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mirror of https://github.com/ppy/osu.git synced 2025-02-19 17:33:18 +08:00

Merge remote-tracking branch 'ppy/master' into select_resolution_in_fullscreen_mode

This commit is contained in:
Roman Kapustin 2018-07-09 21:31:46 +03:00
commit 3dbdfcc1e2
94 changed files with 1328 additions and 862 deletions

30
.vscode/launch.json vendored
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@ -11,7 +11,11 @@
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)", "preLaunchTask": "Build tests (Debug)",
"env": {}, "linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole" "console": "internalConsole"
}, },
{ {
@ -24,7 +28,11 @@
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)", "preLaunchTask": "Build tests (Release)",
"env": {}, "linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole" "console": "internalConsole"
}, },
{ {
@ -33,11 +41,15 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll", "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)", "preLaunchTask": "Build osu! (Debug)",
"env": {}, "linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole" "console": "internalConsole"
}, },
{ {
@ -46,12 +58,16 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll", "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)", "preLaunchTask": "Build osu! (Release)",
"env": {}, "linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole" "console": "internalConsole"
} }
] ]
} }

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@ -1,18 +1,32 @@
# osu! [![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy) # osu! [![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew.
# Status # Status
This is still heavily under development and is not intended for end-user use. This repository is intended for developer collaboration. You're welcome to try and use it but please do not submit bug reports without a patch. Please do not ask for help building or using this software. This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.
# Requirements # Requirements
- A desktop platform that can compile .NET 4.7.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here. - A desktop platform with the [.NET Core SDK 2.1](https://www.microsoft.com/net/learn/get-started) or higher installed.
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio Code](https://code.visualstudio.com/) (with the C# plugin installed) or [Jetbrains Rider](https://www.jetbrains.com/rider/) (commercial).
# Getting Started # Building and running
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`) If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled (download and run the install executable for your platform).
Clone the repository including submodules
`git clone --recurse-submodules https://github.com/ppy/osu`
Build and run
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
- From command line using `dotnet run --project osu.Desktop --framework netcoreapp2.1`
The above methods should automatically do so, but if you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`).
# Contributing # Contributing

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@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{ {
public class CatchBeatmapProcessor : BeatmapProcessor public class CatchBeatmapProcessor : BeatmapProcessor
{ {
public const int RNG_SEED = 1337;
public CatchBeatmapProcessor(IBeatmap beatmap) public CatchBeatmapProcessor(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
@ -22,12 +24,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
public override void PostProcess() public override void PostProcess()
{ {
base.PostProcess();
applyPositionOffsets(); applyPositionOffsets();
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects); initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
base.PostProcess();
int index = 0; int index = 0;
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>()) foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
{ {
@ -37,8 +39,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
} }
} }
public const int RNG_SEED = 1337;
private void applyPositionOffsets() private void applyPositionOffsets()
{ {
var rng = new FastRandom(RNG_SEED); var rng = new FastRandom(RNG_SEED);

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@ -5,6 +5,8 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -13,11 +15,10 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests namespace osu.Game.Rulesets.Mania.Tests
{ {
[TestFixture] [TestFixture]
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue> public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue>
{ {
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[NonParallelizable]
[TestCase("basic")] [TestCase("basic")]
public new void Test(string name) public new void Test(string name)
{ {
@ -34,9 +35,35 @@ namespace osu.Game.Rulesets.Mania.Tests
}; };
} }
protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter);
protected override Ruleset CreateRuleset() => new ManiaRuleset(); protected override Ruleset CreateRuleset() => new ManiaRuleset();
} }
public class ManiaConvertMapping : ConvertMapping<ConvertValue>, IEquatable<ManiaConvertMapping>
{
public uint RandomW;
public uint RandomX;
public uint RandomY;
public uint RandomZ;
public ManiaConvertMapping()
{
}
public ManiaConvertMapping(IBeatmapConverter converter)
{
var maniaConverter = (ManiaBeatmapConverter)converter;
RandomW = maniaConverter.Random.W;
RandomX = maniaConverter.Random.X;
RandomY = maniaConverter.Random.Y;
RandomZ = maniaConverter.Random.Z;
}
public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
public override bool Equals(ConvertMapping<ConvertValue> other) => base.Equals(other) && Equals(other as ManiaConvertMapping);
}
public struct ConvertValue : IEquatable<ConvertValue> public struct ConvertValue : IEquatable<ConvertValue>
{ {
/// <summary> /// <summary>

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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new Note { Column = i, StartTime = Time.Current + 2000 }; var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
columns[i].Add(new DrawableNote(obj, columns[i].Action)); columns[i].Add(new DrawableNote(obj));
} }
} }
@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 }; var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
columns[i].Add(new DrawableHoldNote(obj, columns[i].Action)); columns[i].Add(new DrawableHoldNote(obj));
} }
} }
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Origin = Anchor.Centre, Origin = Anchor.Centre,
Height = 0.85f, Height = 0.85f,
AccentColour = Color4.OrangeRed, AccentColour = Color4.OrangeRed,
Action = action, Action = { Value = action },
VisibleTimeRange = { Value = 2000 } VisibleTimeRange = { Value = 2000 }
}; };

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -63,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}") Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
{ {
Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed } Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
} }
}; };
} }
@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}") Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
{ {
Child = new DrawableHoldNote(note, ManiaAction.Key1) Child = new DrawableHoldNote(note)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
AccentColour = Color4.OrangeRed, AccentColour = Color4.OrangeRed,
@ -136,6 +137,13 @@ namespace osu.Game.Rulesets.Mania.Tests
}; };
} }
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(new Bindable<ManiaAction>());
return dependencies;
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
@ -145,9 +153,6 @@ namespace osu.Game.Rulesets.Mania.Tests
if (!(obj.HitObject is IHasEndTime endTime)) if (!(obj.HitObject is IHasEndTime endTime))
continue; continue;
if (!obj.HasNestedHitObjects)
continue;
foreach (var nested in obj.NestedHitObjects) foreach (var nested in obj.NestedHitObjects)
{ {
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration; double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;

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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new Note { Column = i, StartTime = Time.Current + 2000 }; var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
stage.Add(new DrawableNote(obj, stage.Columns[i].Action)); stage.Add(new DrawableNote(obj));
} }
} }
} }
@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 }; var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action)); stage.Add(new DrawableHoldNote(obj));
} }
} }
} }

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@ -5,6 +5,7 @@ using osu.Game.Rulesets.Mania.Objects;
using System; using System;
using System.Linq; using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -28,8 +29,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public int TargetColumns; public int TargetColumns;
public readonly bool IsForCurrentRuleset; public readonly bool IsForCurrentRuleset;
// Internal for testing purposes
internal FastRandom Random { get; private set; }
private Pattern lastPattern = new Pattern(); private Pattern lastPattern = new Pattern();
private FastRandom random;
private ManiaBeatmap beatmap; private ManiaBeatmap beatmap;
@ -62,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty; BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate); int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
random = new FastRandom(seed); Random = new FastRandom(seed);
return base.ConvertBeatmap(original); return base.ConvertBeatmap(original);
} }
@ -100,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private double lastTime; private double lastTime;
private Vector2 lastPosition; private Vector2 lastPosition;
private PatternType lastStair; private PatternType lastStair = PatternType.Stair;
private void recordNote(double time, Vector2 position) private void recordNote(double time, Vector2 position)
{ {
lastTime = time; lastTime = time;
@ -115,12 +118,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns>The hit objects generated.</returns> /// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap) private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap)
{ {
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap); var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
Pattern newPattern = generator.Generate(); foreach (var newPattern in generator.Generate())
lastPattern = newPattern; {
lastPattern = newPattern;
return newPattern.HitObjects; foreach (var obj in newPattern.HitObjects)
yield return obj;
}
} }
/// <summary> /// <summary>
@ -138,27 +144,44 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Patterns.PatternGenerator conversion = null; Patterns.PatternGenerator conversion = null;
if (distanceData != null) if (distanceData != null)
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap); {
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
conversion = generator;
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
{
recordNote(time, positionData?.Position ?? Vector2.Zero);
computeDensity(time);
}
}
else if (endTimeData != null) else if (endTimeData != null)
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, originalBeatmap); {
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
recordNote(endTimeData.EndTime, new Vector2(256, 192));
computeDensity(endTimeData.EndTime);
}
else if (positionData != null) else if (positionData != null)
{ {
computeDensity(original.StartTime); computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap); conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(original.StartTime, positionData.Position); recordNote(original.StartTime, positionData.Position);
} }
if (conversion == null) if (conversion == null)
return null; yield break;
Pattern newPattern = conversion.Generate(); foreach (var newPattern in conversion.Generate())
{
lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern; foreach (var obj in newPattern.HitObjects)
lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair; yield return obj;
return newPattern.HitObjects; }
} }
/// <summary> /// <summary>
@ -171,7 +194,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{ {
} }
public override Pattern Generate() public override IEnumerable<Pattern> Generate()
{
yield return generate();
}
private Pattern generate()
{ {
var endTimeData = HitObject as IHasEndTime; var endTimeData = HitObject as IHasEndTime;
var positionData = HitObject as IHasXPosition; var positionData = HitObject as IHasXPosition;

View File

@ -4,6 +4,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils; using osu.Game.Rulesets.Mania.MathUtils;
@ -24,8 +25,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary> /// </summary>
private const float osu_base_scoring_distance = 100; private const float osu_base_scoring_distance = 100;
private readonly double endTime; public readonly double EndTime;
private readonly double segmentDuration; public readonly double SegmentDuration;
private readonly int spanCount; private readonly int spanCount;
private PatternType convertType; private PatternType convertType;
@ -52,53 +54,81 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// The duration of the osu! hit object // The duration of the osu! hit object
double osuDuration = distance / osuVelocity; double osuDuration = distance / osuVelocity;
endTime = hitObject.StartTime + osuDuration; EndTime = hitObject.StartTime + osuDuration;
segmentDuration = (endTime - HitObject.StartTime) / spanCount; SegmentDuration = (EndTime - HitObject.StartTime) / spanCount;
} }
public override Pattern Generate() public override IEnumerable<Pattern> Generate()
{
var originalPattern = generate();
if (originalPattern.HitObjects.Count() == 1)
{
yield return originalPattern;
yield break;
}
// We need to split the intermediate pattern into two new patterns:
// 1. A pattern containing all objects that do not end at our EndTime.
// 2. A pattern containing all objects that end at our EndTime. This will be used for further pattern generation.
var intermediatePattern = new Pattern();
var endTimePattern = new Pattern();
foreach (var obj in originalPattern.HitObjects)
{
if (!Precision.AlmostEquals(EndTime, (obj as IHasEndTime)?.EndTime ?? obj.StartTime))
intermediatePattern.Add(obj);
else
endTimePattern.Add(obj);
}
yield return intermediatePattern;
yield return endTimePattern;
}
private Pattern generate()
{ {
if (TotalColumns == 1) if (TotalColumns == 1)
{ {
var pattern = new Pattern(); var pattern = new Pattern();
addToPattern(pattern, 0, HitObject.StartTime, endTime); addToPattern(pattern, 0, HitObject.StartTime, EndTime);
return pattern; return pattern;
} }
if (spanCount > 1) if (spanCount > 1)
{ {
if (segmentDuration <= 90) if (SegmentDuration <= 90)
return generateRandomHoldNotes(HitObject.StartTime, 1); return generateRandomHoldNotes(HitObject.StartTime, 1);
if (segmentDuration <= 120) if (SegmentDuration <= 120)
{ {
convertType |= PatternType.ForceNotStack; convertType |= PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, spanCount + 1); return generateRandomNotes(HitObject.StartTime, spanCount + 1);
} }
if (segmentDuration <= 160) if (SegmentDuration <= 160)
return generateStair(HitObject.StartTime); return generateStair(HitObject.StartTime);
if (segmentDuration <= 200 && ConversionDifficulty > 3) if (SegmentDuration <= 200 && ConversionDifficulty > 3)
return generateRandomMultipleNotes(HitObject.StartTime); return generateRandomMultipleNotes(HitObject.StartTime);
double duration = endTime - HitObject.StartTime; double duration = EndTime - HitObject.StartTime;
if (duration >= 4000) if (duration >= 4000)
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0); return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart) if (SegmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
return generateTiledHoldNotes(HitObject.StartTime); return generateTiledHoldNotes(HitObject.StartTime);
return generateHoldAndNormalNotes(HitObject.StartTime); return generateHoldAndNormalNotes(HitObject.StartTime);
} }
if (segmentDuration <= 110) if (SegmentDuration <= 110)
{ {
if (PreviousPattern.ColumnWithObjects < TotalColumns) if (PreviousPattern.ColumnWithObjects < TotalColumns)
convertType |= PatternType.ForceNotStack; convertType |= PatternType.ForceNotStack;
else else
convertType &= ~PatternType.ForceNotStack; convertType &= ~PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, segmentDuration < 80 ? 1 : 2); return generateRandomNotes(HitObject.StartTime, SegmentDuration < 80 ? 1 : 2);
} }
if (ConversionDifficulty > 6.5) if (ConversionDifficulty > 6.5)
@ -148,7 +178,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{ {
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn)) //find available column while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn)) //find available column
nextColumn = Random.Next(RandomStart, TotalColumns); nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, endTime); addToPattern(pattern, nextColumn, startTime, EndTime);
} }
// This is can't be combined with the above loop due to RNG // This is can't be combined with the above loop due to RNG
@ -156,7 +186,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{ {
while (pattern.ColumnHasObject(nextColumn)) while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns); nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, endTime); addToPattern(pattern, nextColumn, startTime, EndTime);
} }
return pattern; return pattern;
@ -193,7 +223,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
nextColumn = Random.Next(RandomStart, TotalColumns); nextColumn = Random.Next(RandomStart, TotalColumns);
lastColumn = nextColumn; lastColumn = nextColumn;
startTime += segmentDuration; startTime += SegmentDuration;
} }
return pattern; return pattern;
@ -223,7 +253,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
for (int i = 0; i <= spanCount; i++) for (int i = 0; i <= spanCount; i++)
{ {
addToPattern(pattern, column, startTime, startTime); addToPattern(pattern, column, startTime, startTime);
startTime += segmentDuration; startTime += SegmentDuration;
// Check if we're at the borders of the stage, and invert the pattern if so // Check if we're at the borders of the stage, and invert the pattern if so
if (increasing) if (increasing)
@ -284,7 +314,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToPattern(pattern, nextColumn, startTime, startTime); addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn = Random.Next(RandomStart, TotalColumns); nextColumn = Random.Next(RandomStart, TotalColumns);
startTime += segmentDuration; startTime += SegmentDuration;
} }
return pattern; return pattern;
@ -372,8 +402,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
while (pattern.ColumnHasObject(nextColumn)) while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns); nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, endTime); addToPattern(pattern, nextColumn, startTime, EndTime);
startTime += segmentDuration; startTime += SegmentDuration;
} }
return pattern; return pattern;
@ -402,7 +432,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
} }
// Create the hold note // Create the hold note
addToPattern(pattern, holdColumn, startTime, endTime); addToPattern(pattern, holdColumn, startTime, EndTime);
int nextColumn = Random.Next(RandomStart, TotalColumns); int nextColumn = Random.Next(RandomStart, TotalColumns);
int noteCount; int noteCount;
@ -434,7 +464,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
pattern.Add(rowPattern); pattern.Add(rowPattern);
rowPattern.Clear(); rowPattern.Clear();
startTime += segmentDuration; startTime += SegmentDuration;
} }
return pattern; return pattern;
@ -452,7 +482,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (curveData == null) if (curveData == null)
return HitObject.Samples; return HitObject.Samples;
double segmentTime = (endTime - HitObject.StartTime) / spanCount; double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime); int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index]; return curveData.RepeatSamples[index];

