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mirror of https://github.com/ppy/osu.git synced 2025-01-26 16:12:54 +08:00

Merge branch 'master' into add-notelock

This commit is contained in:
smoogipoo 2020-03-30 15:01:39 +09:00
commit 3f8fbebbb4
196 changed files with 3255 additions and 918 deletions

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@ -97,8 +97,10 @@ platform :ios do
changelog.gsub!('$BUILD_ID', options[:build])
pilot(
wait_processing_interval: 1800,
wait_processing_interval: 900,
changelog: changelog,
groups: ['osu! supporters', 'public'],
distribute_external: true,
ipa: './osu.iOS/bin/iPhone/Release/osu.iOS.ipa'
)
end

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.317.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.327.0" />
</ItemGroup>
</Project>

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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Catch
new KeyBinding(InputKey.Shift, CatchAction.Dash),
};
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))
yield return new CatchModNightcore();

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Catch.Mods
Value = 5,
};
public override string SettingDescription
{
get
{
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
return string.Join(", ", new[]
{
circleSize,
base.SettingDescription,
approachRate
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
protected override void TransferSettings(BeatmapDifficulty difficulty)
{
base.TransferSettings(difficulty);

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Catch.Replays
}
}
public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
{
Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH;
Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
@ -56,5 +56,14 @@ namespace osu.Game.Rulesets.Catch.Replays
Actions.Add(CatchAction.MoveLeft);
}
}
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
{
ReplayButtonState state = ReplayButtonState.None;
if (Actions.Contains(CatchAction.Dash)) state |= ReplayButtonState.Left1;
return new LegacyReplayFrame(Time, Position * CatchPlayfield.BASE_WIDTH, null, state);
}
}
}

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchReplayRecorder : ReplayRecorder<CatchAction>
{
private readonly CatchPlayfield playfield;
public CatchReplayRecorder(Replay target, CatchPlayfield playfield)
: base(target)
{
this.playfield = playfield;
}
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<CatchAction> actions, ReplayFrame previousFrame)
=> new CatchReplayFrame(Time.Current, playfield.CatcherArea.MovableCatcher.X, actions.Contains(CatchAction.Dash), previousFrame as CatchReplayFrame);
}
}

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@ -141,14 +141,14 @@ namespace osu.Game.Rulesets.Catch.UI
var ourRadius = fruit.DisplayRadius;
float theirRadius = 0;
const float allowance = 6;
const float allowance = 10;
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
var diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
fruit.X += (RNG.NextSingle() - 0.5f) * diff * 2;
fruit.Y -= RNG.NextSingle() * diff;
}

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@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Catch.UI
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new CatchReplayRecorder(replay, (CatchPlayfield)Playfield);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
}
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
protected override KeyBindingContainer<ManiaAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new LocalKeyBindingContainer(ruleset, variant, unique);
private class LocalKeyBindingContainer : RulesetKeyBindingContainer

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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source);
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))
yield return new ManiaModNightcore();
@ -118,6 +118,59 @@ namespace osu.Game.Rulesets.Mania
yield return new ManiaModRandom();
}
public override LegacyMods ConvertToLegacyMods(Mod[] mods)
{
var value = base.ConvertToLegacyMods(mods);
foreach (var mod in mods)
{
switch (mod)
{
case ManiaModKey1 _:
value |= LegacyMods.Key1;
break;
case ManiaModKey2 _:
value |= LegacyMods.Key2;
break;
case ManiaModKey3 _:
value |= LegacyMods.Key3;
break;
case ManiaModKey4 _:
value |= LegacyMods.Key4;
break;
case ManiaModKey5 _:
value |= LegacyMods.Key5;
break;
case ManiaModKey6 _:
value |= LegacyMods.Key6;
break;
case ManiaModKey7 _:
value |= LegacyMods.Key7;
break;
case ManiaModKey8 _:
value |= LegacyMods.Key8;
break;
case ManiaModKey9 _:
value |= LegacyMods.Key9;
break;
case ManiaModFadeIn _:
value |= LegacyMods.FadeIn;
break;
}
}
return value;
}
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)

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@ -3,24 +3,17 @@
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModRandom : Mod, IApplicableToBeatmap
public class ManiaModRandom : ModRandom, IApplicableToBeatmap
{
public override string Name => "Random";
public override string Acronym => "RD";
public override ModType Type => ModType.Conversion;
public override IconUsage? Icon => OsuIcon.Dice;
public override string Description => @"Shuffle around the keys!";
public override double ScoreMultiplier => 1;
public void ApplyToBeatmap(IBeatmap beatmap)
{

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -24,15 +25,9 @@ namespace osu.Game.Rulesets.Mania.Replays
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
{
// We don't need to fully convert, just create the converter
var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
var stage = new StageDefinition { Columns = converter.TargetColumns };
var maniaBeatmap = (ManiaBeatmap)beatmap;
var normalAction = ManiaAction.Key1;
var specialAction = ManiaAction.Special1;
@ -42,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays
while (activeColumns > 0)
{
var isSpecial = stage.IsSpecialColumn(counter);
var isSpecial = maniaBeatmap.Stages.First().IsSpecialColumn(counter);
if ((activeColumns & 1) > 0)
Actions.Add(isSpecial ? specialAction : normalAction);
@ -56,5 +51,40 @@ namespace osu.Game.Rulesets.Mania.Replays
activeColumns >>= 1;
}
}
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
{
var maniaBeatmap = (ManiaBeatmap)beatmap;
int keys = 0;
var specialColumns = new List<int>();
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
{
if (maniaBeatmap.Stages.First().IsSpecialColumn(i))
specialColumns.Add(i);
}
foreach (var action in Actions)
{
switch (action)
{
case ManiaAction.Special1:
keys |= 1 << specialColumns[0];
break;
case ManiaAction.Special2:
keys |= 1 << specialColumns[1];
break;
default:
keys |= 1 << (action - ManiaAction.Key1);
break;
}
}
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
}
}
}

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@ -85,5 +85,7 @@ namespace osu.Game.Rulesets.Mania.UI
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new ManiaReplayRecorder(replay);
}
}

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaReplayRecorder : ReplayRecorder<ManiaAction>
{
public ManiaReplayRecorder(Replay replay)
: base(replay)
{
}
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<ManiaAction> actions, ReplayFrame previousFrame)
=> new ManiaReplayFrame(Time.Current, actions.ToArray());
}
}

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@ -4,48 +4,43 @@
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneHitCircleArea : ManualInputManagerTestScene
public class TestSceneHitCircleArea : OsuManualInputManagerTestScene
{
private HitCircle hitCircle;
private DrawableHitCircle drawableHitCircle;
private DrawableHitCircle.HitReceptor hitAreaReceptor => drawableHitCircle.HitArea;
[SetUp]
public new void SetUp()
public void SetUp() => Schedule(() =>
{
base.SetUp();
Schedule(() =>
hitCircle = new HitCircle
{
hitCircle = new HitCircle
{
Position = new Vector2(100, 100),
StartTime = Time.Current + 500
};
Position = new Vector2(100, 100),
StartTime = Time.Current + 500
};
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = new SkinProvidingContainer(new DefaultSkin())
Child = new SkinProvidingContainer(new DefaultSkin())
{
RelativeSizeAxes = Axes.Both,
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
{
RelativeSizeAxes = Axes.Both,
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
{
Size = new Vector2(100)
}
};
});
}
Size = new Vector2(100)
}
};
});
[Test]
public void TestCircleHitCentre()

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@ -23,7 +23,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
{
private const double beat_length = 100;
private static readonly Vector2 grid_position = new Vector2(512, 384);

