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mirror of https://github.com/ppy/osu.git synced 2026-06-04 06:23:37 +08:00

Make initial work to create a ranked status style

This commit is contained in:
tadatomix
2025-10-07 01:06:46 +03:00
Unverified
parent 19718c706a
commit 3dcbcb5f64
3 changed files with 221 additions and 9 deletions
@@ -840,9 +840,11 @@ namespace osu.Game.Screens.SelectV2
private readonly DrawablePool<PanelGroup> groupPanelPool = new DrawablePool<PanelGroup>(100);
private readonly DrawablePool<PanelGroupStarDifficulty> starsGroupPanelPool = new DrawablePool<PanelGroupStarDifficulty>(11);
private readonly DrawablePool<PanelGroupRankDisplay> ranksGroupPanelPool = new DrawablePool<PanelGroupRankDisplay>(9);
private readonly DrawablePool<PanelGroupRankedStatus> statusGroupPanelPool = new DrawablePool<PanelGroupRankedStatus>(9);
private void setupPools()
{
AddInternal(statusGroupPanelPool);
AddInternal(ranksGroupPanelPool);
AddInternal(starsGroupPanelPool);
AddInternal(groupPanelPool);
@@ -880,6 +882,9 @@ namespace osu.Game.Screens.SelectV2
if (x is RankDisplayGroupDefinition rankX && y is RankDisplayGroupDefinition rankY)
return rankX.Equals(rankY);
if (x is RankedStatusGroupDefinition statusX && y is RankedStatusGroupDefinition statusY)
return statusX.Equals(statusY);
return base.CheckModelEquality(x, y);
}
@@ -887,6 +892,9 @@ namespace osu.Game.Screens.SelectV2
{
switch (item.Model)
{
case RankedStatusGroupDefinition:
return statusGroupPanelPool.Get();
case StarDifficultyGroupDefinition:
return starsGroupPanelPool.Get();
@@ -1154,6 +1162,11 @@ namespace osu.Game.Screens.SelectV2
/// </summary>
public record RankDisplayGroupDefinition(ScoreRank Rank) : GroupDefinition(-(int)Rank, Rank.GetLocalisableDescription());
/// <summary>
/// Defines a grouping header for a set of carousel items grouped by ranked status.
/// </summary>
public record RankedStatusGroupDefinition(int Order, BeatmapOnlineStatus Status) : GroupDefinition(Order, Status.GetLocalisableDescription());
/// <summary>
/// Used to represent a portion of a <see cref="BeatmapSetInfo"/> under a <see cref="GroupDefinition"/>.
/// The purpose of this model is to support splitting beatmap sets apart when the active grouping mode demands it.
@@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Collections;
@@ -315,28 +314,28 @@ namespace osu.Game.Screens.SelectV2
{
case BeatmapOnlineStatus.Ranked:
case BeatmapOnlineStatus.Approved:
return new GroupDefinition(0, BeatmapOnlineStatus.Ranked.GetDescription()).Yield();
return new RankedStatusGroupDefinition(0, BeatmapOnlineStatus.Ranked).Yield();
case BeatmapOnlineStatus.Qualified:
return new GroupDefinition(1, status.GetDescription()).Yield();
return new RankedStatusGroupDefinition(1, status).Yield();
case BeatmapOnlineStatus.WIP:
return new GroupDefinition(2, status.GetDescription()).Yield();
return new RankedStatusGroupDefinition(2, status).Yield();
case BeatmapOnlineStatus.Pending:
return new GroupDefinition(3, status.GetDescription()).Yield();
return new RankedStatusGroupDefinition(3, status).Yield();
case BeatmapOnlineStatus.Graveyard:
return new GroupDefinition(4, status.GetDescription()).Yield();
return new RankedStatusGroupDefinition(4, status).Yield();
case BeatmapOnlineStatus.LocallyModified:
return new GroupDefinition(5, status.GetDescription()).Yield();
return new RankedStatusGroupDefinition(5, status).Yield();
case BeatmapOnlineStatus.None:
return new GroupDefinition(6, status.GetDescription()).Yield();
return new RankedStatusGroupDefinition(6, status).Yield();
case BeatmapOnlineStatus.Loved:
return new GroupDefinition(7, status.GetDescription()).Yield();
return new RankedStatusGroupDefinition(7, status).Yield();
default:
throw new ArgumentOutOfRangeException(nameof(status), status, null);