View File

@ -24,7 +24,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
endTime = endtimeData?.EndTime ?? 0; endTime = endtimeData?.EndTime ?? 0;
} }
public override Pattern Generate() public override IEnumerable<Pattern> Generate()
{
yield return generate();
}
private Pattern generate()
{ {
var pattern = new Pattern(); var pattern = new Pattern();

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenTK; using OpenTK;
using osu.Game.Audio; using osu.Game.Audio;
@ -82,127 +83,133 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{ {
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8) if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror; convertType |= PatternType.Mirror;
else else if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
convertType |= PatternType.Gathered; convertType |= PatternType.Gathered;
} }
} }
public override Pattern Generate() public override IEnumerable<Pattern> Generate()
{ {
if (TotalColumns == 1) yield return generate();
}
private Pattern generate()
{
var pattern = new Pattern();
try
{ {
var pattern = new Pattern(); if (TotalColumns == 1)
addToPattern(pattern, 0);
return pattern;
}
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by copying the last hit objects in reverse-column order
var pattern = new Pattern();
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, RandomStart + TotalColumns - i - 1);
return pattern;
}
if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
// If we convert to 7K + 1, let's not overload the special key
&& (TotalColumns != 8 || lastColumn != 0)
// Make sure the last column was not the centre column
&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
{
// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
var pattern = new Pattern();
int column = RandomStart + TotalColumns - lastColumn - 1;
addToPattern(pattern, column);
return pattern;
}
if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by placing on the already filled columns
var pattern = new Pattern();
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, i);
return pattern;
}
if ((convertType & PatternType.Stair) > 0 && PreviousPattern.HitObjects.Count() == 1)
{
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
var pattern = new Pattern();
int targetColumn = lastColumn + 1;
if (targetColumn == TotalColumns)
{ {
targetColumn = RandomStart; addToPattern(pattern, 0);
StairType = PatternType.ReverseStair; return pattern;
} }
addToPattern(pattern, targetColumn); int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
return pattern;
}
if ((convertType & PatternType.ReverseStair) > 0 && PreviousPattern.HitObjects.Count() == 1) if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
var pattern = new Pattern();
int targetColumn = lastColumn - 1;
if (targetColumn == RandomStart - 1)
{ {
targetColumn = TotalColumns - 1; // Generate a new pattern by copying the last hit objects in reverse-column order
StairType = PatternType.Stair; for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, RandomStart + TotalColumns - i - 1);
return pattern;
} }
addToPattern(pattern, targetColumn); if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
return pattern; // If we convert to 7K + 1, let's not overload the special key
} && (TotalColumns != 8 || lastColumn != 0)
// Make sure the last column was not the centre column
&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
{
// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
int column = RandomStart + TotalColumns - lastColumn - 1;
addToPattern(pattern, column);
if ((convertType & PatternType.KeepSingle) > 0) return pattern;
return generateRandomNotes(1); }
if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by placing on the already filled columns
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, i);
return pattern;
}
if (PreviousPattern.HitObjects.Count() == 1)
{
if ((convertType & PatternType.Stair) > 0)
{
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
int targetColumn = lastColumn + 1;
if (targetColumn == TotalColumns)
targetColumn = RandomStart;
addToPattern(pattern, targetColumn);
return pattern;
}
if ((convertType & PatternType.ReverseStair) > 0)
{
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
int targetColumn = lastColumn - 1;
if (targetColumn == RandomStart - 1)
targetColumn = TotalColumns - 1;
addToPattern(pattern, targetColumn);
return pattern;
}
}
if ((convertType & PatternType.KeepSingle) > 0)
return pattern = generateRandomNotes(1);
if ((convertType & PatternType.Mirror) > 0)
{
if (ConversionDifficulty > 6.5)
return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
if (ConversionDifficulty > 4)
return pattern = generateRandomPatternWithMirrored(0.12, 0.17, 0);
return pattern = generateRandomPatternWithMirrored(0.12, 0, 0);
}
if ((convertType & PatternType.Mirror) > 0)
{
if (ConversionDifficulty > 6.5) if (ConversionDifficulty > 6.5)
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12); {
if ((convertType & PatternType.LowProbability) > 0)
return pattern = generateRandomPattern(0.78, 0.42, 0, 0);
return pattern = generateRandomPattern(1, 0.62, 0, 0);
}
if (ConversionDifficulty > 4) if (ConversionDifficulty > 4)
return generateRandomPatternWithMirrored(0.12, 0.17, 0); {
return generateRandomPatternWithMirrored(0.12, 0, 0); if ((convertType & PatternType.LowProbability) > 0)
} return pattern = generateRandomPattern(0.35, 0.08, 0, 0);
return pattern = generateRandomPattern(0.52, 0.15, 0, 0);
}
if (ConversionDifficulty > 6.5) if (ConversionDifficulty > 2)
{
if ((convertType & PatternType.LowProbability) > 0)
return pattern = generateRandomPattern(0.18, 0, 0, 0);
return pattern = generateRandomPattern(0.45, 0, 0, 0);
}
return pattern = generateRandomPattern(0, 0, 0, 0);
}
finally
{ {
if ((convertType & PatternType.LowProbability) > 0) foreach (var obj in pattern.HitObjects)
return generateRandomPattern(0.78, 0.42, 0, 0); {
return generateRandomPattern(1, 0.62, 0, 0); if ((convertType & PatternType.Stair) > 0 && obj.Column == TotalColumns - 1)
StairType = PatternType.ReverseStair;
if ((convertType & PatternType.ReverseStair) > 0 && obj.Column == RandomStart)
StairType = PatternType.Stair;
}
} }
if (ConversionDifficulty > 4)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.35, 0.08, 0, 0);
return generateRandomPattern(0.52, 0.15, 0, 0);
}
if (ConversionDifficulty > 2)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.18, 0, 0, 0);
return generateRandomPattern(0.45, 0, 0, 0);
}
return generateRandomPattern(0, 0, 0, 0);
} }
/// <summary> /// <summary>

View File

@ -103,17 +103,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault(); HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault(); HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0); // Drain time in seconds
drainTime -= OriginalBeatmap.TotalBreakTime; int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000);
if (drainTime == 0) if (drainTime == 0)
drainTime = 10000000; drainTime = 10000;
// We need this in seconds
drainTime /= 1000;
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty; BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15; conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12); conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value; return conversionDifficulty.Value;

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
@ -42,9 +43,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
} }
/// <summary> /// <summary>
/// Generates the pattern for <see cref="HitObject"/>, filled with hit objects. /// Generates the patterns for <see cref="HitObject"/>, each filled with hit objects.
/// </summary> /// </summary>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns> /// <returns>The <see cref="Pattern"/>s containing the hit objects.</returns>
public abstract Pattern Generate(); public abstract IEnumerable<Pattern> Generate();
} }
} }

View File

@ -15,11 +15,15 @@ namespace osu.Game.Rulesets.Mania.MathUtils
private const uint y = 842502087; private const uint y = 842502087;
private const uint z = 3579807591; private const uint z = 3579807591;
private const uint w = 273326509; private const uint w = 273326509;
private uint _x, _y = y, _z = z, _w = w;
internal uint X { get; private set; }
internal uint Y { get; private set; } = y;
internal uint Z { get; private set; } = z;
internal uint W { get; private set; } = w;
public FastRandom(int seed) public FastRandom(int seed)
{ {
_x = (uint)seed; X = (uint)seed;
} }
public FastRandom() public FastRandom()
@ -33,11 +37,11 @@ namespace osu.Game.Rulesets.Mania.MathUtils
/// <returns>The random value.</returns> /// <returns>The random value.</returns>
public uint NextUInt() public uint NextUInt()
{ {
uint t = _x ^ _x << 11; uint t = X ^ X << 11;
_x = _y; X = Y;
_y = _z; Y = Z;
_z = _w; Z = W;
return _w = _w ^ _w >> 19 ^ t ^ t >> 8; return W = W ^ W >> 19 ^ t ^ t >> 8;
} }
/// <summary> /// <summary>

View File

@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly Container<DrawableHoldNoteTick> tickContainer; private readonly Container<DrawableHoldNoteTick> tickContainer;
public DrawableHoldNote(HoldNote hitObject, ManiaAction action) public DrawableHoldNote(HoldNote hitObject)
: base(hitObject, action) : base(hitObject)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
@ -57,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
HoldStartTime = () => holdStartTime HoldStartTime = () => holdStartTime
}) })
}, },
head = new DrawableHeadNote(this, action) head = new DrawableHeadNote(this)
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre Origin = Anchor.TopCentre
}, },
tail = new DrawableTailNote(this, action) tail = new DrawableTailNote(this)
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre Origin = Anchor.TopCentre
@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime) if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
return false; return false;
if (action != Action) if (action != Action.Value)
return false; return false;
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed // The user has pressed during the body of the hold note, after the head note and its hit windows have passed
@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!holdStartTime.HasValue) if (!holdStartTime.HasValue)
return false; return false;
if (action != Action) if (action != Action.Value)
return false; return false;
holdStartTime = null; holdStartTime = null;
@ -154,8 +154,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
private readonly DrawableHoldNote holdNote; private readonly DrawableHoldNote holdNote;
public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action) public DrawableHeadNote(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Head, action) : base(holdNote.HitObject.Head)
{ {
this.holdNote = holdNote; this.holdNote = holdNote;
} }
@ -191,8 +191,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly DrawableHoldNote holdNote; private readonly DrawableHoldNote holdNote;
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action) public DrawableTailNote(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Tail, action) : base(holdNote.HitObject.Tail)
{ {
this.holdNote = holdNote; this.holdNote = holdNote;
} }
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!holdNote.holdStartTime.HasValue) if (!holdNote.holdStartTime.HasValue)
return false; return false;
if (action != Action) if (action != Action.Value)
return false; return false;
UpdateJudgement(true); UpdateJudgement(true);

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -10,30 +11,26 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject> public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
where TObject : ManiaHitObject
{ {
/// <summary> /// <summary>
/// The key that will trigger input for this hit object. /// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
/// </summary> /// </summary>
protected ManiaAction Action { get; } protected readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
public new TObject HitObject;
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>(); protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null) protected DrawableManiaHitObject(ManiaHitObject hitObject)
: base(hitObject) : base(hitObject)
{ {
HitObject = hitObject;
if (action != null)
Action = action.Value;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader(true)]
private void load(IScrollingInfo scrollingInfo) private void load([CanBeNull] IBindable<ManiaAction> action, [NotNull] IScrollingInfo scrollingInfo)
{ {
if (action != null)
Action.BindTo(action);
Direction.BindTo(scrollingInfo.Direction); Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(OnDirectionChanged, true); Direction.BindValueChanged(OnDirectionChanged, true);
} }
@ -42,6 +39,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
} }
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
where TObject : ManiaHitObject
{
public new readonly TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)
{ {

View File

@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
private readonly NotePiece headPiece; private readonly NotePiece headPiece;
public DrawableNote(Note hitObject, ManiaAction action) public DrawableNote(Note hitObject)
: base(hitObject, action) : base(hitObject)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public virtual bool OnPressed(ManiaAction action) public virtual bool OnPressed(ManiaAction action)
{ {
if (action != Action) if (action != Action.Value)
return false; return false;
return UpdateJudgement(true); return UpdateJudgement(true);