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@ -12,7 +12,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneResumeOverlay : ManualInputManagerTestScene
public class TestSceneResumeOverlay : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
typeof(DrawableSliderTick),
typeof(DrawableSliderTail),
typeof(DrawableSliderHead),
typeof(DrawableRepeatPoint),
typeof(DrawableSliderRepeat),
typeof(DrawableOsuHitObject)
};
@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<RepeatPoint>().All(assertSamples));
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<RepeatPoint>().All(assertSamples));
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
typeof(SliderBall),
typeof(DrawableSlider),
typeof(DrawableSliderTick),
typeof(DrawableRepeatPoint),
typeof(DrawableSliderRepeat),
typeof(DrawableOsuHitObject),
typeof(DrawableSliderHead),
typeof(DrawableSliderTail),
@ -327,7 +327,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
}
private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great;
private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great);
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSpinnerSpunOut : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SpinnerDisc),
typeof(DrawableSpinner),
typeof(DrawableOsuHitObject),
typeof(OsuModSpunOut)
};
[SetUp]
public void SetUp() => Schedule(() =>
{
SelectedMods.Value = new[] { new OsuModSpunOut() };
});
[Test]
public void TestSpunOut()
{
DrawableSpinner spinner = null;
AddStep("create spinner", () => spinner = createSpinner());
AddUntilStep("wait for end", () => Time.Current > spinner.LifetimeEnd);
AddAssert("spinner is completed", () => spinner.Progress >= 1);
}
private DrawableSpinner createSpinner()
{
var spinner = new Spinner
{
StartTime = Time.Current + 500,
EndTime = Time.Current + 2500
};
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableSpinner = new DrawableSpinner(spinner)
{
Anchor = Anchor.Centre
};
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
Add(drawableSpinner);
return drawableSpinner;
}
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuIgnoreJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
protected override double HealthIncreaseFor(HitResult result) => 0;
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Osu.Mods
Value = 5,
};
public override string SettingDescription
{
get
{
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
return string.Join(", ", new[]
{
circleSize,
base.SettingDescription,
approachRate
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
protected override void TransferSettings(BeatmapDifficulty difficulty)
{
base.TransferSettings(difficulty);

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
return;
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
foreach (var point in slider.Path.ControlPoints)
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);

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@ -2,21 +2,46 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModSpunOut : Mod
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects
{
public override string Name => "Spun Out";
public override string Acronym => "SO";
public override IconUsage? Icon => OsuIcon.ModSpunout;
public override ModType Type => ModType.DifficultyReduction;
public override ModType Type => ModType.Automation;
public override string Description => @"Spinners will be automatically completed.";
public override double ScoreMultiplier => 0.9;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var hitObject in drawables)
{
if (hitObject is DrawableSpinner spinner)
{
spinner.HandleUserInput = false;
spinner.OnUpdate += onSpinnerUpdate;
}
}
}
private void onSpinnerUpdate(Drawable drawable)
{
var spinner = (DrawableSpinner)drawable;
spinner.Disc.Tracking = true;
spinner.Disc.Rotate(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
}
}
}

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Mods
case DrawableSliderHead _:
case DrawableSliderTail _:
case DrawableSliderTick _:
case DrawableRepeatPoint _:
case DrawableSliderRepeat _:
return;
default:

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// Wiggle the repeat points with the slider instead of independently.
// Also fixes an issue with repeat points being positioned incorrectly.
if (osuObject is RepeatPoint)
if (osuObject is SliderRepeat)
return;
Random objRand = new Random((int)osuObject.StartTime);

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@ -88,8 +88,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
private void refresh()
{
ClearInternal();
OsuHitObject osuStart = Start.HitObject;
double startTime = osuStart.GetEndTime();
@ -116,6 +114,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
double? firstTransformStartTime = null;
double finalTransformEndTime = startTime;
int point = 0;
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
{
float fraction = (float)d / distance;
@ -126,13 +126,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
FollowPoint fp;
AddInternal(fp = new FollowPoint
if (InternalChildren.Count > point)
{
Position = pointStartPosition,
Rotation = rotation,
Alpha = 0,
Scale = new Vector2(1.5f * osuEnd.Scale),
});
fp = (FollowPoint)InternalChildren[point];
fp.ClearTransforms();
}
else
AddInternal(fp = new FollowPoint());
fp.Position = pointStartPosition;
fp.Rotation = rotation;
fp.Alpha = 0;
fp.Scale = new Vector2(1.5f * osuEnd.Scale);
if (firstTransformStartTime == null)
firstTransformStartTime = fadeInTime;
@ -146,8 +151,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
finalTransformEndTime = fadeOutTime + osuEnd.TimeFadeIn;
}
point++;
}
int excessPoints = InternalChildren.Count - point;
for (int i = 0; i < excessPoints; i++)
RemoveInternal(InternalChildren[^1]);
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
LifetimeStart = firstTransformStartTime ?? startTime;
LifetimeEnd = finalTransformEndTime;

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@ -6,7 +6,6 @@ using osuTK;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
@ -26,12 +25,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public readonly SliderBall Ball;
public readonly SkinnableDrawable Body;
public override bool DisplayResult => false;
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
private readonly Container<DrawableSliderHead> headContainer;
private readonly Container<DrawableSliderTail> tailContainer;
private readonly Container<DrawableSliderTick> tickContainer;
private readonly Container<DrawableRepeatPoint> repeatContainer;
private readonly Container<DrawableSliderRepeat> repeatContainer;
private readonly Slider slider;
@ -50,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this)
{
GetInitialHitAction = () => HeadCircle.HitAction,
@ -100,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
tickContainer.Add(tick);
break;
case DrawableRepeatPoint repeat:
case DrawableSliderRepeat repeat:
repeatContainer.Add(repeat);
break;
}
@ -129,8 +130,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
case RepeatPoint repeat:
return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position };
case SliderRepeat repeat:
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position };
}
return base.CreateNestedHitObject(hitObject);
@ -193,22 +194,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (userTriggered || Time.Current < slider.EndTime)
return;
ApplyResult(r =>
{
var judgementsCount = NestedHitObjects.Count;
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
var hitFraction = (double)judgementsHit / judgementsCount;
if (hitFraction == 1 && HeadCircle.Result.Type == HitResult.Great)
r.Type = HitResult.Great;
else if (hitFraction >= 0.5 && HeadCircle.Result.Type >= HitResult.Good)
r.Type = HitResult.Good;
else if (hitFraction > 0)
r.Type = HitResult.Meh;
else
r.Type = HitResult.Miss;
});
public override void PlaySamples()
{
// rather than doing it this way, we should probably attach the sample to the tail circle.
// this can only be done after we stop using LegacyLastTick.
if (TailCircle.Result.Type != HitResult.Miss)
base.PlaySamples();
}
protected override void UpdateStateTransforms(ArmedState state)

View File

@ -14,19 +14,19 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableRepeatPoint : DrawableOsuHitObject, ITrackSnaking
public class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking
{
private readonly RepeatPoint repeatPoint;
private readonly SliderRepeat sliderRepeat;
private readonly DrawableSlider drawableSlider;
private double animDuration;
private readonly Drawable scaleContainer;
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
: base(repeatPoint)
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
: base(sliderRepeat)
{
this.repeatPoint = repeatPoint;
this.sliderRepeat = sliderRepeat;
this.drawableSlider = drawableSlider;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -48,13 +48,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (repeatPoint.StartTime <= Time.Current)
if (sliderRepeat.StartTime <= Time.Current)
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
}
protected override void UpdateInitialTransforms()
{
animDuration = Math.Min(300, repeatPoint.SpanDuration);
animDuration = Math.Min(300, sliderRepeat.SpanDuration);
this.Animate(
d => d.FadeIn(animDuration),
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0;
bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
Position = isRepeatAtEnd ? end : start;

View File

@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered && timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
}
private void updatePosition() => Position = HitObject.Position - slider.Position;

View File

@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
}
protected override void UpdateInitialTransforms()

View File

@ -176,17 +176,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void Update()
{
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
if (!SpmCounter.IsPresent && Disc.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
base.Update();
if (HandleUserInput)
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (!SpmCounter.IsPresent && Disc.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
circle.Rotation = Disc.Rotation;
Ticks.Rotation = Disc.Rotation;
SpmCounter.SetRotation(Disc.RotationAbsolute);

