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Merge pull request #11175 from Xexxar/speedacc-rework
Change accuracy curve for speed pp awarded in the osu! ruleset
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@ -156,10 +156,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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if (mods.Any(m => m is OsuModHidden))
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speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
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// Scale the speed value with accuracy _slightly_
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speedValue *= 0.02 + accuracy;
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// It is important to also consider accuracy difficulty when doing that
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speedValue *= 0.96 + Math.Pow(Attributes.OverallDifficulty, 2) / 1600;
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// Scale the speed value with accuracy and OD
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speedValue *= (0.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(Attributes.OverallDifficulty, 8)) / 2);
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// Scale the speed value with # of 50s to punish doubletapping.
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speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
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return speedValue;
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}
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