View File

@ -1,103 +1,132 @@
{ {
"Mappings": [{ "Mappings": [{
"StartTime": 500, "RandomW": 2659373485,
"Objects": [{ "RandomX": 3579807591,
"StartTime": 500, "RandomY": 273326509,
"EndTime": 2500, "RandomZ": 272969173,
"Column": 0 "StartTime": 500.0,
}, "Objects": [{
{ "StartTime": 500.0,
"StartTime": 1500, "EndTime": 2500.0,
"EndTime": 2500, "Column": 0
"Column": 1 }, {
} "StartTime": 1500.0,
] "EndTime": 2500.0,
}, "Column": 1
{ }]
"StartTime": 3000, }, {
"Objects": [{ "RandomW": 3083803045,
"StartTime": 3000, "RandomX": 273326509,
"EndTime": 4000, "RandomY": 272969173,
"Column": 2 "RandomZ": 2659373485,
}] "StartTime": 3000.0,
}, "Objects": [{
{ "StartTime": 3000.0,
"StartTime": 4500, "EndTime": 4000.0,
"Objects": [{ "Column": 2
"StartTime": 4500, }]
"EndTime": 5500, }, {
"Column": 4 "RandomW": 4073554232,
}] "RandomX": 272969173,
}, "RandomY": 2659373485,
{ "RandomZ": 3083803045,
"StartTime": 6000, "StartTime": 4500.0,
"Objects": [{ "Objects": [{
"StartTime": 6000, "StartTime": 4500.0,
"EndTime": 6500, "EndTime": 5500.0,
"Column": 2 "Column": 4
}] }]
}, }, {
{ "RandomW": 3420401969,
"StartTime": 7000, "RandomX": 2659373485,
"Objects": [{ "RandomY": 3083803045,
"StartTime": 7000, "RandomZ": 4073554232,
"EndTime": 8000, "StartTime": 6000.0,
"Column": 2 "Objects": [{
}] "StartTime": 6000.0,
}, "EndTime": 6500.0,
{ "Column": 2
"StartTime": 8500, }]
"Objects": [{ }, {
"StartTime": 8500, "RandomW": 1129881182,
"EndTime": 11000, "RandomX": 3083803045,
"Column": 0 "RandomY": 4073554232,
}] "RandomZ": 3420401969,
}, "StartTime": 7000.0,
{ "Objects": [{
"StartTime": 11500, "StartTime": 7000.0,
"Objects": [{ "EndTime": 8000.0,
"StartTime": 11500, "Column": 2
"EndTime": 12000, }]
"Column": 1 }, {
}] "RandomW": 315568458,
}, "RandomX": 3420401969,
{ "RandomY": 1129881182,
"StartTime": 12500, "RandomZ": 2358617505,
"Objects": [{ "StartTime": 8500.0,
"StartTime": 12500, "Objects": [{
"EndTime": 16500, "StartTime": 8500.0,
"Column": 4 "EndTime": 11000.0,
}] "Column": 0
}, }]
{ }, {
"StartTime": 17000, "RandomW": 548134043,
"Objects": [{ "RandomX": 1129881182,
"StartTime": 17000, "RandomY": 2358617505,
"EndTime": 18000, "RandomZ": 315568458,
"Column": 2 "StartTime": 11500.0,
}] "Objects": [{
}, "StartTime": 11500.0,
{ "EndTime": 12000.0,
"StartTime": 18500, "Column": 1
"Objects": [{ }]
"StartTime": 18500, }, {
"EndTime": 19450, "RandomW": 3979422122,
"Column": 0 "RandomX": 548134043,
}] "RandomY": 2810584254,
}, "RandomZ": 2250186050,
{ "StartTime": 12500.0,
"StartTime": 19875, "Objects": [{
"Objects": [{ "StartTime": 12500.0,
"StartTime": 19875, "EndTime": 16500.0,
"EndTime": 23875, "Column": 4
"Column": 1 }]
}, }, {
{ "RandomW": 2466283411,
"StartTime": 19875, "RandomX": 2810584254,
"EndTime": 23875, "RandomY": 2250186050,
"Column": 0 "RandomZ": 3979422122,
} "StartTime": 17000.0,
] "Objects": [{
} "StartTime": 17000.0,
] "EndTime": 18000.0,
"Column": 2
}]
}, {
"RandomW": 83157665,
"RandomX": 2250186050,
"RandomY": 3979422122,
"RandomZ": 2466283411,
"StartTime": 18500.0,
"Objects": [{
"StartTime": 18500.0,
"EndTime": 19450.0,
"Column": 0
}]
}, {
"RandomW": 2383087700,
"RandomX": 83157665,
"RandomY": 2055150192,
"RandomZ": 510071020,
"StartTime": 19875.0,
"Objects": [{
"StartTime": 19875.0,
"EndTime": 23875.0,
"Column": 1
}, {
"StartTime": 19875.0,
"EndTime": 23875.0,
"Column": 0
}]
}]
} }

View File

@ -7,6 +7,8 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using System.Linq; using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Mania.UI.Components;
@ -19,21 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI
private const float column_width = 45; private const float column_width = 45;
private const float special_column_width = 70; private const float special_column_width = 70;
private ManiaAction action; public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
public ManiaAction Action
{
get => action;
set
{
if (action == value)
return;
action = value;
background.Action = value;
keyArea.Action = value;
}
}
private readonly ColumnBackground background; private readonly ColumnBackground background;
private readonly ColumnKeyArea keyArea; private readonly ColumnKeyArea keyArea;
@ -130,6 +118,13 @@ namespace osu.Game.Rulesets.Mania.UI
} }
} }
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
return dependencies;
}
/// <summary> /// <summary>
/// Adds a DrawableHitObject to this Playfield. /// Adds a DrawableHitObject to this Playfield.
/// </summary> /// </summary>

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{ {
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{ {
public ManiaAction Action; private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
private Box background; private Box background;
private Box backgroundOverlay; private Box backgroundOverlay;
@ -25,8 +25,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo) private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
{ {
this.action.BindTo(action);
InternalChildren = new[] InternalChildren = new[]
{ {
background = new Box background = new Box
@ -91,14 +93,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
public bool OnPressed(ManiaAction action) public bool OnPressed(ManiaAction action)
{ {
if (action == Action) if (action == this.action.Value)
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint); backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
return false; return false;
} }
public bool OnReleased(ManiaAction action) public bool OnReleased(ManiaAction action)
{ {
if (action == Action) if (action == this.action.Value)
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint); backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
return false; return false;
} }

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@ -21,15 +21,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private const float key_icon_size = 10; private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3; private const float key_icon_corner_radius = 3;
public ManiaAction Action; private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container keyIcon; private Container keyIcon;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo) private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
{ {
this.action.BindTo(action);
Drawable gradient; Drawable gradient;
InternalChildren = new[] InternalChildren = new[]
@ -107,14 +108,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
public bool OnPressed(ManiaAction action) public bool OnPressed(ManiaAction action)
{ {
if (action == Action) if (action == this.action.Value)
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint); keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
return false; return false;
} }
public bool OnReleased(ManiaAction action) public bool OnReleased(ManiaAction action)
{ {
if (action == Action) if (action == this.action.Value)
keyIcon.ScaleTo(1f, 125, Easing.OutQuint); keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
return false; return false;
} }

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@ -101,17 +101,15 @@ namespace osu.Game.Rulesets.Mania.UI
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h) protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
{ {
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action; switch (h)
{
var holdNote = h as HoldNote; case HoldNote holdNote:
if (holdNote != null) return new DrawableHoldNote(holdNote);
return new DrawableHoldNote(holdNote, action); case Note note:
return new DrawableNote(note);
var note = h as Note; default:
if (note != null) return null;
return new DrawableNote(note, action); }
return null;
} }
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f); protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);

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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.UI
var column = new Column(direction) var column = new Column(direction)
{ {
IsSpecial = isSpecial, IsSpecial = isSpecial,
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
}; };
AddColumn(column); AddColumn(column);

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@ -15,10 +15,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{ {
} }
public override void PostProcess() public override void PreProcess()
{ {
base.PreProcess();
applyStacking((Beatmap<OsuHitObject>)Beatmap); applyStacking((Beatmap<OsuHitObject>)Beatmap);
base.PostProcess();
} }
private void applyStacking(Beatmap<OsuHitObject> beatmap) private void applyStacking(Beatmap<OsuHitObject> beatmap)
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
continue; continue;
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime; double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f; double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
if (objectN.StartTime - endTime > stackThreshold) if (objectN.StartTime - endTime > stackThreshold)
//We are no longer within stacking range of the next object. //We are no longer within stacking range of the next object.
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
OsuHitObject objectI = beatmap.HitObjects[i]; OsuHitObject objectI = beatmap.HitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue; if (objectI.StackHeight != 0 || objectI is Spinner) continue;
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f; double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
/* If this object is a hitcircle, then we enter this "special" case. /* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider. * It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.

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@ -93,9 +93,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.AccentColour = value; base.AccentColour = value;
Body.AccentColour = AccentColour; Body.AccentColour = AccentColour;
Ball.AccentColour = AccentColour; Ball.AccentColour = AccentColour;
if (HasNestedHitObjects)
foreach (var drawableHitObject in NestedHitObjects) foreach (var drawableHitObject in NestedHitObjects)
drawableHitObject.AccentColour = AccentColour; drawableHitObject.AccentColour = AccentColour;
} }
} }
@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
if (!userTriggered && Time.Current >= slider.EndTime) if (!userTriggered && Time.Current >= slider.EndTime)
{ {
var judgementsCount = NestedHitObjects.Count; var judgementsCount = NestedHitObjects.Count();
var judgementsHit = NestedHitObjects.Count(h => h.IsHit); var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
var hitFraction = (double)judgementsHit / judgementsCount; var hitFraction = (double)judgementsHit / judgementsCount;

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private void loadBarLines() private void loadBarLines()
{ {
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1]; TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime; double lastHitTime = 1 + ((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime);
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList(); var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();

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@ -11,6 +11,7 @@ using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Tests.Beatmaps.Formats namespace osu.Game.Tests.Beatmaps.Formats
@ -211,5 +212,41 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP)); Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
} }
} }
[Test]
public void TestDecodeCustomSamples()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("custom-samples.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[0]).Name);
Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[1]).Name);
Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name);
Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[3]).Name);
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
}
[Test]
public void TestDecodeCustomHitObjectSamples()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("custom-hitobject-samples.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
Assert.AreEqual("hit_1.wav", hitObjects[0].Samples[0].LookupNames.First());
Assert.AreEqual("hit_2.wav", hitObjects[1].Samples[0].LookupNames.First());
Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name);
Assert.AreEqual("hit_1.wav", hitObjects[3].Samples[0].LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
}
} }
} }

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@ -118,7 +118,11 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestParity(string beatmap) public void TestParity(string beatmap)
{ {
var legacy = decode(beatmap, out Beatmap json); var legacy = decode(beatmap, out Beatmap json);
json.WithDeepEqual(legacy).IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)).Assert(); json.WithDeepEqual(legacy)
.IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)
// Todo: CustomSampleBank shouldn't exist going forward, we need a conversion mechanism
|| r.Name == nameof(LegacyDecoder<Beatmap>.LegacySampleControlPoint.CustomSampleBank))
.Assert();
} }
/// <summary> /// <summary>

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@ -0,0 +1,16 @@
osu file format v14
[General]
SampleSet: Normal
[TimingPoints]
2170,468.75,4,1,0,40,1,0
2638,-100,4,1,1,40,0,0
3107,-100,4,1,2,40,0,0
3576,-100,4,1,0,40,0,0
[HitObjects]
255,193,2170,1,0,0:0:0:0:hit_1.wav
256,191,2638,5,0,0:0:0:0:hit_2.wav
255,193,3107,1,0,0:0:0:0:
256,191,3576,1,0,0:0:0:0:hit_1.wav

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@ -0,0 +1,16 @@
osu file format v14
[General]
SampleSet: Normal
[TimingPoints]
2170,468.75,4,1,0,40,1,0
2638,-100,4,1,1,40,0,0
3107,-100,4,1,2,40,0,0
3576,-100,4,1,0,40,0,0
[HitObjects]
255,193,2170,1,0,0:0:0:0:
256,191,2638,5,0,0:0:0:0:
255,193,3107,1,0,0:0:0:0:
256,191,3576,1,0,0:0:0:0:

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@ -65,17 +65,19 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets) foreach (var rulesetInfo in rulesets.AvailableRulesets)
{ {
var ruleset = rulesetInfo.CreateInstance(); var instance = rulesetInfo.CreateInstance();
var testBeatmap = createTestBeatmap(rulesetInfo); var testBeatmap = createTestBeatmap(rulesetInfo);
beatmaps.Add(testBeatmap); beatmaps.Add(testBeatmap);
AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
selectBeatmap(testBeatmap); selectBeatmap(testBeatmap);
testBeatmapLabels(ruleset); testBeatmapLabels(instance);
// TODO: adjust cases once more info is shown for other gamemodes // TODO: adjust cases once more info is shown for other gamemodes
switch (ruleset) switch (instance)
{ {
case OsuRuleset _: case OsuRuleset _:
testInfoLabels(5); testInfoLabels(5);

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@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets) foreach (var rulesetInfo in rulesets.AvailableRulesets)
{ {
Ruleset ruleset = rulesetInfo.CreateInstance(); Ruleset ruleset = rulesetInfo.CreateInstance();
AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo); AddStep($"switch to {ruleset.Description}", () => Ruleset.Value = rulesetInfo);
switch (ruleset) switch (ruleset)
{ {