View File

@ -73,6 +73,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
/// <summary>
/// Whether currently in the correct time range to allow spinning.
/// </summary>
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
protected override bool OnMouseMove(MouseMoveEvent e)
{
mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
@ -93,27 +98,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected override void Update()
{
base.Update();
var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
var delta = thisAngle - lastAngle;
if (validAndTracking)
{
if (!rotationTransferred)
{
currentRotation = Rotation * 2;
rotationTransferred = true;
}
if (thisAngle - lastAngle > 180)
lastAngle += 360;
else if (lastAngle - thisAngle > 180)
lastAngle -= 360;
currentRotation += thisAngle - lastAngle;
RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
}
if (tracking)
Rotate(delta);
lastAngle = thisAngle;
@ -126,7 +116,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
}
this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, Easing.OutExpo);
Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
}
/// <summary>
/// Rotate the disc by the provided angle (in addition to any existing rotation).
/// </summary>
/// <remarks>
/// Will be a no-op if not a valid time to spin.
/// </remarks>
/// <param name="angle">The delta angle.</param>
public void Rotate(float angle)
{
if (!isSpinnableTime)
return;
if (!rotationTransferred)
{
currentRotation = Rotation * 2;
rotationTransferred = true;
}
if (angle > 180)
{
lastAngle += 360;
angle -= 360;
}
else if (-angle > 180)
{
lastAngle -= 360;
angle += 360;
}
currentRotation += angle;
RotationAbsolute += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
}
}
}

View File

@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects
break;
case SliderEventType.Repeat:
AddNested(new RepeatPoint
AddNested(new SliderRepeat
{
RepeatIndex = e.SpanIndex,
SpanDuration = SpanDuration,
@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Objects
foreach (var tick in NestedHitObjects.OfType<SliderTick>())
tick.Samples = sampleList;
foreach (var repeat in NestedHitObjects.OfType<RepeatPoint>())
foreach (var repeat in NestedHitObjects.OfType<SliderRepeat>())
repeat.Samples = getNodeSamples(repeat.RepeatIndex + 1);
if (HeadCircle != null)
@ -233,7 +233,7 @@ namespace osu.Game.Rulesets.Osu.Objects
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
public override Judgement CreateJudgement() => new OsuJudgement();
public override Judgement CreateJudgement() => new OsuIgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}

View File

@ -10,7 +10,7 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class RepeatPoint : OsuHitObject
public class SliderRepeat : OsuHitObject
{
public int RepeatIndex { get; set; }
public double SpanDuration { get; set; }
@ -28,8 +28,13 @@ namespace osu.Game.Rulesets.Osu.Objects
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
}
public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderRepeatJudgement();
public class SliderRepeatJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0;
}
}
}

View File

@ -22,8 +22,8 @@ namespace osu.Game.Rulesets.Osu.Objects
pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
}
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderRepeat.SliderRepeatJudgement();
}
}

View File

@ -30,8 +30,13 @@ namespace osu.Game.Rulesets.Osu.Objects
TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
}
public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderTickJudgement();
public class SliderTickJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0;
}
}
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu
/// </summary>
public bool AllowUserCursorMovement { get; set; } = true;
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
protected override KeyBindingContainer<OsuAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new OsuKeyBindingContainer(ruleset, variant, unique);
public OsuInputManager(RulesetInfo ruleset)

View File

@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
};
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))
yield return new OsuModNightcore();
@ -113,7 +113,6 @@ namespace osu.Game.Rulesets.Osu
new OsuModEasy(),
new OsuModNoFail(),
new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
new OsuModSpunOut(),
};
case ModType.DifficultyIncrease:
@ -139,6 +138,7 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new OsuModAutoplay(), new OsuModCinema()),
new OsuModRelax(),
new OsuModAutopilot(),
new OsuModSpunOut(),
};
case ModType.Fun:

View File

@ -26,11 +26,23 @@ namespace osu.Game.Rulesets.Osu.Replays
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
{
Position = currentFrame.Position;
if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);
if (currentFrame.MouseRight) Actions.Add(OsuAction.RightButton);
}
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
{
ReplayButtonState state = ReplayButtonState.None;
if (Actions.Contains(OsuAction.LeftButton))
state |= ReplayButtonState.Left1;
if (Actions.Contains(OsuAction.RightButton))
state |= ReplayButtonState.Right1;
return new LegacyReplayFrame(Time, Position.X, Position.Y, state);
}
}
}

View File

@ -58,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.UI
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new OsuReplayRecorder(replay);
public override double GameplayStartTime
{
get

View File

@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuReplayRecorder : ReplayRecorder<OsuAction>
{
public OsuReplayRecorder(Replay replay)
: base(replay)
{
}
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<OsuAction> actions, ReplayFrame previousFrame)
=> new OsuReplayFrame(Time.Current, mousePosition, actions.ToArray());
}
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
[TestCase(false)]
[TestCase(true)]
public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new CentreHit { StartTime = 1000 }), shouldMiss);
public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Hit { StartTime = 1000, Type = HitType.Centre }), shouldMiss);
[TestCase(false)]
[TestCase(true)]

View File

@ -27,8 +27,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
StartTime = hitObject.StartTime,
EndTime = hitObject.GetEndTime(),
IsRim = hitObject is RimHit,
IsCentre = hitObject is CentreHit,
IsRim = (hitObject as Hit)?.Type == HitType.Rim,
IsCentre = (hitObject as Hit)?.Type == HitType.Centre,
IsDrumRoll = hitObject is DrumRoll,
IsSwell = hitObject is Swell,
IsStrong = ((TaikoHitObject)hitObject).IsStrong

View File

@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
{
HitObjects = new List<HitObject> { new CentreHit() },
HitObjects = new List<HitObject> { new Hit { Type = HitType.Centre } },
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty(),

View File

@ -124,24 +124,13 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (isRim)
yield return new Hit
{
yield return new RimHit
{
StartTime = j,
Samples = currentSamples,
IsStrong = strong
};
}
else
{
yield return new CentreHit
{
StartTime = j,
Samples = currentSamples,
IsStrong = strong
};
}
StartTime = j,
Type = isRim ? HitType.Rim : HitType.Centre,
Samples = currentSamples,
IsStrong = strong
};
i = (i + 1) % allSamples.Count;
}
@ -180,24 +169,13 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
{
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
if (isRim)
yield return new Hit
{
yield return new RimHit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong
};
}
else
{
yield return new CentreHit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong
};
}
StartTime = obj.StartTime,
Type = isRim ? HitType.Rim : HitType.Centre,
Samples = obj.Samples,
IsStrong = strong
};
break;
}

View File

@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate)
: base(hitObject, lastObject, clockRate)
{
HasTypeChange = lastObject is RimHit != hitObject is RimHit;
HasTypeChange = (lastObject as Hit)?.Type != (hitObject as Hit)?.Type;
}
}
}

View File

@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModRandom : ModRandom, IApplicableToBeatmap
{
public override string Description => @"Shuffle around the colours!";
public void ApplyToBeatmap(IBeatmap beatmap)
{
var taikoBeatmap = (TaikoBeatmap)beatmap;
foreach (var obj in taikoBeatmap.HitObjects)
{
if (obj is Hit hit)
hit.Type = RNG.Next(2) == 0 ? HitType.Centre : HitType.Rim;
}
}
}
}

View File

@ -1,9 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Taiko.Objects
{
public class CentreHit : Hit
{
}
}

View File

@ -5,5 +5,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
public class Hit : TaikoHitObject
{
/// <summary>
/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
/// </summary>
public HitType Type { get; set; }
}
}

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Taiko.Objects
{
/// <summary>
/// The type of a <see cref="Hit"/>.
/// </summary>
public enum HitType
{
/// <summary>
/// A <see cref="Hit"/> that can be hit by the centre portion of the drum.
/// </summary>
Centre,
/// <summary>
/// A <see cref="Hit"/> that can be hit by the rim portion of the drum.
/// </summary>
Rim
}
}

View File

@ -1,9 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Taiko.Objects
{
public class RimHit : Hit
{
}
}

View File

@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
{
TaikoAction[] actions;
if (hit is CentreHit)
if (hit.Type == HitType.Centre)
{
actions = h.IsStrong
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }

View File

@ -23,12 +23,24 @@ namespace osu.Game.Rulesets.Taiko.Replays
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
{
if (currentFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
if (currentFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
if (currentFrame.MouseLeft1) Actions.Add(TaikoAction.LeftCentre);
if (currentFrame.MouseLeft2) Actions.Add(TaikoAction.RightCentre);
}
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
{
ReplayButtonState state = ReplayButtonState.None;
if (Actions.Contains(TaikoAction.LeftRim)) state |= ReplayButtonState.Right1;
if (Actions.Contains(TaikoAction.RightRim)) state |= ReplayButtonState.Right2;
if (Actions.Contains(TaikoAction.LeftCentre)) state |= ReplayButtonState.Left1;
if (Actions.Contains(TaikoAction.RightCentre)) state |= ReplayButtonState.Left2;
return new LegacyReplayFrame(Time, null, null, state);
}
}
}

