurrentPath.TriggerChange();
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});
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}, TaskCreationOptions.LongRunning);
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}
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}
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}
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