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@ -88,7 +88,7 @@ namespace osu.Game.Tests.Visual
private class TestOnScreenDisplay : OnScreenDisplay private class TestOnScreenDisplay : OnScreenDisplay
{ {
protected override void Display(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110); protected override void DisplayTemporarily(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110);
} }
} }
} }

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@ -53,7 +53,6 @@ namespace osu.Game.Tests.Visual
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg", CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg",
JoinDate = DateTimeOffset.Now.AddDays(-1), JoinDate = DateTimeOffset.Now.AddDays(-1),
LastVisit = DateTimeOffset.Now, LastVisit = DateTimeOffset.Now,
Age = 1,
ProfileOrder = new[] { "me" }, ProfileOrder = new[] { "me" },
Statistics = new UserStatistics Statistics = new UserStatistics
{ {

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Generic;
namespace osu.Game.Audio namespace osu.Game.Audio
{ {
@ -32,5 +33,21 @@ namespace osu.Game.Audio
/// The sample volume. /// The sample volume.
/// </summary> /// </summary>
public int Volume; public int Volume;
/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
public virtual IEnumerable<string> LookupNames
{
get
{
if (!string.IsNullOrEmpty(Namespace))
yield return $"{Namespace}/{Bank}-{Name}";
yield return $"{Bank}-{Name}"; // Without namespace as a fallback even when we have a namespace
}
}
public SampleInfo Clone() => (SampleInfo)MemberwiseClone();
} }
} }

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@ -6,23 +6,9 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
{ {
public interface IBeatmapProcessor
{
IBeatmap Beatmap { get; }
/// <summary>
/// Post-processes <see cref="Beatmap"/> to add mode-specific components that aren't added during conversion.
/// <para>
/// An example of such a usage is for combo colours.
/// </para>
/// </summary>
void PostProcess();
}
/// <summary> /// <summary>
/// Processes a post-converted Beatmap. /// Provides functionality to alter a <see cref="IBeatmap"/> after it has been converted.
/// </summary> /// </summary>
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
public class BeatmapProcessor : IBeatmapProcessor public class BeatmapProcessor : IBeatmapProcessor
{ {
public IBeatmap Beatmap { get; } public IBeatmap Beatmap { get; }
@ -32,13 +18,7 @@ namespace osu.Game.Beatmaps
Beatmap = beatmap; Beatmap = beatmap;
} }
/// <summary> public virtual void PreProcess()
/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
/// <para>
/// An example of such a usage is for combo colours.
/// </para>
/// </summary>
public virtual void PostProcess()
{ {
IHasComboInformation lastObj = null; IHasComboInformation lastObj = null;
@ -62,5 +42,9 @@ namespace osu.Game.Beatmaps
lastObj = obj; lastObj = obj;
} }
} }
public virtual void PostProcess()
{
}
} }
} }

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@ -14,6 +14,15 @@ namespace osu.Game.Beatmaps.ControlPoints
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time); public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
public bool Equals(ControlPoint other) => Time.Equals(other?.Time); /// <summary>
/// Whether this <see cref="ControlPoint"/> provides the same parametric changes as another <see cref="ControlPoint"/>.
/// Basically an equality check without considering the <see cref="Time"/>.
/// </summary>
/// <param name="other">The <see cref="ControlPoint"/> to compare to.</param>
/// <returns>Whether this <see cref="ControlPoint"/> is equivalent to <paramref name="other"/>.</returns>
public virtual bool EquivalentTo(ControlPoint other) => true;
public bool Equals(ControlPoint other)
=> EquivalentTo(other) && Time.Equals(other?.Time);
} }
} }

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@ -17,5 +17,10 @@ namespace osu.Game.Beatmaps.ControlPoints
} }
private double speedMultiplier = 1; private double speedMultiplier = 1;
public override bool EquivalentTo(ControlPoint other)
=> base.EquivalentTo(other)
&& other is DifficultyControlPoint difficulty
&& SpeedMultiplier.Equals(difficulty.SpeedMultiplier);
} }
} }

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@ -14,5 +14,11 @@ namespace osu.Game.Beatmaps.ControlPoints
/// Whether the first bar line of this control point is ignored. /// Whether the first bar line of this control point is ignored.
/// </summary> /// </summary>
public bool OmitFirstBarLine; public bool OmitFirstBarLine;
public override bool EquivalentTo(ControlPoint other)
=> base.EquivalentTo(other)
&& other is EffectControlPoint effect
&& KiaiMode.Equals(effect.KiaiMode)
&& OmitFirstBarLine.Equals(effect.OmitFirstBarLine);
} }
} }

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@ -30,5 +30,25 @@ namespace osu.Game.Beatmaps.ControlPoints
Name = sampleName, Name = sampleName,
Volume = SampleVolume, Volume = SampleVolume,
}; };
/// <summary>
/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="SampleInfo"/> if necessary, returning the modified <see cref="SampleInfo"/>.
/// </summary>
/// <param name="sampleInfo">The <see cref="SampleInfo"/>. This will not be modified.</param>
/// <returns>The modified <see cref="SampleInfo"/>. This does not share a reference with <paramref name="sampleInfo"/>.</returns>
public virtual SampleInfo ApplyTo(SampleInfo sampleInfo)
{
var newSampleInfo = sampleInfo.Clone();
newSampleInfo.Bank = sampleInfo.Bank ?? SampleBank;
newSampleInfo.Name = sampleInfo.Name;
newSampleInfo.Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume;
return newSampleInfo;
}
public override bool EquivalentTo(ControlPoint other)
=> base.EquivalentTo(other)
&& other is SampleControlPoint sample
&& SampleBank.Equals(sample.SampleBank)
&& SampleVolume.Equals(sample.SampleVolume);
} }
} }

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@ -23,5 +23,11 @@ namespace osu.Game.Beatmaps.ControlPoints
} }
private double beatLength = 1000; private double beatLength = 1000;
public override bool EquivalentTo(ControlPoint other)
=> base.EquivalentTo(other)
&& other is TimingControlPoint timing
&& TimeSignature.Equals(timing.TimeSignature)
&& BeatLength.Equals(timing.BeatLength);
} }
} }

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@ -289,9 +289,9 @@ namespace osu.Game.Beatmaps.Formats
if (split.Length >= 4) if (split.Length >= 4)
sampleSet = (LegacySampleBank)int.Parse(split[3]); sampleSet = (LegacySampleBank)int.Parse(split[3]);
//SampleBank sampleBank = SampleBank.Default; int customSampleBank = 0;
//if (split.Length >= 5) if (split.Length >= 5)
// sampleBank = (SampleBank)int.Parse(split[4]); customSampleBank = int.Parse(split[4]);
int sampleVolume = defaultSampleVolume; int sampleVolume = defaultSampleVolume;
if (split.Length >= 6) if (split.Length >= 6)
@ -314,13 +314,9 @@ namespace osu.Game.Beatmaps.Formats
if (stringSampleSet == @"none") if (stringSampleSet == @"none")
stringSampleSet = @"normal"; stringSampleSet = @"normal";
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
SampleControlPoint samplePoint = beatmap.ControlPointInfo.SamplePointAt(time);
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
if (timingChange) if (timingChange)
{ {
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint handleTimingControlPoint(new TimingControlPoint
{ {
Time = time, Time = time,
BeatLength = beatLength, BeatLength = beatLength,
@ -328,41 +324,68 @@ namespace osu.Game.Beatmaps.Formats
}); });
} }
if (speedMultiplier != difficultyPoint.SpeedMultiplier) handleDifficultyControlPoint(new DifficultyControlPoint
{ {
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time); Time = time,
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint SpeedMultiplier = speedMultiplier
{ });
Time = time,
SpeedMultiplier = speedMultiplier
});
}
if (stringSampleSet != samplePoint.SampleBank || sampleVolume != samplePoint.SampleVolume) handleEffectControlPoint(new EffectControlPoint
{ {
beatmap.ControlPointInfo.SamplePoints.Add(new SampleControlPoint Time = time,
{ KiaiMode = kiaiMode,
Time = time, OmitFirstBarLine = omitFirstBarSignature
SampleBank = stringSampleSet, });
SampleVolume = sampleVolume
});
}
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine) handleSampleControlPoint(new LegacySampleControlPoint
{ {
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint Time = time,
{ SampleBank = stringSampleSet,
Time = time, SampleVolume = sampleVolume,
KiaiMode = kiaiMode, CustomSampleBank = customSampleBank
OmitFirstBarLine = omitFirstBarSignature });
});
}
} }
catch (FormatException e) catch (FormatException e)
{ {
} }
} }
private void handleTimingControlPoint(TimingControlPoint newPoint)
{
beatmap.ControlPointInfo.TimingPoints.Add(newPoint);
}
private void handleDifficultyControlPoint(DifficultyControlPoint newPoint)
{
var existing = beatmap.ControlPointInfo.DifficultyPointAt(newPoint.Time);
if (newPoint.EquivalentTo(existing))
return;
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == newPoint.Time);
beatmap.ControlPointInfo.DifficultyPoints.Add(newPoint);
}
private void handleEffectControlPoint(EffectControlPoint newPoint)
{
var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time);
if (newPoint.EquivalentTo(existing))
return;
beatmap.ControlPointInfo.EffectPoints.Add(newPoint);
}
private void handleSampleControlPoint(SampleControlPoint newPoint)
{
var existing = beatmap.ControlPointInfo.SamplePointAt(newPoint.Time);
if (newPoint.EquivalentTo(existing))
return;
beatmap.ControlPointInfo.SamplePoints.Add(newPoint);
}
private void handleHitObject(string line) private void handleHitObject(string line)
{ {
// If the ruleset wasn't specified, assume the osu!standard ruleset. // If the ruleset wasn't specified, assume the osu!standard ruleset.

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@ -5,6 +5,8 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
@ -167,5 +169,25 @@ namespace osu.Game.Beatmaps.Formats
Pass = 2, Pass = 2,
Foreground = 3 Foreground = 3
} }
internal class LegacySampleControlPoint : SampleControlPoint
{
public int CustomSampleBank;
public override SampleInfo ApplyTo(SampleInfo sampleInfo)
{
var baseInfo = base.ApplyTo(sampleInfo);
if (CustomSampleBank > 1)
baseInfo.Name += CustomSampleBank;
return baseInfo;
}
public override bool EquivalentTo(ControlPoint other)
=> base.EquivalentTo(other)
&& other is LegacySampleControlPoint legacy
&& CustomSampleBank == legacy.CustomSampleBank;
}
} }
} }

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@ -7,6 +7,9 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
{ {
/// <summary>
/// Provides functionality to convert a <see cref="IBeatmap"/> for a <see cref="Ruleset"/>.
/// </summary>
public interface IBeatmapConverter public interface IBeatmapConverter
{ {
/// <summary> /// <summary>

View File

@ -0,0 +1,40 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps
{
/// <summary>
/// Provides functionality to alter a <see cref="IBeatmap"/> after it has been converted.
/// </summary>
public interface IBeatmapProcessor
{
/// <summary>
/// The <see cref="IBeatmap"/> to process. This should already be converted to the applicable <see cref="Ruleset"/>.
/// </summary>
IBeatmap Beatmap { get; }
/// <summary>
/// Processes the converted <see cref="Beatmap"/> prior to <see cref="HitObject.ApplyDefaults"/> being invoked.
/// <para>
/// Nested <see cref="HitObject"/>s generated during <see cref="HitObject.ApplyDefaults"/> will not be present by this point,
/// and no mods will have been applied to the <see cref="HitObject"/>s.
/// </para>
/// </summary>
/// <remarks>
/// This can only be used to add alterations to <see cref="HitObject"/>s generated directly through the conversion process.
/// </remarks>
void PreProcess();
/// <summary>
/// Processes the converted <see cref="Beatmap"/> after <see cref="HitObject.ApplyDefaults"/> has been invoked.
/// <para>
/// Nested <see cref="HitObject"/>s generated during <see cref="HitObject.ApplyDefaults"/> will be present by this point,
/// and mods will have been applied to all <see cref="HitObject"/>s.
/// </para>
/// </summary>
/// <remarks>
/// This should be used to add alterations to <see cref="HitObject"/>s while they are in their most playable state.
/// </remarks>
void PostProcess();
}
}

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@ -116,6 +116,10 @@ namespace osu.Game.Beatmaps
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty); mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
} }
IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
processor?.PreProcess();
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed // Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
foreach (var obj in converted.HitObjects) foreach (var obj in converted.HitObjects)
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty); obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
@ -124,8 +128,7 @@ namespace osu.Game.Beatmaps
foreach (var obj in converted.HitObjects) foreach (var obj in converted.HitObjects)
mod.ApplyToHitObject(obj); mod.ApplyToHitObject(obj);
// Post-process processor?.PostProcess();
rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess();
return converted; return converted;
} }

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@ -8,12 +8,14 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input; using osu.Framework.Input;
using OpenTK; using OpenTK;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Input.Bindings;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Input.Bindings;
using osu.Game.Overlays; using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers namespace osu.Game.Graphics.Containers
{ {
public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
{ {
private SampleChannel samplePopIn; private SampleChannel samplePopIn;
private SampleChannel samplePopOut; private SampleChannel samplePopOut;
@ -65,6 +67,19 @@ namespace osu.Game.Graphics.Containers
return base.OnClick(state); return base.OnClick(state);
} }
public virtual bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
State = Visibility.Hidden;
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
private void onStateChanged(Visibility visibility) private void onStateChanged(Visibility visibility)
{ {
switch (visibility) switch (visibility)