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Taiko
new KeyBinding(InputKey.K, TaikoAction.RightRim),
};
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))
yield return new TaikoModNightcore();
@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.Taiko
case ModType.Conversion:
return new Mod[]
{
new TaikoModRandom(),
new TaikoModDifficultyAdjust(),
};

View File

@ -48,11 +48,11 @@ namespace osu.Game.Rulesets.Taiko.UI
{
switch (h)
{
case CentreHit centreHit:
return new DrawableCentreHit(centreHit);
case RimHit rimHit:
return new DrawableRimHit(rimHit);
case Hit hit:
if (hit.Type == HitType.Centre)
return new DrawableCentreHit(hit);
else
return new DrawableRimHit(hit);
case DrumRoll drumRoll:
return new DrawableDrumRoll(drumRoll);
@ -65,5 +65,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new TaikoReplayRecorder(replay);
}
}

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@ -14,9 +14,9 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osuTK;
using osuTK.Graphics;
@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Taiko.UI
if (!result.IsHit)
break;
bool isRim = judgedObject.HitObject is RimHit;
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));

View File

@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoReplayRecorder : ReplayRecorder<TaikoAction>
{
public TaikoReplayRecorder(Replay replay)
: base(replay)
{
}
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TaikoAction> actions, ReplayFrame previousFrame) =>
new TaikoReplayFrame(Time.Current, actions.ToArray());
}
}

View File

@ -26,34 +26,34 @@ namespace osu.Game.Tests.Beatmaps.Formats
var storyboard = decoder.Decode(stream);
Assert.IsTrue(storyboard.HasDrawable);
Assert.AreEqual(4, storyboard.Layers.Count());
Assert.AreEqual(5, storyboard.Layers.Count());
StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3);
Assert.IsNotNull(background);
Assert.AreEqual(16, background.Elements.Count);
Assert.IsTrue(background.EnabledWhenFailing);
Assert.IsTrue(background.EnabledWhenPassing);
Assert.IsTrue(background.VisibleWhenFailing);
Assert.IsTrue(background.VisibleWhenPassing);
Assert.AreEqual("Background", background.Name);
StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2);
Assert.IsNotNull(fail);
Assert.AreEqual(0, fail.Elements.Count);
Assert.IsTrue(fail.EnabledWhenFailing);
Assert.IsFalse(fail.EnabledWhenPassing);
Assert.IsTrue(fail.VisibleWhenFailing);
Assert.IsFalse(fail.VisibleWhenPassing);
Assert.AreEqual("Fail", fail.Name);
StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1);
Assert.IsNotNull(pass);
Assert.AreEqual(0, pass.Elements.Count);
Assert.IsFalse(pass.EnabledWhenFailing);
Assert.IsTrue(pass.EnabledWhenPassing);
Assert.IsFalse(pass.VisibleWhenFailing);
Assert.IsTrue(pass.VisibleWhenPassing);
Assert.AreEqual("Pass", pass.Name);
StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0);
Assert.IsNotNull(foreground);
Assert.AreEqual(151, foreground.Elements.Count);
Assert.IsTrue(foreground.EnabledWhenFailing);
Assert.IsTrue(foreground.EnabledWhenPassing);
Assert.IsTrue(foreground.VisibleWhenFailing);
Assert.IsTrue(foreground.VisibleWhenPassing);
Assert.AreEqual("Foreground", foreground.Name);
int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite));

View File

@ -0,0 +1,31 @@
osu file format v14
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
[TimingPoints]
1674,333.333333333333,4,2,1,70,1,0
1674,-100,4,2,1,70,0,0
3340,-100,4,2,1,70,0,0
3507,-100,4,2,1,70,0,0
3673,-100,4,2,1,70,0,0
[Colours]
Combo1 : 240,80,80
Combo2 : 171,252,203
Combo3 : 128,128,255
Combo4 : 249,254,186
[HitObjects]
148,303,1674,5,6,3:2:0:0:
378,252,1840,1,0,0:0:0:0:
389,270,2340,5,2,0:1:0:0:

View File

@ -236,8 +236,6 @@ namespace osu.Game.Tests.Scores.IO
}
public override IEnumerable<string> Filenames => new[] { "test_file.osr" };
public override Stream GetUnderlyingStream() => new MemoryStream();
}
}
}

View File

@ -37,7 +37,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Background
{
[TestFixture]
public class TestSceneUserDimBackgrounds : ManualInputManagerTestScene
public class TestSceneUserDimBackgrounds : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -278,6 +278,7 @@ namespace osu.Game.Tests.Visual.Background
private void setupUserSettings()
{
AddUntilStep("Song select is current", () => songSelect.IsCurrentScreen());
AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{

View File

@ -12,7 +12,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Components
{
[TestFixture]
public class TestSceneIdleTracker : ManualInputManagerTestScene
public class TestSceneIdleTracker : OsuManualInputManagerTestScene
{
private IdleTrackingBox box1;
private IdleTrackingBox box2;

View File

@ -3,27 +3,83 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editor
{
public class TestSceneBeatDivisorControl : OsuTestScene
public class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BindableBeatDivisor) };
private BeatDivisorControl beatDivisorControl;
private BindableBeatDivisor bindableBeatDivisor;
[BackgroundDependencyLoader]
private void load()
private SliderBar<int> tickSliderBar;
private EquilateralTriangle tickMarkerHead;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = new BeatDivisorControl(new BindableBeatDivisor())
Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor(16))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(90, 90)
};
tickSliderBar = beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
tickMarkerHead = tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
});
[Test]
public void TestBindableBeatDivisor()
{
AddRepeatStep("move previous", () => bindableBeatDivisor.Previous(), 4);
AddAssert("divisor is 4", () => bindableBeatDivisor.Value == 4);
AddRepeatStep("move next", () => bindableBeatDivisor.Next(), 3);
AddAssert("divisor is 12", () => bindableBeatDivisor.Value == 12);
}
[Test]
public void TestMouseInput()
{
AddStep("hold marker", () =>
{
InputManager.MoveMouseTo(tickMarkerHead.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
});
AddStep("move to 8 and release", () =>
{
InputManager.MoveMouseTo(tickSliderBar.ScreenSpaceDrawQuad.Centre);
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("divisor is 8", () => bindableBeatDivisor.Value == 8);
AddStep("hold marker", () => InputManager.PressButton(MouseButton.Left));
AddStep("move to 16", () => InputManager.MoveMouseTo(getPositionForDivisor(16)));
AddStep("move to ~10 and release", () =>
{
InputManager.MoveMouseTo(getPositionForDivisor(10));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
}
private Vector2 getPositionForDivisor(int divisor)
{
var relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
var sliderDrawQuad = tickSliderBar.ScreenSpaceDrawQuad;
return new Vector2(
sliderDrawQuad.TopLeft.X + sliderDrawQuad.Width * relativePosition,
sliderDrawQuad.Centre.Y
);
}
}
}

View File

@ -17,7 +17,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
{
public class TestSceneZoomableScrollContainer : ManualInputManagerTestScene
public class TestSceneZoomableScrollContainer : OsuManualInputManagerTestScene
{
private ZoomableScrollContainer scrollContainer;
private Drawable innerBox;

View File

@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
@ -74,9 +73,6 @@ namespace osu.Game.Tests.Visual.Gameplay
Beatmap.Value = working;
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player?.Exit();
Player = null;
Player = CreatePlayer(ruleset);
LoadScreen(Player);