@@ -0,0 +1,200 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
using WebCommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
namespace osu.Game.Screens.SelectV2
{
public partial class PanelGroupRankedStatus : Panel
{
public const float HEIGHT = PanelGroup.HEIGHT;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
private Drawable iconContainer = null!;
private Box backgroundBorder = null!;
private Box contentBackground = null!;
private OsuSpriteText starRatingText = null!;
private CircularContainer countPill = null!;
private OsuSpriteText countText = null!;
private TrianglesV2 triangles = null!;
private Box glow = null!;
[BackgroundDependencyLoader]
private void load()
{
Height = PanelGroup.HEIGHT;
Icon = iconContainer = new Container
{
AlwaysPresent = true,
RelativeSizeAxes = Axes.Y,
Alpha = 0f,
Child = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.ChevronDown,
Size = new Vector2(12),
},
};
Background = backgroundBorder = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Highlight1,
};
AccentColour = colourProvider.Highlight1;
Content.Children = new Drawable[]
{
contentBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
triangles = new TrianglesV2
{
RelativeSizeAxes = Axes.Both,
Thickness = 0.02f,
SpawnRatio = 0.6f,
Colour = ColourInfo.GradientHorizontal(colourProvider.Background6, colourProvider.Background5)
},
glow = new Box
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Colour = ColourInfo.GradientHorizontal(colourProvider.Highlight1, colourProvider.Highlight1.Opacity(0f)),
},
new FillFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10f, 0f),
Margin = new MarginPadding { Left = 10f },
Children = new Drawable[]
{
starRatingText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
UseFullGlyphHeight = false,
Font = OsuFont.Style.Heading2,
}
}
},
countPill = new CircularContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Size = new Vector2(50f, 14f),
Margin = new MarginPadding { Right = 30f },
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.7f),
},
countText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Style.Caption1.With(weight: FontWeight.Bold),
UseFullGlyphHeight = false,
}
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Expanded.BindValueChanged(_ => onExpanded(), true);
}
private Color4 statusColour;
protected override void PrepareForUse()
{
base.PrepareForUse();
Debug.Assert(Item != null);
var group = (RankedStatusGroupDefinition)Item.Model;
BeatmapOnlineStatus status = group.Status;
statusColour = OsuColour.ForBeatmapSetOnlineStatus(status) ?? Color4.White;
AccentColour = statusColour;
backgroundBorder.Colour = statusColour;
contentBackground.Colour = statusColour.Darken(1f);
glow.Colour = ColourInfo.GradientHorizontal(statusColour, statusColour.Opacity(0f));
starRatingText.Text = group.Title;
ColourInfo colour = ColourInfo.GradientHorizontal(statusColour.Darken(0.6f), statusColour.Darken(0.8f));
triangles.Colour = colour;
countText.Text = Item.NestedItemCount.ToLocalisableString(@"N0");
onExpanded();
}
private void onExpanded()
{
const float duration = 500;
iconContainer.ResizeWidthTo(Expanded.Value ? 20f : 5f, duration, Easing.OutQuint);
iconContainer.FadeTo(Expanded.Value ? 1f : 0f, duration, Easing.OutQuint);
glow.FadeTo(Expanded.Value ? 0.4f : 0, duration, Easing.OutQuint);
}
protected override void Update()
{
base.Update();
// Move the count pill in the opposite direction to keep it pinned to the screen regardless of the X position of TopLevelContent.
countPill.X = -TopLevelContent.X;
}
public override MenuItem[] ContextMenuItems
{
get
{
if (Item == null)
return Array.Empty<MenuItem>();
return new MenuItem[]
{
new OsuMenuItem(Expanded.Value ? WebCommonStrings.ButtonsCollapse.ToSentence() : WebCommonStrings.ButtonsExpand.ToSentence(), MenuItemType.Highlighted, () => TriggerClick())
};
}
}
}
}