View File

@ -11,9 +11,9 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Configuration; using osu.Game.Configuration;
using System; using System;
using System.Diagnostics;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using OpenTK.Input;
namespace osu.Game.Graphics.Cursor namespace osu.Game.Graphics.Cursor
{ {
@ -22,12 +22,13 @@ namespace osu.Game.Graphics.Cursor
private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true); private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent; public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
protected override Drawable CreateCursor() => new Cursor(); protected override Drawable CreateCursor() => activeCursor = new Cursor();
private Cursor activeCursor;
private Bindable<bool> cursorRotate; private Bindable<bool> cursorRotate;
private bool dragging; private DragRotationState dragRotationState;
private Vector2 positionMouseDown;
private bool startRotation;
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager) private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager)
@ -40,46 +41,50 @@ namespace osu.Game.Graphics.Cursor
protected override bool OnMouseMove(InputState state) protected override bool OnMouseMove(InputState state)
{ {
if (cursorRotate && dragging) if (dragRotationState != DragRotationState.NotDragging)
{ {
Debug.Assert(state.Mouse.PositionMouseDown != null); var position = state.Mouse.Position;
var distance = Vector2Extensions.Distance(position, positionMouseDown);
// don't start rotating until we're moved a minimum distance away from the mouse down location, // don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect. // else it can have an annoying effect.
// ReSharper disable once PossibleInvalidOperationException if (dragRotationState == DragRotationState.DragStarted && distance > 30)
startRotation |= Vector2Extensions.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30; dragRotationState = DragRotationState.Rotating;
// don't rotate when distance is zero to avoid NaN
if (startRotation) if (dragRotationState == DragRotationState.Rotating && distance > 0)
{ {
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value; Vector2 offset = state.Mouse.Position - positionMouseDown;
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f; float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
// Always rotate in the direction of least distance // Always rotate in the direction of least distance
float diff = (degrees - ActiveCursor.Rotation) % 360; float diff = (degrees - activeCursor.Rotation) % 360;
if (diff < -180) diff += 360; if (diff < -180) diff += 360;
if (diff > 180) diff -= 360; if (diff > 180) diff -= 360;
degrees = ActiveCursor.Rotation + diff; degrees = activeCursor.Rotation + diff;
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint); activeCursor.RotateTo(degrees, 600, Easing.OutQuint);
} }
} }
return base.OnMouseMove(state); return base.OnMouseMove(state);
} }
protected override bool OnDragStart(InputState state)
{
dragging = true;
return base.OnDragStart(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{ {
ActiveCursor.Scale = new Vector2(1); // only trigger animation for main mouse buttons
ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint); if (args.Button <= MouseButton.Right)
{
activeCursor.Scale = new Vector2(1);
activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0; activeCursor.AdditiveLayer.Alpha = 0;
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
}
if (args.Button == MouseButton.Left && cursorRotate)
{
dragRotationState = DragRotationState.DragStarted;
positionMouseDown = state.Mouse.Position;
}
return base.OnMouseDown(state, args); return base.OnMouseDown(state, args);
} }
@ -87,34 +92,29 @@ namespace osu.Game.Graphics.Cursor
{ {
if (!state.Mouse.HasMainButtonPressed) if (!state.Mouse.HasMainButtonPressed)
{ {
dragging = false; activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
startRotation = false; activeCursor.ScaleTo(1, 500, Easing.OutElastic);
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
} }
if (args.Button == MouseButton.Left)
{
if (dragRotationState == DragRotationState.Rotating)
activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
dragRotationState = DragRotationState.NotDragging;
}
return base.OnMouseUp(state, args); return base.OnMouseUp(state, args);
} }
protected override bool OnClick(InputState state)
{
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
return base.OnClick(state);
}
protected override void PopIn() protected override void PopIn()
{ {
ActiveCursor.FadeTo(1, 250, Easing.OutQuint); activeCursor.FadeTo(1, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint); activeCursor.ScaleTo(1, 400, Easing.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
ActiveCursor.FadeTo(0, 250, Easing.OutQuint); activeCursor.FadeTo(0, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(0.6f, 250, Easing.In); activeCursor.ScaleTo(0.6f, 250, Easing.In);
} }
public class Cursor : Container public class Cursor : Container
@ -160,5 +160,12 @@ namespace osu.Game.Graphics.Cursor
cursorScale.TriggerChange(); cursorScale.TriggerChange();
} }
} }
private enum DragRotationState
{
NotDragging,
DragStarted,
Rotating,
}
} }
} }

View File

@ -2,9 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Input; using osu.Framework.Input;
using System; using System;
using osu.Game.Input.Bindings;
using OpenTK.Input;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
@ -19,6 +20,7 @@ namespace osu.Game.Graphics.UserInterface
public Action Exit; public Action Exit;
private bool focus; private bool focus;
public bool HoldFocus public bool HoldFocus
{ {
get { return focus; } get { return focus; }
@ -26,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
focus = value; focus = value;
if (!focus && HasFocus) if (!focus && HasFocus)
GetContainingInputManager().ChangeFocus(null); base.KillFocus();
} }
} }
@ -41,18 +43,34 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {
if (!args.Repeat && args.Key == Key.Escape) if (!HasFocus) return false;
{
if (Text.Length > 0) if (args.Key == Key.Escape)
Text = string.Empty; return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
else
Exit?.Invoke();
return true;
}
return base.OnKeyDown(state, args); return base.OnKeyDown(state, args);
} }
public override bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
if (Text.Length > 0)
{
Text = string.Empty;
return true;
}
}
return base.OnPressed(action);
}
protected override void KillFocus()
{
base.KillFocus();
Exit?.Invoke();
}
public override bool RequestsFocus => HoldFocus; public override bool RequestsFocus => HoldFocus;
} }
} }

View File

@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize); protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize);
public override bool AllowClipboardExport => false; protected override bool AllowClipboardExport => false;
private readonly CapsWarning warning; private readonly CapsWarning warning;

View File

@ -9,10 +9,12 @@ using osu.Framework.Input;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class OsuTextBox : TextBox public class OsuTextBox : TextBox, IKeyBindingHandler<GlobalAction>
{ {
protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.5f); protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.5f);
protected override Color4 BackgroundFocused => OsuColour.Gray(0.3f).Opacity(0.8f); protected override Color4 BackgroundFocused => OsuColour.Gray(0.3f).Opacity(0.8f);
@ -33,10 +35,7 @@ namespace osu.Game.Graphics.UserInterface
TextContainer.Height = 0.5f; TextContainer.Height = 0.5f;
CornerRadius = 5; CornerRadius = 5;
Current.DisabledChanged += disabled => Current.DisabledChanged += disabled => { Alpha = disabled ? 0.3f : 1; };
{
Alpha = disabled ? 0.3f : 1;
};
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -59,5 +58,18 @@ namespace osu.Game.Graphics.UserInterface
} }
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize }; protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize };
public virtual bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
KillFocus();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
} }
} }

View File

@ -34,8 +34,6 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {
if (HandlePendingText(state)) return true;
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed) if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
{ {
switch (args.Key) switch (args.Key)

View File

@ -39,13 +39,18 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute), new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.Escape, GlobalAction.Back), new KeyBinding(InputKey.Escape, GlobalAction.Back),
new KeyBinding(InputKey.MouseButton1, GlobalAction.Back) new KeyBinding(InputKey.MouseButton1, GlobalAction.Back),
new KeyBinding(InputKey.Space, GlobalAction.Select),
new KeyBinding(InputKey.Enter, GlobalAction.Select),
}; };
public IEnumerable<KeyBinding> InGameKeyBindings => new[] public IEnumerable<KeyBinding> InGameKeyBindings => new[]
{ {
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene), new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry) new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry),
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
}; };
protected override IEnumerable<Drawable> KeyBindingInputQueue => protected override IEnumerable<Drawable> KeyBindingInputQueue =>
@ -84,7 +89,16 @@ namespace osu.Game.Input.Bindings
[Description("Toggle gameplay mouse buttons")] [Description("Toggle gameplay mouse buttons")]
ToggleGameplayMouseButtons, ToggleGameplayMouseButtons,
[Description("Go back")] [Description("Back")]
Back Back,
[Description("Increase scroll speed")]
IncreaseScrollSpeed,
[Description("Decrease scroll speed")]
DecreaseScrollSpeed,
[Description("Select")]
Select,
} }
} }

View File

@ -49,7 +49,7 @@ namespace osu.Game.Online.API.Requests.Responses
private DateTimeOffset submitted { get; set; } private DateTimeOffset submitted { get; set; }
[JsonProperty(@"ranked_date")] [JsonProperty(@"ranked_date")]
private DateTimeOffset ranked { get; set; } private DateTimeOffset? ranked { get; set; }
[JsonProperty(@"last_updated")] [JsonProperty(@"last_updated")]
private DateTimeOffset lastUpdated { get; set; } private DateTimeOffset lastUpdated { get; set; }

View File

@ -250,7 +250,8 @@ namespace osu.Game
new VolumeControlReceptor new VolumeControlReceptor
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
ActionRequested = action => volume.Adjust(action) ActionRequested = action => volume.Adjust(action),
ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
}, },
mainContent = new Container { RelativeSizeAxes = Axes.Both }, mainContent = new Container { RelativeSizeAxes = Axes.Both },
overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue }, overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },

View File

@ -6,16 +6,17 @@ using System.Linq;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Dialog namespace osu.Game.Overlays.Dialog
{ {
@ -23,6 +24,9 @@ namespace osu.Game.Overlays.Dialog
{ {
public static readonly float ENTER_DURATION = 500; public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200; public static readonly float EXIT_DURATION = 200;
protected override bool BlockPassThroughMouse => false;
private readonly Vector2 ringSize = new Vector2(100f); private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f); private readonly Vector2 ringMinifiedSize = new Vector2(20f);
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f); private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
@ -34,26 +38,28 @@ namespace osu.Game.Overlays.Dialog
private readonly SpriteText header; private readonly SpriteText header;
private readonly TextFlowContainer body; private readonly TextFlowContainer body;
private bool actionInvoked;
public FontAwesome Icon public FontAwesome Icon
{ {
get { return icon.Icon; } get => icon.Icon;
set { icon.Icon = value; } set => icon.Icon = value;
} }
public string HeaderText public string HeaderText
{ {
get { return header.Text; } get => header.Text;
set { header.Text = value; } set => header.Text = value;
} }
public string BodyText public string BodyText
{ {
set { body.Text = value; } set => body.Text = value;
} }
public IEnumerable<PopupDialogButton> Buttons public IEnumerable<PopupDialogButton> Buttons
{ {
get { return buttonsContainer.Children; } get => buttonsContainer.Children;
set set
{ {
buttonsContainer.ChildrenEnumerable = value; buttonsContainer.ChildrenEnumerable = value;
@ -62,71 +68,17 @@ namespace osu.Game.Overlays.Dialog
var action = b.Action; var action = b.Action;
b.Action = () => b.Action = () =>
{ {
Hide(); if (actionInvoked) return;
actionInvoked = true;
action?.Invoke(); action?.Invoke();
Hide();
}; };
} }
} }
} }
private void pressButtonAtIndex(int index)
{
if (index < Buttons.Count())
Buttons.Skip(index).First().TriggerOnClick();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (args.Key == Key.Enter || args.Key == Key.KeypadEnter)
{
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
return true;
}
// press button at number if 1-9 on number row or keypad are pressed
var k = args.Key;
if (k >= Key.Number1 && k <= Key.Number9)
{
pressButtonAtIndex(k - Key.Number1);
return true;
}
if (k >= Key.Keypad1 && k <= Key.Keypad9)
{
pressButtonAtIndex(k - Key.Keypad1);
return true;
}
return base.OnKeyDown(state, args);
}
protected override void PopIn()
{
base.PopIn();
// Reset various animations but only if the dialog animation fully completed
if (content.Alpha == 0)
{
buttonsContainer.TransformSpacingTo(buttonsEnterSpacing);
buttonsContainer.MoveToY(buttonsEnterSpacing.Y);
ring.ResizeTo(ringMinifiedSize);
}
content.FadeIn(ENTER_DURATION, Easing.OutQuint);
ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint);
buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
content.FadeOut(EXIT_DURATION, Easing.InSine);
}
public PopupDialog() public PopupDialog()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -136,9 +88,6 @@ namespace osu.Game.Overlays.Dialog
content = new Container content = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Width = 0.4f,
Alpha = 0f, Alpha = 0f,
Children = new Drawable[] Children = new Drawable[]
{ {
@ -243,5 +192,75 @@ namespace osu.Game.Overlays.Dialog
}, },
}; };
} }
public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Select:
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
return true;
}
return base.OnPressed(action);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
// press button at number if 1-9 on number row or keypad are pressed
var k = args.Key;
if (k >= Key.Number1 && k <= Key.Number9)
{
pressButtonAtIndex(k - Key.Number1);
return true;
}
if (k >= Key.Keypad1 && k <= Key.Keypad9)
{
pressButtonAtIndex(k - Key.Keypad1);
return true;
}
return base.OnKeyDown(state, args);
}
protected override void PopIn()
{
base.PopIn();
actionInvoked = false;
// Reset various animations but only if the dialog animation fully completed
if (content.Alpha == 0)
{
buttonsContainer.TransformSpacingTo(buttonsEnterSpacing);
buttonsContainer.MoveToY(buttonsEnterSpacing.Y);
ring.ResizeTo(ringMinifiedSize);
}
content.FadeIn(ENTER_DURATION, Easing.OutQuint);
ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint);
buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint);
}
protected override void PopOut()
{
if (!actionInvoked)
// In the case a user did not choose an action before a hide was triggered, press the last button.
// This is presumed to always be a sane default "cancel" action.
buttonsContainer.Last().TriggerOnClick();
base.PopOut();
content.FadeOut(EXIT_DURATION, Easing.InSine);
}
private void pressButtonAtIndex(int index)
{
if (index < Buttons.Count())
Buttons.Skip(index).First().TriggerOnClick();
}
} }
} }