View File

@ -3,8 +3,14 @@
using System.ComponentModel;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.Break;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -15,20 +21,38 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Player CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new TestPlayer(false, false);
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
return new TestPlayer(false);
}
protected override void AddCheckSteps()
{
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.BreakOverlay.Breaks.First().StartTime));
AddUntilStep("wait for seek to complete", () =>
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
seekToBreak(0);
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
seekToBreak(0);
seekToBreak(1);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => getResultsScreen() != null);
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0);
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
}
private void seekToBreak(int breakIndex)
{
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
BreakPeriod destBreak() => Player.ChildrenOfType<BreakTracker>().First().Breaks.ElementAt(breakIndex);
}
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play;
@ -12,14 +13,16 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneBreakOverlay : OsuTestScene
public class TestSceneBreakTracker : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BreakOverlay),
};
private readonly TestBreakOverlay breakOverlay;
private readonly BreakOverlay breakOverlay;
private readonly TestBreakTracker breakTracker;
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
{
@ -35,9 +38,23 @@ namespace osu.Game.Tests.Visual.Gameplay
},
};
public TestSceneBreakOverlay()
public TestSceneBreakTracker()
{
Add(breakOverlay = new TestBreakOverlay(true));
AddRange(new Drawable[]
{
breakTracker = new TestBreakTracker(),
breakOverlay = new BreakOverlay(true, null)
{
ProcessCustomClock = false,
}
});
}
protected override void Update()
{
base.Update();
breakOverlay.Clock = breakTracker.Clock;
}
[Test]
@ -88,7 +105,7 @@ namespace osu.Game.Tests.Visual.Gameplay
loadBreaksStep("multiple breaks", testBreaks);
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1);
AddAssert("is skipped to break #2", () => breakTracker.CurrentBreakIndex == 1);
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
@ -110,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void addShowBreakStep(double seconds)
{
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = breakTracker.Breaks = new List<BreakPeriod>
{
new BreakPeriod
{
@ -122,12 +139,12 @@ namespace osu.Game.Tests.Visual.Gameplay
private void setClock(bool useManual)
{
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual));
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakTracker.SwitchClock(useManual));
}
private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
{
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks);
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breakTracker.Breaks = breaks);
seekAndAssertBreak("seek back to 0", 0, false);
}
@ -151,17 +168,18 @@ namespace osu.Game.Tests.Visual.Gameplay
private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
{
AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time);
AddStep(seekStepDescription, () => breakTracker.ManualClockTime = time);
AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
{
breakOverlay.ProgressTime();
return breakOverlay.IsBreakTime.Value == shouldBeBreak;
breakTracker.ProgressTime();
return breakTracker.IsBreakTime.Value == shouldBeBreak;
});
}
private class TestBreakOverlay : BreakOverlay
private class TestBreakTracker : BreakTracker
{
private readonly FramedClock framedManualClock;
public readonly FramedClock FramedManualClock;
private readonly ManualClock manualClock;
private IFrameBasedClock originalClock;
@ -173,20 +191,19 @@ namespace osu.Game.Tests.Visual.Gameplay
set => manualClock.CurrentTime = value;
}
public TestBreakOverlay(bool letterboxing)
: base(letterboxing)
public TestBreakTracker()
{
framedManualClock = new FramedClock(manualClock = new ManualClock());
FramedManualClock = new FramedClock(manualClock = new ManualClock());
ProcessCustomClock = false;
}
public void ProgressTime()
{
framedManualClock.ProcessFrame();
FramedManualClock.ProcessFrame();
Update();
}
public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock;
public void SwitchClock(bool setManual) => Clock = setManual ? FramedManualClock : originalClock;
protected override void LoadComplete()
{

View File

@ -18,7 +18,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("player pause/fail screens")]
public class TestSceneGameplayMenuOverlay : ManualInputManagerTestScene
public class TestSceneGameplayMenuOverlay : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseOverlay) };

View File

@ -15,7 +15,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : ManualInputManagerTestScene
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
{
private HUDOverlay hudOverlay;

View File

@ -13,7 +13,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("'Hold to Quit' UI element")]
public class TestSceneHoldForMenuButton : ManualInputManagerTestScene
public class TestSceneHoldForMenuButton : OsuManualInputManagerTestScene
{
private bool exitAction;

View File

@ -13,7 +13,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneKeyCounter : ManualInputManagerTestScene
public class TestSceneKeyCounter : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

View File

@ -29,7 +29,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerLoader : ManualInputManagerTestScene
public class TestScenePlayerLoader : OsuManualInputManagerTestScene
{
private TestPlayerLoader loader;
private TestPlayerLoaderContainer container;

View File

@ -0,0 +1,281 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual.UserInterface;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneReplayRecorder : OsuManualInputManagerTestScene
{
private TestRulesetInputManager playbackManager;
private TestRulesetInputManager recordingManager;
private Replay replay;
private TestReplayRecorder recorder;
[SetUp]
public void SetUp() => Schedule(() =>
{
replay = new Replay();
Add(new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = recorder = new TestReplayRecorder(replay)
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Brown,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Recording",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestInputConsumer()
}
},
}
},
new Drawable[]
{
playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
{
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.DarkBlue,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Playback",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestInputConsumer()
}
},
}
}
}
});
});
[Test]
public void TestBasic()
{
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddUntilStep("one frame recorded", () => replay.Frames.Count == 1);
AddAssert("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
}
[Test]
public void TestHighFrameRate()
{
ScheduledDelegate moveFunction = null;
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());
AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
}
[Test]
public void TestLimitedFrameRate()
{
ScheduledDelegate moveFunction = null;
AddStep("lower rate", () => recorder.RecordFrameRate = 2);
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());
AddAssert("less than 10 frames recorded", () => replay.Frames.Count < 10);
}
[Test]
public void TestLimitedFrameRateWithImportantFrames()
{
ScheduledDelegate moveFunction = null;
AddStep("lower rate", () => recorder.RecordFrameRate = 2);
AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
AddStep("much move with press", () => moveFunction = Scheduler.AddDelayed(() =>
{
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0));
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
}, 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());
AddAssert("at least 60 frames recorded", () => replay.Frames.Count > 60);
}
protected override void Update()
{
base.Update();
playbackManager?.ReplayInputHandler.SetFrameFromTime(Time.Current - 100);
}
public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
{
public TestFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<IInput> GetPendingInputs()
{
return new List<IInput>
{
new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
},
new ReplayState<TestAction>
{
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
}
};
}
}
public class TestInputConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
private readonly Box box;
public TestInputConsumer()
{
Size = new Vector2(30);
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
box = new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
};
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
Position = e.MousePosition;
return base.OnMouseMove(e);
}
public bool OnPressed(TestAction action)
{
box.Colour = Color4.White;
return true;
}
public void OnReleased(TestAction action)
{
box.Colour = Color4.Black;
}
}
public class TestRulesetInputManager : RulesetInputManager<TestAction>
{
public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new TestKeyBindingContainer();
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
{
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
{
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
};
}
}
public class TestReplayFrame : ReplayFrame
{
public Vector2 Position;
public List<TestAction> Actions = new List<TestAction>();
public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
: base(time)
{
Position = position;
Actions.AddRange(actions);
}
}
public enum TestAction
{
Down,
}
internal class TestReplayRecorder : ReplayRecorder<TestAction>
{
public TestReplayRecorder(Replay target)
: base(target)
{
}
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame)
=> new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
}
}
}

View File

@ -0,0 +1,220 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges;
using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneReplayRecording : OsuTestScene
{
private readonly TestRulesetInputManager playbackManager;
private readonly TestRulesetInputManager recordingManager;
public TestSceneReplayRecording()
{
Replay replay = new Replay();
Add(new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = new TestReplayRecorder(replay)
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos)
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Brown,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Recording",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestConsumer()
}
},
}
},
new Drawable[]
{
playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
ReplayInputHandler = new TestFramedReplayInputHandler(replay)
{
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.DarkBlue,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Playback",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestConsumer()
}
},
}
}
}
});
}
protected override void Update()
{
base.Update();
playbackManager.ReplayInputHandler.SetFrameFromTime(Time.Current - 500);
}
}
public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
{
public TestFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<IInput> GetPendingInputs()
{
return new List<IInput>
{
new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
},
new ReplayState<TestAction>
{
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
}
};
}
}
public class TestConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
private readonly Box box;
public TestConsumer()
{
Size = new Vector2(30);
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
box = new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
};
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
Position = e.MousePosition;
return base.OnMouseMove(e);
}
public bool OnPressed(TestAction action)
{
box.Colour = Color4.White;
return true;
}
public void OnReleased(TestAction action)
{
box.Colour = Color4.Black;
}
}
public class TestRulesetInputManager : RulesetInputManager<TestAction>
{
public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new TestKeyBindingContainer();
internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
{
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
{
new KeyBinding(InputKey.MouseLeft, TestAction.Down),
};
}
}
public class TestReplayFrame : ReplayFrame
{
public Vector2 Position;
public List<TestAction> Actions = new List<TestAction>();
public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
: base(time)
{
Position = position;
Actions.AddRange(actions);
}
}
public enum TestAction
{
Down,
}
internal class TestReplayRecorder : ReplayRecorder<TestAction>
{
public TestReplayRecorder(Replay target)
: base(target)
{
}
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame) =>
new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
}
}

View File

@ -14,7 +14,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneSkipOverlay : ManualInputManagerTestScene
public class TestSceneSkipOverlay : OsuManualInputManagerTestScene
{
private SkipOverlay skip;
private int requestCount;

View File

@ -9,8 +9,12 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Overlays;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
using osu.Game.Tests.Resources;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
@ -54,7 +58,11 @@ namespace osu.Game.Tests.Visual.Gameplay
State = { Value = Visibility.Visible },
}
});
}
[Test]
public void TestStoryboard()
{
AddStep("Restart", restart);
AddToggleStep("Passing", passing =>
{
@ -62,6 +70,12 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
[Test]
public void TestStoryboardMissingVideo()
{
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
}
[BackgroundDependencyLoader]
private void load()
{
@ -94,5 +108,28 @@ namespace osu.Game.Tests.Visual.Gameplay
storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(working.Track);
}
private void loadStoryboardNoVideo()
{
if (storyboard != null)
storyboardContainer.Remove(storyboard);
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
storyboardContainer.Clock = decoupledClock;
Storyboard sb;
using (var str = TestResources.OpenResource("storyboard_no_video.osu"))
using (var bfr = new LineBufferedReader(str))
{
var decoder = new LegacyStoryboardDecoder();
sb = decoder.Decode(bfr);
}
storyboard = sb.CreateDrawable(Beatmap.Value);
storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(Beatmap.Value.Track);
}
}
}

View File

@ -64,6 +64,8 @@ namespace osu.Game.Tests.Visual.Menus
introStack.Push(CreateScreen());
});
AddUntilStep("wait for menu", () => introStack.CurrentScreen is MainMenu);
}
protected abstract IScreen CreateScreen();

View File

@ -36,8 +36,6 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestInstantLoad()
{
// visual only, very impossible to test this using asserts.
AddStep("load immediately", () =>
{
loader = new TestLoader();
@ -46,12 +44,17 @@ namespace osu.Game.Tests.Visual.Menus
LoadScreen(loader);
});
AddAssert("spinner did not display", () => loader.LoadingSpinner?.Alpha == 0);
spinnerNotPresentOrHidden();
AddUntilStep("loaded", () => loader.ScreenLoaded);
AddUntilStep("not current", () => !loader.IsCurrentScreen());
spinnerNotPresentOrHidden();
}
private void spinnerNotPresentOrHidden() =>
AddAssert("spinner did not display", () => loader.LoadingSpinner == null || loader.LoadingSpinner.Alpha == 0);
[Test]
public void TestDelayedLoad()
{

View File

@ -20,7 +20,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneDrawableRoomPlaylist : ManualInputManagerTestScene
public class TestSceneDrawableRoomPlaylist : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

View File

@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Navigation
/// <summary>
/// A scene which tests full game flow.
/// </summary>
public abstract class OsuGameTestScene : ManualInputManagerTestScene
public abstract class OsuGameTestScene : OsuManualInputManagerTestScene
{
private GameHost host;

View File

@ -22,7 +22,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneChatOverlay : ManualInputManagerTestScene
public class TestSceneChatOverlay : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

View File

@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Dashboard.Friends;
using osu.Framework.Graphics;
using osu.Game.Users;
using osu.Game.Overlays;
using osu.Framework.Allocation;
using NUnit.Framework;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneFriendDisplay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(FriendDisplay),
typeof(FriendOnlineStreamControl),
typeof(UserListToolbar)
};
protected override bool UseOnlineAPI => true;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
private FriendDisplay display;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = display = new FriendDisplay()
};
});
[Test]
public void TestOffline()
{
AddStep("Populate", () => display.Users = getUsers());
}
[Test]
public void TestOnline()
{
AddStep("Fetch online", () => display?.Fetch());
}
private List<User> getUsers() => new List<User>
{
new User
{
Username = "flyte",
Id = 3103765,
IsOnline = true,
CurrentModeRank = 1111,
Country = new Country { FlagName = "JP" },
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
},
new User
{
Username = "peppy",
Id = 2,
IsOnline = false,
CurrentModeRank = 2222,
Country = new Country { FlagName = "AU" },
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
IsSupporter = true,
SupportLevel = 3,
},
new User
{
Username = "Evast",
Id = 8195163,
Country = new Country { FlagName = "BY" },
CoverUrl = "https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
IsOnline = false,
LastVisit = DateTimeOffset.Now
}
};
}
}

View File

@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Online
private readonly Bindable<UserStatus> status = new Bindable<UserStatus>();
private UserGridPanel peppy;
private UserListPanel evast;
private TestUserListPanel evast;
[Resolved]
private RulesetStore rulesetStore { get; set; }
@ -38,6 +38,9 @@ namespace osu.Game.Tests.Visual.Online
{
UserGridPanel flyte;
activity.Value = null;
status.Value = null;
Child = new FillFlowContainer
{
Anchor = Anchor.Centre,
@ -63,7 +66,7 @@ namespace osu.Game.Tests.Visual.Online
IsSupporter = true,
SupportLevel = 3,
}) { Width = 300 },
evast = new UserListPanel(new User
evast = new TestUserListPanel(new User
{
Username = @"Evast",
Id = 8195163,
@ -96,7 +99,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestUserActivity()
{
AddStep("set online status", () => peppy.Status.Value = evast.Status.Value = new UserStatusOnline());
AddStep("set online status", () => status.Value = new UserStatusOnline());
AddStep("idle", () => activity.Value = null);
AddStep("spectating", () => activity.Value = new UserActivity.Spectating());
@ -109,6 +112,29 @@ namespace osu.Game.Tests.Visual.Online
AddStep("modding", () => activity.Value = new UserActivity.Modding());
}
[Test]
public void TestUserActivityChange()
{
AddAssert("visit message is visible", () => evast.LastVisitMessage.IsPresent);
AddStep("set online status", () => status.Value = new UserStatusOnline());
AddAssert("visit message is not visible", () => !evast.LastVisitMessage.IsPresent);
AddStep("set choosing activity", () => activity.Value = new UserActivity.ChoosingBeatmap());
AddStep("set offline status", () => status.Value = new UserStatusOffline());
AddAssert("visit message is visible", () => evast.LastVisitMessage.IsPresent);
AddStep("set online status", () => status.Value = new UserStatusOnline());
AddAssert("visit message is not visible", () => !evast.LastVisitMessage.IsPresent);
}
private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.SoloGame(null, rulesetStore.GetRuleset(rulesetId));
private class TestUserListPanel : UserListPanel
{
public TestUserListPanel(User user)
: base(user)
{
}
public new TextFlowContainer LastVisitMessage => base.LastVisitMessage;
}
}
}

View File

@ -32,6 +32,16 @@ namespace osu.Game.Tests.Visual.Ranking
typeof(SmoothCircularProgress)
};
[Test]
public void TestLowDRank()
{
var score = createScore();
score.Accuracy = 0.2;
score.Rank = ScoreRank.D;
addCircleStep(score);
}
[Test]
public void TestDRank()
{

View File

@ -83,6 +83,82 @@ namespace osu.Game.Tests.Visual.SongSelect
waitForSelection(set_count, 3);
}
[TestCase(true)]
[TestCase(false)]
public void TestTraversalBeyondVisible(bool forwards)
{
var sets = new List<BeatmapSetInfo>();
const int total_set_count = 200;
for (int i = 0; i < total_set_count; i++)
sets.Add(createTestBeatmapSet(i + 1));
loadBeatmaps(sets);
for (int i = 1; i < total_set_count; i += i)
selectNextAndAssert(i);
void selectNextAndAssert(int amount)
{
setSelected(forwards ? 1 : total_set_count, 1);
AddStep($"{(forwards ? "Next" : "Previous")} beatmap {amount} times", () =>
{
for (int i = 0; i < amount; i++)
{
carousel.SelectNext(forwards ? 1 : -1);
}
});
waitForSelection(forwards ? amount + 1 : total_set_count - amount);
}
}
[Test]
public void TestTraversalBeyondVisibleDifficulties()
{
var sets = new List<BeatmapSetInfo>();
const int total_set_count = 20;
for (int i = 0; i < total_set_count; i++)
sets.Add(createTestBeatmapSet(i + 1));
loadBeatmaps(sets);
// Selects next set once, difficulty index doesn't change
selectNextAndAssert(3, true, 2, 1);
// Selects next set 16 times (50 \ 3 == 16), difficulty index changes twice (50 % 3 == 2)
selectNextAndAssert(50, true, 17, 3);
// Travels around the carousel thrice (200 \ 60 == 3)
// continues to select 20 times (200 \ 60 == 20)
// selects next set 6 times (20 \ 3 == 6)
// difficulty index changes twice (20 % 3 == 2)
selectNextAndAssert(200, true, 7, 3);
// All same but in reverse
selectNextAndAssert(3, false, 19, 3);
selectNextAndAssert(50, false, 4, 1);
selectNextAndAssert(200, false, 14, 1);
void selectNextAndAssert(int amount, bool forwards, int expectedSet, int expectedDiff)
{
// Select very first or very last difficulty
setSelected(forwards ? 1 : 20, forwards ? 1 : 3);
AddStep($"{(forwards ? "Next" : "Previous")} difficulty {amount} times", () =>
{
for (int i = 0; i < amount; i++)
carousel.SelectNext(forwards ? 1 : -1, false);
});
waitForSelection(expectedSet, expectedDiff);
}
}
/// <summary>
/// Test filtering
/// </summary>
@ -227,6 +303,34 @@ namespace osu.Game.Tests.Visual.SongSelect
waitForSelection(set_count);
}
[Test]
public void TestSelectionEnteringFromEmptyRuleset()
{
var sets = new List<BeatmapSetInfo>();
AddStep("Create beatmaps for taiko only", () =>
{
sets.Clear();
var rulesetBeatmapSet = createTestBeatmapSet(1);
var taikoRuleset = rulesets.AvailableRulesets.ElementAt(1);
rulesetBeatmapSet.Beatmaps.ForEach(b =>
{
b.Ruleset = taikoRuleset;
b.RulesetID = 1;
});
sets.Add(rulesetBeatmapSet);
});
loadBeatmaps(sets, () => new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) });
AddStep("Set non-empty mode filter", () =>
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(1) }, false));
AddAssert("Something is selected", () => carousel.SelectedBeatmap != null);
}
/// <summary>
/// Test sorting
/// </summary>
@ -399,27 +503,32 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("filter to ruleset 0", () =>
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmap == null);
AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmap.RulesetID == 0);
AddStep("remove mixed set", () =>
{
carousel.RemoveBeatmapSet(testMixed);
testMixed = null;
});
var testSingle = createTestBeatmapSet(set_count + 2);
testSingle.Beatmaps.ForEach(b =>
BeatmapSetInfo testSingle = null;
AddStep("add single ruleset beatmapset", () =>
{
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
b.RulesetID = b.Ruleset.ID ?? 1;
testSingle = createTestBeatmapSet(set_count + 2);
testSingle.Beatmaps.ForEach(b =>
{
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
b.RulesetID = b.Ruleset.ID ?? 1;
});
carousel.UpdateBeatmapSet(testSingle);
});
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
checkNoSelection();
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
}
[Test]
public void TestCarouselRootIsRandom()
public void TestCarouselRemembersSelection()
{
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
@ -429,12 +538,74 @@ namespace osu.Game.Tests.Visual.SongSelect
loadBeatmaps(manySets);
advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
for (int i = 0; i < 5; i++)
{
AddStep("Toggle non-matching filter", () =>
{
carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
});
AddStep("Restore no filter", () =>
{
carousel.Filter(new FilterCriteria(), false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
});
}
// always returns to same selection as long as it's available.
AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1);
}
[Test]
public void TestRandomFallbackOnNonMatchingPrevious()
{
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
AddStep("populate maps", () =>
{
for (int i = 0; i < 10; i++)
{
var set = createTestBeatmapSet(i);
foreach (var b in set.Beatmaps)
{
// all taiko except for first
int ruleset = i > 0 ? 1 : 0;
b.Ruleset = rulesets.GetRuleset(ruleset);
b.RulesetID = ruleset;
}
manySets.Add(set);
}
});
loadBeatmaps(manySets);
for (int i = 0; i < 10; i++)
{
AddStep("Reset filter", () => carousel.Filter(new FilterCriteria(), false));
AddStep("select first beatmap", () => carousel.SelectBeatmap(manySets.First().Beatmaps.First()));
AddStep("Toggle non-matching filter", () =>
{
carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
});
AddAssert("selection lost", () => carousel.SelectedBeatmap == null);
AddStep("Restore different ruleset filter", () =>
{
carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
});
AddAssert("selection changed", () => carousel.SelectedBeatmap != manySets.First().Beatmaps.First());
}
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2);
}
[Test]
@ -484,7 +655,7 @@ namespace osu.Game.Tests.Visual.SongSelect
checkVisibleItemCount(true, 15);
}
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null)
{
createCarousel();
@ -499,7 +670,7 @@ namespace osu.Game.Tests.Visual.SongSelect
bool changed = false;
AddStep($"Load {(beatmapSets.Count > 0 ? beatmapSets.Count.ToString() : "some")} beatmaps", () =>
{
carousel.Filter(new FilterCriteria());
carousel.Filter(initialCriteria?.Invoke() ?? new FilterCriteria());
carousel.BeatmapSetsChanged = () => changed = true;
carousel.BeatmapSets = beatmapSets;
});
@ -593,16 +764,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selection is visible", selectedBeatmapVisible);
}
private void checkNonmatchingFilter()
{
AddStep("Toggle non-matching filter", () =>
{
carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false);
carousel.Filter(new FilterCriteria(), false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
});
}
private BeatmapSetInfo createTestBeatmapSet(int id)
{
return new BeatmapSetInfo

View File

@ -15,7 +15,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneCommentEditor : ManualInputManagerTestScene
public class TestSceneCommentEditor : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

View File

@ -17,7 +17,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneCursors : ManualInputManagerTestScene
public class TestSceneCursors : OsuManualInputManagerTestScene
{
private readonly MenuCursorContainer menuCursorContainer;
private readonly CustomCursorBox[] cursorBoxes = new CustomCursorBox[6];

View File

@ -27,7 +27,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneDeleteLocalScore : ManualInputManagerTestScene
public class TestSceneDeleteLocalScore : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

View File

@ -8,7 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Home.Friends;
using osu.Game.Overlays.Dashboard.Friends;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.UserInterface
@ -17,20 +17,20 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(FriendsOnlineStatusControl),
typeof(FriendOnlineStreamControl),
typeof(FriendsOnlineStatusItem),
typeof(OverlayStreamControl<>),
typeof(OverlayStreamItem<>),
typeof(FriendsBundle)
typeof(FriendStream)
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private FriendsOnlineStatusControl control;
private FriendOnlineStreamControl control;
[SetUp]
public void SetUp() => Schedule(() => Child = control = new FriendsOnlineStatusControl
public void SetUp() => Schedule(() => Child = control = new FriendOnlineStreamControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -55,9 +55,9 @@ namespace osu.Game.Tests.Visual.UserInterface
}
}));
AddAssert("3 users", () => control.Items.FirstOrDefault(item => item.Status == FriendsOnlineStatus.All)?.Count == 3);
AddAssert("1 online user", () => control.Items.FirstOrDefault(item => item.Status == FriendsOnlineStatus.Online)?.Count == 1);
AddAssert("2 offline users", () => control.Items.FirstOrDefault(item => item.Status == FriendsOnlineStatus.Offline)?.Count == 2);
AddAssert("3 users", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.All)?.Count == 3);
AddAssert("1 online user", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.Online)?.Count == 1);
AddAssert("2 offline users", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.Offline)?.Count == 2);
}
}
}

View File

@ -91,13 +91,14 @@ namespace osu.Game.Tests.Visual.UserInterface
var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
var conversionMods = osu.GetModsFor(ModType.Conversion);
var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
var spunOutMod = easierMods.FirstOrDefault(m => m is OsuModSpunOut);
var targetMod = conversionMods.FirstOrDefault(m => m is OsuModTarget);
var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
@ -109,7 +110,7 @@ namespace osu.Game.Tests.Visual.UserInterface
testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
testUnimplementedMod(spunOutMod);
testUnimplementedMod(targetMod);
}
[Test]

View File

@ -12,7 +12,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneOsuHoverContainer : ManualInputManagerTestScene
public class TestSceneOsuHoverContainer : OsuManualInputManagerTestScene
{
private OsuHoverTestContainer hoverContainer;
private Box colourContainer;

View File

@ -12,7 +12,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneStatefulMenuItem : ManualInputManagerTestScene
public class TestSceneStatefulMenuItem : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

View File

@ -9,7 +9,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneSwitchButton : ManualInputManagerTestScene
public class TestSceneSwitchButton : OsuManualInputManagerTestScene
{
private SwitchButton switchButton;

View File

@ -8,7 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Home.Friends;
using osu.Game.Overlays.Dashboard.Friends;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface

View File

@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
@ -51,8 +50,6 @@ namespace osu.Game.Tests
protected override Texture GetBackground() => null;
protected override VideoSprite GetVideo() => null;
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
protected override Track GetTrack() => trackStore.Get(firstAudioFile);

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@ -1,16 +1,147 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Tournament.Models;
using osu.Game.Users;
namespace osu.Game.Tournament.Tests
{
[TestFixture]
public abstract class LadderTestScene : TournamentTestScene
{
[Cached]
protected LadderInfo Ladder { get; private set; } = new LadderInfo();
[Resolved]
protected LadderInfo Ladder { get; private set; }
private RulesetStore rulesetStore { get; set; }
[BackgroundDependencyLoader]
private void load()
{
if (Ladder.Ruleset.Value == null)
Ladder.Ruleset.Value = rulesetStore.AvailableRulesets.First();
Ruleset.BindTo(Ladder.Ruleset);
}
protected override void LoadComplete()
{
base.LoadComplete();
TournamentMatch match = CreateSampleMatch();
Ladder.Rounds.Add(match.Round.Value);
Ladder.Matches.Add(match);
Ladder.Teams.Add(match.Team1.Value);
Ladder.Teams.Add(match.Team2.Value);
Ladder.CurrentMatch.Value = match;
}
public static TournamentMatch CreateSampleMatch() => new TournamentMatch
{
Team1 =
{
Value = new TournamentTeam
{
FlagName = { Value = "JP" },
FullName = { Value = "Japan" },
LastYearPlacing = { Value = 10 },
Seed = { Value = "Low" },
SeedingResults =
{
new SeedingResult
{
Mod = { Value = "NM" },
Seed = { Value = 10 },
Beatmaps =
{
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 12345672,
Seed = { Value = 24 },
},
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 1234567,
Seed = { Value = 12 },
},
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 1234567,
Seed = { Value = 16 },
}
}
},
new SeedingResult
{
Mod = { Value = "DT" },
Seed = { Value = 5 },
Beatmaps =
{
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 234567,
Seed = { Value = 3 },
},
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 234567,
Seed = { Value = 6 },
},
new SeedingBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Score = 234567,
Seed = { Value = 12 },
}
}
}
},
Players =
{
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
}
}
},
Team2 =
{
Value = new TournamentTeam
{
FlagName = { Value = "US" },
FullName = { Value = "United States" },
Players =
{
new User { Username = "Hello" },
new User { Username = "Hello" },
new User { Username = "Hello" },
new User { Username = "Hello" },
new User { Username = "Hello" },
}
}
},
Round =
{
Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
}
};
public static BeatmapInfo CreateSampleBeatmapInfo() =>
new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
}
}

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@ -1,24 +1,140 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.MapPool;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneMapPoolScreen : LadderTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(MapPoolScreen)
};
private MapPoolScreen screen;
[BackgroundDependencyLoader]
private void load()
{
Add(new MapPoolScreen { Width = 0.7f });
Add(screen = new MapPoolScreen { Width = 0.7f });
}
[Test]
public void TestFewMaps()
{
AddStep("load few maps", () =>
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
for (int i = 0; i < 8; i++)
addBeatmap();
});
AddStep("reset match", () =>
{
Ladder.CurrentMatch.Value = new TournamentMatch();
Ladder.CurrentMatch.Value = Ladder.Matches.First();
});
assertTwoWide();
}
[Test]
public void TestJustEnoughMaps()
{
AddStep("load just enough maps", () =>
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
for (int i = 0; i < 18; i++)
addBeatmap();
});
AddStep("reset match", () =>
{
Ladder.CurrentMatch.Value = new TournamentMatch();
Ladder.CurrentMatch.Value = Ladder.Matches.First();
});
assertTwoWide();
}
[Test]
public void TestManyMaps()
{
AddStep("load many maps", () =>
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
for (int i = 0; i < 19; i++)
addBeatmap();
});
AddStep("reset match", () =>
{
Ladder.CurrentMatch.Value = new TournamentMatch();
Ladder.CurrentMatch.Value = Ladder.Matches.First();
});
assertThreeWide();
}
[Test]
public void TestJustEnoughMods()
{
AddStep("load many maps", () =>
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
for (int i = 0; i < 11; i++)
addBeatmap(i > 4 ? $"M{i}" : "NM");
});
AddStep("reset match", () =>
{
Ladder.CurrentMatch.Value = new TournamentMatch();
Ladder.CurrentMatch.Value = Ladder.Matches.First();
});
assertTwoWide();
}
private void assertTwoWide() =>
AddAssert("ensure layout width is 2", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left > 0);
private void assertThreeWide() =>
AddAssert("ensure layout width is 3", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left == 0);
[Test]
public void TestManyMods()
{
AddStep("load many maps", () =>
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
for (int i = 0; i < 12; i++)
addBeatmap(i > 4 ? $"M{i}" : "NM");
});
AddStep("reset match", () =>
{
Ladder.CurrentMatch.Value = new TournamentMatch();
Ladder.CurrentMatch.Value = Ladder.Matches.First();
});
assertThreeWide();
}
private void addBeatmap(string mods = "nm")
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap
{
BeatmapInfo = CreateSampleBeatmapInfo(),
Mods = mods
});
}
}
}

View File

@ -14,7 +14,7 @@ namespace osu.Game.Tournament.Tests.Screens
public TestSceneSeedingEditorScreen()
{
var match = TestSceneSeedingScreen.CreateSampleSeededMatch();
var match = CreateSampleMatch();
Add(new SeedingEditorScreen(match.Team1.Value)
{

View File

@ -3,10 +3,8 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.TeamIntro;
using osu.Game.Users;
namespace osu.Game.Tournament.Tests.Screens
{
@ -18,110 +16,11 @@ namespace osu.Game.Tournament.Tests.Screens
[BackgroundDependencyLoader]
private void load()
{
ladder.CurrentMatch.Value = CreateSampleSeededMatch();
Add(new SeedingScreen
{
FillMode = FillMode.Fit,
FillAspectRatio = 16 / 9f
});
}
public static TournamentMatch CreateSampleSeededMatch() => new TournamentMatch
{
Team1 =
{
Value = new TournamentTeam
{
FlagName = { Value = "JP" },
FullName = { Value = "Japan" },
LastYearPlacing = { Value = 10 },
Seed = { Value = "Low" },
SeedingResults =
{
new SeedingResult
{
Mod = { Value = "NM" },
Seed = { Value = 10 },
Beatmaps =
{
new SeedingBeatmap
{
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
Score = 12345672,
Seed = { Value = 24 },
},
new SeedingBeatmap
{
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
Score = 1234567,
Seed = { Value = 12 },
},
new SeedingBeatmap
{
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
Score = 1234567,
Seed = { Value = 16 },
}
}
},
new SeedingResult
{
Mod = { Value = "DT" },
Seed = { Value = 5 },
Beatmaps =
{
new SeedingBeatmap
{
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
Score = 234567,
Seed = { Value = 3 },
},
new SeedingBeatmap
{
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
Score = 234567,
Seed = { Value = 6 },
},
new SeedingBeatmap
{
BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
Score = 234567,
Seed = { Value = 12 },
}
}
}
},
Players =
{
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
}
}
},
Team2 =
{
Value = new TournamentTeam
{
FlagName = { Value = "US" },
FullName = { Value = "United States" },
Players =
{
new User { Username = "Hello" },
new User { Username = "Hello" },
new User { Username = "Hello" },
new User { Username = "Hello" },
new User { Username = "Hello" },
}
}
},
Round =
{
Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
}
};
}
}

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