View File

@ -1,12 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Dialog;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays namespace osu.Game.Overlays
@ -16,6 +13,20 @@ namespace osu.Game.Overlays
private readonly Container dialogContainer; private readonly Container dialogContainer;
private PopupDialog currentDialog; private PopupDialog currentDialog;
public DialogOverlay()
{
RelativeSizeAxes = Axes.Both;
Child = dialogContainer = new Container
{
RelativeSizeAxes = Axes.Both,
};
Width = 0.4f;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
}
public void Push(PopupDialog dialog) public void Push(PopupDialog dialog)
{ {
if (dialog == currentDialog) return; if (dialog == currentDialog) return;
@ -32,6 +43,8 @@ namespace osu.Game.Overlays
protected override bool PlaySamplesOnStateChange => false; protected override bool PlaySamplesOnStateChange => false;
protected override bool BlockPassThroughKeyboard => true;
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v) private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
{ {
if (v != Visibility.Hidden) return; if (v != Visibility.Hidden) return;
@ -52,32 +65,14 @@ namespace osu.Game.Overlays
protected override void PopOut() protected override void PopOut()
{ {
base.PopOut(); base.PopOut();
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
}
public DialogOverlay() if (currentDialog?.State == Visibility.Visible)
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{ {
new Container currentDialog.Hide();
{ return;
RelativeSizeAxes = Axes.Both, }
Children = new Drawable[]
{ this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f),
},
},
},
dialogContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
} }
} }
} }

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@ -186,7 +186,7 @@ namespace osu.Game.Overlays.KeyBinding
{ {
if (bindTarget.IsHovered) if (bindTarget.IsHovered)
{ {
bindTarget.UpdateKeyCombination(new KeyCombination(KeyCombination.FromInputState(state).Keys.Append(state.Mouse.ScrollDelta.Y > 0 ? InputKey.MouseWheelUp : InputKey.MouseWheelDown))); bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state, state.Mouse.ScrollDelta));
finalise(); finalise();
return true; return true;
} }
@ -202,9 +202,6 @@ namespace osu.Game.Overlays.KeyBinding
switch (args.Key) switch (args.Key)
{ {
case Key.Escape:
finalise();
return true;
case Key.Delete: case Key.Delete:
{ {
if (state.Keyboard.ShiftPressed) if (state.Keyboard.ShiftPressed)

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@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Mods
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(); public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>(); public readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private void rulesetChanged(RulesetInfo newRuleset) private void rulesetChanged(RulesetInfo newRuleset)
{ {
@ -51,8 +51,8 @@ namespace osu.Game.Overlays.Mods
refreshSelectedMods(); refreshSelectedMods();
} }
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader]
private void load(OsuColour colours, Bindable<RulesetInfo> ruleset, RulesetStore rulesets, AudioManager audio) private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio)
{ {
SelectedMods.ValueChanged += selectedModsChanged; SelectedMods.ValueChanged += selectedModsChanged;
@ -60,13 +60,8 @@ namespace osu.Game.Overlays.Mods
HighMultiplierColour = colours.Green; HighMultiplierColour = colours.Green;
UnrankedLabel.Colour = colours.Blue; UnrankedLabel.Colour = colours.Blue;
if (ruleset != null) Ruleset.BindTo(ruleset);
Ruleset.BindTo(ruleset); Ruleset.BindValueChanged(rulesetChanged, true);
else
Ruleset.Value = rulesets.AvailableRulesets.First();
Ruleset.ValueChanged += rulesetChanged;
Ruleset.TriggerChange();
sampleOn = audio.Sample.Get(@"UI/check-on"); sampleOn = audio.Sample.Get(@"UI/check-on");
sampleOff = audio.Sample.Get(@"UI/check-off"); sampleOff = audio.Sample.Get(@"UI/check-off");

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@ -14,6 +14,8 @@ using osu.Game.Graphics;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Threading;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -135,7 +137,7 @@ namespace osu.Game.Overlays
/// <exception cref="InvalidOperationException">If <paramref name="configManager"/> is already being tracked from the same <paramref name="source"/>.</exception> /// <exception cref="InvalidOperationException">If <paramref name="configManager"/> is already being tracked from the same <paramref name="source"/>.</exception>
public void BeginTracking(object source, ITrackableConfigManager configManager) public void BeginTracking(object source, ITrackableConfigManager configManager)
{ {
if (configManager == null) throw new ArgumentNullException(nameof(configManager)); if (configManager == null) throw new ArgumentNullException(nameof(configManager));
if (trackedConfigManagers.ContainsKey((source, configManager))) if (trackedConfigManagers.ContainsKey((source, configManager)))
throw new InvalidOperationException($"{nameof(configManager)} is already registered."); throw new InvalidOperationException($"{nameof(configManager)} is already registered.");
@ -159,7 +161,7 @@ namespace osu.Game.Overlays
/// <exception cref="InvalidOperationException">If <paramref name="configManager"/> is not being tracked from the same <see cref="source"/>.</exception> /// <exception cref="InvalidOperationException">If <paramref name="configManager"/> is not being tracked from the same <see cref="source"/>.</exception>
public void StopTracking(object source, ITrackableConfigManager configManager) public void StopTracking(object source, ITrackableConfigManager configManager)
{ {
if (configManager == null) throw new ArgumentNullException(nameof(configManager)); if (configManager == null) throw new ArgumentNullException(nameof(configManager));
if (!trackedConfigManagers.TryGetValue((source, configManager), out var existing)) if (!trackedConfigManagers.TryGetValue((source, configManager), out var existing))
throw new InvalidOperationException($"{nameof(configManager)} is not registered."); throw new InvalidOperationException($"{nameof(configManager)} is not registered.");
@ -181,7 +183,7 @@ namespace osu.Game.Overlays
if (string.IsNullOrEmpty(textLine3.Text)) if (string.IsNullOrEmpty(textLine3.Text))
textLine3.Text = "NO KEY BOUND"; textLine3.Text = "NO KEY BOUND";
Display(box); DisplayTemporarily(box);
int optionCount = 0; int optionCount = 0;
int selectedOption = -1; int selectedOption = -1;
@ -213,15 +215,29 @@ namespace osu.Game.Overlays
}); });
} }
protected virtual void Display(Drawable toDisplay) private TransformSequence<Drawable> fadeIn;
private ScheduledDelegate fadeOut;
protected virtual void DisplayTemporarily(Drawable toDisplay)
{ {
toDisplay.Animate( // avoid starting a new fade-in if one is already active.
b => b.FadeIn(500, Easing.OutQuint), if (fadeIn == null)
b => b.ResizeHeightTo(height, 500, Easing.OutQuint) {
).Then( fadeIn = toDisplay.Animate(
b => b.FadeOutFromOne(1500, Easing.InQuint), b => b.FadeIn(500, Easing.OutQuint),
b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint) b => b.ResizeHeightTo(height, 500, Easing.OutQuint)
); );
fadeIn.Finally(_ => fadeIn = null);
}
fadeOut?.Cancel();
fadeOut = Scheduler.AddDelayed(() =>
{
toDisplay.Animate(
b => b.FadeOutFromOne(1500, Easing.InQuint),
b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint));
}, 500);
} }
private class OptionLight : Container private class OptionLight : Container

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@ -360,11 +360,6 @@ namespace osu.Game.Overlays.Profile
Text = text Text = text
}; };
if (user.Age != null)
{
infoTextLeft.AddText($"{user.Age} years old ", boldItalic);
}
if (user.Country != null) if (user.Country != null)
{ {
infoTextLeft.AddText("From ", lightText); infoTextLeft.AddText("From ", lightText);

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@ -56,7 +56,13 @@ namespace osu.Game.Overlays.Settings.Sections
reloadSkins(); reloadSkins();
skinDropdown.Bindable = config.GetBindable<int>(OsuSetting.Skin); var skinBindable = config.GetBindable<int>(OsuSetting.Skin);
// Todo: This should not be necessary when OsuConfigManager is databased
if (skinDropdown.Items.All(s => s.Value != skinBindable.Value))
skinBindable.Value = 0;
skinDropdown.Bindable = skinBindable;
} }
private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID)); private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));

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@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Toolbar
}; };
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader]
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset) private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
{ {
this.rulesets = rulesets; this.rulesets = rulesets;
@ -82,11 +82,7 @@ namespace osu.Game.Overlays.Toolbar
ruleset.ValueChanged += rulesetChanged; ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged; ruleset.DisabledChanged += disabledChanged;
ruleset.BindTo(parentRuleset);
if (parentRuleset != null)
ruleset.BindTo(parentRuleset);
else
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
} }
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)

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@ -9,11 +9,13 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Volume namespace osu.Game.Overlays.Volume
{ {
public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalInput
{ {
public Func<GlobalAction, bool> ActionRequested; public Func<GlobalAction, bool> ActionRequested;
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false; public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
public bool OnReleased(GlobalAction action) => false; public bool OnReleased(GlobalAction action) => false;
} }
} }

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@ -12,17 +12,15 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Overlays.Volume namespace osu.Game.Overlays.Volume
{ {
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction> public class VolumeMeter : Container
{ {
private CircularProgress volumeCircle; private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow; private CircularProgress volumeCircleGlow;
@ -226,59 +224,27 @@ namespace osu.Game.Overlays.Volume
private const float adjust_step = 0.05f; private const float adjust_step = 0.05f;
public void Increase() => adjust(1); public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise);
public void Decrease() => adjust(-1); public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise);
private void adjust(int direction)
{
float amount = adjust_step * direction;
// handle the case where the OnPressed action was actually a mouse wheel.
// this allows for precise wheel handling.
var state = GetContainingInputManager().CurrentState;
if (state.Mouse?.ScrollDelta.Y != 0)
{
OnScroll(state);
return;
}
Volume += amount;
}
public bool OnPressed(GlobalAction action)
{
if (!IsHovered) return false;
switch (action)
{
case GlobalAction.DecreaseVolume:
Decrease();
return true;
case GlobalAction.IncreaseVolume:
Increase();
return true;
}
return false;
}
// because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible. // because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible.
private double scrollAmount; private double adjustAccumulator;
private void adjust(double delta, bool isPrecise)
{
adjustAccumulator += delta * adjust_step * (isPrecise ? 0.1 : 1);
if (Math.Abs(adjustAccumulator) < Bindable.Precision)
return;
Volume += adjustAccumulator;
adjustAccumulator = 0;
}
protected override bool OnScroll(InputState state) protected override bool OnScroll(InputState state)
{ {
scrollAmount += adjust_step * state.Mouse.ScrollDelta.Y * (state.Mouse.HasPreciseScroll ? 0.1f : 1); adjust(state.Mouse.ScrollDelta.Y, state.Mouse.HasPreciseScroll);
if (Math.Abs(scrollAmount) < Bindable.Precision)
return true;
Volume += scrollAmount;
scrollAmount = 0;
return true; return true;
} }
public bool OnReleased(GlobalAction action) => false;
private const float transition_length = 500; private const float transition_length = 500;
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)

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@ -93,7 +93,7 @@ namespace osu.Game.Overlays
muteButton.Current.ValueChanged += _ => Show(); muteButton.Current.ValueChanged += _ => Show();
} }
public bool Adjust(GlobalAction action) public bool Adjust(GlobalAction action, float amount = 1, bool isPrecise = false)
{ {
if (!IsLoaded) return false; if (!IsLoaded) return false;
@ -103,13 +103,13 @@ namespace osu.Game.Overlays
if (State == Visibility.Hidden) if (State == Visibility.Hidden)
Show(); Show();
else else
volumeMeterMaster.Decrease(); volumeMeterMaster.Decrease(amount, isPrecise);
return true; return true;
case GlobalAction.IncreaseVolume: case GlobalAction.IncreaseVolume:
if (State == Visibility.Hidden) if (State == Visibility.Hidden)
Show(); Show();
else else
volumeMeterMaster.Increase(); volumeMeterMaster.Increase(amount, isPrecise);
return true; return true;
case GlobalAction.ToggleMute: case GlobalAction.ToggleMute:
Show(); Show();

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@ -33,8 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples; protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>(); private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
public bool HasNestedHitObjects => nestedHitObjects.IsValueCreated; public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.Value;
public event Action<DrawableHitObject, Judgement> OnJudgement; public event Action<DrawableHitObject, Judgement> OnJudgement;
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved; public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
@ -50,12 +49,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary> /// <summary>
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been hit. /// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been hit.
/// </summary> /// </summary>
public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && (!HasNestedHitObjects || NestedHitObjects.All(n => n.IsHit)); public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && NestedHitObjects.All(n => n.IsHit);
/// <summary> /// <summary>
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged. /// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
/// </summary> /// </summary>
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (!HasNestedHitObjects || NestedHitObjects.All(h => h.AllJudged)); public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && NestedHitObjects.All(h => h.AllJudged);
/// <summary> /// <summary>
/// Whether this <see cref="DrawableHitObject"/> can be judged. /// Whether this <see cref="DrawableHitObject"/> can be judged.
@ -90,13 +89,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (HitObject.SampleControlPoint == null) if (HitObject.SampleControlPoint == null)
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}." throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}."); + $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
AddInternal(Samples = new SkinnableSound(samples.Select(s => new SampleInfo
{ samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
Bank = s.Bank ?? HitObject.SampleControlPoint.SampleBank, foreach (var s in samples)
Name = s.Name, s.Namespace = SampleNamespace;
Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume,
Namespace = SampleNamespace AddInternal(Samples = new SkinnableSound(samples));
}).ToArray()));
} }
} }
@ -206,9 +204,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (AllJudged) if (AllJudged)
return false; return false;
if (HasNestedHitObjects) foreach (var d in NestedHitObjects)
foreach (var d in NestedHitObjects) judgementOccurred |= d.UpdateJudgement(userTriggered);
judgementOccurred |= d.UpdateJudgement(userTriggered);
if (!ProvidesJudgement || judgementFinalized || judgementOccurred) if (!ProvidesJudgement || judgementFinalized || judgementOccurred)
return judgementOccurred; return judgementOccurred;

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@ -6,6 +6,7 @@ using osu.Game.Rulesets.Objects.Types;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.IO;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Audio; using osu.Game.Audio;
using System.Linq; using System.Linq;
@ -196,9 +197,6 @@ namespace osu.Game.Rulesets.Objects.Legacy
var bank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[0]); var bank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[0]);
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[1]); var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[1]);
// Let's not implement this for now, because this doesn't fit nicely into the bank structure
//string sampleFile = split2.Length > 4 ? split2[4] : string.Empty;
string stringBank = bank.ToString().ToLower(); string stringBank = bank.ToString().ToLower();
if (stringBank == @"none") if (stringBank == @"none")
stringBank = null; stringBank = null;
@ -211,6 +209,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (split.Length > 3) if (split.Length > 3)
bankInfo.Volume = int.Parse(split[3]); bankInfo.Volume = int.Parse(split[3]);
bankInfo.Filename = split.Length > 4 ? split[4] : null;
} }
/// <summary> /// <summary>
@ -252,6 +252,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo) private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
{ {
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
if (!string.IsNullOrEmpty(bankInfo.Filename))
return new List<SampleInfo> { new FileSampleInfo { Filename = bankInfo.Filename } };
var soundTypes = new List<SampleInfo> var soundTypes = new List<SampleInfo>
{ {
new SampleInfo new SampleInfo
@ -297,14 +301,24 @@ namespace osu.Game.Rulesets.Objects.Legacy
private class SampleBankInfo private class SampleBankInfo
{ {
public string Filename;
public string Normal; public string Normal;
public string Add; public string Add;
public int Volume; public int Volume;
public SampleBankInfo Clone() public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
}
private class FileSampleInfo : SampleInfo
{
public string Filename;
public override IEnumerable<string> LookupNames => new[]
{ {
return (SampleBankInfo)MemberwiseClone(); Filename,
} Path.ChangeExtension(Filename, null)
};
} }
[Flags] [Flags]

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@ -57,8 +57,18 @@ namespace osu.Game.Rulesets
/// <returns></returns> /// <returns></returns>
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap); public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap);
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> to be converted.</param>
/// <returns>The <see cref="IBeatmapConverter"/>.</returns>
public abstract IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap); public abstract IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap);
/// <summary>
/// Optionally creates a <see cref="IBeatmapProcessor"/> to alter a <see cref="IBeatmap"/> after it has been converted.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> to be processed.</param>
/// <returns>The <see cref="IBeatmapProcessor"/>.</returns>
public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null; public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null;
public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);

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@ -84,7 +84,13 @@ namespace osu.Game.Rulesets
{ {
try try
{ {
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo), (RulesetInfo)null)).RulesetInfo; var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm =>
{
// for the time being, let's ignore the version being loaded.
// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
asm.Version = null;
return Assembly.Load(asm);
}, null), (RulesetInfo)null)).RulesetInfo;
r.Name = instanceInfo.Name; r.Name = instanceInfo.Name;
r.ShortName = instanceInfo.ShortName; r.ShortName = instanceInfo.ShortName;

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@ -4,30 +4,33 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input; using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using OpenTK.Input;
namespace osu.Game.Rulesets.UI.Scrolling namespace osu.Game.Rulesets.UI.Scrolling
{ {
/// <summary> /// <summary>
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s. /// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
/// </summary> /// </summary>
public abstract class ScrollingPlayfield : Playfield public abstract class ScrollingPlayfield : Playfield, IKeyBindingHandler<GlobalAction>
{ {
/// <summary> /// <summary>
/// The default span of time visible by the length of the scrolling axes. /// The default span of time visible by the length of the scrolling axes.
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>. /// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
/// </summary> /// </summary>
private const double time_span_default = 1500; private const double time_span_default = 1500;
/// <summary> /// <summary>
/// The minimum span of time that may be visible by the length of the scrolling axes. /// The minimum span of time that may be visible by the length of the scrolling axes.
/// </summary> /// </summary>
private const double time_span_min = 50; private const double time_span_min = 50;
/// <summary> /// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes. /// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary> /// </summary>
private const double time_span_max = 10000; private const double time_span_max = 10000;
/// <summary> /// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes. /// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary> /// </summary>
@ -78,27 +81,26 @@ namespace osu.Game.Rulesets.UI.Scrolling
HitObjects.TimeRange.BindTo(VisibleTimeRange); HitObjects.TimeRange.BindTo(VisibleTimeRange);
} }
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) public bool OnPressed(GlobalAction action)
{ {
if (!UserScrollSpeedAdjustment) if (!UserScrollSpeedAdjustment)
return false; return false;
if (state.Keyboard.ControlPressed) switch (action)
{ {
switch (args.Key) case GlobalAction.IncreaseScrollSpeed:
{ this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
case Key.Minus: return true;
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 600, Easing.OutQuint); case GlobalAction.DecreaseScrollSpeed:
break; this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
case Key.Plus: return true;
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 600, Easing.OutQuint);
break;
}
} }
return false; return false;
} }
public bool OnReleased(GlobalAction action) => false;
protected sealed override HitObjectContainer CreateHitObjectContainer() protected sealed override HitObjectContainer CreateHitObjectContainer()
{ {
var container = new ScrollingHitObjectContainer(); var container = new ScrollingHitObjectContainer();

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@ -47,13 +47,10 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
} }
} }
if (obj.HasNestedHitObjects) ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
{
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
// Nested hitobjects don't need to scroll, but they do need accurate positions // Nested hitobjects don't need to scroll, but they do need accurate positions
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length); UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
}
} }
} }

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@ -48,13 +48,10 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
} }
} }
if (obj.HasNestedHitObjects) ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
{
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
// Nested hitobjects don't need to scroll, but they do need accurate positions // Nested hitobjects don't need to scroll, but they do need accurate positions
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length); UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
}
} }
} }

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@ -40,7 +40,14 @@ namespace osu.Game.Screens
while (screen.LoadState < LoadState.Ready) while (screen.LoadState < LoadState.Ready)
Thread.Sleep(1); Thread.Sleep(1);
base.Push(screen); try
{
base.Push(screen);
}
catch (ScreenAlreadyExitedException)
{
// screen may have exited before the push was successful.
}
} }
protected override void Update() protected override void Update()

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@ -11,7 +11,6 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -139,28 +138,15 @@ namespace osu.Game.Screens.Menu
sampleBack = audio.Sample.Get(@"Menu/button-back-select"); sampleBack = audio.Sample.Get(@"Menu/button-back-select");
} }
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
switch (args.Key)
{
case Key.Space:
logo?.TriggerOnClick(state);
return true;
case Key.Escape:
return goBack();
}
return false;
}
public bool OnPressed(GlobalAction action) public bool OnPressed(GlobalAction action)
{ {
switch (action) switch (action)
{ {
case GlobalAction.Back: case GlobalAction.Back:
return goBack(); return goBack();
case GlobalAction.Select:
logo?.TriggerOnClick();
return true;
default: default:
return false; return false;
} }
@ -181,16 +167,7 @@ namespace osu.Game.Screens.Menu
} }
} }
public bool OnReleased(GlobalAction action) public bool OnReleased(GlobalAction action) => false;
{
switch (action)
{
case GlobalAction.Back:
return true;
default:
return false;
}
}
private void onPlay() private void onPlay()
{ {

View File

@ -1,34 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input; using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Overlays; using osu.Game.Overlays;
using OpenTK.Input;
namespace osu.Game.Screens.Menu namespace osu.Game.Screens.Menu
{ {
public class ExitConfirmOverlay : HoldToConfirmOverlay public class ExitConfirmOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
{ {
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) public bool OnPressed(GlobalAction action)
{ {
if (args.Key == Key.Escape && !args.Repeat) if (action == GlobalAction.Back)
{ {
BeginConfirm(); BeginConfirm();
return true; return true;
} }
return base.OnKeyDown(state, args); return false;
} }
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) public bool OnReleased(GlobalAction action)
{ {
if (args.Key == Key.Escape) if (action == GlobalAction.Back)
{ {
AbortConfirm(); AbortConfirm();
return true; return true;
} }
return base.OnKeyUp(state, args); return false;
} }
} }
} }

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@ -8,7 +8,6 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -17,7 +16,6 @@ using osu.Game.Input.Bindings;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using OpenTK; using OpenTK;
using OpenTK.Input;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -84,11 +82,8 @@ namespace osu.Game.Screens
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset) private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
{ {
if (beatmap != null) Beatmap.BindTo(beatmap);
Beatmap.BindTo(beatmap); Ruleset.BindTo(ruleset);
if (ruleset != null)
Ruleset.BindTo(ruleset);
if (osu != null) if (osu != null)
{ {
@ -106,8 +101,10 @@ namespace osu.Game.Screens
sampleExit = audio.Sample.Get(@"UI/screen-back"); sampleExit = audio.Sample.Get(@"UI/screen-back");
} }
public bool OnPressed(GlobalAction action) public virtual bool OnPressed(GlobalAction action)
{ {
if (!IsCurrentScreen) return false;
if (action == GlobalAction.Back && AllowBackButton) if (action == GlobalAction.Back && AllowBackButton)
{ {
Exit(); Exit();
@ -119,20 +116,6 @@ namespace osu.Game.Screens
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton; public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat || !IsCurrentScreen) return false;
switch (args.Key)
{
case Key.Escape:
Exit();
return true;
}
return base.OnKeyDown(state, args);
}
protected override void OnResuming(Screen last) protected override void OnResuming(Screen last)
{ {
sampleExit?.Play(); sampleExit?.Play();
@ -197,11 +180,10 @@ namespace osu.Game.Screens
if (Background != null && !Background.Equals(nextOsu?.Background)) if (Background != null && !Background.Equals(nextOsu?.Background))
{ {
if (nextOsu != null) Background.Exit();
//We need to use MakeCurrent in case we are jumping up multiple game screens.
nextOsu.Background?.MakeCurrent(); //We need to use MakeCurrent in case we are jumping up multiple game screens.
else nextOsu?.Background?.MakeCurrent();
Background.Exit();
} }
if (base.OnExiting(next)) if (base.OnExiting(next))

View File

@ -1,12 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using OpenTK.Input;
using osu.Game.Graphics; using osu.Game.Graphics;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using System.Linq;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -21,16 +18,5 @@ namespace osu.Game.Screens.Play
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
} }
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && args.Key == Key.Escape)
{
InternalButtons.Children.Last().TriggerOnClick();
return true;
}
return base.OnKeyDown(state, args);
}
} }
} }

View File

@ -15,10 +15,13 @@ using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using OpenTK.Input; using OpenTK.Input;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
public abstract class GameplayMenuOverlay : OverlayContainer public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
{ {
private const int transition_duration = 200; private const int transition_duration = 200;
private const int button_height = 70; private const int button_height = 70;
@ -31,6 +34,11 @@ namespace osu.Game.Screens.Play
public Action OnRetry; public Action OnRetry;
public Action OnQuit; public Action OnQuit;
/// <summary>
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
/// </summary>
protected virtual Action BackAction => () => InternalButtons.Children.Last().TriggerOnClick();
public abstract string Header { get; } public abstract string Header { get; }
public abstract string Description { get; } public abstract string Description { get; }
@ -219,6 +227,19 @@ namespace osu.Game.Screens.Play
return base.OnKeyDown(state, args); return base.OnKeyDown(state, args);
} }
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
BackAction.Invoke();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
private void buttonSelectionChanged(DialogButton button, bool isSelected) private void buttonSelectionChanged(DialogButton button, bool isSelected)
{ {
if (!isSelected) if (!isSelected)

View File

@ -6,11 +6,9 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Graphics; using osu.Game.Graphics;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -138,16 +136,7 @@ namespace osu.Game.Screens.Play
public override string Header => "paused"; public override string Header => "paused";
public override string Description => "you're not going to do what i think you're going to do, are ya?"; public override string Description => "you're not going to do what i think you're going to do, are ya?";
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override Action BackAction => () => InternalButtons.Children.First().TriggerOnClick();
{
if (!args.Repeat && args.Key == Key.Escape)
{
InternalButtons.Children.First().TriggerOnClick();
return true;
}
return base.OnKeyDown(state, args);
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)

View File

@ -49,8 +49,6 @@ namespace osu.Game.Screens.Play
public bool AllowLeadIn { get; set; } = true; public bool AllowLeadIn { get; set; } = true;
public bool AllowResults { get; set; } = true; public bool AllowResults { get; set; } = true;
protected override bool AllowBackButton => false;
private Bindable<bool> mouseWheelDisabled; private Bindable<bool> mouseWheelDisabled;
private Bindable<double> userAudioOffset; private Bindable<double> userAudioOffset;

View File

@ -55,8 +55,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset) private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset)
{ {
if (parentRuleset != null) ruleset.BindTo(parentRuleset);
ruleset.BindTo(parentRuleset);
ruleset.ValueChanged += _ => updateDisplay(); ruleset.ValueChanged += _ => updateDisplay();
} }

View File

@ -29,6 +29,7 @@ namespace osu.Game.Screens.Select
private readonly TabControl<GroupMode> groupTabs; private readonly TabControl<GroupMode> groupTabs;
private SortMode sort = SortMode.Title; private SortMode sort = SortMode.Title;
public SortMode Sort public SortMode Sort
{ {
get { return sort; } get { return sort; }
@ -43,6 +44,7 @@ namespace osu.Game.Screens.Select
} }
private GroupMode group = GroupMode.All; private GroupMode group = GroupMode.All;
public GroupMode Group public GroupMode Group
{ {
get { return group; } get { return group; }
@ -69,7 +71,8 @@ namespace osu.Game.Screens.Select
private readonly SearchTextBox searchTextBox; private readonly SearchTextBox searchTextBox;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos); public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) =>
base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
public FilterControl() public FilterControl()
{ {
@ -177,8 +180,7 @@ namespace osu.Game.Screens.Select
showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps); showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
showConverted.ValueChanged += val => updateCriteria(); showConverted.ValueChanged += val => updateCriteria();
if (parentRuleset != null) ruleset.BindTo(parentRuleset);
ruleset.BindTo(parentRuleset);
ruleset.BindValueChanged(val => updateCriteria(), true); ruleset.BindValueChanged(val => updateCriteria(), true);
} }

View File

@ -55,6 +55,8 @@ namespace osu.Game.Screens.Select
private readonly Box box; private readonly Box box;
private readonly Box light; private readonly Box light;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos);
public FooterButton() public FooterButton()
{ {
Children = new Drawable[] Children = new Drawable[]

View File

@ -46,7 +46,9 @@ namespace osu.Game.Screens.Select.Leaderboards
public void UpdateRank(ScoreRank newRank) public void UpdateRank(ScoreRank newRank)
{ {
Rank = newRank; Rank = newRank;
updateTexture();
if (IsLoaded)
updateTexture();
} }
} }
} }

View File

@ -40,7 +40,10 @@ namespace osu.Game.Screens.Select.Leaderboards
private ScheduledDelegate showScoresDelegate; private ScheduledDelegate showScoresDelegate;
private bool scoresLoadedOnce;
private IEnumerable<Score> scores; private IEnumerable<Score> scores;
public IEnumerable<Score> Scores public IEnumerable<Score> Scores
{ {
get { return scores; } get { return scores; }
@ -48,6 +51,8 @@ namespace osu.Game.Screens.Select.Leaderboards
{ {
scores = value; scores = value;
scoresLoadedOnce = true;
scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire(); scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire();
scrollFlow = null; scrollFlow = null;
@ -196,9 +201,7 @@ namespace osu.Game.Screens.Select.Leaderboards
{ {
this.api = api; this.api = api;
if (parentRuleset != null) ruleset.BindTo(parentRuleset);
ruleset.BindTo(parentRuleset);
ruleset.ValueChanged += _ => updateScores(); ruleset.ValueChanged += _ => updateScores();
if (api != null) if (api != null)
@ -227,6 +230,10 @@ namespace osu.Game.Screens.Select.Leaderboards
private void updateScores() private void updateScores()
{ {
// don't display any scores or placeholder until the first Scores_Set has been called.
// this avoids scope changes flickering a "no scores" placeholder before initialisation of song select is finished.
if (!scoresLoadedOnce) return;
getScoresRequest?.Cancel(); getScoresRequest?.Cancel();
getScoresRequest = null; getScoresRequest = null;

View File

@ -17,6 +17,7 @@ using osu.Framework.Threading;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
@ -67,6 +68,7 @@ namespace osu.Game.Screens.Select
protected new readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>(); protected new readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private DependencyContainer dependencies; private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent)); => dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
@ -136,7 +138,11 @@ namespace osu.Game.Screens.Select
Height = filter_height, Height = filter_height,
FilterChanged = c => Carousel.Filter(c), FilterChanged = c => Carousel.Filter(c),
Background = { Width = 2 }, Background = { Width = 2 },
Exit = Exit, Exit = () =>
{
if (IsCurrentScreen)
Exit();
},
}, },
} }
}, },
@ -229,6 +235,10 @@ namespace osu.Game.Screens.Select
/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param> /// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true) public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
{ {
// avoid attempting to continue before a selection has been obtained.
// this could happen via a user interaction while the carousel is still in a loading state.
if (Carousel.SelectedBeatmap == null) return;
// if we have a pending filter operation, we want to run it now. // if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed). // it could change selection (ie. if the ruleset has been changed).
Carousel.FlushPendingFilterOperations(); Carousel.FlushPendingFilterOperations();
@ -464,7 +474,8 @@ namespace osu.Game.Screens.Select
private void carouselBeatmapsLoaded() private void carouselBeatmapsLoaded()
{ {
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false)) if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false
&& Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
return; return;
if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom()) if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom())
@ -481,16 +492,26 @@ namespace osu.Game.Screens.Select
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap)); dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
} }
public override bool OnPressed(GlobalAction action)
{
if (!IsCurrentScreen) return false;
switch (action)
{
case GlobalAction.Select:
FinaliseSelection();
return true;
}
return base.OnPressed(action);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {
if (args.Repeat) return false; if (args.Repeat) return false;
switch (args.Key) switch (args.Key)
{ {
case Key.KeypadEnter:
case Key.Enter:
FinaliseSelection();
return true;
case Key.Delete: case Key.Delete:
if (state.Keyboard.ShiftPressed) if (state.Keyboard.ShiftPressed)
{ {

View File

@ -44,19 +44,17 @@ namespace osu.Game.Skinning
private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction) private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction)
{ {
SampleChannel ch = null; foreach (var lookup in info.LookupNames)
{
var ch = getSampleFunction($"Gameplay/{lookup}");
if (ch == null)
continue;
if (info.Namespace != null)
ch = getSampleFunction($"Gameplay/{info.Namespace}/{info.Bank}-{info.Name}");
// try without namespace as a fallback.
if (ch == null)
ch = getSampleFunction($"Gameplay/{info.Bank}-{info.Name}");
if (ch != null)
ch.Volume.Value = info.Volume / 100.0; ch.Volume.Value = info.Volume / 100.0;
return ch;
}
return ch; return null;
} }
} }
} }

View File

@ -25,6 +25,8 @@ namespace osu.Game.Tests.Beatmaps
protected abstract string ResourceAssembly { get; } protected abstract string ResourceAssembly { get; }
protected IBeatmapConverter Converter { get; private set; }
protected void Test(string name) protected void Test(string name)
{ {
var ourResult = convert(name); var ourResult = convert(name);
@ -41,14 +43,22 @@ namespace osu.Game.Tests.Beatmaps
Assert.Fail($"A conversion did not generate any hitobjects, but should have, for hitobject at time: {expectedResult.Mappings[mappingCounter].StartTime}\n"); Assert.Fail($"A conversion did not generate any hitobjects, but should have, for hitobject at time: {expectedResult.Mappings[mappingCounter].StartTime}\n");
else if (mappingCounter >= expectedResult.Mappings.Count) else if (mappingCounter >= expectedResult.Mappings.Count)
Assert.Fail($"A conversion generated hitobjects, but should not have, for hitobject at time: {ourResult.Mappings[mappingCounter].StartTime}\n"); Assert.Fail($"A conversion generated hitobjects, but should not have, for hitobject at time: {ourResult.Mappings[mappingCounter].StartTime}\n");
else if (!expectedResult.Mappings[mappingCounter].Equals(ourResult.Mappings[mappingCounter]))
{
var expectedMapping = expectedResult.Mappings[mappingCounter];
var ourMapping = ourResult.Mappings[mappingCounter];
Assert.Fail($"The conversion mapping differed for object at time {expectedMapping.StartTime}:\n"
+ $"Expected {JsonConvert.SerializeObject(expectedMapping)}\n"
+ $"Received: {JsonConvert.SerializeObject(ourMapping)}\n");
}
else else
{ {
var counter = mappingCounter; var ourMapping = ourResult.Mappings[mappingCounter];
var expectedMapping = expectedResult.Mappings[mappingCounter];
Assert.Multiple(() => Assert.Multiple(() =>
{ {
var ourMapping = ourResult.Mappings[counter];
var expectedMapping = expectedResult.Mappings[counter];
int objectCounter = 0; int objectCounter = 0;
while (true) while (true)
{ {
@ -60,10 +70,6 @@ namespace osu.Game.Tests.Beatmaps
else if (objectCounter >= expectedMapping.Objects.Count) else if (objectCounter >= expectedMapping.Objects.Count)
Assert.Fail($"The conversion generated a hitobject, but should not have, for hitobject at time: {ourMapping.StartTime}:\n" Assert.Fail($"The conversion generated a hitobject, but should not have, for hitobject at time: {ourMapping.StartTime}:\n"
+ $"Received: {JsonConvert.SerializeObject(ourMapping.Objects[objectCounter])}\n"); + $"Received: {JsonConvert.SerializeObject(ourMapping.Objects[objectCounter])}\n");
else if (!expectedMapping.Equals(ourMapping))
Assert.Fail($"The conversion mapping differed for object at time {expectedMapping.StartTime}:\n"
+ $"Expected {JsonConvert.SerializeObject(expectedMapping)}\n"
+ $"Received: {JsonConvert.SerializeObject(ourMapping)}\n");
else if (!expectedMapping.Objects[objectCounter].Equals(ourMapping.Objects[objectCounter])) else if (!expectedMapping.Objects[objectCounter].Equals(ourMapping.Objects[objectCounter]))
{ {
Assert.Fail($"The conversion generated differing hitobjects for object at time: {expectedMapping.StartTime}:\n" Assert.Fail($"The conversion generated differing hitobjects for object at time: {expectedMapping.StartTime}:\n"
@ -88,10 +94,11 @@ namespace osu.Game.Tests.Beatmaps
var rulesetInstance = CreateRuleset(); var rulesetInstance = CreateRuleset();
beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo(); beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
var result = new ConvertResult(); Converter = rulesetInstance.CreateBeatmapConverter(beatmap);
var converter = rulesetInstance.CreateBeatmapConverter(beatmap);
converter.ObjectConverted += (orig, converted) => var result = new ConvertResult();
Converter.ObjectConverted += (orig, converted) =>
{ {
converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty)); converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
@ -103,7 +110,7 @@ namespace osu.Game.Tests.Beatmaps
result.Mappings.Add(mapping); result.Mappings.Add(mapping);
}; };
IBeatmap convertedBeatmap = converter.Convert(); IBeatmap convertedBeatmap = Converter.Convert();
rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess(); rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess();
return result; return result;

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@ -1,10 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
@ -13,6 +16,8 @@ namespace osu.Game.Tests.Visual
private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap()); private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
protected BindableBeatmap Beatmap => beatmap; protected BindableBeatmap Beatmap => beatmap;
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
protected DependencyContainer Dependencies { get; private set; } protected DependencyContainer Dependencies { get; private set; }
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
@ -22,13 +27,18 @@ namespace osu.Game.Tests.Visual
Dependencies.CacheAs<BindableBeatmap>(beatmap); Dependencies.CacheAs<BindableBeatmap>(beatmap);
Dependencies.CacheAs<IBindableBeatmap>(beatmap); Dependencies.CacheAs<IBindableBeatmap>(beatmap);
Dependencies.CacheAs(Ruleset);
Dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
return Dependencies; return Dependencies;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audioManager) private void load(AudioManager audioManager, RulesetStore rulesets)
{ {
beatmap.SetAudioManager(audioManager); beatmap.SetAudioManager(audioManager);
Ruleset.Value = rulesets.AvailableRulesets.First();
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)

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@ -86,7 +86,11 @@ namespace osu.Game.Tests.Visual
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>(); private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>(); private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance()); private Player loadPlayerFor(RulesetInfo ri)
{
Ruleset.Value = ri;
return loadPlayerFor(ri.CreateInstance());
}
private Player loadPlayerFor(Ruleset r) private Player loadPlayerFor(Ruleset r)
{ {

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@ -42,7 +42,9 @@ namespace osu.Game.Users
return; return;
country = value; country = value;
sprite.Texture = getFlagTexture();
if (IsLoaded)
sprite.Texture = getFlagTexture();
} }
} }

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@ -23,9 +23,6 @@ namespace osu.Game.Users
public Bindable<UserStatus> Status = new Bindable<UserStatus>(); public Bindable<UserStatus> Status = new Bindable<UserStatus>();
[JsonProperty(@"age")]
public int? Age;
//public Team Team; //public Team Team;
[JsonProperty(@"profile_colour")] [JsonProperty(@"profile_colour")]

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@ -18,7 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.1" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.1" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.626.0" /> <PackageReference Include="ppy.osu.Framework" Version="2018.709.0" />
<PackageReference Include="SharpCompress" Version="0.17.1" /> <PackageReference Include="SharpCompress" Version="0.17.1" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" /> <PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />