From 7f0cb0bbf61cb10b61ec768ec1504ecf128bf4e4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 31 May 2018 12:06:50 +0900 Subject: [PATCH 01/94] Add key bindings for scroll speed Closes #2689. - [ ] Depends on ppy/osu-framework#1569 being fixed. --- .../Input/Bindings/GlobalActionContainer.cs | 12 +++++-- .../UI/Scrolling/ScrollingPlayfield.cs | 32 ++++++++++--------- 2 files changed, 27 insertions(+), 17 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index fced2e5d95..83ffd415ae 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -45,7 +45,9 @@ namespace osu.Game.Input.Bindings public IEnumerable InGameKeyBindings => new[] { new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene), - new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry) + new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry), + new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed), + new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed), }; protected override IEnumerable KeyBindingInputQueue => @@ -85,6 +87,12 @@ namespace osu.Game.Input.Bindings ToggleGameplayMouseButtons, [Description("Go back")] - Back + Back, + + [Description("Increase scroll speed")] + IncreaseScrollSpeed, + + [Description("Decrease scroll speed")] + DecreaseScrollSpeed, } } diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs index 6f86d20295..e8b0a53f92 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs @@ -4,30 +4,33 @@ using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; -using osu.Framework.Input; +using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; using osu.Game.Rulesets.Objects.Drawables; -using OpenTK.Input; namespace osu.Game.Rulesets.UI.Scrolling { /// /// A type of specialized towards scrolling s. /// - public abstract class ScrollingPlayfield : Playfield + public abstract class ScrollingPlayfield : Playfield, IKeyBindingHandler { /// /// The default span of time visible by the length of the scrolling axes. /// This is clamped between and . /// private const double time_span_default = 1500; + /// /// The minimum span of time that may be visible by the length of the scrolling axes. /// private const double time_span_min = 50; + /// /// The maximum span of time that may be visible by the length of the scrolling axes. /// private const double time_span_max = 10000; + /// /// The step increase/decrease of the span of time visible by the length of the scrolling axes. /// @@ -78,27 +81,26 @@ namespace osu.Game.Rulesets.UI.Scrolling HitObjects.TimeRange.BindTo(VisibleTimeRange); } - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) + protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(direction); + + public bool OnPressed(GlobalAction action) { if (!UserScrollSpeedAdjustment) return false; - if (state.Keyboard.ControlPressed) + switch (action) { - switch (args.Key) - { - case Key.Minus: - this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint); - break; - case Key.Plus: - this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint); - break; - } + case GlobalAction.IncreaseScrollSpeed: + this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint); + return true; + case GlobalAction.DecreaseScrollSpeed: + this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint); + return true; } return false; } - protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(direction); + public bool OnReleased(GlobalAction action) => false; } } From 792d3b82159c9adfde092def00ac583ae9c50dfd Mon Sep 17 00:00:00 2001 From: Aergwyn Date: Sat, 9 Jun 2018 09:14:52 +0200 Subject: [PATCH 02/94] allow "go back" keybind in play --- osu.Game/Screens/Play/FailOverlay.cs | 16 +++++++------ osu.Game/Screens/Play/PauseContainer.cs | 30 +++++++++++++------------ osu.Game/Screens/Play/Player.cs | 2 -- 3 files changed, 25 insertions(+), 23 deletions(-) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 7b555776f7..8c3ab8f235 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -1,16 +1,16 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Framework.Input; -using OpenTK.Input; using osu.Game.Graphics; using OpenTK.Graphics; using osu.Framework.Allocation; using System.Linq; +using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; namespace osu.Game.Screens.Play { - public class FailOverlay : GameplayMenuOverlay + public class FailOverlay : GameplayMenuOverlay, IKeyBindingHandler { public override string Header => "failed"; public override string Description => "you're dead, try again?"; @@ -21,16 +21,18 @@ namespace osu.Game.Screens.Play AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); } - - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) + + public bool OnPressed(GlobalAction action) { - if (!args.Repeat && args.Key == Key.Escape) + if (action == GlobalAction.Back) { InternalButtons.Children.Last().TriggerOnClick(); return true; } - return base.OnKeyDown(state, args); + return false; } + + public bool OnReleased(GlobalAction action) => action == GlobalAction.Back; } } diff --git a/osu.Game/Screens/Play/PauseContainer.cs b/osu.Game/Screens/Play/PauseContainer.cs index 6262f71ddc..d814bb46a2 100644 --- a/osu.Game/Screens/Play/PauseContainer.cs +++ b/osu.Game/Screens/Play/PauseContainer.cs @@ -6,11 +6,11 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Input; +using osu.Framework.Input.Bindings; using osu.Framework.Timing; using osu.Game.Graphics; +using osu.Game.Input.Bindings; using OpenTK.Graphics; -using OpenTK.Input; namespace osu.Game.Screens.Play { @@ -131,24 +131,13 @@ namespace osu.Game.Screens.Play base.Update(); } - public class PauseOverlay : GameplayMenuOverlay + public class PauseOverlay : GameplayMenuOverlay, IKeyBindingHandler { public Action OnResume; public override string Header => "paused"; public override string Description => "you're not going to do what i think you're going to do, are ya?"; - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) - { - if (!args.Repeat && args.Key == Key.Escape) - { - InternalButtons.Children.First().TriggerOnClick(); - return true; - } - - return base.OnKeyDown(state, args); - } - [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -156,6 +145,19 @@ namespace osu.Game.Screens.Play AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); } + + public bool OnPressed(GlobalAction action) + { + if (action == GlobalAction.Back) + { + InternalButtons.Children.First().TriggerOnClick(); + return true; + } + + return false; + } + + public bool OnReleased(GlobalAction action) => action == GlobalAction.Back; } } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index fe77f85a50..739dcdf066 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -49,8 +49,6 @@ namespace osu.Game.Screens.Play public bool AllowLeadIn { get; set; } = true; public bool AllowResults { get; set; } = true; - protected override bool AllowBackButton => false; - private Bindable mouseWheelDisabled; private Bindable userAudioOffset; From b9b04c1b6e2fe5154e39e0d6dcba0c810c776868 Mon Sep 17 00:00:00 2001 From: Aergwyn Date: Sat, 9 Jun 2018 09:28:02 +0200 Subject: [PATCH 03/94] move back logic into GameplayMenuOverlay --- osu.Game/Screens/Play/FailOverlay.cs | 22 +++++-------------- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 23 +++++++++++++++++++- osu.Game/Screens/Play/PauseContainer.cs | 18 +-------------- 3 files changed, 28 insertions(+), 35 deletions(-) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 8c3ab8f235..1295df2da0 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -1,38 +1,26 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; +using System.Linq; using osu.Game.Graphics; using OpenTK.Graphics; using osu.Framework.Allocation; -using System.Linq; -using osu.Framework.Input.Bindings; -using osu.Game.Input.Bindings; namespace osu.Game.Screens.Play { - public class FailOverlay : GameplayMenuOverlay, IKeyBindingHandler + public class FailOverlay : GameplayMenuOverlay { public override string Header => "failed"; public override string Description => "you're dead, try again?"; + protected override Action DefaultBackAction => () => InternalButtons.Children.Last().TriggerOnClick(); + [BackgroundDependencyLoader] private void load(OsuColour colours) { AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); } - - public bool OnPressed(GlobalAction action) - { - if (action == GlobalAction.Back) - { - InternalButtons.Children.Last().TriggerOnClick(); - return true; - } - - return false; - } - - public bool OnReleased(GlobalAction action) => action == GlobalAction.Back; } } diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index db099cd16c..a72fca2532 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -15,10 +15,13 @@ using osu.Game.Graphics.UserInterface; using osu.Framework.Graphics.Shapes; using OpenTK.Input; using System.Collections.Generic; +using System.Linq; +using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; namespace osu.Game.Screens.Play { - public abstract class GameplayMenuOverlay : OverlayContainer + public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler { private const int transition_duration = 200; private const int button_height = 70; @@ -31,6 +34,11 @@ namespace osu.Game.Screens.Play public Action OnRetry; public Action OnQuit; + /// + /// Action that is invoked if is triggered. + /// + protected virtual Action DefaultBackAction => () => InternalButtons.Children.First().TriggerOnClick(); + public abstract string Header { get; } public abstract string Description { get; } @@ -219,6 +227,19 @@ namespace osu.Game.Screens.Play return base.OnKeyDown(state, args); } + public bool OnPressed(GlobalAction action) + { + if (action == GlobalAction.Back) + { + DefaultBackAction.Invoke(); + return true; + } + + return false; + } + + public bool OnReleased(GlobalAction action) => action == GlobalAction.Back; + private void buttonSelectionChanged(DialogButton button, bool isSelected) { if (!isSelected) diff --git a/osu.Game/Screens/Play/PauseContainer.cs b/osu.Game/Screens/Play/PauseContainer.cs index d814bb46a2..494e28a78e 100644 --- a/osu.Game/Screens/Play/PauseContainer.cs +++ b/osu.Game/Screens/Play/PauseContainer.cs @@ -2,14 +2,11 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Bindings; using osu.Framework.Timing; using osu.Game.Graphics; -using osu.Game.Input.Bindings; using OpenTK.Graphics; namespace osu.Game.Screens.Play @@ -131,7 +128,7 @@ namespace osu.Game.Screens.Play base.Update(); } - public class PauseOverlay : GameplayMenuOverlay, IKeyBindingHandler + public class PauseOverlay : GameplayMenuOverlay { public Action OnResume; @@ -145,19 +142,6 @@ namespace osu.Game.Screens.Play AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); } - - public bool OnPressed(GlobalAction action) - { - if (action == GlobalAction.Back) - { - InternalButtons.Children.First().TriggerOnClick(); - return true; - } - - return false; - } - - public bool OnReleased(GlobalAction action) => action == GlobalAction.Back; } } } From 99e28b6efa5a9bcfb6b6491ba58ffcc8da767a1d Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 15 Jun 2018 17:38:43 +0900 Subject: [PATCH 04/94] No reason for beatmap conversion tests to be internal --- osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs | 4 ++-- osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs | 4 ++-- osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs | 4 ++-- osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs index 5b34e46247..14d913cffa 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs @@ -12,7 +12,7 @@ using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Catch.Tests { - internal class CatchBeatmapConversionTest : BeatmapConversionTest + public class CatchBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Catch.Tests protected override Ruleset CreateRuleset() => new CatchRuleset(); } - internal struct ConvertValue : IEquatable + public struct ConvertValue : IEquatable { /// /// A sane value to account for osu!stable using ints everwhere. diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs index 5ae899f6d6..f9e6531119 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs @@ -12,7 +12,7 @@ using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Mania.Tests { - internal class ManiaBeatmapConversionTest : BeatmapConversionTest + public class ManiaBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests protected override Ruleset CreateRuleset() => new ManiaRuleset(); } - internal struct ConvertValue : IEquatable + public struct ConvertValue : IEquatable { /// /// A sane value to account for osu!stable using ints everwhere. diff --git a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs index 386ae5eb05..1383256352 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs @@ -13,7 +13,7 @@ using OpenTK; namespace osu.Game.Rulesets.Osu.Tests { - internal class OsuBeatmapConversionTest : BeatmapConversionTest + public class OsuBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests protected override Ruleset CreateRuleset() => new OsuRuleset(); } - internal struct ConvertValue : IEquatable + public struct ConvertValue : IEquatable { /// /// A sane value to account for osu!stable using ints everwhere. diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs index 11586e340b..fb0b2040f4 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs @@ -12,7 +12,7 @@ using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Taiko.Tests { - internal class TaikoBeatmapConversionTest : BeatmapConversionTest + public class TaikoBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko"; @@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Tests protected override Ruleset CreateRuleset() => new TaikoRuleset(); } - internal struct ConvertValue : IEquatable + public struct ConvertValue : IEquatable { /// /// A sane value to account for osu!stable using ints everwhere. From e94518697833fc60837078492607acadfbab79aa Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 15 Jun 2018 17:59:52 +0900 Subject: [PATCH 05/94] Expose the beatmap converter --- osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs index cf4dda52a8..b95173e44d 100644 --- a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs +++ b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs @@ -25,6 +25,8 @@ namespace osu.Game.Tests.Beatmaps protected abstract string ResourceAssembly { get; } + protected IBeatmapConverter Converter { get; private set; } + protected void Test(string name) { var ourResult = convert(name); @@ -88,10 +90,11 @@ namespace osu.Game.Tests.Beatmaps var rulesetInstance = CreateRuleset(); beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo(); - var result = new ConvertResult(); - var converter = rulesetInstance.CreateBeatmapConverter(beatmap); + Converter = rulesetInstance.CreateBeatmapConverter(beatmap); - converter.ObjectConverted += (orig, converted) => + var result = new ConvertResult(); + + Converter.ObjectConverted += (orig, converted) => { converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty)); @@ -103,7 +106,7 @@ namespace osu.Game.Tests.Beatmaps result.Mappings.Add(mapping); }; - IBeatmap convertedBeatmap = converter.Convert(); + IBeatmap convertedBeatmap = Converter.Convert(); rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess(); return result; From 47ae962099fdb248c6fc547ecb85bd2ee01b6398 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 15 Jun 2018 18:20:28 +0900 Subject: [PATCH 06/94] Output only one mapping failure per mapping --- .../Tests/Beatmaps/BeatmapConversionTest.cs | 20 +++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) diff --git a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs index b95173e44d..ff57ef41c5 100644 --- a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs +++ b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs @@ -43,14 +43,22 @@ namespace osu.Game.Tests.Beatmaps Assert.Fail($"A conversion did not generate any hitobjects, but should have, for hitobject at time: {expectedResult.Mappings[mappingCounter].StartTime}\n"); else if (mappingCounter >= expectedResult.Mappings.Count) Assert.Fail($"A conversion generated hitobjects, but should not have, for hitobject at time: {ourResult.Mappings[mappingCounter].StartTime}\n"); + else if (!expectedResult.Mappings[mappingCounter].Equals(ourResult.Mappings[mappingCounter])) + { + var expectedMapping = expectedResult.Mappings[mappingCounter]; + var ourMapping = ourResult.Mappings[mappingCounter]; + + Assert.Fail($"The conversion mapping differed for object at time {expectedMapping.StartTime}:\n" + + $"Expected {JsonConvert.SerializeObject(expectedMapping)}\n" + + $"Received: {JsonConvert.SerializeObject(ourMapping)}\n"); + } else { - var counter = mappingCounter; + var ourMapping = ourResult.Mappings[mappingCounter]; + var expectedMapping = expectedResult.Mappings[mappingCounter]; + Assert.Multiple(() => { - var ourMapping = ourResult.Mappings[counter]; - var expectedMapping = expectedResult.Mappings[counter]; - int objectCounter = 0; while (true) { @@ -62,10 +70,6 @@ namespace osu.Game.Tests.Beatmaps else if (objectCounter >= expectedMapping.Objects.Count) Assert.Fail($"The conversion generated a hitobject, but should not have, for hitobject at time: {ourMapping.StartTime}:\n" + $"Received: {JsonConvert.SerializeObject(ourMapping.Objects[objectCounter])}\n"); - else if (!expectedMapping.Equals(ourMapping)) - Assert.Fail($"The conversion mapping differed for object at time {expectedMapping.StartTime}:\n" - + $"Expected {JsonConvert.SerializeObject(expectedMapping)}\n" - + $"Received: {JsonConvert.SerializeObject(ourMapping)}\n"); else if (!expectedMapping.Objects[objectCounter].Equals(ourMapping.Objects[objectCounter])) { Assert.Fail($"The conversion generated differing hitobjects for object at time: {expectedMapping.StartTime}:\n" From afbf35b81416ec5e76c6425971ec6ca7677abf74 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 15 Jun 2018 20:48:36 +0900 Subject: [PATCH 07/94] Add rng components to mania conversion tests --- .../ManiaBeatmapConversionTest.cs | 30 ++++++++++++++++++- .../MathUtils/FastRandom.cs | 18 ++++++----- 2 files changed, 40 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs index f9e6531119..c13319ace9 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs @@ -5,6 +5,8 @@ using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.MathUtils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -12,7 +14,7 @@ using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Mania.Tests { - public class ManiaBeatmapConversionTest : BeatmapConversionTest + public class ManiaBeatmapConversionTest : BeatmapConversionTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; @@ -33,9 +35,35 @@ namespace osu.Game.Rulesets.Mania.Tests }; } + protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter); + protected override Ruleset CreateRuleset() => new ManiaRuleset(); } + public class ManiaConvertMapping : ConvertMapping, IEquatable + { + public uint RandomW; + public uint RandomX; + public uint RandomY; + public uint RandomZ; + + public ManiaConvertMapping() + { + } + + public ManiaConvertMapping(IBeatmapConverter converter) + { + var maniaConverter = (ManiaBeatmapConverter)converter; + RandomW = maniaConverter.Random.W; + RandomX = maniaConverter.Random.X; + RandomY = maniaConverter.Random.Y; + RandomZ = maniaConverter.Random.Z; + } + + public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ; + public override bool Equals(ConvertMapping other) => base.Equals(other) && Equals(other as ManiaConvertMapping); + } + public struct ConvertValue : IEquatable { /// diff --git a/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs b/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs index a3efd5c2bd..785cd5ab06 100644 --- a/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs +++ b/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs @@ -15,11 +15,15 @@ namespace osu.Game.Rulesets.Mania.MathUtils private const uint y = 842502087; private const uint z = 3579807591; private const uint w = 273326509; - private uint _x, _y = y, _z = z, _w = w; + + internal uint X { get; private set; } + internal uint Y { get; private set; } = y; + internal uint Z { get; private set; } = z; + internal uint W { get; private set; } = w; public FastRandom(int seed) { - _x = (uint)seed; + X = (uint)seed; } public FastRandom() @@ -33,11 +37,11 @@ namespace osu.Game.Rulesets.Mania.MathUtils /// The random value. public uint NextUInt() { - uint t = _x ^ _x << 11; - _x = _y; - _y = _z; - _z = _w; - return _w = _w ^ _w >> 19 ^ t ^ t >> 8; + uint t = X ^ X << 11; + X = Y; + Y = Z; + Z = W; + return W = W ^ W >> 19 ^ t ^ t >> 8; } /// From 481546ec7a76ba80a6e5753f9e40f1c6d94a2b45 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 15 Jun 2018 20:49:11 +0900 Subject: [PATCH 08/94] Fix drain time not being rounded to the second --- .../Beatmaps/Patterns/Legacy/PatternGenerator.cs | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs index 930597c1ad..8ef942c683 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs @@ -103,17 +103,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault(); HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault(); - double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0); - drainTime -= OriginalBeatmap.TotalBreakTime; + // Drain time in seconds + int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000); if (drainTime == 0) - drainTime = 10000000; - - // We need this in seconds - drainTime /= 1000; + drainTime = 100000; BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty; - conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15; + conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15; conversionDifficulty = Math.Min(conversionDifficulty.Value, 12); return conversionDifficulty.Value; From fe9aaf000c97abd7029a129331b14dc62b6bbc62 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 15 Jun 2018 20:50:36 +0900 Subject: [PATCH 09/94] Fix missing conditional --- .../Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index b4160dc98b..1ea2863520 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8) convertType |= PatternType.Mirror; - else + else if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP)) convertType |= PatternType.Gathered; } } From c1f7db80f17a013ba313aa3640fe4f21e2d9a604 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 15 Jun 2018 20:52:09 +0900 Subject: [PATCH 10/94] Forgot to commit random change --- .../Beatmaps/ManiaBeatmapConverter.cs | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index 19fef9eb54..d76ae4f081 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -28,8 +28,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps public int TargetColumns; public readonly bool IsForCurrentRuleset; + // Internal for testing purposes + internal FastRandom Random { get; private set; } + private Pattern lastPattern = new Pattern(); - private FastRandom random; private ManiaBeatmap beatmap; @@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty; int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate); - random = new FastRandom(seed); + Random = new FastRandom(seed); return base.ConvertBeatmap(original); } @@ -115,7 +117,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// The hit objects generated. private IEnumerable generateSpecific(HitObject original, IBeatmap originalBeatmap) { - var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap); + var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); Pattern newPattern = generator.Generate(); lastPattern = newPattern; @@ -138,14 +140,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps Patterns.PatternGenerator conversion = null; if (distanceData != null) - conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap); + { + var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); + conversion = generator; + } else if (endTimeData != null) - conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, originalBeatmap); + conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap); else if (positionData != null) { computeDensity(original.StartTime); - conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap); + conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap); recordNote(original.StartTime, positionData.Position); } From e51f96e181d1996d1da4ac4ce62e0e126e8c68e0 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 15 Jun 2018 20:52:36 +0900 Subject: [PATCH 11/94] Fix some notes not being recorded --- .../Beatmaps/ManiaBeatmapConverter.cs | 12 +++++ .../Legacy/DistanceObjectPatternGenerator.cs | 47 ++++++++++--------- 2 files changed, 36 insertions(+), 23 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index d76ae4f081..bc2c9943db 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -136,6 +136,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps var endTimeData = original as IHasEndTime; var distanceData = original as IHasDistance; var positionData = original as IHasPosition; + var repeatsData = original as IHasRepeats; Patterns.PatternGenerator conversion = null; @@ -143,9 +144,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps { var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); conversion = generator; + + for (double time = original.StartTime; time <= generator.EndTime; time += generator.SegmentDuration) + { + recordNote(time, positionData?.Position ?? Vector2.Zero); + computeDensity(time); + } } else if (endTimeData != null) + { conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap); + + recordNote(endTimeData.EndTime, new Vector2(256, 192)); + computeDensity(endTimeData.EndTime); + } else if (positionData != null) { computeDensity(original.StartTime); diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs index f60958d581..a4275be504 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs @@ -24,8 +24,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// private const float osu_base_scoring_distance = 100; - private readonly double endTime; - private readonly double segmentDuration; + public readonly double EndTime; + public readonly double SegmentDuration; + private readonly int spanCount; private PatternType convertType; @@ -52,8 +53,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy // The duration of the osu! hit object double osuDuration = distance / osuVelocity; - endTime = hitObject.StartTime + osuDuration; - segmentDuration = (endTime - HitObject.StartTime) / spanCount; + EndTime = hitObject.StartTime + osuDuration; + SegmentDuration = (EndTime - HitObject.StartTime) / spanCount; } public override Pattern Generate() @@ -61,44 +62,44 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (TotalColumns == 1) { var pattern = new Pattern(); - addToPattern(pattern, 0, HitObject.StartTime, endTime); + addToPattern(pattern, 0, HitObject.StartTime, EndTime); return pattern; } if (spanCount > 1) { - if (segmentDuration <= 90) + if (SegmentDuration <= 90) return generateRandomHoldNotes(HitObject.StartTime, 1); - if (segmentDuration <= 120) + if (SegmentDuration <= 120) { convertType |= PatternType.ForceNotStack; return generateRandomNotes(HitObject.StartTime, spanCount + 1); } - if (segmentDuration <= 160) + if (SegmentDuration <= 160) return generateStair(HitObject.StartTime); - if (segmentDuration <= 200 && ConversionDifficulty > 3) + if (SegmentDuration <= 200 && ConversionDifficulty > 3) return generateRandomMultipleNotes(HitObject.StartTime); - double duration = endTime - HitObject.StartTime; + double duration = EndTime - HitObject.StartTime; if (duration >= 4000) return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0); - if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart) + if (SegmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart) return generateTiledHoldNotes(HitObject.StartTime); return generateHoldAndNormalNotes(HitObject.StartTime); } - if (segmentDuration <= 110) + if (SegmentDuration <= 110) { if (PreviousPattern.ColumnWithObjects < TotalColumns) convertType |= PatternType.ForceNotStack; else convertType &= ~PatternType.ForceNotStack; - return generateRandomNotes(HitObject.StartTime, segmentDuration < 80 ? 1 : 2); + return generateRandomNotes(HitObject.StartTime, SegmentDuration < 80 ? 1 : 2); } if (ConversionDifficulty > 6.5) @@ -148,7 +149,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn)) //find available column nextColumn = Random.Next(RandomStart, TotalColumns); - addToPattern(pattern, nextColumn, startTime, endTime); + addToPattern(pattern, nextColumn, startTime, EndTime); } // This is can't be combined with the above loop due to RNG @@ -156,7 +157,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { while (pattern.ColumnHasObject(nextColumn)) nextColumn = Random.Next(RandomStart, TotalColumns); - addToPattern(pattern, nextColumn, startTime, endTime); + addToPattern(pattern, nextColumn, startTime, EndTime); } return pattern; @@ -193,7 +194,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy nextColumn = Random.Next(RandomStart, TotalColumns); lastColumn = nextColumn; - startTime += segmentDuration; + startTime += SegmentDuration; } return pattern; @@ -223,7 +224,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy for (int i = 0; i <= spanCount; i++) { addToPattern(pattern, column, startTime, startTime); - startTime += segmentDuration; + startTime += SegmentDuration; // Check if we're at the borders of the stage, and invert the pattern if so if (increasing) @@ -284,7 +285,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy addToPattern(pattern, nextColumn, startTime, startTime); nextColumn = Random.Next(RandomStart, TotalColumns); - startTime += segmentDuration; + startTime += SegmentDuration; } return pattern; @@ -372,8 +373,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy while (pattern.ColumnHasObject(nextColumn)) nextColumn = Random.Next(RandomStart, TotalColumns); - addToPattern(pattern, nextColumn, startTime, endTime); - startTime += segmentDuration; + addToPattern(pattern, nextColumn, startTime, EndTime); + startTime += SegmentDuration; } return pattern; @@ -402,7 +403,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy } // Create the hold note - addToPattern(pattern, holdColumn, startTime, endTime); + addToPattern(pattern, holdColumn, startTime, EndTime); int nextColumn = Random.Next(RandomStart, TotalColumns); int noteCount; @@ -434,7 +435,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy pattern.Add(rowPattern); rowPattern.Clear(); - startTime += segmentDuration; + startTime += SegmentDuration; } return pattern; @@ -452,7 +453,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (curveData == null) return HitObject.Samples; - double segmentTime = (endTime - HitObject.StartTime) / spanCount; + double segmentTime = (EndTime - HitObject.StartTime) / spanCount; int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime); return curveData.RepeatSamples[index]; From 5f5d797c1effc6ae2f9c96811ab6e5272ebdf347 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 15 Jun 2018 21:06:35 +0900 Subject: [PATCH 12/94] Remove unused field --- osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index bc2c9943db..0f99f999da 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -136,7 +136,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps var endTimeData = original as IHasEndTime; var distanceData = original as IHasDistance; var positionData = original as IHasPosition; - var repeatsData = original as IHasRepeats; Patterns.PatternGenerator conversion = null; From 53a6d01304a3540f8a9f3684e471f683ad4c14a3 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 15 Jun 2018 21:06:54 +0900 Subject: [PATCH 13/94] Fix stair type not being flipped correctly --- .../Legacy/HitObjectPatternGenerator.cs | 199 +++++++++--------- 1 file changed, 100 insertions(+), 99 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index 1ea2863520..2210c76788 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -89,120 +89,121 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy public override Pattern Generate() { - if (TotalColumns == 1) + var pattern = new Pattern(); + + try { - var pattern = new Pattern(); - addToPattern(pattern, 0); - return pattern; - } - - int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0; - - if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any()) - { - // Generate a new pattern by copying the last hit objects in reverse-column order - var pattern = new Pattern(); - - for (int i = RandomStart; i < TotalColumns; i++) - if (PreviousPattern.ColumnHasObject(i)) - addToPattern(pattern, RandomStart + TotalColumns - i - 1); - - return pattern; - } - - if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1 - // If we convert to 7K + 1, let's not overload the special key - && (TotalColumns != 8 || lastColumn != 0) - // Make sure the last column was not the centre column - && (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2)) - { - // Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object) - var pattern = new Pattern(); - - int column = RandomStart + TotalColumns - lastColumn - 1; - addToPattern(pattern, column); - - return pattern; - } - - if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any()) - { - // Generate a new pattern by placing on the already filled columns - var pattern = new Pattern(); - - for (int i = RandomStart; i < TotalColumns; i++) - if (PreviousPattern.ColumnHasObject(i)) - addToPattern(pattern, i); - - return pattern; - } - - if ((convertType & PatternType.Stair) > 0 && PreviousPattern.HitObjects.Count() == 1) - { - // Generate a new pattern by placing on the next column, cycling back to the start if there is no "next" - var pattern = new Pattern(); - - int targetColumn = lastColumn + 1; - if (targetColumn == TotalColumns) + if (TotalColumns == 1) { - targetColumn = RandomStart; - StairType = PatternType.ReverseStair; + addToPattern(pattern, 0); + return pattern; } - addToPattern(pattern, targetColumn); - return pattern; - } + int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0; - if ((convertType & PatternType.ReverseStair) > 0 && PreviousPattern.HitObjects.Count() == 1) - { - // Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous" - var pattern = new Pattern(); - - int targetColumn = lastColumn - 1; - if (targetColumn == RandomStart - 1) + if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any()) { - targetColumn = TotalColumns - 1; - StairType = PatternType.Stair; + // Generate a new pattern by copying the last hit objects in reverse-column order + for (int i = RandomStart; i < TotalColumns; i++) + if (PreviousPattern.ColumnHasObject(i)) + addToPattern(pattern, RandomStart + TotalColumns - i - 1); + + return pattern; } - addToPattern(pattern, targetColumn); - return pattern; - } + if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1 + // If we convert to 7K + 1, let's not overload the special key + && (TotalColumns != 8 || lastColumn != 0) + // Make sure the last column was not the centre column + && (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2)) + { + // Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object) + int column = RandomStart + TotalColumns - lastColumn - 1; + addToPattern(pattern, column); - if ((convertType & PatternType.KeepSingle) > 0) - return generateRandomNotes(1); + return pattern; + } + + if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any()) + { + // Generate a new pattern by placing on the already filled columns + for (int i = RandomStart; i < TotalColumns; i++) + if (PreviousPattern.ColumnHasObject(i)) + addToPattern(pattern, i); + + return pattern; + } + + if (PreviousPattern.HitObjects.Count() == 1) + { + if ((convertType & PatternType.Stair) > 0) + { + // Generate a new pattern by placing on the next column, cycling back to the start if there is no "next" + int targetColumn = lastColumn + 1; + if (targetColumn == TotalColumns) + targetColumn = RandomStart; + + addToPattern(pattern, targetColumn); + return pattern; + } + + if ((convertType & PatternType.ReverseStair) > 0) + { + // Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous" + int targetColumn = lastColumn - 1; + if (targetColumn == RandomStart - 1) + targetColumn = TotalColumns - 1; + + addToPattern(pattern, targetColumn); + return pattern; + } + } + + if ((convertType & PatternType.KeepSingle) > 0) + return pattern = generateRandomNotes(1); + + if ((convertType & PatternType.Mirror) > 0) + { + if (ConversionDifficulty > 6.5) + return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12); + if (ConversionDifficulty > 4) + return pattern = generateRandomPatternWithMirrored(0.12, 0.17, 0); + return pattern = generateRandomPatternWithMirrored(0.12, 0, 0); + } - if ((convertType & PatternType.Mirror) > 0) - { if (ConversionDifficulty > 6.5) - return generateRandomPatternWithMirrored(0.12, 0.38, 0.12); + { + if ((convertType & PatternType.LowProbability) > 0) + return pattern = generateRandomPattern(0.78, 0.42, 0, 0); + return pattern = generateRandomPattern(1, 0.62, 0, 0); + } + if (ConversionDifficulty > 4) - return generateRandomPatternWithMirrored(0.12, 0.17, 0); - return generateRandomPatternWithMirrored(0.12, 0, 0); - } + { + if ((convertType & PatternType.LowProbability) > 0) + return pattern = generateRandomPattern(0.35, 0.08, 0, 0); + return pattern = generateRandomPattern(0.52, 0.15, 0, 0); + } - if (ConversionDifficulty > 6.5) + if (ConversionDifficulty > 2) + { + if ((convertType & PatternType.LowProbability) > 0) + return pattern = generateRandomPattern(0.18, 0, 0, 0); + return pattern = generateRandomPattern(0.45, 0, 0, 0); + } + + return pattern = generateRandomPattern(0, 0, 0, 0); + } + finally { - if ((convertType & PatternType.LowProbability) > 0) - return generateRandomPattern(0.78, 0.42, 0, 0); - return generateRandomPattern(1, 0.62, 0, 0); + foreach (var obj in pattern.HitObjects) + { + if ((convertType & PatternType.Stair) > 0 && obj.Column == TotalColumns - 1) + StairType = PatternType.ReverseStair; + if ((convertType & PatternType.ReverseStair) > 0 && obj.Column == RandomStart) + StairType = PatternType.Stair; + } } - - if (ConversionDifficulty > 4) - { - if ((convertType & PatternType.LowProbability) > 0) - return generateRandomPattern(0.35, 0.08, 0, 0); - return generateRandomPattern(0.52, 0.15, 0, 0); - } - - if (ConversionDifficulty > 2) - { - if ((convertType & PatternType.LowProbability) > 0) - return generateRandomPattern(0.18, 0, 0, 0); - return generateRandomPattern(0.45, 0, 0, 0); - } - - return generateRandomPattern(0, 0, 0, 0); } /// From 2d59ae9354249a2e39930db38f1a74e24175bcbb Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 15 Jun 2018 22:08:24 +0900 Subject: [PATCH 14/94] Commit forgotten variable --- osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index 0f99f999da..536b1a8552 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps private double lastTime; private Vector2 lastPosition; - private PatternType lastStair; + private PatternType lastStair = PatternType.Stair; private void recordNote(double time, Vector2 position) { lastTime = time; From 55f0b3c42cc895ca859a3864c60714d973271647 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 15 Jun 2018 22:10:57 +0900 Subject: [PATCH 15/94] Distance object generator should output a secondary pattern In osu!stable, only the hitobjects which ended at the distance object's EndTime would be considered for further pattern generation. Previously this generator was group _all_ objects including those that don't end at the object's EndTime, resulting in incorrect hitobject count for further pattern generation. --- .../Beatmaps/ManiaBeatmapConverter.cs | 29 +++++++++++++------ .../Legacy/DistanceObjectPatternGenerator.cs | 26 ++++++++++++++++- .../Legacy/EndTimeObjectPatternGenerator.cs | 7 ++++- .../Legacy/HitObjectPatternGenerator.cs | 8 ++++- .../Beatmaps/Patterns/PatternGenerator.cs | 7 +++-- 5 files changed, 62 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index 536b1a8552..2c4c7b0f18 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -119,10 +119,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps { var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); - Pattern newPattern = generator.Generate(); - lastPattern = newPattern; + foreach (var newPattern in generator.Generate()) + { + lastPattern = newPattern; - return newPattern.HitObjects; + foreach (var obj in newPattern.HitObjects) + yield return obj; + } } /// @@ -167,14 +170,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps } if (conversion == null) - return null; + yield break; - Pattern newPattern = conversion.Generate(); + foreach (var newPattern in conversion.Generate()) + { + lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern; + lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair; - lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern; - lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair; + foreach (var obj in newPattern.HitObjects) + yield return obj; - return newPattern.HitObjects; + } } /// @@ -187,7 +193,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps { } - public override Pattern Generate() + public override IEnumerable Generate() + { + yield return generate(); + } + + private Pattern generate() { var endTimeData = HitObject as IHasEndTime; var positionData = HitObject as IHasXPosition; diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs index a4275be504..e33af44df2 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.MathUtils; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.MathUtils; @@ -57,7 +58,30 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy SegmentDuration = (EndTime - HitObject.StartTime) / spanCount; } - public override Pattern Generate() + public override IEnumerable Generate() + { + var originalPattern = generate(); + + // We need to split the intermediate pattern into two new patterns: + // 1. A pattern containing all objects that do not end at our EndTime. + // 2. A pattern containing all objects that end at our EndTime. This will be used for further pattern generation. + var intermediatePattern = new Pattern(); + var endTimePattern = new Pattern(); + + foreach (var obj in originalPattern.HitObjects) + { + if (!Precision.AlmostEquals(EndTime, (obj as IHasEndTime)?.EndTime ?? obj.StartTime)) + intermediatePattern.Add(obj); + else + endTimePattern.Add(obj); + } + + + yield return intermediatePattern; + yield return endTimePattern; + } + + private Pattern generate() { if (TotalColumns == 1) { diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs index 3f34afee85..0f170e8540 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs @@ -24,7 +24,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy endTime = endtimeData?.EndTime ?? 0; } - public override Pattern Generate() + public override IEnumerable Generate() + { + yield return generate(); + } + + private Pattern generate() { var pattern = new Pattern(); diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index 2210c76788..0e839d87a2 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using System.Collections.Generic; using System.Linq; using OpenTK; using osu.Game.Audio; @@ -87,7 +88,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy } } - public override Pattern Generate() + public override IEnumerable Generate() + { + yield return generate(); + } + + private Pattern generate() { var pattern = new Pattern(); diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs index 2bfcd52b6a..a42d57cdd1 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using System.Collections.Generic; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns @@ -42,9 +43,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns } /// - /// Generates the pattern for , filled with hit objects. + /// Generates the patterns for , each filled with hit objects. /// - /// The containing the hit objects. - public abstract Pattern Generate(); + /// The s containing the hit objects. + public abstract IEnumerable Generate(); } } From 8529cece4a65bc006d4946fabee4cab9e98c48c5 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Jun 2018 20:17:19 +0900 Subject: [PATCH 16/94] Fix precision error --- osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index 2c4c7b0f18..e21738f8c8 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); conversion = generator; - for (double time = original.StartTime; time <= generator.EndTime; time += generator.SegmentDuration) + for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration) { recordNote(time, positionData?.Position ?? Vector2.Zero); computeDensity(time); From 0625bfda301f8dfea9531d9c14c765bf9c66a855 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Jun 2018 20:17:49 +0900 Subject: [PATCH 17/94] Don't split single hitobject into multiple patterns --- .../Patterns/Legacy/DistanceObjectPatternGenerator.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs index e33af44df2..e96ba19c80 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs @@ -62,6 +62,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { var originalPattern = generate(); + if (originalPattern.HitObjects.Count() == 1) + { + yield return originalPattern; + yield break; + } + // We need to split the intermediate pattern into two new patterns: // 1. A pattern containing all objects that do not end at our EndTime. // 2. A pattern containing all objects that end at our EndTime. This will be used for further pattern generation. @@ -76,7 +82,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy endTimePattern.Add(obj); } - yield return intermediatePattern; yield return endTimePattern; } From f090e82b638a2dc0a6f82f76e803d79039028e43 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Jun 2018 21:06:09 +0900 Subject: [PATCH 18/94] Fix inverted conditional --- .../Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs index e96ba19c80..280c2f45d4 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs @@ -359,7 +359,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy break; } - bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH; + bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH; bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0; canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample); From a623155b9fbe87236acbafbcc0d302ac30cfde63 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Jun 2018 13:51:53 +0900 Subject: [PATCH 19/94] Fix missing using --- osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index e21738f8c8..c15b303048 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -5,6 +5,7 @@ using osu.Game.Rulesets.Mania.Objects; using System; using System.Linq; using System.Collections.Generic; +using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; From 6cd9a22e265ad31688eadc4d41247a1b851c2a19 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Jun 2018 13:52:14 +0900 Subject: [PATCH 20/94] Update testcase --- .../ManiaBeatmapConversionTest.cs | 1 - .../Beatmaps/basic-expected-conversion.json | 229 ++++++++++-------- 2 files changed, 129 insertions(+), 101 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs index c13319ace9..33ac1e00e4 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs @@ -18,7 +18,6 @@ namespace osu.Game.Rulesets.Mania.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; - [NonParallelizable] [TestCase("basic")] public new void Test(string name) { diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json index d593b2b052..753db99856 100644 --- a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json @@ -1,103 +1,132 @@ { "Mappings": [{ - "StartTime": 500, - "Objects": [{ - "StartTime": 500, - "EndTime": 2500, - "Column": 0 - }, - { - "StartTime": 1500, - "EndTime": 2500, - "Column": 1 - } - ] - }, - { - "StartTime": 3000, - "Objects": [{ - "StartTime": 3000, - "EndTime": 4000, - "Column": 2 - }] - }, - { - "StartTime": 4500, - "Objects": [{ - "StartTime": 4500, - "EndTime": 5500, - "Column": 4 - }] - }, - { - "StartTime": 6000, - "Objects": [{ - "StartTime": 6000, - "EndTime": 6500, - "Column": 2 - }] - }, - { - "StartTime": 7000, - "Objects": [{ - "StartTime": 7000, - "EndTime": 8000, - "Column": 2 - }] - }, - { - "StartTime": 8500, - "Objects": [{ - "StartTime": 8500, - "EndTime": 11000, - "Column": 0 - }] - }, - { - "StartTime": 11500, - "Objects": [{ - "StartTime": 11500, - "EndTime": 12000, - "Column": 1 - }] - }, - { - "StartTime": 12500, - "Objects": [{ - "StartTime": 12500, - "EndTime": 16500, - "Column": 4 - }] - }, - { - "StartTime": 17000, - "Objects": [{ - "StartTime": 17000, - "EndTime": 18000, - "Column": 2 - }] - }, - { - "StartTime": 18500, - "Objects": [{ - "StartTime": 18500, - "EndTime": 19450, - "Column": 0 - }] - }, - { - "StartTime": 19875, - "Objects": [{ - "StartTime": 19875, - "EndTime": 23875, - "Column": 1 - }, - { - "StartTime": 19875, - "EndTime": 23875, - "Column": 0 - } - ] - } - ] + "RandomW": 2659373485, + "RandomX": 3579807591, + "RandomY": 273326509, + "RandomZ": 272969173, + "StartTime": 500.0, + "Objects": [{ + "StartTime": 500.0, + "EndTime": 2500.0, + "Column": 0 + }, { + "StartTime": 1500.0, + "EndTime": 2500.0, + "Column": 1 + }] + }, { + "RandomW": 3083803045, + "RandomX": 273326509, + "RandomY": 272969173, + "RandomZ": 2659373485, + "StartTime": 3000.0, + "Objects": [{ + "StartTime": 3000.0, + "EndTime": 4000.0, + "Column": 2 + }] + }, { + "RandomW": 4073554232, + "RandomX": 272969173, + "RandomY": 2659373485, + "RandomZ": 3083803045, + "StartTime": 4500.0, + "Objects": [{ + "StartTime": 4500.0, + "EndTime": 5500.0, + "Column": 4 + }] + }, { + "RandomW": 3420401969, + "RandomX": 2659373485, + "RandomY": 3083803045, + "RandomZ": 4073554232, + "StartTime": 6000.0, + "Objects": [{ + "StartTime": 6000.0, + "EndTime": 6500.0, + "Column": 2 + }] + }, { + "RandomW": 1129881182, + "RandomX": 3083803045, + "RandomY": 4073554232, + "RandomZ": 3420401969, + "StartTime": 7000.0, + "Objects": [{ + "StartTime": 7000.0, + "EndTime": 8000.0, + "Column": 2 + }] + }, { + "RandomW": 315568458, + "RandomX": 3420401969, + "RandomY": 1129881182, + "RandomZ": 2358617505, + "StartTime": 8500.0, + "Objects": [{ + "StartTime": 8500.0, + "EndTime": 11000.0, + "Column": 0 + }] + }, { + "RandomW": 548134043, + "RandomX": 1129881182, + "RandomY": 2358617505, + "RandomZ": 315568458, + "StartTime": 11500.0, + "Objects": [{ + "StartTime": 11500.0, + "EndTime": 12000.0, + "Column": 1 + }] + }, { + "RandomW": 3979422122, + "RandomX": 548134043, + "RandomY": 2810584254, + "RandomZ": 2250186050, + "StartTime": 12500.0, + "Objects": [{ + "StartTime": 12500.0, + "EndTime": 16500.0, + "Column": 4 + }] + }, { + "RandomW": 2466283411, + "RandomX": 2810584254, + "RandomY": 2250186050, + "RandomZ": 3979422122, + "StartTime": 17000.0, + "Objects": [{ + "StartTime": 17000.0, + "EndTime": 18000.0, + "Column": 2 + }] + }, { + "RandomW": 83157665, + "RandomX": 2250186050, + "RandomY": 3979422122, + "RandomZ": 2466283411, + "StartTime": 18500.0, + "Objects": [{ + "StartTime": 18500.0, + "EndTime": 19450.0, + "Column": 0 + }] + }, { + "RandomW": 2383087700, + "RandomX": 83157665, + "RandomY": 2055150192, + "RandomZ": 510071020, + "StartTime": 19875.0, + "Objects": [{ + "StartTime": 19875.0, + "EndTime": 23875.0, + "Column": 1 + }, { + "StartTime": 19875.0, + "EndTime": 23875.0, + "Column": 0 + }] + }] } \ No newline at end of file From b95042e370bcb946cf75ec2eb5e6c4e4ec438e0b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Jun 2018 12:43:48 +0900 Subject: [PATCH 21/94] Fix background screens not supporting early-exit condition Closes #2681. --- osu.Game/Screens/BackgroundScreen.cs | 11 +++++++++-- osu.Game/Screens/OsuScreen.cs | 9 ++++----- osu.Game/osu.Game.csproj | 2 +- 3 files changed, 14 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/BackgroundScreen.cs b/osu.Game/Screens/BackgroundScreen.cs index 5e9863f642..61277439c1 100644 --- a/osu.Game/Screens/BackgroundScreen.cs +++ b/osu.Game/Screens/BackgroundScreen.cs @@ -37,10 +37,17 @@ namespace osu.Game.Screens } // Make sure the in-progress loading is complete before pushing the screen. - while (screen.LoadState < LoadState.Ready) + while (screen.LoadState != LoadState.Ready) Thread.Sleep(1); - base.Push(screen); + try + { + base.Push(screen); + } + catch (InvalidOperationException) + { + // screen may have exited before the push was successful. + } } protected override void Update() diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index 61018f9e08..865b4c9070 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -195,11 +195,10 @@ namespace osu.Game.Screens if (Background != null && !Background.Equals(nextOsu?.Background)) { - if (nextOsu != null) - //We need to use MakeCurrent in case we are jumping up multiple game screens. - nextOsu.Background?.MakeCurrent(); - else - Background.Exit(); + Background.Exit(); + + //We need to use MakeCurrent in case we are jumping up multiple game screens. + nextOsu?.Background?.MakeCurrent(); } if (base.OnExiting(next)) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index f0bc330994..21ba229543 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -18,7 +18,7 @@ - + From e180d49304356b0d54fe0003467ecd43b70d24e3 Mon Sep 17 00:00:00 2001 From: LastExceed Date: Sat, 23 Jun 2018 16:37:58 +0200 Subject: [PATCH 22/94] preload BASS --- .vscode/launch.json | 28 ++++++++++++++++++++++++---- 1 file changed, 24 insertions(+), 4 deletions(-) diff --git a/.vscode/launch.json b/.vscode/launch.json index ed67fa92cc..2c781363af 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -11,7 +11,12 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build tests (Debug)", - "env": {}, + "linux": { + "env": { + "LD_PRELOAD": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/libbass.so", + "LD_LIBRARY_PATH" : "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/", + }, + }, "console": "internalConsole" }, { @@ -24,7 +29,12 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build tests (Release)", - "env": {}, + "linux": { + "env": { + "LD_PRELOAD": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/libbass.so", + "LD_LIBRARY_PATH" : "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/", + }, + }, "console": "internalConsole" }, { @@ -37,7 +47,12 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Debug)", - "env": {}, + "linux": { + "env": { + "LD_PRELOAD": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/libbass.so", + "LD_LIBRARY_PATH" : "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/", + }, + }, "console": "internalConsole" }, { @@ -50,7 +65,12 @@ ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Release)", - "env": {}, + "linux": { + "env": { + "LD_PRELOAD": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/libbass.so", + "LD_LIBRARY_PATH" : "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/", + }, + }, "console": "internalConsole" } ] From 2a72062c338dab4845b706bcca22dd142f1adfca Mon Sep 17 00:00:00 2001 From: Roman Kapustin Date: Tue, 26 Jun 2018 00:53:31 +0300 Subject: [PATCH 23/94] Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part. --- osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs | 4 ++-- osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs | 2 +- osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs index c7c9f4a01a..8223855b14 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps continue; double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime; - double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f; + double stackThreshold = objectN.TimePreempt * (beatmap.BeatmapInfo?.StackLeniency ?? 0.7f); if (objectN.StartTime - endTime > stackThreshold) //We are no longer within stacking range of the next object. @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps OsuHitObject objectI = beatmap.HitObjects[i]; if (objectI.StackHeight != 0 || objectI is Spinner) continue; - double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f; + double stackThreshold = objectI.TimePreempt * (beatmap.BeatmapInfo?.StackLeniency ?? 0.7f); /* If this object is a hitcircle, then we enter this "special" case. * It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider. diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs index 999e33e51a..e04b4d45f6 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI private void loadBarLines() { TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1]; - double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime; + double lastHitTime = 1 + ((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime); var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList(); diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs index f13d96b35e..6a1b3f8502 100644 --- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs +++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs @@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Replays //a button is in a pressed state IsImportant(currentDirection > 0 ? CurrentFrame : NextFrame) && //the next frame is within an allowable time span - Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= sixty_frame_time * 1.2; + Math.Abs(CurrentTime - (NextFrame?.Time ?? 0)) <= sixty_frame_time * 1.2; protected virtual bool IsImportant(TFrame frame) => false; From 4bcc05a7fcc3917228eeaeddea72b0ca9ce701bc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jun 2018 18:24:34 +0900 Subject: [PATCH 24/94] Remove null checks on ruleset Add a default ruleset to `OsuTestCase` to cover testing scenarios. --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 13 ++++--------- osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs | 8 ++------ osu.Game/Screens/OsuScreen.cs | 7 ++----- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 3 +-- osu.Game/Screens/Select/FilterControl.cs | 8 +++++--- osu.Game/Screens/Select/Leaderboards/Leaderboard.cs | 5 ++--- osu.Game/Tests/Visual/OsuTestCase.cs | 11 ++++++++++- 7 files changed, 26 insertions(+), 29 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 48b7907572..7e4c986810 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -51,8 +51,8 @@ namespace osu.Game.Overlays.Mods refreshSelectedMods(); } - [BackgroundDependencyLoader(permitNulls: true)] - private void load(OsuColour colours, Bindable ruleset, RulesetStore rulesets, AudioManager audio) + [BackgroundDependencyLoader] + private void load(OsuColour colours, Bindable ruleset, AudioManager audio) { SelectedMods.ValueChanged += selectedModsChanged; @@ -60,13 +60,8 @@ namespace osu.Game.Overlays.Mods HighMultiplierColour = colours.Green; UnrankedLabel.Colour = colours.Blue; - if (ruleset != null) - Ruleset.BindTo(ruleset); - else - Ruleset.Value = rulesets.AvailableRulesets.First(); - - Ruleset.ValueChanged += rulesetChanged; - Ruleset.TriggerChange(); + Ruleset.BindTo(ruleset); + Ruleset.BindValueChanged(rulesetChanged, true); sampleOn = audio.Sample.Get(@"UI/check-on"); sampleOff = audio.Sample.Get(@"UI/check-off"); diff --git a/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs index 6926502d9b..dae4f84b1a 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs @@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Toolbar }; } - [BackgroundDependencyLoader(true)] + [BackgroundDependencyLoader] private void load(RulesetStore rulesets, Bindable parentRuleset) { this.rulesets = rulesets; @@ -82,11 +82,7 @@ namespace osu.Game.Overlays.Toolbar ruleset.ValueChanged += rulesetChanged; ruleset.DisabledChanged += disabledChanged; - - if (parentRuleset != null) - ruleset.BindTo(parentRuleset); - else - ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(); + ruleset.BindTo(parentRuleset); } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index bf650dd514..8f7ab14937 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -84,11 +84,8 @@ namespace osu.Game.Screens [BackgroundDependencyLoader(true)] private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable ruleset) { - if (beatmap != null) - Beatmap.BindTo(beatmap); - - if (ruleset != null) - Ruleset.BindTo(ruleset); + Beatmap.BindTo(beatmap); + Ruleset.BindTo(ruleset); if (osu != null) { diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 27089311f2..d26702fcf9 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -55,8 +55,7 @@ namespace osu.Game.Screens.Select [BackgroundDependencyLoader(true)] private void load([CanBeNull] Bindable parentRuleset) { - if (parentRuleset != null) - ruleset.BindTo(parentRuleset); + ruleset.BindTo(parentRuleset); ruleset.ValueChanged += _ => updateDisplay(); } diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index abf14a653b..fca6ee23d1 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -29,6 +29,7 @@ namespace osu.Game.Screens.Select private readonly TabControl groupTabs; private SortMode sort = SortMode.Title; + public SortMode Sort { get { return sort; } @@ -43,6 +44,7 @@ namespace osu.Game.Screens.Select } private GroupMode group = GroupMode.All; + public GroupMode Group { get { return group; } @@ -69,7 +71,8 @@ namespace osu.Game.Screens.Select private readonly SearchTextBox searchTextBox; - public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos); + public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => + base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos); public FilterControl() { @@ -177,8 +180,7 @@ namespace osu.Game.Screens.Select showConverted = config.GetBindable(OsuSetting.ShowConvertedBeatmaps); showConverted.ValueChanged += val => updateCriteria(); - if (parentRuleset != null) - ruleset.BindTo(parentRuleset); + ruleset.BindTo(parentRuleset); ruleset.ValueChanged += val => updateCriteria(); ruleset.TriggerChange(); } diff --git a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs index c2a76c14c9..560fd4e375 100644 --- a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs @@ -41,6 +41,7 @@ namespace osu.Game.Screens.Select.Leaderboards private ScheduledDelegate showScoresDelegate; private IEnumerable scores; + public IEnumerable Scores { get { return scores; } @@ -196,9 +197,7 @@ namespace osu.Game.Screens.Select.Leaderboards { this.api = api; - if (parentRuleset != null) - ruleset.BindTo(parentRuleset); - + ruleset.BindTo(parentRuleset); ruleset.ValueChanged += _ => updateScores(); if (api != null) diff --git a/osu.Game/Tests/Visual/OsuTestCase.cs b/osu.Game/Tests/Visual/OsuTestCase.cs index 1740658da6..a877ce2333 100644 --- a/osu.Game/Tests/Visual/OsuTestCase.cs +++ b/osu.Game/Tests/Visual/OsuTestCase.cs @@ -1,10 +1,13 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; +using osu.Framework.Configuration; using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Rulesets; namespace osu.Game.Tests.Visual { @@ -13,6 +16,8 @@ namespace osu.Game.Tests.Visual private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap()); protected BindableBeatmap Beatmap => beatmap; + private readonly Bindable ruleset = new Bindable(); + protected DependencyContainer Dependencies { get; private set; } protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) @@ -22,13 +27,17 @@ namespace osu.Game.Tests.Visual Dependencies.CacheAs(beatmap); Dependencies.CacheAs(beatmap); + Dependencies.CacheAs(ruleset); + return Dependencies; } [BackgroundDependencyLoader] - private void load(AudioManager audioManager) + private void load(AudioManager audioManager, RulesetStore rulesets) { beatmap.SetAudioManager(audioManager); + + ruleset.Value = rulesets.AvailableRulesets.First(); } protected override void Dispose(bool isDisposing) From 018dcc98b40304437a9440c925b233679a65ad40 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Jun 2018 18:59:13 +0900 Subject: [PATCH 25/94] Fix failing tests --- osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs | 8 +++++--- osu.Game/Tests/Visual/OsuTestCase.cs | 6 +++--- osu.Game/Tests/Visual/TestCasePlayer.cs | 6 +++++- 3 files changed, 13 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs index f52fecfd02..ee66f53ddc 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs @@ -65,17 +65,19 @@ namespace osu.Game.Tests.Visual foreach (var rulesetInfo in rulesets.AvailableRulesets) { - var ruleset = rulesetInfo.CreateInstance(); + var instance = rulesetInfo.CreateInstance(); var testBeatmap = createTestBeatmap(rulesetInfo); beatmaps.Add(testBeatmap); + AddStep("set ruleset", () => Ruleset.Value = rulesetInfo); + selectBeatmap(testBeatmap); - testBeatmapLabels(ruleset); + testBeatmapLabels(instance); // TODO: adjust cases once more info is shown for other gamemodes - switch (ruleset) + switch (instance) { case OsuRuleset _: testInfoLabels(5); diff --git a/osu.Game/Tests/Visual/OsuTestCase.cs b/osu.Game/Tests/Visual/OsuTestCase.cs index a877ce2333..b3e523b63c 100644 --- a/osu.Game/Tests/Visual/OsuTestCase.cs +++ b/osu.Game/Tests/Visual/OsuTestCase.cs @@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap()); protected BindableBeatmap Beatmap => beatmap; - private readonly Bindable ruleset = new Bindable(); + protected readonly Bindable Ruleset = new Bindable(); protected DependencyContainer Dependencies { get; private set; } @@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual Dependencies.CacheAs(beatmap); Dependencies.CacheAs(beatmap); - Dependencies.CacheAs(ruleset); + Dependencies.CacheAs(Ruleset); return Dependencies; } @@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual { beatmap.SetAudioManager(audioManager); - ruleset.Value = rulesets.AvailableRulesets.First(); + Ruleset.Value = rulesets.AvailableRulesets.First(); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Tests/Visual/TestCasePlayer.cs b/osu.Game/Tests/Visual/TestCasePlayer.cs index 20c9646aa3..9afb1dd6cd 100644 --- a/osu.Game/Tests/Visual/TestCasePlayer.cs +++ b/osu.Game/Tests/Visual/TestCasePlayer.cs @@ -86,7 +86,11 @@ namespace osu.Game.Tests.Visual private readonly WeakList workingWeakReferences = new WeakList(); private readonly WeakList playerWeakReferences = new WeakList(); - private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance()); + private Player loadPlayerFor(RulesetInfo ri) + { + Ruleset.Value = ri; + return loadPlayerFor(ri.CreateInstance()); + } private Player loadPlayerFor(Ruleset r) { From 0866dd11bd2eafe83e9303caf1417cde6f262e75 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jun 2018 12:57:26 +0900 Subject: [PATCH 26/94] DefaultBackAction -> BackAction, defaults to last button The last button is more commonly the escape condition. --- osu.Game/Screens/Play/FailOverlay.cs | 4 ---- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 6 +++--- osu.Game/Screens/Play/PauseContainer.cs | 3 +++ 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 1295df2da0..bbed0c8843 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using System; -using System.Linq; using osu.Game.Graphics; using OpenTK.Graphics; using osu.Framework.Allocation; @@ -14,8 +12,6 @@ namespace osu.Game.Screens.Play public override string Header => "failed"; public override string Description => "you're dead, try again?"; - protected override Action DefaultBackAction => () => InternalButtons.Children.Last().TriggerOnClick(); - [BackgroundDependencyLoader] private void load(OsuColour colours) { diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index a72fca2532..52c08bb351 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -35,9 +35,9 @@ namespace osu.Game.Screens.Play public Action OnQuit; /// - /// Action that is invoked if is triggered. + /// Action that is invoked when is triggered. /// - protected virtual Action DefaultBackAction => () => InternalButtons.Children.First().TriggerOnClick(); + protected virtual Action BackAction => () => InternalButtons.Children.Last().TriggerOnClick(); public abstract string Header { get; } public abstract string Description { get; } @@ -231,7 +231,7 @@ namespace osu.Game.Screens.Play { if (action == GlobalAction.Back) { - DefaultBackAction.Invoke(); + BackAction.Invoke(); return true; } diff --git a/osu.Game/Screens/Play/PauseContainer.cs b/osu.Game/Screens/Play/PauseContainer.cs index 494e28a78e..e2f133dde3 100644 --- a/osu.Game/Screens/Play/PauseContainer.cs +++ b/osu.Game/Screens/Play/PauseContainer.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -135,6 +136,8 @@ namespace osu.Game.Screens.Play public override string Header => "paused"; public override string Description => "you're not going to do what i think you're going to do, are ya?"; + protected override Action BackAction => () => InternalButtons.Children.First().TriggerOnClick(); + [BackgroundDependencyLoader] private void load(OsuColour colours) { From 1ed6a672f20987336683f354f313400ce1f52c95 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Wed, 27 Jun 2018 18:43:29 +0900 Subject: [PATCH 27/94] Update volme control Use IMouseWheelBindingHandler for volume VolumeControlReceptor. VolumeMeter is no longer an IKeyBindingHandler because it is unused. --- osu.Game/OsuGame.cs | 3 +- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 2 +- .../Overlays/Volume/VolumeControlReceptor.cs | 4 +- osu.Game/Overlays/Volume/VolumeMeter.cs | 62 +++++-------------- osu.Game/Overlays/VolumeOverlay.cs | 6 +- 5 files changed, 23 insertions(+), 54 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index ba8685b5b2..bc680193bc 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -247,7 +247,8 @@ namespace osu.Game new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, - ActionRequested = action => volume.Adjust(action) + ActionRequested = action => volume.Adjust(action), + WheelActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise), }, mainContent = new Container { RelativeSizeAxes = Axes.Both }, overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue }, diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index a12f9dee7e..d537a68486 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -186,7 +186,7 @@ namespace osu.Game.Overlays.KeyBinding { if (bindTarget.IsHovered) { - bindTarget.UpdateKeyCombination(new KeyCombination(KeyCombination.FromInputState(state).Keys.Append(state.Mouse.ScrollDelta.Y > 0 ? InputKey.MouseWheelUp : InputKey.MouseWheelDown))); + bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state, state.Mouse.ScrollDelta)); finalise(); return true; } diff --git a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs index 572b3f0c27..bb9aadb888 100644 --- a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs +++ b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs @@ -9,11 +9,13 @@ using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Volume { - public class VolumeControlReceptor : Container, IKeyBindingHandler, IHandleGlobalInput + public class VolumeControlReceptor : Container, IMouseWheelBindingHandler, IHandleGlobalInput { public Func ActionRequested; + public Func WheelActionRequested; public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false; + public bool OnMouseWheel(GlobalAction action, float amount, bool isPrecise) => WheelActionRequested?.Invoke(action, amount, isPrecise) ?? false; public bool OnReleased(GlobalAction action) => false; } } diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index 1d392e6ee8..9aeca1f35f 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -12,17 +12,15 @@ using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; -using osu.Framework.Input.Bindings; using osu.Framework.MathUtils; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Input.Bindings; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Overlays.Volume { - public class VolumeMeter : Container, IKeyBindingHandler + public class VolumeMeter : Container { private CircularProgress volumeCircle; private CircularProgress volumeCircleGlow; @@ -226,59 +224,27 @@ namespace osu.Game.Overlays.Volume private const float adjust_step = 0.05f; - public void Increase() => adjust(1); - public void Decrease() => adjust(-1); - - private void adjust(int direction) - { - float amount = adjust_step * direction; - - // handle the case where the OnPressed action was actually a mouse wheel. - // this allows for precise wheel handling. - var state = GetContainingInputManager().CurrentState; - if (state.Mouse?.ScrollDelta.Y != 0) - { - OnScroll(state); - return; - } - - Volume += amount; - } - - public bool OnPressed(GlobalAction action) - { - if (!IsHovered) return false; - - switch (action) - { - case GlobalAction.DecreaseVolume: - Decrease(); - return true; - case GlobalAction.IncreaseVolume: - Increase(); - return true; - } - - return false; - } + public void Increase(double amount = 1, bool isPrecise = false) => adjust(amount, isPrecise); + public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise); // because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible. - private double scrollAmount; + private double adjustAccumulator; + + private void adjust(double delta, bool isPrecise) + { + adjustAccumulator += delta * adjust_step * (isPrecise ? 0.1 : 1); + if (Math.Abs(adjustAccumulator) < Bindable.Precision) + return; + Volume += adjustAccumulator; + adjustAccumulator = 0; + } protected override bool OnScroll(InputState state) { - scrollAmount += adjust_step * state.Mouse.ScrollDelta.Y * (state.Mouse.HasPreciseScroll ? 0.1f : 1); - - if (Math.Abs(scrollAmount) < Bindable.Precision) - return true; - - Volume += scrollAmount; - scrollAmount = 0; + adjust(state.Mouse.ScrollDelta.Y, state.Mouse.HasPreciseScroll); return true; } - public bool OnReleased(GlobalAction action) => false; - private const float transition_length = 500; protected override bool OnHover(InputState state) diff --git a/osu.Game/Overlays/VolumeOverlay.cs b/osu.Game/Overlays/VolumeOverlay.cs index 1c9c615bbb..e40597b2d4 100644 --- a/osu.Game/Overlays/VolumeOverlay.cs +++ b/osu.Game/Overlays/VolumeOverlay.cs @@ -93,7 +93,7 @@ namespace osu.Game.Overlays muteButton.Current.ValueChanged += _ => Show(); } - public bool Adjust(GlobalAction action) + public bool Adjust(GlobalAction action, float amount = 1, bool isPrecise = false) { if (!IsLoaded) return false; @@ -103,13 +103,13 @@ namespace osu.Game.Overlays if (State == Visibility.Hidden) Show(); else - volumeMeterMaster.Decrease(); + volumeMeterMaster.Decrease(amount, isPrecise); return true; case GlobalAction.IncreaseVolume: if (State == Visibility.Hidden) Show(); else - volumeMeterMaster.Increase(); + volumeMeterMaster.Increase(amount, isPrecise); return true; case GlobalAction.ToggleMute: Show(); From 2882981f9c2494a84ddf8f055f860434437d0608 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 28 Jun 2018 18:08:46 +0900 Subject: [PATCH 28/94] Implement and use equality comparers for ControlPoint --- .../Beatmaps/ControlPoints/ControlPoint.cs | 8 +- .../ControlPoints/DifficultyControlPoint.cs | 5 ++ .../ControlPoints/EffectControlPoint.cs | 6 ++ .../ControlPoints/SampleControlPoint.cs | 6 ++ .../ControlPoints/TimingControlPoint.cs | 6 ++ .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 81 ++++++++++++------- 6 files changed, 82 insertions(+), 30 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs index db9e712d86..e1e5affc78 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs @@ -14,6 +14,12 @@ namespace osu.Game.Beatmaps.ControlPoints public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time); - public bool Equals(ControlPoint other) => Time.Equals(other?.Time); + public virtual bool Equals(ControlPoint other) + { + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; + + return Time.Equals(other.Time); + } } } diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index 9f717d21e3..9c6735a36a 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -17,5 +17,10 @@ namespace osu.Game.Beatmaps.ControlPoints } private double speedMultiplier = 1; + + public override bool Equals(ControlPoint other) + => base.Equals(other) + && other is DifficultyControlPoint difficulty + && SpeedMultiplier == difficulty.SpeedMultiplier; } } diff --git a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs index 73d5232f44..6fdddc44bb 100644 --- a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs @@ -14,5 +14,11 @@ namespace osu.Game.Beatmaps.ControlPoints /// Whether the first bar line of this control point is ignored. /// public bool OmitFirstBarLine; + + public override bool Equals(ControlPoint other) + => base.Equals(other) + && other is EffectControlPoint effect + && KiaiMode == effect.KiaiMode + && OmitFirstBarLine == effect.OmitFirstBarLine; } } diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs index 5d801a1163..69c00e463c 100644 --- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs @@ -30,5 +30,11 @@ namespace osu.Game.Beatmaps.ControlPoints Name = sampleName, Volume = SampleVolume, }; + + public override bool Equals(ControlPoint other) + => base.Equals(other) + && other is SampleControlPoint sample + && SampleBank == sample.SampleBank + && SampleVolume == sample.SampleVolume; } } diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs index d20b1b87a6..cc1546675b 100644 --- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs @@ -23,5 +23,11 @@ namespace osu.Game.Beatmaps.ControlPoints } private double beatLength = 1000; + + public override bool Equals(ControlPoint other) + => base.Equals(other) + && other is TimingControlPoint timing + && TimeSignature == timing.TimeSignature + && BeatLength == timing.beatLength; } } diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 581207607a..603de5949e 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -314,13 +314,9 @@ namespace osu.Game.Beatmaps.Formats if (stringSampleSet == @"none") stringSampleSet = @"normal"; - DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time); - SampleControlPoint samplePoint = beatmap.ControlPointInfo.SamplePointAt(time); - EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time); - if (timingChange) { - beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint + handleTimingControlPoint(new TimingControlPoint { Time = time, BeatLength = beatLength, @@ -328,41 +324,68 @@ namespace osu.Game.Beatmaps.Formats }); } - if (speedMultiplier != difficultyPoint.SpeedMultiplier) + handleDifficultyControlPoint(new DifficultyControlPoint { - beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time); - beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint - { - Time = time, - SpeedMultiplier = speedMultiplier - }); - } + Time = time, + SpeedMultiplier = speedMultiplier + }); - if (stringSampleSet != samplePoint.SampleBank || sampleVolume != samplePoint.SampleVolume) + handleEffectControlPoint(new EffectControlPoint { - beatmap.ControlPointInfo.SamplePoints.Add(new SampleControlPoint - { - Time = time, - SampleBank = stringSampleSet, - SampleVolume = sampleVolume - }); - } + Time = time, + KiaiMode = kiaiMode, + OmitFirstBarLine = omitFirstBarSignature + }); - if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine) + handleSampleControlPoint(new LegacySampleControlPoint { - beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint - { - Time = time, - KiaiMode = kiaiMode, - OmitFirstBarLine = omitFirstBarSignature - }); - } + Time = time, + SampleBank = stringSampleSet, + SampleVolume = sampleVolume, + CustomSampleBank = customSampleBank + }); } catch (FormatException e) { } } + private void handleTimingControlPoint(TimingControlPoint newPoint) + { + beatmap.ControlPointInfo.TimingPoints.Add(newPoint); + } + + private void handleDifficultyControlPoint(DifficultyControlPoint newPoint) + { + var existing = beatmap.ControlPointInfo.DifficultyPointAt(newPoint.Time); + + if (newPoint.Equals(existing)) + return; + + beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == newPoint.Time); + beatmap.ControlPointInfo.DifficultyPoints.Add(newPoint); + } + + private void handleEffectControlPoint(EffectControlPoint newPoint) + { + var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time); + + if (newPoint.Equals(existing)) + return; + + beatmap.ControlPointInfo.EffectPoints.Add(newPoint); + } + + private void handleSampleControlPoint(SampleControlPoint newPoint) + { + var existing = beatmap.ControlPointInfo.SamplePointAt(newPoint.Time); + + if (newPoint.Equals(existing)) + return; + + beatmap.ControlPointInfo.SamplePoints.Add(newPoint); + } + private void handleHitObject(string line) { // If the ruleset wasn't specified, assume the osu!standard ruleset. From 781095b96bd781bc930ed65a571cadc42467fc64 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 28 Jun 2018 18:20:29 +0900 Subject: [PATCH 29/94] Encapsulate the method to apply SampleControlPoints to SampleInfos --- .../Beatmaps/ControlPoints/SampleControlPoint.cs | 12 ++++++++++++ .../Rulesets/Objects/Drawables/DrawableHitObject.cs | 13 ++++++------- 2 files changed, 18 insertions(+), 7 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs index 69c00e463c..ae65e7ea42 100644 --- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs @@ -31,6 +31,18 @@ namespace osu.Game.Beatmaps.ControlPoints Volume = SampleVolume, }; + /// + /// Applies and to a if necessary, returning the modified . + /// + /// The . This will not be modified. + /// The modified . This does not share a reference with . + public virtual SampleInfo ApplyTo(SampleInfo sampleInfo) => new SampleInfo + { + Bank = sampleInfo.Bank ?? SampleBank, + Name = sampleInfo.Name, + Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume + }; + public override bool Equals(ControlPoint other) => base.Equals(other) && other is SampleControlPoint sample diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 88990d435c..4892e20814 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -90,13 +90,12 @@ namespace osu.Game.Rulesets.Objects.Drawables if (HitObject.SampleControlPoint == null) throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}." + $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}."); - AddInternal(Samples = new SkinnableSound(samples.Select(s => new SampleInfo - { - Bank = s.Bank ?? HitObject.SampleControlPoint.SampleBank, - Name = s.Name, - Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume, - Namespace = SampleNamespace - }).ToArray())); + + samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray(); + foreach (var s in samples) + s.Namespace = SampleNamespace; + + AddInternal(Samples = new SkinnableSound(samples)); } } From 3a9a82c80c5c2d6a2843fa5cb64432d2d0ce455b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 28 Jun 2018 18:20:43 +0900 Subject: [PATCH 30/94] Add back legacy custom sample banks --- .../Formats/LegacyBeatmapDecoderTest.cs | 17 ++++++++++++++ osu.Game.Tests/Resources/custom-samples.osu | 16 ++++++++++++++ .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 6 ++--- osu.Game/Beatmaps/Formats/LegacyDecoder.cs | 22 +++++++++++++++++++ 4 files changed, 58 insertions(+), 3 deletions(-) create mode 100644 osu.Game.Tests/Resources/custom-samples.osu diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 1628423fe8..a77730c453 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -8,6 +8,7 @@ using OpenTK.Graphics; using osu.Game.Tests.Resources; using System.Linq; using osu.Game.Audio; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects.Types; using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Timing; @@ -211,5 +212,21 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP)); } } + + [Test] + public void TestDecodeCustomSamples() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + using (var resStream = Resource.OpenResource("custom-samples.osu")) + using (var stream = new StreamReader(resStream)) + { + var hitObjects = decoder.Decode(stream).HitObjects; + + Assert.AreEqual(0, ((LegacyDecoder.LegacySampleControlPoint)hitObjects[0].SampleControlPoint).CustomSampleBank); + Assert.AreEqual(1, ((LegacyDecoder.LegacySampleControlPoint)hitObjects[1].SampleControlPoint).CustomSampleBank); + Assert.AreEqual(2, ((LegacyDecoder.LegacySampleControlPoint)hitObjects[2].SampleControlPoint).CustomSampleBank); + Assert.AreEqual(0, ((LegacyDecoder.LegacySampleControlPoint)hitObjects[3].SampleControlPoint).CustomSampleBank); + } + } } } diff --git a/osu.Game.Tests/Resources/custom-samples.osu b/osu.Game.Tests/Resources/custom-samples.osu new file mode 100644 index 0000000000..1e0e6f558e --- /dev/null +++ b/osu.Game.Tests/Resources/custom-samples.osu @@ -0,0 +1,16 @@ +osu file format v14 + +[General] +SampleSet: Normal + +[TimingPoints] +2170,468.75,4,1,0,40,1,0 +2638,-100,4,1,1,40,0,0 +3107,-100,4,1,2,40,0,0 +3576,-100,4,1,0,40,0,0 + +[HitObjects] +255,193,2170,1,0,0:0:0:0: +256,191,2638,5,0,0:0:0:0: +255,193,3107,1,0,0:0:0:0: +256,191,3576,1,0,0:0:0:0: diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 603de5949e..f33e963f08 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -289,9 +289,9 @@ namespace osu.Game.Beatmaps.Formats if (split.Length >= 4) sampleSet = (LegacySampleBank)int.Parse(split[3]); - //SampleBank sampleBank = SampleBank.Default; - //if (split.Length >= 5) - // sampleBank = (SampleBank)int.Parse(split[4]); + int customSampleBank = 0; + if (split.Length >= 5) + customSampleBank = int.Parse(split[4]); int sampleVolume = defaultSampleVolume; if (split.Length >= 6) diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index e77efd8508..c207761866 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -5,6 +5,8 @@ using System; using System.Collections.Generic; using System.IO; using osu.Framework.Logging; +using osu.Game.Audio; +using osu.Game.Beatmaps.ControlPoints; using OpenTK.Graphics; namespace osu.Game.Beatmaps.Formats @@ -167,5 +169,25 @@ namespace osu.Game.Beatmaps.Formats Pass = 2, Foreground = 3 } + + internal class LegacySampleControlPoint : SampleControlPoint + { + public int CustomSampleBank; + + public override SampleInfo ApplyTo(SampleInfo sampleInfo) + { + var baseInfo = base.ApplyTo(sampleInfo); + + if (CustomSampleBank > 0) + baseInfo.Name += CustomSampleBank; + + return baseInfo; + } + + public override bool Equals(ControlPoint other) + => base.Equals(other) + && other is LegacySampleControlPoint legacy + && CustomSampleBank == legacy.CustomSampleBank; + } } } From 94f1b2eeb867d2ff457b66a6a4b26f1ca8a8ff72 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 28 Jun 2018 18:27:33 +0900 Subject: [PATCH 31/94] Only custom sample banks > 1 modify the filename --- .../Beatmaps/Formats/LegacyBeatmapDecoderTest.cs | 11 +++++++---- osu.Game/Beatmaps/Formats/LegacyDecoder.cs | 2 +- 2 files changed, 8 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index a77730c453..4be6eeef0d 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -12,6 +12,7 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects.Types; using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Objects; using osu.Game.Skinning; namespace osu.Game.Tests.Beatmaps.Formats @@ -222,11 +223,13 @@ namespace osu.Game.Tests.Beatmaps.Formats { var hitObjects = decoder.Decode(stream).HitObjects; - Assert.AreEqual(0, ((LegacyDecoder.LegacySampleControlPoint)hitObjects[0].SampleControlPoint).CustomSampleBank); - Assert.AreEqual(1, ((LegacyDecoder.LegacySampleControlPoint)hitObjects[1].SampleControlPoint).CustomSampleBank); - Assert.AreEqual(2, ((LegacyDecoder.LegacySampleControlPoint)hitObjects[2].SampleControlPoint).CustomSampleBank); - Assert.AreEqual(0, ((LegacyDecoder.LegacySampleControlPoint)hitObjects[3].SampleControlPoint).CustomSampleBank); + Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[0]).Name); + Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[1]).Name); + Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name); + Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[3]).Name); } + + SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" }); } } } diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index c207761866..60fff4bd7f 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -178,7 +178,7 @@ namespace osu.Game.Beatmaps.Formats { var baseInfo = base.ApplyTo(sampleInfo); - if (CustomSampleBank > 0) + if (CustomSampleBank > 1) baseInfo.Name += CustomSampleBank; return baseInfo; From 9fd9af22f0f2a2370177fe93568340a0d7e1fd49 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 28 Jun 2018 18:40:12 +0900 Subject: [PATCH 32/94] Remove unused using --- osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 4be6eeef0d..d3c61960bb 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -8,7 +8,6 @@ using OpenTK.Graphics; using osu.Game.Tests.Resources; using System.Linq; using osu.Game.Audio; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects.Types; using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Timing; From 756cabd5d01a433413032bd5e500eec6c1aad4ba Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 29 Jun 2018 12:45:48 +0900 Subject: [PATCH 33/94] Add a preprocess method to BeatmapProcessor --- .../Beatmaps/CatchBeatmapProcessor.cs | 79 ++++++++++--------- .../Beatmaps/OsuBeatmapProcessor.cs | 4 +- osu.Game/Beatmaps/BeatmapProcessor.cs | 32 +++++--- osu.Game/Beatmaps/WorkingBeatmap.cs | 7 +- 4 files changed, 73 insertions(+), 49 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index 8473f5a36c..02395331dc 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -15,19 +15,26 @@ namespace osu.Game.Rulesets.Catch.Beatmaps { public class CatchBeatmapProcessor : BeatmapProcessor { + public const int RNG_SEED = 1337; + public CatchBeatmapProcessor(IBeatmap beatmap) : base(beatmap) { } - public override void PostProcess() + public override void PreProcess() { - applyPositionOffsets(); + base.PreProcess(); initialiseHyperDash((List)Beatmap.HitObjects); + } + public override void PostProcess() + { base.PostProcess(); + applyPositionOffsets(); + int index = 0; foreach (var obj in Beatmap.HitObjects.OfType()) { @@ -37,41 +44,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps } } - public const int RNG_SEED = 1337; - - private void applyPositionOffsets() - { - var rng = new FastRandom(RNG_SEED); - // todo: HardRock displacement should be applied here - - foreach (var obj in Beatmap.HitObjects) - { - switch (obj) - { - case BananaShower bananaShower: - foreach (var nested in bananaShower.NestedHitObjects) - { - ((BananaShower.Banana)nested).X = (float)rng.NextDouble(); - rng.Next(); // osu!stable retrieved a random banana type - rng.Next(); // osu!stable retrieved a random banana rotation - rng.Next(); // osu!stable retrieved a random banana colour - } - break; - case JuiceStream juiceStream: - foreach (var nested in juiceStream.NestedHitObjects) - { - var hitObject = (CatchHitObject)nested; - if (hitObject is TinyDroplet) - hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH; - else if (hitObject is Droplet) - rng.Next(); // osu!stable retrieved a random droplet rotation - hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1); - } - break; - } - } - } - private void initialiseHyperDash(List objects) { // todo: add difficulty adjust. @@ -115,5 +87,38 @@ namespace osu.Game.Rulesets.Catch.Beatmaps lastDirection = thisDirection; } } + + private void applyPositionOffsets() + { + var rng = new FastRandom(RNG_SEED); + // todo: HardRock displacement should be applied here + + foreach (var obj in Beatmap.HitObjects) + { + switch (obj) + { + case BananaShower bananaShower: + foreach (var nested in bananaShower.NestedHitObjects) + { + ((BananaShower.Banana)nested).X = (float)rng.NextDouble(); + rng.Next(); // osu!stable retrieved a random banana type + rng.Next(); // osu!stable retrieved a random banana rotation + rng.Next(); // osu!stable retrieved a random banana colour + } + break; + case JuiceStream juiceStream: + foreach (var nested in juiceStream.NestedHitObjects) + { + var hitObject = (CatchHitObject)nested; + if (hitObject is TinyDroplet) + hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH; + else if (hitObject is Droplet) + rng.Next(); // osu!stable retrieved a random droplet rotation + hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1); + } + break; + } + } + } } } diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs index c7c9f4a01a..6cea5df078 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs @@ -15,10 +15,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps { } - public override void PostProcess() + public override void PreProcess() { + base.PreProcess(); applyStacking((Beatmap)Beatmap); - base.PostProcess(); } private void applyStacking(Beatmap beatmap) diff --git a/osu.Game/Beatmaps/BeatmapProcessor.cs b/osu.Game/Beatmaps/BeatmapProcessor.cs index bf1cd7d4ee..1fc22197fe 100644 --- a/osu.Game/Beatmaps/BeatmapProcessor.cs +++ b/osu.Game/Beatmaps/BeatmapProcessor.cs @@ -11,11 +11,27 @@ namespace osu.Game.Beatmaps IBeatmap Beatmap { get; } /// - /// Post-processes to add mode-specific components that aren't added during conversion. + /// Processes the converted prior to being invoked. /// - /// An example of such a usage is for combo colours. + /// Nested s generated during will not be present by this point, + /// and no mods will have been applied to the s. /// /// + /// + /// This can only be used to add alterations to s generated directly through the conversion process. + /// + void PreProcess(); + + /// + /// Processes the converted after has been invoked. + /// + /// Nested s generated during will be present by this point, + /// and mods will have been applied to all s. + /// + /// + /// + /// This should be used to add alterations to s while they are in their most playable state. + /// void PostProcess(); } @@ -32,13 +48,7 @@ namespace osu.Game.Beatmaps Beatmap = beatmap; } - /// - /// Post-processes a Beatmap to add mode-specific components that aren't added during conversion. - /// - /// An example of such a usage is for combo colours. - /// - /// - public virtual void PostProcess() + public virtual void PreProcess() { IHasComboInformation lastObj = null; @@ -62,5 +72,9 @@ namespace osu.Game.Beatmaps lastObj = obj; } } + + public virtual void PostProcess() + { + } } } diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 1a65611a3d..1dc90b3d6c 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -116,6 +116,11 @@ namespace osu.Game.Beatmaps mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty); } + IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted); + + // Pre-process + processor?.PreProcess(); + // Compute default values for hitobjects, including creating nested hitobjects in-case they're needed foreach (var obj in converted.HitObjects) obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty); @@ -125,7 +130,7 @@ namespace osu.Game.Beatmaps mod.ApplyToHitObject(obj); // Post-process - rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess(); + processor?.PostProcess(); return converted; } From 99068debc41b68636402b866feab04700a01ef82 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 29 Jun 2018 13:07:00 +0900 Subject: [PATCH 34/94] Split out into separate interface + add xmldocs --- osu.Game/Beatmaps/BeatmapProcessor.cs | 32 +-------------------- osu.Game/Beatmaps/IBeatmapConverter.cs | 3 ++ osu.Game/Beatmaps/IBeatmapProcessor.cs | 40 ++++++++++++++++++++++++++ osu.Game/Rulesets/Ruleset.cs | 10 +++++++ 4 files changed, 54 insertions(+), 31 deletions(-) create mode 100644 osu.Game/Beatmaps/IBeatmapProcessor.cs diff --git a/osu.Game/Beatmaps/BeatmapProcessor.cs b/osu.Game/Beatmaps/BeatmapProcessor.cs index 1fc22197fe..0173125e8b 100644 --- a/osu.Game/Beatmaps/BeatmapProcessor.cs +++ b/osu.Game/Beatmaps/BeatmapProcessor.cs @@ -6,39 +6,9 @@ using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Beatmaps { - public interface IBeatmapProcessor - { - IBeatmap Beatmap { get; } - - /// - /// Processes the converted prior to being invoked. - /// - /// Nested s generated during will not be present by this point, - /// and no mods will have been applied to the s. - /// - /// - /// - /// This can only be used to add alterations to s generated directly through the conversion process. - /// - void PreProcess(); - - /// - /// Processes the converted after has been invoked. - /// - /// Nested s generated during will be present by this point, - /// and mods will have been applied to all s. - /// - /// - /// - /// This should be used to add alterations to s while they are in their most playable state. - /// - void PostProcess(); - } - /// - /// Processes a post-converted Beatmap. + /// Provides functionality to alter a after it has been converted. /// - /// The type of HitObject contained in the Beatmap. public class BeatmapProcessor : IBeatmapProcessor { public IBeatmap Beatmap { get; } diff --git a/osu.Game/Beatmaps/IBeatmapConverter.cs b/osu.Game/Beatmaps/IBeatmapConverter.cs index 00566093b8..cbf9d184ac 100644 --- a/osu.Game/Beatmaps/IBeatmapConverter.cs +++ b/osu.Game/Beatmaps/IBeatmapConverter.cs @@ -7,6 +7,9 @@ using osu.Game.Rulesets.Objects; namespace osu.Game.Beatmaps { + /// + /// Provides functionality to convert a for a . + /// public interface IBeatmapConverter { /// diff --git a/osu.Game/Beatmaps/IBeatmapProcessor.cs b/osu.Game/Beatmaps/IBeatmapProcessor.cs new file mode 100644 index 0000000000..282662373a --- /dev/null +++ b/osu.Game/Beatmaps/IBeatmapProcessor.cs @@ -0,0 +1,40 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +namespace osu.Game.Beatmaps +{ + /// + /// Provides functionality to alter a after it has been converted. + /// + public interface IBeatmapProcessor + { + /// + /// The to process. This should already be converted to the applicable . + /// + IBeatmap Beatmap { get; } + + /// + /// Processes the converted prior to being invoked. + /// + /// Nested s generated during will not be present by this point, + /// and no mods will have been applied to the s. + /// + /// + /// + /// This can only be used to add alterations to s generated directly through the conversion process. + /// + void PreProcess(); + + /// + /// Processes the converted after has been invoked. + /// + /// Nested s generated during will be present by this point, + /// and mods will have been applied to all s. + /// + /// + /// + /// This should be used to add alterations to s while they are in their most playable state. + /// + void PostProcess(); + } +} diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index f818523a3d..82d9945ef7 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -57,8 +57,18 @@ namespace osu.Game.Rulesets /// public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap); + /// + /// Creates a to convert a to one that is applicable for this . + /// + /// The to be converted. + /// The . public abstract IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap); + /// + /// Optionally creates a to alter a after it has been converted. + /// + /// The to be processed. + /// The . public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null; public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); From 4fb276bab7ebfdabec52023027d30eeb1ebd3f98 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 29 Jun 2018 13:52:13 +0900 Subject: [PATCH 35/94] Move hyperdash init to PostProcess --- .../Beatmaps/CatchBeatmapProcessor.cs | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index 02395331dc..aa05e5a4d6 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -22,19 +22,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps { } - public override void PreProcess() - { - base.PreProcess(); - - initialiseHyperDash((List)Beatmap.HitObjects); - } - public override void PostProcess() { base.PostProcess(); applyPositionOffsets(); + initialiseHyperDash((List)Beatmap.HitObjects); + int index = 0; foreach (var obj in Beatmap.HitObjects.OfType()) { From 34fef3caba8b226859d8182d6be420acf816aef5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jun 2018 20:13:29 +0900 Subject: [PATCH 36/94] Update exception type --- osu.Game/Screens/BackgroundScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/BackgroundScreen.cs b/osu.Game/Screens/BackgroundScreen.cs index 61277439c1..d3192aa612 100644 --- a/osu.Game/Screens/BackgroundScreen.cs +++ b/osu.Game/Screens/BackgroundScreen.cs @@ -44,7 +44,7 @@ namespace osu.Game.Screens { base.Push(screen); } - catch (InvalidOperationException) + catch (ScreenAlreadyExitedException) { // screen may have exited before the push was successful. } From 0e649b8866bc932f532060f500dc9694289aa9fc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jun 2018 20:16:24 +0900 Subject: [PATCH 37/94] Change logic --- osu.Game/Screens/BackgroundScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/BackgroundScreen.cs b/osu.Game/Screens/BackgroundScreen.cs index d3192aa612..9d9432b2ce 100644 --- a/osu.Game/Screens/BackgroundScreen.cs +++ b/osu.Game/Screens/BackgroundScreen.cs @@ -37,7 +37,7 @@ namespace osu.Game.Screens } // Make sure the in-progress loading is complete before pushing the screen. - while (screen.LoadState != LoadState.Ready) + while (screen.LoadState < LoadState.Ready) Thread.Sleep(1); try From 6a80a21078d7ad2c9dbe3dd552fbdbbaadf5f7e0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Jun 2018 16:06:26 +0900 Subject: [PATCH 38/94] Tidy up escape handling --- .../Graphics/UserInterface/FocusedTextBox.cs | 16 +++--------- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 25 +++++++++++++++---- .../Graphics/UserInterface/SearchTextBox.cs | 2 +- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 3 --- osu.Game/Screens/Menu/ButtonSystem.cs | 13 +--------- osu.Game/Screens/Menu/ExitConfirmOverlay.cs | 18 ++++++------- osu.Game/Screens/OsuScreen.cs | 18 ++----------- 7 files changed, 37 insertions(+), 58 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index 6500578de3..af5765a791 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -2,7 +2,6 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK.Graphics; -using OpenTK.Input; using osu.Framework.Input; using System; @@ -26,6 +25,7 @@ namespace osu.Game.Graphics.UserInterface { focus = value; if (!focus && HasFocus) + //todo: replace with KillInput after ppy/osu-framework#1656 is merged. GetContainingInputManager().ChangeFocus(null); } } @@ -39,18 +39,10 @@ namespace osu.Game.Graphics.UserInterface BorderThickness = 0; } - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) + protected override void KillFocus() { - if (!args.Repeat && args.Key == Key.Escape) - { - if (Text.Length > 0) - Text = string.Empty; - else - Exit?.Invoke(); - return true; - } - - return base.OnKeyDown(state, args); + base.KillFocus(); + Exit?.Invoke(); } public override bool RequestsFocus => HoldFocus; diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index 6021af2028..f21491c257 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -9,10 +9,12 @@ using osu.Framework.Input; using osu.Game.Graphics.Sprites; using OpenTK.Graphics; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; namespace osu.Game.Graphics.UserInterface { - public class OsuTextBox : TextBox + public class OsuTextBox : TextBox, IKeyBindingHandler { protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.5f); protected override Color4 BackgroundFocused => OsuColour.Gray(0.3f).Opacity(0.8f); @@ -33,10 +35,7 @@ namespace osu.Game.Graphics.UserInterface TextContainer.Height = 0.5f; CornerRadius = 5; - Current.DisabledChanged += disabled => - { - Alpha = disabled ? 0.3f : 1; - }; + Current.DisabledChanged += disabled => { Alpha = disabled ? 0.3f : 1; }; } [BackgroundDependencyLoader] @@ -59,5 +58,21 @@ namespace osu.Game.Graphics.UserInterface } protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize }; + + public bool OnPressed(GlobalAction action) + { + if (action == GlobalAction.Back) + { + if (Text.Length > 0) + Text = string.Empty; + else + KillFocus(); + return true; + } + + return true; + } + + public bool OnReleased(GlobalAction action) => false; } } diff --git a/osu.Game/Graphics/UserInterface/SearchTextBox.cs b/osu.Game/Graphics/UserInterface/SearchTextBox.cs index e50539e120..09f5968acd 100644 --- a/osu.Game/Graphics/UserInterface/SearchTextBox.cs +++ b/osu.Game/Graphics/UserInterface/SearchTextBox.cs @@ -34,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { - if (HandlePendingText(state)) return true; + if (HandlePendingText(state)) return false; if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed) { diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index a12f9dee7e..29eb1094cf 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -202,9 +202,6 @@ namespace osu.Game.Overlays.KeyBinding switch (args.Key) { - case Key.Escape: - finalise(); - return true; case Key.Delete: { if (state.Keyboard.ShiftPressed) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 81abc4cd3d..374877673f 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -148,8 +148,6 @@ namespace osu.Game.Screens.Menu case Key.Space: logo?.TriggerOnClick(state); return true; - case Key.Escape: - return goBack(); } return false; @@ -181,16 +179,7 @@ namespace osu.Game.Screens.Menu } } - public bool OnReleased(GlobalAction action) - { - switch (action) - { - case GlobalAction.Back: - return true; - default: - return false; - } - } + public bool OnReleased(GlobalAction action) => false; private void onPlay() { diff --git a/osu.Game/Screens/Menu/ExitConfirmOverlay.cs b/osu.Game/Screens/Menu/ExitConfirmOverlay.cs index 62605da5a4..4ada46749c 100644 --- a/osu.Game/Screens/Menu/ExitConfirmOverlay.cs +++ b/osu.Game/Screens/Menu/ExitConfirmOverlay.cs @@ -1,34 +1,34 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Framework.Input; +using osu.Framework.Input.Bindings; +using osu.Game.Input.Bindings; using osu.Game.Overlays; -using OpenTK.Input; namespace osu.Game.Screens.Menu { - public class ExitConfirmOverlay : HoldToConfirmOverlay + public class ExitConfirmOverlay : HoldToConfirmOverlay, IKeyBindingHandler { - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) + public bool OnPressed(GlobalAction action) { - if (args.Key == Key.Escape && !args.Repeat) + if (action == GlobalAction.Back) { BeginConfirm(); return true; } - return base.OnKeyDown(state, args); + return false; } - protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) + public bool OnReleased(GlobalAction action) { - if (args.Key == Key.Escape) + if (action == GlobalAction.Back) { AbortConfirm(); return true; } - return base.OnKeyUp(state, args); + return false; } } } diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index 61018f9e08..510f7b9726 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -8,7 +8,6 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Configuration; using osu.Framework.Graphics; -using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Screens; using osu.Game.Beatmaps; @@ -17,7 +16,6 @@ using osu.Game.Input.Bindings; using osu.Game.Rulesets; using osu.Game.Screens.Menu; using OpenTK; -using OpenTK.Input; using osu.Game.Overlays; using osu.Framework.Graphics.Containers; @@ -106,6 +104,8 @@ namespace osu.Game.Screens public bool OnPressed(GlobalAction action) { + if (!IsCurrentScreen) return false; + if (action == GlobalAction.Back && AllowBackButton) { Exit(); @@ -117,20 +117,6 @@ namespace osu.Game.Screens public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton; - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) - { - if (args.Repeat || !IsCurrentScreen) return false; - - switch (args.Key) - { - case Key.Escape: - Exit(); - return true; - } - - return base.OnKeyDown(state, args); - } - protected override void OnResuming(Screen last) { sampleExit?.Play(); From cd47bd2cf8be75f18844d482643557592fe6f32c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jun 2018 21:06:43 +0900 Subject: [PATCH 39/94] Update framework --- osu.Game/Graphics/UserInterface/SearchTextBox.cs | 2 -- osu.Game/osu.Game.csproj | 2 +- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/SearchTextBox.cs b/osu.Game/Graphics/UserInterface/SearchTextBox.cs index 09f5968acd..7d53c9e9d9 100644 --- a/osu.Game/Graphics/UserInterface/SearchTextBox.cs +++ b/osu.Game/Graphics/UserInterface/SearchTextBox.cs @@ -34,8 +34,6 @@ namespace osu.Game.Graphics.UserInterface protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { - if (HandlePendingText(state)) return false; - if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed) { switch (args.Key) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index b4fccf0898..56c33c47af 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -18,7 +18,7 @@ - + From ad28f88498d8081372b0070f29509ef6cdb181de Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jun 2018 21:25:51 +0900 Subject: [PATCH 40/94] Fix protection change --- osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs b/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs index d34d2b2a7c..07920865c0 100644 --- a/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuPasswordTextBox.cs @@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface { protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize); - public override bool AllowClipboardExport => false; + protected override bool AllowClipboardExport => false; private readonly CapsWarning warning; From 7c0547b4ee00f053b87124b55cc65ac1ed7d47e0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jun 2018 23:16:05 +0900 Subject: [PATCH 41/94] Replace todo --- osu.Game/Graphics/UserInterface/FocusedTextBox.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index af5765a791..77b6d3f618 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -25,8 +25,7 @@ namespace osu.Game.Graphics.UserInterface { focus = value; if (!focus && HasFocus) - //todo: replace with KillInput after ppy/osu-framework#1656 is merged. - GetContainingInputManager().ChangeFocus(null); + KillFocus(); } } From fb90a4924b04e9fe2c19039dd0e6f789aa323110 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jun 2018 23:28:15 +0900 Subject: [PATCH 42/94] Only clear text in FocusedTextBox --- .../Graphics/UserInterface/FocusedTextBox.cs | 16 ++++++++++++++++ osu.Game/Graphics/UserInterface/OsuTextBox.cs | 7 ++----- 2 files changed, 18 insertions(+), 5 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index 77b6d3f618..4b2f40b7ae 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -4,6 +4,7 @@ using OpenTK.Graphics; using osu.Framework.Input; using System; +using osu.Game.Input.Bindings; namespace osu.Game.Graphics.UserInterface { @@ -18,6 +19,7 @@ namespace osu.Game.Graphics.UserInterface public Action Exit; private bool focus; + public bool HoldFocus { get { return focus; } @@ -38,6 +40,20 @@ namespace osu.Game.Graphics.UserInterface BorderThickness = 0; } + public override bool OnPressed(GlobalAction action) + { + if (action == GlobalAction.Back) + { + if (Text.Length > 0) + { + Text = string.Empty; + return true; + } + } + + return base.OnPressed(action); + } + protected override void KillFocus() { base.KillFocus(); diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index f21491c257..ca45d1087a 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -59,14 +59,11 @@ namespace osu.Game.Graphics.UserInterface protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize }; - public bool OnPressed(GlobalAction action) + public virtual bool OnPressed(GlobalAction action) { if (action == GlobalAction.Back) { - if (Text.Length > 0) - Text = string.Empty; - else - KillFocus(); + KillFocus(); return true; } From 754e072e015c4e613d86103eac82f9d38aaceada Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Jun 2018 23:35:14 +0900 Subject: [PATCH 43/94] Don't handle all actions --- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index ca45d1087a..88b0543de0 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -67,7 +67,7 @@ namespace osu.Game.Graphics.UserInterface return true; } - return true; + return false; } public bool OnReleased(GlobalAction action) => false; From 00fd5c8dbca797a6b4069e57082b5f4dfe8c98e1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 30 Jun 2018 23:51:27 +0900 Subject: [PATCH 44/94] Fix regression causing binding settings to fail --- osu.Game/Graphics/UserInterface/FocusedTextBox.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index 4b2f40b7ae..10509a4639 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -40,6 +40,13 @@ namespace osu.Game.Graphics.UserInterface BorderThickness = 0; } + protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) + { + if (!HasFocus) return false; + + return base.OnKeyDown(state, args); + } + public override bool OnPressed(GlobalAction action) { if (action == GlobalAction.Back) From 7028767e50cf248272d3b34f83d6df8f987a45f4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 1 Jul 2018 14:08:34 +0900 Subject: [PATCH 45/94] Fix regression in HoldFocus behaviour --- osu.Game/Graphics/UserInterface/FocusedTextBox.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index 10509a4639..dd45452944 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -27,7 +27,7 @@ namespace osu.Game.Graphics.UserInterface { focus = value; if (!focus && HasFocus) - KillFocus(); + base.KillFocus(); } } From b1403d837e7c0adc3c538b811ea6a9fccb7cdf6a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 1 Jul 2018 15:52:47 +0900 Subject: [PATCH 46/94] Add back support for closing focused overlays using back key --- .../Containers/OsuFocusedOverlayContainer.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index 323046f758..39369350ef 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -8,12 +8,14 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Input; using OpenTK; using osu.Framework.Configuration; +using osu.Framework.Input.Bindings; using osu.Game.Audio; +using osu.Game.Input.Bindings; using osu.Game.Overlays; namespace osu.Game.Graphics.Containers { - public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner + public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler { private SampleChannel samplePopIn; private SampleChannel samplePopOut; @@ -65,6 +67,19 @@ namespace osu.Game.Graphics.Containers return base.OnClick(state); } + public bool OnPressed(GlobalAction action) + { + if (action == GlobalAction.Back) + { + State = Visibility.Hidden; + return true; + } + + return false; + } + + public bool OnReleased(GlobalAction action) => false; + private void onStateChanged(Visibility visibility) { switch (visibility) From 98fb2e03c0bcf3ebc47e65855d82ab6ada6bf04e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 1 Jul 2018 18:03:15 +0900 Subject: [PATCH 47/94] Fix rulesets not loading in debug builds after running a release build --- osu.Game/Rulesets/RulesetStore.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs index a7a9fea5f2..513173ef2f 100644 --- a/osu.Game/Rulesets/RulesetStore.cs +++ b/osu.Game/Rulesets/RulesetStore.cs @@ -84,7 +84,13 @@ namespace osu.Game.Rulesets { try { - var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo), (RulesetInfo)null)).RulesetInfo; + var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm => + { + // for the time being, let's ignore the version being loaded. + // this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version). + asm.Version = null; + return Assembly.Load(asm); + }, null), (RulesetInfo)null)).RulesetInfo; r.Name = instanceInfo.Name; r.ShortName = instanceInfo.ShortName; From 2c597874bf8340cde91856f931855a08d092b10b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 1 Jul 2018 18:17:02 +0900 Subject: [PATCH 48/94] Fix leaderboard showing placeholder briefly when entering song select --- osu.Game/Screens/Select/Leaderboards/Leaderboard.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs index ac6154369d..a0d447afed 100644 --- a/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs @@ -40,6 +40,8 @@ namespace osu.Game.Screens.Select.Leaderboards private ScheduledDelegate showScoresDelegate; + private bool scoresLoadedOnce; + private IEnumerable scores; public IEnumerable Scores { @@ -48,6 +50,8 @@ namespace osu.Game.Screens.Select.Leaderboards { scores = value; + scoresLoadedOnce = true; + scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire(); scrollFlow = null; @@ -227,6 +231,10 @@ namespace osu.Game.Screens.Select.Leaderboards private void updateScores() { + // don't display any scores or placeholder until the first Scores_Set has been called. + // this avoids scope changes flickering a "no scores" placeholder before initialisation of song select is finished. + if (!scoresLoadedOnce) return; + getScoresRequest?.Cancel(); getScoresRequest = null; From 6a459efd8f47aeba5a1c27a032eb038c3023db3b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 2 Jul 2018 11:04:40 +0900 Subject: [PATCH 49/94] Don't allow Key.Escape --- osu.Game/Graphics/UserInterface/FocusedTextBox.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index dd45452944..28d04c9a82 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -5,6 +5,7 @@ using OpenTK.Graphics; using osu.Framework.Input; using System; using osu.Game.Input.Bindings; +using OpenTK.Input; namespace osu.Game.Graphics.UserInterface { @@ -44,6 +45,9 @@ namespace osu.Game.Graphics.UserInterface { if (!HasFocus) return false; + if (args.Key == Key.Escape) + return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back). + return base.OnKeyDown(state, args); } From f007e71c87369e7e07e65fe5c1fdb2dae23d6ba2 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 12:31:41 +0900 Subject: [PATCH 50/94] Retrieve the mania key action through DI --- .../TestCaseColumn.cs | 6 ++-- .../TestCaseNotes.cs | 12 +++++-- .../TestCaseStage.cs | 4 +-- .../Objects/Drawables/DrawableHoldNote.cs | 22 ++++++------ .../Drawables/DrawableManiaHitObject.cs | 35 ++++++++++++------- .../Objects/Drawables/DrawableNote.cs | 6 ++-- osu.Game.Rulesets.Mania/UI/Column.cs | 25 ++++++------- .../UI/Components/ColumnBackground.cs | 10 +++--- .../UI/Components/ColumnKeyArea.cs | 11 +++--- .../UI/ManiaRulesetContainer.cs | 20 +++++------ osu.Game.Rulesets.Mania/UI/ManiaStage.cs | 2 +- 11 files changed, 83 insertions(+), 70 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs index 72f0b046b6..de2bfaed9c 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs @@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests var obj = new Note { Column = i, StartTime = Time.Current + 2000 }; obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - columns[i].Add(new DrawableNote(obj, columns[i].Action)); + columns[i].Add(new DrawableNote(obj)); } } @@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Tests var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 }; obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - columns[i].Add(new DrawableHoldNote(obj, columns[i].Action)); + columns[i].Add(new DrawableHoldNote(obj)); } } @@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Tests Origin = Anchor.Centre, Height = 0.85f, AccentColour = Color4.OrangeRed, - Action = action, + Action = { Value = action }, VisibleTimeRange = { Value = 2000 } }; diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs index 4fdfac93b7..0f70ceece2 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -63,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests AutoSizeAxes = Axes.Both, Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}") { - Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed } + Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed } } }; } @@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests AutoSizeAxes = Axes.Both, Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}") { - Child = new DrawableHoldNote(note, ManiaAction.Key1) + Child = new DrawableHoldNote(note) { RelativeSizeAxes = Axes.Both, AccentColour = Color4.OrangeRed, @@ -136,6 +137,13 @@ namespace osu.Game.Rulesets.Mania.Tests }; } + protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent)); + dependencies.CacheAs>(new Bindable()); + return dependencies; + } + protected override void Update() { base.Update(); diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs index 9aff853ffd..8046c46fc1 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs @@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Tests var obj = new Note { Column = i, StartTime = Time.Current + 2000 }; obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - stage.Add(new DrawableNote(obj, stage.Columns[i].Action)); + stage.Add(new DrawableNote(obj)); } } } @@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 }; obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action)); + stage.Add(new DrawableHoldNote(obj)); } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index ce0276f759..597450f223 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables private readonly Container tickContainer; - public DrawableHoldNote(HoldNote hitObject, ManiaAction action) - : base(hitObject, action) + public DrawableHoldNote(HoldNote hitObject) + : base(hitObject) { RelativeSizeAxes = Axes.X; @@ -57,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables HoldStartTime = () => holdStartTime }) }, - head = new DrawableHeadNote(this, action) + head = new DrawableHeadNote(this) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre }, - tail = new DrawableTailNote(this, action) + tail = new DrawableTailNote(this) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre @@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime) return false; - if (action != Action) + if (action != Action.Value) return false; // The user has pressed during the body of the hold note, after the head note and its hit windows have passed @@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!holdStartTime.HasValue) return false; - if (action != Action) + if (action != Action.Value) return false; holdStartTime = null; @@ -154,8 +154,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { private readonly DrawableHoldNote holdNote; - public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action) - : base(holdNote.HitObject.Head, action) + public DrawableHeadNote(DrawableHoldNote holdNote) + : base(holdNote.HitObject.Head) { this.holdNote = holdNote; } @@ -191,8 +191,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables private readonly DrawableHoldNote holdNote; - public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action) - : base(holdNote.HitObject.Tail, action) + public DrawableTailNote(DrawableHoldNote holdNote) + : base(holdNote.HitObject.Tail) { this.holdNote = holdNote; } @@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!holdNote.holdStartTime.HasValue) return false; - if (action != Action) + if (action != Action.Value) return false; UpdateJudgement(true); diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs index 1271fae0c1..cb6196a890 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; @@ -10,30 +11,26 @@ using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Mania.Objects.Drawables { - public abstract class DrawableManiaHitObject : DrawableHitObject - where TObject : ManiaHitObject + public abstract class DrawableManiaHitObject : DrawableHitObject { /// - /// The key that will trigger input for this hit object. + /// The which causes this to be hit. /// - protected ManiaAction Action { get; } - - public new TObject HitObject; + protected readonly IBindable Action = new Bindable(); protected readonly IBindable Direction = new Bindable(); - protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null) + protected DrawableManiaHitObject(ManiaHitObject hitObject) : base(hitObject) { - HitObject = hitObject; - - if (action != null) - Action = action.Value; } - [BackgroundDependencyLoader] - private void load(IScrollingInfo scrollingInfo) + [BackgroundDependencyLoader(true)] + private void load([CanBeNull] IBindable action, [NotNull] IScrollingInfo scrollingInfo) { + if (action != null) + Action.BindTo(action); + Direction.BindTo(scrollingInfo.Direction); Direction.BindValueChanged(OnDirectionChanged, true); } @@ -42,6 +39,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; } + } + + public abstract class DrawableManiaHitObject : DrawableManiaHitObject + where TObject : ManiaHitObject + { + public new readonly TObject HitObject; + + protected DrawableManiaHitObject(TObject hitObject) + : base(hitObject) + { + HitObject = hitObject; + } protected override void UpdateState(ArmedState state) { diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index fb4aa74ad1..18084c4c08 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { private readonly NotePiece headPiece; - public DrawableNote(Note hitObject, ManiaAction action) - : base(hitObject, action) + public DrawableNote(Note hitObject) + : base(hitObject) { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; @@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables public virtual bool OnPressed(ManiaAction action) { - if (action != Action) + if (action != Action.Value) return false; return UpdateJudgement(true); diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index e731ce9195..a19a6fb5d4 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -7,6 +7,8 @@ using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.UI.Components; @@ -19,21 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI private const float column_width = 45; private const float special_column_width = 70; - private ManiaAction action; - - public ManiaAction Action - { - get => action; - set - { - if (action == value) - return; - action = value; - - background.Action = value; - keyArea.Action = value; - } - } + public readonly Bindable Action = new Bindable(); private readonly ColumnBackground background; private readonly ColumnKeyArea keyArea; @@ -130,6 +118,13 @@ namespace osu.Game.Rulesets.Mania.UI } } + protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) + { + var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent)); + dependencies.CacheAs>(Action); + return dependencies; + } + /// /// Adds a DrawableHitObject to this Playfield. /// diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs index 9b744bd254..19cc8fffef 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components { public class ColumnBackground : CompositeDrawable, IKeyBindingHandler, IHasAccentColour { - public ManiaAction Action; + private readonly IBindable action = new Bindable(); private Box background; private Box backgroundOverlay; @@ -25,8 +25,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components private readonly IBindable direction = new Bindable(); [BackgroundDependencyLoader] - private void load(IScrollingInfo scrollingInfo) + private void load(IBindable action, IScrollingInfo scrollingInfo) { + this.action.BindTo(action); + InternalChildren = new[] { background = new Box @@ -91,14 +93,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components public bool OnPressed(ManiaAction action) { - if (action == Action) + if (action == this.action.Value) backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint); return false; } public bool OnReleased(ManiaAction action) { - if (action == Action) + if (action == this.action.Value) backgroundOverlay.FadeTo(0, 250, Easing.OutQuint); return false; } diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs index 4ce1614310..e30a033831 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs @@ -21,15 +21,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components private const float key_icon_size = 10; private const float key_icon_corner_radius = 3; - public ManiaAction Action; - + private readonly IBindable action = new Bindable(); private readonly IBindable direction = new Bindable(); private Container keyIcon; [BackgroundDependencyLoader] - private void load(IScrollingInfo scrollingInfo) + private void load(IBindable action, IScrollingInfo scrollingInfo) { + this.action.BindTo(action); + Drawable gradient; InternalChildren = new[] @@ -107,14 +108,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components public bool OnPressed(ManiaAction action) { - if (action == Action) + if (action == this.action.Value) keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint); return false; } public bool OnReleased(ManiaAction action) { - if (action == Action) + if (action == this.action.Value) keyIcon.ScaleTo(1f, 125, Easing.OutQuint); return false; } diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs index fa6fba0cd8..e6ebf43c67 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs @@ -101,17 +101,15 @@ namespace osu.Game.Rulesets.Mania.UI protected override DrawableHitObject GetVisualRepresentation(ManiaHitObject h) { - ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action; - - var holdNote = h as HoldNote; - if (holdNote != null) - return new DrawableHoldNote(holdNote, action); - - var note = h as Note; - if (note != null) - return new DrawableNote(note, action); - - return null; + switch (h) + { + case HoldNote holdNote: + return new DrawableHoldNote(holdNote); + case Note note: + return new DrawableNote(note); + default: + return null; + } } protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f); diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs index 7b68582944..4c7deb4567 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs @@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.UI var column = new Column(direction) { IsSpecial = isSpecial, - Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ + Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ } }; AddColumn(column); From b7893bc9947780cd5517fc09ea5ab90d98f66607 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 2 Jul 2018 13:05:09 +0900 Subject: [PATCH 51/94] Remove unnecessary comments --- osu.Game/Beatmaps/WorkingBeatmap.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 1dc90b3d6c..74da978d9c 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -118,7 +118,6 @@ namespace osu.Game.Beatmaps IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted); - // Pre-process processor?.PreProcess(); // Compute default values for hitobjects, including creating nested hitobjects in-case they're needed @@ -129,7 +128,6 @@ namespace osu.Game.Beatmaps foreach (var obj in converted.HitObjects) mod.ApplyToHitObject(obj); - // Post-process processor?.PostProcess(); return converted; From aea50e770b6a58f4e196cbf33bb2db1701248862 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 13:23:59 +0900 Subject: [PATCH 52/94] Use .Equals everywhere --- osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs | 2 +- osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs | 4 ++-- osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs | 4 ++-- osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs | 4 ++-- 4 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index 9c6735a36a..296dcf66b1 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -21,6 +21,6 @@ namespace osu.Game.Beatmaps.ControlPoints public override bool Equals(ControlPoint other) => base.Equals(other) && other is DifficultyControlPoint difficulty - && SpeedMultiplier == difficulty.SpeedMultiplier; + && SpeedMultiplier.Equals(difficulty.SpeedMultiplier); } } diff --git a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs index 6fdddc44bb..e41fb3a1d3 100644 --- a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs @@ -18,7 +18,7 @@ namespace osu.Game.Beatmaps.ControlPoints public override bool Equals(ControlPoint other) => base.Equals(other) && other is EffectControlPoint effect - && KiaiMode == effect.KiaiMode - && OmitFirstBarLine == effect.OmitFirstBarLine; + && KiaiMode.Equals(effect.KiaiMode) + && OmitFirstBarLine.Equals(effect.OmitFirstBarLine); } } diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs index ae65e7ea42..c4d6ad24a0 100644 --- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs @@ -46,7 +46,7 @@ namespace osu.Game.Beatmaps.ControlPoints public override bool Equals(ControlPoint other) => base.Equals(other) && other is SampleControlPoint sample - && SampleBank == sample.SampleBank - && SampleVolume == sample.SampleVolume; + && SampleBank.Equals(sample.SampleBank) + && SampleVolume.Equals(sample.SampleVolume); } } diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs index cc1546675b..3e4e2a0bb1 100644 --- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs @@ -27,7 +27,7 @@ namespace osu.Game.Beatmaps.ControlPoints public override bool Equals(ControlPoint other) => base.Equals(other) && other is TimingControlPoint timing - && TimeSignature == timing.TimeSignature - && BeatLength == timing.beatLength; + && TimeSignature.Equals(timing.TimeSignature) + && BeatLength.Equals(timing.BeatLength); } } From c78bfbfa55f9d49f0a20d1184820ede77259c964 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 13:24:09 +0900 Subject: [PATCH 53/94] Fix failing json conversion testcases --- osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs index b834be71f1..64bd563897 100644 --- a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs @@ -118,7 +118,11 @@ namespace osu.Game.Tests.Beatmaps.Formats public void TestParity(string beatmap) { var legacy = decode(beatmap, out Beatmap json); - json.WithDeepEqual(legacy).IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)).Assert(); + json.WithDeepEqual(legacy) + .IgnoreProperty(r => r.DeclaringType == typeof(HitWindows) + // Todo: CustomSampleBank shouldn't exist going forward, we need a conversion mechanism + || r.Name == nameof(LegacyDecoder.LegacySampleControlPoint.CustomSampleBank)) + .Assert(); } /// From b664d3ef8176662bfe44855394fcba78a268955b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 13:33:59 +0900 Subject: [PATCH 54/94] Fix time being a part of controlpoint change comparisons --- osu.Game/Beatmaps/ControlPoints/ControlPoint.cs | 15 +++++++++------ .../ControlPoints/DifficultyControlPoint.cs | 4 ++-- .../Beatmaps/ControlPoints/EffectControlPoint.cs | 4 ++-- .../Beatmaps/ControlPoints/SampleControlPoint.cs | 4 ++-- .../Beatmaps/ControlPoints/TimingControlPoint.cs | 4 ++-- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 6 +++--- osu.Game/Beatmaps/Formats/LegacyDecoder.cs | 4 ++-- 7 files changed, 22 insertions(+), 19 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs index e1e5affc78..cf6d9a3ccd 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs @@ -14,12 +14,15 @@ namespace osu.Game.Beatmaps.ControlPoints public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time); - public virtual bool Equals(ControlPoint other) - { - if (ReferenceEquals(null, other)) return false; - if (ReferenceEquals(this, other)) return true; + /// + /// Whether this provides the same changes to gameplay as another . + /// + /// The to compare to. + /// Whether this provides the same changes to gameplay as . + public virtual bool ChangeEquals(ControlPoint other) => !ReferenceEquals(null, other); - return Time.Equals(other.Time); - } + public bool Equals(ControlPoint other) + => ChangeEquals(other) + && Time.Equals(other.Time); } } diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index 296dcf66b1..f821ff11f4 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -18,8 +18,8 @@ namespace osu.Game.Beatmaps.ControlPoints private double speedMultiplier = 1; - public override bool Equals(ControlPoint other) - => base.Equals(other) + public override bool ChangeEquals(ControlPoint other) + => base.ChangeEquals(other) && other is DifficultyControlPoint difficulty && SpeedMultiplier.Equals(difficulty.SpeedMultiplier); } diff --git a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs index e41fb3a1d3..0cbdf7fdf2 100644 --- a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs @@ -15,8 +15,8 @@ namespace osu.Game.Beatmaps.ControlPoints /// public bool OmitFirstBarLine; - public override bool Equals(ControlPoint other) - => base.Equals(other) + public override bool ChangeEquals(ControlPoint other) + => base.ChangeEquals(other) && other is EffectControlPoint effect && KiaiMode.Equals(effect.KiaiMode) && OmitFirstBarLine.Equals(effect.OmitFirstBarLine); diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs index c4d6ad24a0..11de392d14 100644 --- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs @@ -43,8 +43,8 @@ namespace osu.Game.Beatmaps.ControlPoints Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume }; - public override bool Equals(ControlPoint other) - => base.Equals(other) + public override bool ChangeEquals(ControlPoint other) + => base.ChangeEquals(other) && other is SampleControlPoint sample && SampleBank.Equals(sample.SampleBank) && SampleVolume.Equals(sample.SampleVolume); diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs index 3e4e2a0bb1..8fe3257786 100644 --- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs @@ -24,8 +24,8 @@ namespace osu.Game.Beatmaps.ControlPoints private double beatLength = 1000; - public override bool Equals(ControlPoint other) - => base.Equals(other) + public override bool ChangeEquals(ControlPoint other) + => base.ChangeEquals(other) && other is TimingControlPoint timing && TimeSignature.Equals(timing.TimeSignature) && BeatLength.Equals(timing.BeatLength); diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index f33e963f08..fe55d19908 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -359,7 +359,7 @@ namespace osu.Game.Beatmaps.Formats { var existing = beatmap.ControlPointInfo.DifficultyPointAt(newPoint.Time); - if (newPoint.Equals(existing)) + if (newPoint.ChangeEquals(existing)) return; beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == newPoint.Time); @@ -370,7 +370,7 @@ namespace osu.Game.Beatmaps.Formats { var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time); - if (newPoint.Equals(existing)) + if (newPoint.ChangeEquals(existing)) return; beatmap.ControlPointInfo.EffectPoints.Add(newPoint); @@ -380,7 +380,7 @@ namespace osu.Game.Beatmaps.Formats { var existing = beatmap.ControlPointInfo.SamplePointAt(newPoint.Time); - if (newPoint.Equals(existing)) + if (newPoint.ChangeEquals(existing)) return; beatmap.ControlPointInfo.SamplePoints.Add(newPoint); diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index 60fff4bd7f..f5e3a34462 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -184,8 +184,8 @@ namespace osu.Game.Beatmaps.Formats return baseInfo; } - public override bool Equals(ControlPoint other) - => base.Equals(other) + public override bool ChangeEquals(ControlPoint other) + => base.ChangeEquals(other) && other is LegacySampleControlPoint legacy && CustomSampleBank == legacy.CustomSampleBank; } From 37495c34faa7a02852934d2d9db0dab9e2492a66 Mon Sep 17 00:00:00 2001 From: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com> Date: Mon, 2 Jul 2018 13:51:47 +0900 Subject: [PATCH 55/94] Fix possible nullreference --- osu.Game/Beatmaps/ControlPoints/ControlPoint.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs index cf6d9a3ccd..90c0ded38f 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs @@ -23,6 +23,7 @@ namespace osu.Game.Beatmaps.ControlPoints public bool Equals(ControlPoint other) => ChangeEquals(other) + && !ReferenceEquals(null, other) && Time.Equals(other.Time); } } From 8b0c6a4c855509aa3de33ddd97e33b70525ab5d8 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 14:17:19 +0900 Subject: [PATCH 56/94] Make SampleControlPoint clone the existing SampleInfo --- osu.Game/Audio/SampleInfo.cs | 2 ++ .../Beatmaps/ControlPoints/SampleControlPoint.cs | 12 +++++++----- 2 files changed, 9 insertions(+), 5 deletions(-) diff --git a/osu.Game/Audio/SampleInfo.cs b/osu.Game/Audio/SampleInfo.cs index f635b74030..53b6e439f5 100644 --- a/osu.Game/Audio/SampleInfo.cs +++ b/osu.Game/Audio/SampleInfo.cs @@ -32,5 +32,7 @@ namespace osu.Game.Audio /// The sample volume. /// public int Volume; + + public SampleInfo Clone() => (SampleInfo)MemberwiseClone(); } } diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs index 11de392d14..77d42551c6 100644 --- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs @@ -36,12 +36,14 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The . This will not be modified. /// The modified . This does not share a reference with . - public virtual SampleInfo ApplyTo(SampleInfo sampleInfo) => new SampleInfo + public virtual SampleInfo ApplyTo(SampleInfo sampleInfo) { - Bank = sampleInfo.Bank ?? SampleBank, - Name = sampleInfo.Name, - Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume - }; + var newSampleInfo = sampleInfo.Clone(); + newSampleInfo.Bank = sampleInfo.Bank ?? SampleBank; + newSampleInfo.Name = sampleInfo.Name; + newSampleInfo.Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume; + return newSampleInfo; + } public override bool ChangeEquals(ControlPoint other) => base.ChangeEquals(other) From 310c4a7d6c04213b93a38082a3a225533a3cdc0d Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 14:18:41 +0900 Subject: [PATCH 57/94] Make SampleInfo choose its own lookup name --- osu.Game/Audio/SampleInfo.cs | 7 +++++++ osu.Game/Skinning/SkinnableSound.cs | 18 ++++++++---------- 2 files changed, 15 insertions(+), 10 deletions(-) diff --git a/osu.Game/Audio/SampleInfo.cs b/osu.Game/Audio/SampleInfo.cs index 53b6e439f5..7906a6012f 100644 --- a/osu.Game/Audio/SampleInfo.cs +++ b/osu.Game/Audio/SampleInfo.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using System.Collections.Generic; namespace osu.Game.Audio { @@ -33,6 +34,12 @@ namespace osu.Game.Audio /// public int Volume; + public virtual IEnumerable LookupNames => new[] + { + $"{Namespace}/{Bank}-{Name}", + $"{Bank}-{Name}" // Without namespace as a fallback + }; + public SampleInfo Clone() => (SampleInfo)MemberwiseClone(); } } diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index 1a11b0c03e..2fc9cff463 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -44,19 +44,17 @@ namespace osu.Game.Skinning private SampleChannel loadChannel(SampleInfo info, Func getSampleFunction) { - SampleChannel ch = null; + foreach (var lookup in info.LookupNames) + { + var ch = getSampleFunction($"Gameplay/{lookup}"); + if (ch == null) + continue; - if (info.Namespace != null) - ch = getSampleFunction($"Gameplay/{info.Namespace}/{info.Bank}-{info.Name}"); - - // try without namespace as a fallback. - if (ch == null) - ch = getSampleFunction($"Gameplay/{info.Bank}-{info.Name}"); - - if (ch != null) ch.Volume.Value = info.Volume / 100.0; + return ch; + } - return ch; + return null; } } } From 73fac2115a286570e8673d0be0194a45037c8e61 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 14:20:35 +0900 Subject: [PATCH 58/94] Implement hitobject sample files --- .../Objects/Legacy/ConvertHitObjectParser.cs | 24 +++++++++++++++---- 1 file changed, 19 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 9edd0f1f34..8a996cfe30 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -6,6 +6,7 @@ using osu.Game.Rulesets.Objects.Types; using System; using System.Collections.Generic; using System.Globalization; +using System.IO; using osu.Game.Beatmaps.Formats; using osu.Game.Audio; using System.Linq; @@ -196,8 +197,7 @@ namespace osu.Game.Rulesets.Objects.Legacy var bank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[0]); var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[1]); - // Let's not implement this for now, because this doesn't fit nicely into the bank structure - //string sampleFile = split2.Length > 4 ? split2[4] : string.Empty; + bankInfo.Filename = split.Length > 4 ? split[4] : null; string stringBank = bank.ToString().ToLower(); if (stringBank == @"none") @@ -252,6 +252,10 @@ namespace osu.Game.Rulesets.Objects.Legacy private List convertSoundType(LegacySoundType type, SampleBankInfo bankInfo) { + // Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario + if (!string.IsNullOrEmpty(bankInfo.Filename)) + return new List { new FileSampleInfo { Filename = bankInfo.Filename } }; + var soundTypes = new List { new SampleInfo @@ -297,14 +301,24 @@ namespace osu.Game.Rulesets.Objects.Legacy private class SampleBankInfo { + public string Filename; + public string Normal; public string Add; public int Volume; - public SampleBankInfo Clone() + public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone(); + } + + private class FileSampleInfo : SampleInfo + { + public string Filename; + + public override IEnumerable LookupNames => new[] { - return (SampleBankInfo)MemberwiseClone(); - } + Filename, + Path.ChangeExtension(Filename, null) + }; } [Flags] From 596787c94123ead5839c41379ff52cb3a5555b4f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 2 Jul 2018 14:22:37 +0900 Subject: [PATCH 59/94] Standardise input handling of popup dialogs --- osu.Game/Overlays/Dialog/PopupDialog.cs | 147 +++++++++++++----------- osu.Game/Overlays/DialogOverlay.cs | 49 ++++---- 2 files changed, 100 insertions(+), 96 deletions(-) diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 5f90ec67ad..68e4481446 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -6,16 +6,16 @@ using System.Linq; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using OpenTK; using OpenTK.Graphics; using OpenTK.Input; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.Dialog { @@ -23,6 +23,9 @@ namespace osu.Game.Overlays.Dialog { public static readonly float ENTER_DURATION = 500; public static readonly float EXIT_DURATION = 200; + + protected override bool BlockPassThroughMouse => false; + private readonly Vector2 ringSize = new Vector2(100f); private readonly Vector2 ringMinifiedSize = new Vector2(20f); private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f); @@ -34,26 +37,28 @@ namespace osu.Game.Overlays.Dialog private readonly SpriteText header; private readonly TextFlowContainer body; + private bool actionInvoked; + public FontAwesome Icon { - get { return icon.Icon; } - set { icon.Icon = value; } + get => icon.Icon; + set => icon.Icon = value; } public string HeaderText { - get { return header.Text; } - set { header.Text = value; } + get => header.Text; + set => header.Text = value; } public string BodyText { - set { body.Text = value; } + set => body.Text = value; } public IEnumerable Buttons { - get { return buttonsContainer.Children; } + get => buttonsContainer.Children; set { buttonsContainer.ChildrenEnumerable = value; @@ -62,71 +67,17 @@ namespace osu.Game.Overlays.Dialog var action = b.Action; b.Action = () => { + if (actionInvoked) return; + Hide(); + + actionInvoked = true; action?.Invoke(); }; } } } - private void pressButtonAtIndex(int index) - { - if (index < Buttons.Count()) - Buttons.Skip(index).First().TriggerOnClick(); - } - - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) - { - if (args.Repeat) return false; - - if (args.Key == Key.Enter || args.Key == Key.KeypadEnter) - { - Buttons.OfType().FirstOrDefault()?.TriggerOnClick(); - return true; - } - - // press button at number if 1-9 on number row or keypad are pressed - var k = args.Key; - if (k >= Key.Number1 && k <= Key.Number9) - { - pressButtonAtIndex(k - Key.Number1); - return true; - } - - if (k >= Key.Keypad1 && k <= Key.Keypad9) - { - pressButtonAtIndex(k - Key.Keypad1); - return true; - } - - return base.OnKeyDown(state, args); - } - - protected override void PopIn() - { - base.PopIn(); - - // Reset various animations but only if the dialog animation fully completed - if (content.Alpha == 0) - { - buttonsContainer.TransformSpacingTo(buttonsEnterSpacing); - buttonsContainer.MoveToY(buttonsEnterSpacing.Y); - ring.ResizeTo(ringMinifiedSize); - } - - content.FadeIn(ENTER_DURATION, Easing.OutQuint); - ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint); - buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint); - buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint); - } - - protected override void PopOut() - { - base.PopOut(); - - content.FadeOut(EXIT_DURATION, Easing.InSine); - } - public PopupDialog() { RelativeSizeAxes = Axes.Both; @@ -136,9 +87,6 @@ namespace osu.Game.Overlays.Dialog content = new Container { RelativeSizeAxes = Axes.Both, - Anchor = Anchor.BottomCentre, - Origin = Anchor.BottomCentre, - Width = 0.4f, Alpha = 0f, Children = new Drawable[] { @@ -243,5 +191,66 @@ namespace osu.Game.Overlays.Dialog }, }; } + + protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) + { + if (args.Repeat) return false; + + if (args.Key == Key.Enter || args.Key == Key.KeypadEnter) + { + Buttons.OfType().FirstOrDefault()?.TriggerOnClick(); + return true; + } + + // press button at number if 1-9 on number row or keypad are pressed + var k = args.Key; + if (k >= Key.Number1 && k <= Key.Number9) + { + pressButtonAtIndex(k - Key.Number1); + return true; + } + + if (k >= Key.Keypad1 && k <= Key.Keypad9) + { + pressButtonAtIndex(k - Key.Keypad1); + return true; + } + + return base.OnKeyDown(state, args); + } + + protected override void PopIn() + { + base.PopIn(); + + actionInvoked = false; + + // Reset various animations but only if the dialog animation fully completed + if (content.Alpha == 0) + { + buttonsContainer.TransformSpacingTo(buttonsEnterSpacing); + buttonsContainer.MoveToY(buttonsEnterSpacing.Y); + ring.ResizeTo(ringMinifiedSize); + } + + content.FadeIn(ENTER_DURATION, Easing.OutQuint); + ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint); + buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint); + buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint); + } + + protected override void PopOut() + { + if (!actionInvoked) buttonsContainer.Last().TriggerOnClick(); + + base.PopOut(); + content.FadeOut(EXIT_DURATION, Easing.InSine); + } + + private void pressButtonAtIndex(int index) + { + if (index < Buttons.Count()) + Buttons.Skip(index).First().TriggerOnClick(); + } } } diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index e26a3cba2f..c40f517023 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -1,12 +1,9 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Overlays.Dialog; -using OpenTK.Graphics; -using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Containers; namespace osu.Game.Overlays @@ -16,6 +13,20 @@ namespace osu.Game.Overlays private readonly Container dialogContainer; private PopupDialog currentDialog; + public DialogOverlay() + { + RelativeSizeAxes = Axes.Both; + + Child = dialogContainer = new Container + { + RelativeSizeAxes = Axes.Both, + }; + + Width = 0.4f; + Anchor = Anchor.BottomCentre; + Origin = Anchor.BottomCentre; + } + public void Push(PopupDialog dialog) { if (dialog == currentDialog) return; @@ -32,6 +43,8 @@ namespace osu.Game.Overlays protected override bool PlaySamplesOnStateChange => false; + protected override bool BlockPassThroughKeyboard => true; + private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v) { if (v != Visibility.Hidden) return; @@ -52,32 +65,14 @@ namespace osu.Game.Overlays protected override void PopOut() { base.PopOut(); - this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine); - } - public DialogOverlay() - { - RelativeSizeAxes = Axes.Both; - - Children = new Drawable[] + if (currentDialog?.State == Visibility.Visible) { - new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Black.Opacity(0.5f), - }, - }, - }, - dialogContainer = new Container - { - RelativeSizeAxes = Axes.Both, - }, - }; + currentDialog.Hide(); + return; + } + + this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine); } } } From 9a54bf68542a9e46dcadb04a9a3e0ab193ba3237 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 2 Jul 2018 14:27:42 +0900 Subject: [PATCH 60/94] Revert unnecessary change --- osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs index 6a1b3f8502..f13d96b35e 100644 --- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs +++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs @@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Replays //a button is in a pressed state IsImportant(currentDirection > 0 ? CurrentFrame : NextFrame) && //the next frame is within an allowable time span - Math.Abs(CurrentTime - (NextFrame?.Time ?? 0)) <= sixty_frame_time * 1.2; + Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= sixty_frame_time * 1.2; protected virtual bool IsImportant(TFrame frame) => false; From 831b11ff974d177dc4b48a6e0c9c7eb42b6566ae Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 2 Jul 2018 14:28:56 +0900 Subject: [PATCH 61/94] Remove unnecessary null checks --- osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs index 187cad33f6..bbe2d67baa 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps continue; double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime; - double stackThreshold = objectN.TimePreempt * (beatmap.BeatmapInfo?.StackLeniency ?? 0.7f); + double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency; if (objectN.StartTime - endTime > stackThreshold) //We are no longer within stacking range of the next object. @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps OsuHitObject objectI = beatmap.HitObjects[i]; if (objectI.StackHeight != 0 || objectI is Spinner) continue; - double stackThreshold = objectI.TimePreempt * (beatmap.BeatmapInfo?.StackLeniency ?? 0.7f); + double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency; /* If this object is a hitcircle, then we enter this "special" case. * It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider. From 7f832e34c05fab9975b83f8b4f7a8e175510fd60 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 14:29:18 +0900 Subject: [PATCH 62/94] Reorder sample bank property setters --- osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 8a996cfe30..95589d8953 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -197,8 +197,6 @@ namespace osu.Game.Rulesets.Objects.Legacy var bank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[0]); var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[1]); - bankInfo.Filename = split.Length > 4 ? split[4] : null; - string stringBank = bank.ToString().ToLower(); if (stringBank == @"none") stringBank = null; @@ -211,6 +209,8 @@ namespace osu.Game.Rulesets.Objects.Legacy if (split.Length > 3) bankInfo.Volume = int.Parse(split[3]); + + bankInfo.Filename = split.Length > 4 ? split[4] : null; } /// From 189194ee8d3e36261152760dc66a7437ec8adf49 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 14:35:03 +0900 Subject: [PATCH 63/94] Don't include empty namespace in sample lookup --- osu.Game/Audio/SampleInfo.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game/Audio/SampleInfo.cs b/osu.Game/Audio/SampleInfo.cs index 7906a6012f..3d76184e09 100644 --- a/osu.Game/Audio/SampleInfo.cs +++ b/osu.Game/Audio/SampleInfo.cs @@ -34,11 +34,16 @@ namespace osu.Game.Audio /// public int Volume; - public virtual IEnumerable LookupNames => new[] + public virtual IEnumerable LookupNames { - $"{Namespace}/{Bank}-{Name}", - $"{Bank}-{Name}" // Without namespace as a fallback - }; + get + { + if (!string.IsNullOrEmpty(Namespace)) + yield return $"{Namespace}/{Bank}-{Name}"; + + yield return $"{Bank}-{Name}"; // Without namespace as a fallback even when we have a namespace + } + } public SampleInfo Clone() => (SampleInfo)MemberwiseClone(); } From c1b8799253e4ab2f4789306308925b9b20be326a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 14:40:43 +0900 Subject: [PATCH 64/94] Add simple testcase --- .../Formats/LegacyBeatmapDecoderTest.cs | 18 ++++++++++++++++++ .../Resources/custom-hitobject-samples.osu | 16 ++++++++++++++++ 2 files changed, 34 insertions(+) create mode 100644 osu.Game.Tests/Resources/custom-hitobject-samples.osu diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index d3c61960bb..ad203d2107 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -230,5 +230,23 @@ namespace osu.Game.Tests.Beatmaps.Formats SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" }); } + + [Test] + public void TestDecodeCustomHitObjectSamples() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + using (var resStream = Resource.OpenResource("custom-hitobject-samples.osu")) + using (var stream = new StreamReader(resStream)) + { + var hitObjects = decoder.Decode(stream).HitObjects; + + Assert.AreEqual("hit_1.wav", hitObjects[0].Samples[0].LookupNames.First()); + Assert.AreEqual("hit_2.wav", hitObjects[1].Samples[0].LookupNames.First()); + Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name); + Assert.AreEqual("hit_1.wav", hitObjects[3].Samples[0].LookupNames.First()); + } + + SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" }); + } } } diff --git a/osu.Game.Tests/Resources/custom-hitobject-samples.osu b/osu.Game.Tests/Resources/custom-hitobject-samples.osu new file mode 100644 index 0000000000..588672e2d9 --- /dev/null +++ b/osu.Game.Tests/Resources/custom-hitobject-samples.osu @@ -0,0 +1,16 @@ +osu file format v14 + +[General] +SampleSet: Normal + +[TimingPoints] +2170,468.75,4,1,0,40,1,0 +2638,-100,4,1,1,40,0,0 +3107,-100,4,1,2,40,0,0 +3576,-100,4,1,0,40,0,0 + +[HitObjects] +255,193,2170,1,0,0:0:0:0:hit_1.wav +256,191,2638,5,0,0:0:0:0:hit_2.wav +255,193,3107,1,0,0:0:0:0: +256,191,3576,1,0,0:0:0:0:hit_1.wav From b61fe10f62fd53cf2f63fcfc5532f260bc030b78 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 15:07:13 +0900 Subject: [PATCH 65/94] Adapt to IBindables --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 4 ++-- osu.Game/Tests/Visual/OsuTestCase.cs | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 7e4c986810..c584a32a82 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Mods public readonly Bindable> SelectedMods = new Bindable>(); - public readonly Bindable Ruleset = new Bindable(); + public readonly IBindable Ruleset = new Bindable(); private void rulesetChanged(RulesetInfo newRuleset) { @@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Mods } [BackgroundDependencyLoader] - private void load(OsuColour colours, Bindable ruleset, AudioManager audio) + private void load(OsuColour colours, IBindable ruleset, AudioManager audio) { SelectedMods.ValueChanged += selectedModsChanged; diff --git a/osu.Game/Tests/Visual/OsuTestCase.cs b/osu.Game/Tests/Visual/OsuTestCase.cs index b3e523b63c..5f70055021 100644 --- a/osu.Game/Tests/Visual/OsuTestCase.cs +++ b/osu.Game/Tests/Visual/OsuTestCase.cs @@ -28,6 +28,7 @@ namespace osu.Game.Tests.Visual Dependencies.CacheAs(beatmap); Dependencies.CacheAs(Ruleset); + Dependencies.CacheAs>(Ruleset); return Dependencies; } From 90d90370c2afc7964fc90574ece2599b1bcf399b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 15:25:37 +0900 Subject: [PATCH 66/94] Use testcase ruleset --- osu.Game.Tests/Visual/TestCaseMods.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/TestCaseMods.cs b/osu.Game.Tests/Visual/TestCaseMods.cs index 3255478bea..73c37348d5 100644 --- a/osu.Game.Tests/Visual/TestCaseMods.cs +++ b/osu.Game.Tests/Visual/TestCaseMods.cs @@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual foreach (var rulesetInfo in rulesets.AvailableRulesets) { Ruleset ruleset = rulesetInfo.CreateInstance(); - AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo); + AddStep($"switch to {ruleset.Description}", () => Ruleset.Value = rulesetInfo); switch (ruleset) { From 341ffa46672e5b2665b5a68c2a371424e3e9efe7 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Mon, 2 Jul 2018 16:07:52 +0900 Subject: [PATCH 67/94] Fix MenuCursor crash --- osu.Game/Graphics/Cursor/MenuCursor.cs | 54 +++++++++++++++----------- 1 file changed, 31 insertions(+), 23 deletions(-) diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 5f57fb76b0..47a3d5c998 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -11,9 +11,9 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Input; using osu.Game.Configuration; using System; -using System.Diagnostics; using JetBrains.Annotations; using osu.Framework.Graphics.Textures; +using OpenTK.Input; namespace osu.Game.Graphics.Cursor { @@ -25,9 +25,8 @@ namespace osu.Game.Graphics.Cursor protected override Drawable CreateCursor() => new Cursor(); private Bindable cursorRotate; - private bool dragging; - - private bool startRotation; + private DragRotationState dragRotationState; + private Vector2 positionMouseDown; [BackgroundDependencyLoader(true)] private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager) @@ -40,18 +39,18 @@ namespace osu.Game.Graphics.Cursor protected override bool OnMouseMove(InputState state) { - if (cursorRotate && dragging) + if (dragRotationState != DragRotationState.NotDragging) { - Debug.Assert(state.Mouse.PositionMouseDown != null); - + var position = state.Mouse.Position; + var distance = Vector2Extensions.Distance(position, positionMouseDown); // don't start rotating until we're moved a minimum distance away from the mouse down location, // else it can have an annoying effect. - // ReSharper disable once PossibleInvalidOperationException - startRotation |= Vector2Extensions.Distance(state.Mouse.Position, state.Mouse.PositionMouseDown.Value) > 30; - - if (startRotation) + if (dragRotationState == DragRotationState.DragStarted && distance > 30) + dragRotationState = DragRotationState.Rotating; + // don't rotate when distance if zero to avoid NaN + if (dragRotationState == DragRotationState.Rotating && distance > 0) { - Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown.Value; + Vector2 offset = state.Mouse.Position - positionMouseDown; float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f; // Always rotate in the direction of least distance @@ -66,13 +65,7 @@ namespace osu.Game.Graphics.Cursor return base.OnMouseMove(state); } - - protected override bool OnDragStart(InputState state) - { - dragging = true; - return base.OnDragStart(state); - } - + protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { ActiveCursor.Scale = new Vector2(1); @@ -80,6 +73,12 @@ namespace osu.Game.Graphics.Cursor ((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0; ((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); + + if (args.Button == MouseButton.Left && cursorRotate) + { + dragRotationState = DragRotationState.DragStarted; + positionMouseDown = state.Mouse.Position; + } return base.OnMouseDown(state, args); } @@ -87,14 +86,16 @@ namespace osu.Game.Graphics.Cursor { if (!state.Mouse.HasMainButtonPressed) { - dragging = false; - startRotation = false; - ((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint); - ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf); ActiveCursor.ScaleTo(1, 500, Easing.OutElastic); } + if (args.Button == MouseButton.Left) + { + if (dragRotationState == DragRotationState.Rotating) + ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf); + dragRotationState = DragRotationState.NotDragging; + } return base.OnMouseUp(state, args); } @@ -160,5 +161,12 @@ namespace osu.Game.Graphics.Cursor cursorScale.TriggerChange(); } } + + private enum DragRotationState + { + NotDragging, + DragStarted, + Rotating, + } } } From 63746876c2cbcdeb3dd02c81d5ab750e192b88d1 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Mon, 2 Jul 2018 16:09:33 +0900 Subject: [PATCH 68/94] typo --- osu.Game/Graphics/Cursor/MenuCursor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 47a3d5c998..15fd554d5b 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -47,7 +47,7 @@ namespace osu.Game.Graphics.Cursor // else it can have an annoying effect. if (dragRotationState == DragRotationState.DragStarted && distance > 30) dragRotationState = DragRotationState.Rotating; - // don't rotate when distance if zero to avoid NaN + // don't rotate when distance is zero to avoid NaN if (dragRotationState == DragRotationState.Rotating && distance > 0) { Vector2 offset = state.Mouse.Position - positionMouseDown; From 45a4187923cd18f2f2d80b683ea5e3cadb11574c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 16:10:56 +0900 Subject: [PATCH 69/94] Tidy up lookups to NestedHitObjects --- osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs | 3 --- .../Objects/Drawables/DrawableSlider.cs | 8 ++++---- .../Rulesets/Objects/Drawables/DrawableHitObject.cs | 12 +++++------- .../Visualisers/OverlappingSpeedChangeVisualiser.cs | 9 +++------ .../Visualisers/SequentialSpeedChangeVisualiser.cs | 9 +++------ 5 files changed, 15 insertions(+), 26 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs index 0f70ceece2..e827fa1fdc 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs @@ -153,9 +153,6 @@ namespace osu.Game.Rulesets.Mania.Tests if (!(obj.HitObject is IHasEndTime endTime)) continue; - if (!obj.HasNestedHitObjects) - continue; - foreach (var nested in obj.NestedHitObjects) { double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index c8544d9cc1..f1907a92a8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -93,9 +93,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.AccentColour = value; Body.AccentColour = AccentColour; Ball.AccentColour = AccentColour; - if (HasNestedHitObjects) - foreach (var drawableHitObject in NestedHitObjects) - drawableHitObject.AccentColour = AccentColour; + + foreach (var drawableHitObject in NestedHitObjects) + drawableHitObject.AccentColour = AccentColour; } } @@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { if (!userTriggered && Time.Current >= slider.EndTime) { - var judgementsCount = NestedHitObjects.Count; + var judgementsCount = NestedHitObjects.Count(); var judgementsHit = NestedHitObjects.Count(h => h.IsHit); var hitFraction = (double)judgementsHit / judgementsCount; diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 88990d435c..1f857cb7a8 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -33,8 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables protected virtual IEnumerable GetSamples() => HitObject.Samples; private readonly Lazy> nestedHitObjects = new Lazy>(); - public bool HasNestedHitObjects => nestedHitObjects.IsValueCreated; - public IReadOnlyList NestedHitObjects => nestedHitObjects.Value; + public IEnumerable NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty(); public event Action OnJudgement; public event Action OnJudgementRemoved; @@ -50,12 +49,12 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// Whether this and all of its nested s have been hit. /// - public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && (!HasNestedHitObjects || NestedHitObjects.All(n => n.IsHit)); + public bool IsHit => Judgements.Any(j => j.Final && j.IsHit) && NestedHitObjects.All(n => n.IsHit); /// /// Whether this and all of its nested s have been judged. /// - public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (!HasNestedHitObjects || NestedHitObjects.All(h => h.AllJudged)); + public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && NestedHitObjects.All(h => h.AllJudged); /// /// Whether this can be judged. @@ -206,9 +205,8 @@ namespace osu.Game.Rulesets.Objects.Drawables if (AllJudged) return false; - if (HasNestedHitObjects) - foreach (var d in NestedHitObjects) - judgementOccurred |= d.UpdateJudgement(userTriggered); + foreach (var d in NestedHitObjects) + judgementOccurred |= d.UpdateJudgement(userTriggered); if (!ProvidesJudgement || judgementFinalized || judgementOccurred) return judgementOccurred; diff --git a/osu.Game/Rulesets/UI/Scrolling/Visualisers/OverlappingSpeedChangeVisualiser.cs b/osu.Game/Rulesets/UI/Scrolling/Visualisers/OverlappingSpeedChangeVisualiser.cs index 35a91275a7..d2b79e2fa7 100644 --- a/osu.Game/Rulesets/UI/Scrolling/Visualisers/OverlappingSpeedChangeVisualiser.cs +++ b/osu.Game/Rulesets/UI/Scrolling/Visualisers/OverlappingSpeedChangeVisualiser.cs @@ -47,13 +47,10 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers } } - if (obj.HasNestedHitObjects) - { - ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length); + ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length); - // Nested hitobjects don't need to scroll, but they do need accurate positions - UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length); - } + // Nested hitobjects don't need to scroll, but they do need accurate positions + UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length); } } diff --git a/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs b/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs index 745352a4d3..25dea8dfbf 100644 --- a/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs +++ b/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs @@ -48,13 +48,10 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers } } - if (obj.HasNestedHitObjects) - { - ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length); + ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length); - // Nested hitobjects don't need to scroll, but they do need accurate positions - UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length); - } + // Nested hitobjects don't need to scroll, but they do need accurate positions + UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length); } } From ae6fdd8e29abfbda7394c16d4d30ea60be1de103 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Mon, 2 Jul 2018 16:20:44 +0900 Subject: [PATCH 70/94] whitespace --- osu.Game/Graphics/Cursor/MenuCursor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 15fd554d5b..0bb33930b0 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -65,7 +65,7 @@ namespace osu.Game.Graphics.Cursor return base.OnMouseMove(state); } - + protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { ActiveCursor.Scale = new Vector2(1); From 9f405b0894910d02716545b9b28e39ea52ceca07 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 2 Jul 2018 16:49:07 +0900 Subject: [PATCH 71/94] Don't hard-bail if config skin doesn't exist anymore --- osu.Game/Overlays/Settings/Sections/SkinSection.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 930b3c1eaa..18a371e904 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -56,7 +56,13 @@ namespace osu.Game.Overlays.Settings.Sections reloadSkins(); - skinDropdown.Bindable = config.GetBindable(OsuSetting.Skin); + var skinBindable = config.GetBindable(OsuSetting.Skin); + + // Todo: This should not be necessary when OsuConfigManager is databased + if (skinDropdown.Items.All(s => s.Value != skinBindable.Value)) + skinBindable.Value = 0; + + skinDropdown.Bindable = skinBindable; } private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair(s.ToString(), s.ID)); From 6c848f135c70b67cc9d17bdb851518c79a1269af Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 2 Jul 2018 17:48:16 +0900 Subject: [PATCH 72/94] Add comment about last button invocation --- osu.Game/Overlays/Dialog/PopupDialog.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 68e4481446..d90a850f4a 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -241,7 +241,10 @@ namespace osu.Game.Overlays.Dialog protected override void PopOut() { - if (!actionInvoked) buttonsContainer.Last().TriggerOnClick(); + if (!actionInvoked) + // In the case a user did not choose an action before a hide was triggered, press the last button. + // This is presumed to always be a sane default "cancel" action. + buttonsContainer.Last().TriggerOnClick(); base.PopOut(); content.FadeOut(EXIT_DURATION, Easing.InSine); From d476842c4462e04a9dcdad598c13a7938c1c1384 Mon Sep 17 00:00:00 2001 From: Joehu Date: Mon, 2 Jul 2018 22:03:17 -0700 Subject: [PATCH 73/94] Fix FooterButton clicking area --- osu.Game/Screens/Select/FooterButton.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Select/FooterButton.cs b/osu.Game/Screens/Select/FooterButton.cs index 602b03380c..3fa12283b5 100644 --- a/osu.Game/Screens/Select/FooterButton.cs +++ b/osu.Game/Screens/Select/FooterButton.cs @@ -55,6 +55,8 @@ namespace osu.Game.Screens.Select private readonly Box box; private readonly Box light; + public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => box.ReceiveMouseInputAt(screenSpacePos); + public FooterButton() { Children = new Drawable[] From f9f192ce3439a5649cf86ee091d3b01dcc4a93d3 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Mon, 2 Jul 2018 16:28:05 +0900 Subject: [PATCH 74/94] Modify MenuCursor hightlight animation --- osu.Game/Graphics/Cursor/MenuCursor.cs | 21 +++++++++------------ 1 file changed, 9 insertions(+), 12 deletions(-) diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 0bb33930b0..14a976f0c0 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -68,11 +68,15 @@ namespace osu.Game.Graphics.Cursor protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { - ActiveCursor.Scale = new Vector2(1); - ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint); + // only trigger animation for main mouse buttons + if (args.Button <= MouseButton.Right) + { + ActiveCursor.Scale = new Vector2(1); + ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint); - ((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0; - ((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); + ((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0; + ((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); + } if (args.Button == MouseButton.Left && cursorRotate) { @@ -86,7 +90,7 @@ namespace osu.Game.Graphics.Cursor { if (!state.Mouse.HasMainButtonPressed) { - ((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint); + ((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint); ActiveCursor.ScaleTo(1, 500, Easing.OutElastic); } @@ -99,13 +103,6 @@ namespace osu.Game.Graphics.Cursor return base.OnMouseUp(state, args); } - protected override bool OnClick(InputState state) - { - ((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint); - - return base.OnClick(state); - } - protected override void PopIn() { ActiveCursor.FadeTo(1, 250, Easing.OutQuint); From 73851fb1945a847b0e2108901c8845f4bcb439ca Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 3 Jul 2018 15:57:05 +0900 Subject: [PATCH 75/94] Fix beatmap details not working for unranked beatmaps --- osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs b/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs index 3b6bb565b0..bbaaa0c756 100644 --- a/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs +++ b/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs @@ -49,7 +49,7 @@ namespace osu.Game.Online.API.Requests.Responses private DateTimeOffset submitted { get; set; } [JsonProperty(@"ranked_date")] - private DateTimeOffset ranked { get; set; } + private DateTimeOffset? ranked { get; set; } [JsonProperty(@"last_updated")] private DateTimeOffset lastUpdated { get; set; } From b33206c212b185ba5e79bccb013c3713a284f8bf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 3 Jul 2018 18:35:09 +0900 Subject: [PATCH 76/94] Fix selecting a button on a dialog causing both that button and exit to animate --- osu.Game/Overlays/Dialog/PopupDialog.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index d90a850f4a..cd0913a25e 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -69,10 +69,10 @@ namespace osu.Game.Overlays.Dialog { if (actionInvoked) return; - Hide(); - actionInvoked = true; action?.Invoke(); + + Hide(); }; } } From 5fc17bacf3cffb6d648ecf61e6dc23e5a168ead9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 3 Jul 2018 18:37:21 +0900 Subject: [PATCH 77/94] Add "Select" action Allows progressing forwards in the interface --- .../Containers/OsuFocusedOverlayContainer.cs | 2 +- .../Input/Bindings/GlobalActionContainer.cs | 10 ++++++-- osu.Game/Overlays/Dialog/PopupDialog.cs | 19 ++++++++++----- osu.Game/Screens/Menu/ButtonSystem.cs | 18 +++------------ osu.Game/Screens/OsuScreen.cs | 2 +- osu.Game/Screens/Select/SongSelect.cs | 23 +++++++++++++++---- 6 files changed, 44 insertions(+), 30 deletions(-) diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index 39369350ef..d6bc4a2095 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -67,7 +67,7 @@ namespace osu.Game.Graphics.Containers return base.OnClick(state); } - public bool OnPressed(GlobalAction action) + public virtual bool OnPressed(GlobalAction action) { if (action == GlobalAction.Back) { diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 83ffd415ae..b21deff509 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -39,7 +39,10 @@ namespace osu.Game.Input.Bindings new KeyBinding(InputKey.F4, GlobalAction.ToggleMute), new KeyBinding(InputKey.Escape, GlobalAction.Back), - new KeyBinding(InputKey.MouseButton1, GlobalAction.Back) + new KeyBinding(InputKey.MouseButton1, GlobalAction.Back), + + new KeyBinding(InputKey.Space, GlobalAction.Select), + new KeyBinding(InputKey.Enter, GlobalAction.Select), }; public IEnumerable InGameKeyBindings => new[] @@ -86,7 +89,7 @@ namespace osu.Game.Input.Bindings [Description("Toggle gameplay mouse buttons")] ToggleGameplayMouseButtons, - [Description("Go back")] + [Description("Back")] Back, [Description("Increase scroll speed")] @@ -94,5 +97,8 @@ namespace osu.Game.Input.Bindings [Description("Decrease scroll speed")] DecreaseScrollSpeed, + + [Description("Select")] + Select, } } diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index d90a850f4a..636cffac89 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -13,6 +13,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; +using osu.Game.Input.Bindings; using OpenTK; using OpenTK.Graphics; using OpenTK.Input; @@ -192,16 +193,22 @@ namespace osu.Game.Overlays.Dialog }; } + public override bool OnPressed(GlobalAction action) + { + switch (action) + { + case GlobalAction.Select: + Buttons.OfType().FirstOrDefault()?.TriggerOnClick(); + return true; + } + + return base.OnPressed(action); + } + protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Repeat) return false; - if (args.Key == Key.Enter || args.Key == Key.KeypadEnter) - { - Buttons.OfType().FirstOrDefault()?.TriggerOnClick(); - return true; - } - // press button at number if 1-9 on number row or keypad are pressed var k = args.Key; if (k >= Key.Number1 && k <= Key.Number9) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 374877673f..762f826425 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -11,7 +11,6 @@ using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Threading; using osu.Game.Graphics; @@ -139,26 +138,15 @@ namespace osu.Game.Screens.Menu sampleBack = audio.Sample.Get(@"Menu/button-back-select"); } - protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) - { - if (args.Repeat) return false; - - switch (args.Key) - { - case Key.Space: - logo?.TriggerOnClick(state); - return true; - } - - return false; - } - public bool OnPressed(GlobalAction action) { switch (action) { case GlobalAction.Back: return goBack(); + case GlobalAction.Select: + logo?.TriggerOnClick(); + return true; default: return false; } diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index 2a7daff3d0..4b893f0118 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -101,7 +101,7 @@ namespace osu.Game.Screens sampleExit = audio.Sample.Get(@"UI/screen-back"); } - public bool OnPressed(GlobalAction action) + public virtual bool OnPressed(GlobalAction action) { if (!IsCurrentScreen) return false; diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 94c16f1797..9c62f92311 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -17,6 +17,7 @@ using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Input.Bindings; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Screens.Backgrounds; @@ -67,6 +68,7 @@ namespace osu.Game.Screens.Select protected new readonly Bindable Ruleset = new Bindable(); private DependencyContainer dependencies; + protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(base.CreateLocalDependencies(parent)); @@ -464,7 +466,8 @@ namespace osu.Game.Screens.Select private void carouselBeatmapsLoaded() { - if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false)) + if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false + && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false)) return; if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom()) @@ -481,16 +484,26 @@ namespace osu.Game.Screens.Select dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap)); } + public override bool OnPressed(GlobalAction action) + { + if (!IsCurrentScreen) return false; + + switch (action) + { + case GlobalAction.Select: + FinaliseSelection(); + return true; + } + + return base.OnPressed(action); + } + protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Repeat) return false; switch (args.Key) { - case Key.KeypadEnter: - case Key.Enter: - FinaliseSelection(); - return true; case Key.Delete: if (state.Keyboard.ShiftPressed) { From 44aecdc3a0ebd60873058cbb25922c6bc69ef1c3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 5 Jul 2018 15:00:02 +0900 Subject: [PATCH 78/94] Rename method to EquivalentTo --- osu.Game/Beatmaps/ControlPoints/ControlPoint.cs | 11 +++++------ .../Beatmaps/ControlPoints/DifficultyControlPoint.cs | 4 ++-- osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs | 4 ++-- osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs | 4 ++-- osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs | 4 ++-- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 6 +++--- osu.Game/Beatmaps/Formats/LegacyDecoder.cs | 4 ++-- 7 files changed, 18 insertions(+), 19 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs index 90c0ded38f..9ed476d97c 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs @@ -15,15 +15,14 @@ namespace osu.Game.Beatmaps.ControlPoints public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time); /// - /// Whether this provides the same changes to gameplay as another . + /// Whether this provides the same parametric changes as another . + /// Basically an equality check without considering the . /// /// The to compare to. - /// Whether this provides the same changes to gameplay as . - public virtual bool ChangeEquals(ControlPoint other) => !ReferenceEquals(null, other); + /// Whether this is equivalent to . + public virtual bool EquivalentTo(ControlPoint other) => true; public bool Equals(ControlPoint other) - => ChangeEquals(other) - && !ReferenceEquals(null, other) - && Time.Equals(other.Time); + => EquivalentTo(other) && Time.Equals(other?.Time); } } diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index f821ff11f4..526bddf51a 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -18,8 +18,8 @@ namespace osu.Game.Beatmaps.ControlPoints private double speedMultiplier = 1; - public override bool ChangeEquals(ControlPoint other) - => base.ChangeEquals(other) + public override bool EquivalentTo(ControlPoint other) + => base.EquivalentTo(other) && other is DifficultyControlPoint difficulty && SpeedMultiplier.Equals(difficulty.SpeedMultiplier); } diff --git a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs index 0cbdf7fdf2..dd9d568133 100644 --- a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs @@ -15,8 +15,8 @@ namespace osu.Game.Beatmaps.ControlPoints /// public bool OmitFirstBarLine; - public override bool ChangeEquals(ControlPoint other) - => base.ChangeEquals(other) + public override bool EquivalentTo(ControlPoint other) + => base.EquivalentTo(other) && other is EffectControlPoint effect && KiaiMode.Equals(effect.KiaiMode) && OmitFirstBarLine.Equals(effect.OmitFirstBarLine); diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs index 77d42551c6..acccbcde46 100644 --- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs @@ -45,8 +45,8 @@ namespace osu.Game.Beatmaps.ControlPoints return newSampleInfo; } - public override bool ChangeEquals(ControlPoint other) - => base.ChangeEquals(other) + public override bool EquivalentTo(ControlPoint other) + => base.EquivalentTo(other) && other is SampleControlPoint sample && SampleBank.Equals(sample.SampleBank) && SampleVolume.Equals(sample.SampleVolume); diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs index 8fe3257786..eb60133fed 100644 --- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs @@ -24,8 +24,8 @@ namespace osu.Game.Beatmaps.ControlPoints private double beatLength = 1000; - public override bool ChangeEquals(ControlPoint other) - => base.ChangeEquals(other) + public override bool EquivalentTo(ControlPoint other) + => base.EquivalentTo(other) && other is TimingControlPoint timing && TimeSignature.Equals(timing.TimeSignature) && BeatLength.Equals(timing.BeatLength); diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index fe55d19908..c79938e613 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -359,7 +359,7 @@ namespace osu.Game.Beatmaps.Formats { var existing = beatmap.ControlPointInfo.DifficultyPointAt(newPoint.Time); - if (newPoint.ChangeEquals(existing)) + if (newPoint.EquivalentTo(existing)) return; beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == newPoint.Time); @@ -370,7 +370,7 @@ namespace osu.Game.Beatmaps.Formats { var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time); - if (newPoint.ChangeEquals(existing)) + if (newPoint.EquivalentTo(existing)) return; beatmap.ControlPointInfo.EffectPoints.Add(newPoint); @@ -380,7 +380,7 @@ namespace osu.Game.Beatmaps.Formats { var existing = beatmap.ControlPointInfo.SamplePointAt(newPoint.Time); - if (newPoint.ChangeEquals(existing)) + if (newPoint.EquivalentTo(existing)) return; beatmap.ControlPointInfo.SamplePoints.Add(newPoint); diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index f5e3a34462..22a6acf459 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -184,8 +184,8 @@ namespace osu.Game.Beatmaps.Formats return baseInfo; } - public override bool ChangeEquals(ControlPoint other) - => base.ChangeEquals(other) + public override bool EquivalentTo(ControlPoint other) + => base.EquivalentTo(other) && other is LegacySampleControlPoint legacy && CustomSampleBank == legacy.CustomSampleBank; } From bbceac6cdaa93a215899cd6b137b1f61053152d8 Mon Sep 17 00:00:00 2001 From: ekrctb Date: Thu, 5 Jul 2018 16:50:04 +0900 Subject: [PATCH 79/94] Apply renaming of wheel -> scroll --- osu.Game/OsuGame.cs | 2 +- osu.Game/Overlays/Volume/VolumeControlReceptor.cs | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index bc680193bc..49c774a5a0 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -248,7 +248,7 @@ namespace osu.Game { RelativeSizeAxes = Axes.Both, ActionRequested = action => volume.Adjust(action), - WheelActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise), + ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise), }, mainContent = new Container { RelativeSizeAxes = Axes.Both }, overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue }, diff --git a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs index bb9aadb888..3a64e12b27 100644 --- a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs +++ b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs @@ -9,13 +9,13 @@ using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Volume { - public class VolumeControlReceptor : Container, IMouseWheelBindingHandler, IHandleGlobalInput + public class VolumeControlReceptor : Container, IScrollBindingHandler, IHandleGlobalInput { public Func ActionRequested; - public Func WheelActionRequested; + public Func ScrollActionRequested; public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false; - public bool OnMouseWheel(GlobalAction action, float amount, bool isPrecise) => WheelActionRequested?.Invoke(action, amount, isPrecise) ?? false; + public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false; public bool OnReleased(GlobalAction action) => false; } } From 7328121ef5ab766f6ce75c35cc8b788b5199a07e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 5 Jul 2018 19:29:49 +0900 Subject: [PATCH 80/94] Remove LD_PRELOAD as it is now unnecessary --- .vscode/launch.json | 20 ++++++++------------ 1 file changed, 8 insertions(+), 12 deletions(-) diff --git a/.vscode/launch.json b/.vscode/launch.json index 2c781363af..12bb5b7734 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -13,9 +13,8 @@ "preLaunchTask": "Build tests (Debug)", "linux": { "env": { - "LD_PRELOAD": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/libbass.so", - "LD_LIBRARY_PATH" : "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/", - }, + "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}" + } }, "console": "internalConsole" }, @@ -31,9 +30,8 @@ "preLaunchTask": "Build tests (Release)", "linux": { "env": { - "LD_PRELOAD": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/libbass.so", - "LD_LIBRARY_PATH" : "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/", - }, + "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}" + } }, "console": "internalConsole" }, @@ -49,9 +47,8 @@ "preLaunchTask": "Build osu! (Debug)", "linux": { "env": { - "LD_PRELOAD": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/libbass.so", - "LD_LIBRARY_PATH" : "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/", - }, + "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1:${env:LD_LIBRARY_PATH}" + } }, "console": "internalConsole" }, @@ -67,9 +64,8 @@ "preLaunchTask": "Build osu! (Release)", "linux": { "env": { - "LD_PRELOAD": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/libbass.so", - "LD_LIBRARY_PATH" : "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/", - }, + "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1:${env:LD_LIBRARY_PATH}" + } }, "console": "internalConsole" } From 8f04acc506bf5ae4474897f0f420d43583e4fcee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 5 Jul 2018 20:16:55 +0900 Subject: [PATCH 81/94] Add missing xmldoc --- osu.Game/Audio/SampleInfo.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Audio/SampleInfo.cs b/osu.Game/Audio/SampleInfo.cs index 3d76184e09..7e329ac651 100644 --- a/osu.Game/Audio/SampleInfo.cs +++ b/osu.Game/Audio/SampleInfo.cs @@ -34,6 +34,9 @@ namespace osu.Game.Audio /// public int Volume; + /// + /// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first). + /// public virtual IEnumerable LookupNames { get From 7e28a993f7e0e86132d91f1cbc310518e6bcd76f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 5 Jul 2018 21:08:53 +0900 Subject: [PATCH 82/94] Update framework --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 56c33c47af..da55726447 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -18,7 +18,7 @@ - + From 7a091083871223584a659bd0986eb1f90bc1e124 Mon Sep 17 00:00:00 2001 From: John Neijzen Date: Thu, 5 Jul 2018 22:38:34 +0800 Subject: [PATCH 83/94] Remove extra , make this valid JSON file --- .vscode/launch.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/.vscode/launch.json b/.vscode/launch.json index 12bb5b7734..e9b8d6f397 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -41,7 +41,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll", + "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Debug)", @@ -58,7 +58,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll", + "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Release)", @@ -70,4 +70,4 @@ "console": "internalConsole" } ] -} \ No newline at end of file +} From a1d2092cc9ab5cfa0537d1f80aa9a09373d16920 Mon Sep 17 00:00:00 2001 From: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com> Date: Fri, 6 Jul 2018 13:29:40 +0900 Subject: [PATCH 84/94] Fix incorrect default drain time --- .../Beatmaps/Patterns/Legacy/PatternGenerator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs index 8ef942c683..55081e5822 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs @@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000); if (drainTime == 0) - drainTime = 100000; + drainTime = 10000; BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty; conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15; From 54db2877918186d1ddff1cd568312e3353734504 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 6 Jul 2018 17:45:39 +0900 Subject: [PATCH 85/94] Remove casting --- osu.Game/Graphics/Cursor/MenuCursor.cs | 32 ++++++++++++++------------ 1 file changed, 17 insertions(+), 15 deletions(-) diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 14a976f0c0..517be4c055 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -22,7 +22,9 @@ namespace osu.Game.Graphics.Cursor private readonly IBindable screenshotCursorVisibility = new Bindable(true); public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent; - protected override Drawable CreateCursor() => new Cursor(); + protected override Drawable CreateCursor() => activeCursor = new Cursor(); + + private Cursor activeCursor; private Bindable cursorRotate; private DragRotationState dragRotationState; @@ -54,12 +56,12 @@ namespace osu.Game.Graphics.Cursor float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f; // Always rotate in the direction of least distance - float diff = (degrees - ActiveCursor.Rotation) % 360; + float diff = (degrees - activeCursor.Rotation) % 360; if (diff < -180) diff += 360; if (diff > 180) diff -= 360; - degrees = ActiveCursor.Rotation + diff; + degrees = activeCursor.Rotation + diff; - ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint); + activeCursor.RotateTo(degrees, 600, Easing.OutQuint); } } @@ -71,11 +73,11 @@ namespace osu.Game.Graphics.Cursor // only trigger animation for main mouse buttons if (args.Button <= MouseButton.Right) { - ActiveCursor.Scale = new Vector2(1); - ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint); + activeCursor.Scale = new Vector2(1); + activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint); - ((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0; - ((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); + activeCursor.AdditiveLayer.Alpha = 0; + activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); } if (args.Button == MouseButton.Left && cursorRotate) @@ -90,14 +92,14 @@ namespace osu.Game.Graphics.Cursor { if (!state.Mouse.HasMainButtonPressed) { - ((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint); - ActiveCursor.ScaleTo(1, 500, Easing.OutElastic); + activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint); + activeCursor.ScaleTo(1, 500, Easing.OutElastic); } if (args.Button == MouseButton.Left) { if (dragRotationState == DragRotationState.Rotating) - ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf); + activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf); dragRotationState = DragRotationState.NotDragging; } return base.OnMouseUp(state, args); @@ -105,14 +107,14 @@ namespace osu.Game.Graphics.Cursor protected override void PopIn() { - ActiveCursor.FadeTo(1, 250, Easing.OutQuint); - ActiveCursor.ScaleTo(1, 400, Easing.OutQuint); + activeCursor.FadeTo(1, 250, Easing.OutQuint); + activeCursor.ScaleTo(1, 400, Easing.OutQuint); } protected override void PopOut() { - ActiveCursor.FadeTo(0, 250, Easing.OutQuint); - ActiveCursor.ScaleTo(0.6f, 250, Easing.In); + activeCursor.FadeTo(0, 250, Easing.OutQuint); + activeCursor.ScaleTo(0.6f, 250, Easing.In); } public class Cursor : Container From f92a90c098002fd4ea63052e3ca681944ffcfa64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 8 Jul 2018 02:03:42 +0900 Subject: [PATCH 86/94] Update README.md --- README.md | 26 ++++++++++++++++++++------ 1 file changed, 20 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 9d19f16ebd..c270da198f 100644 --- a/README.md +++ b/README.md @@ -1,18 +1,32 @@ # osu! [![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy) -Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! +Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew. # Status -This is still heavily under development and is not intended for end-user use. This repository is intended for developer collaboration. You're welcome to try and use it but please do not submit bug reports without a patch. Please do not ask for help building or using this software. +This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table. + +We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below. # Requirements -- A desktop platform that can compile .NET 4.7.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here. +- A desktop platform with the [.NET Core SDK 2.1](https://www.microsoft.com/net/learn/get-started) or higher installed. +- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio Code](https://code.visualstudio.com/) (with the C# plugin installed) or [Jetbrains Rider](https://www.jetbrains.com/rider/) (commercial). -# Getting Started -- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`) -- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`) +# Building and running + +If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled (download and run the install executable for your platform). + +Clone the repository including submodules + +`git clone --recurse-submodules https://github.com/ppy/osu` + +Build and run + +- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included) +- From command line using `dotnet run --project osu.Desktop --framework netcoreapp2.1` + +The above methods should automatically do so, but if you run into issues building you may need to `nuget restore`. # Contributing From 27311ce1fcfaa228cb3675d04361a92db6b38792 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 8 Jul 2018 11:21:18 +0900 Subject: [PATCH 87/94] Update nuget restore instructions --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c270da198f..fd0ba838cc 100644 --- a/README.md +++ b/README.md @@ -26,7 +26,7 @@ Build and run - Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included) - From command line using `dotnet run --project osu.Desktop --framework netcoreapp2.1` -The above methods should automatically do so, but if you run into issues building you may need to `nuget restore`. +The above methods should automatically do so, but if you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). # Contributing From 0a67e5a274676b0bbb7146ce9c4b1fda24ec7c49 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 9 Jul 2018 17:09:17 +0900 Subject: [PATCH 88/94] Fix some possible null reference exceptions --- osu.Game/Screens/Select/Leaderboards/DrawableRank.cs | 4 +++- osu.Game/Users/Country.cs | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/Leaderboards/DrawableRank.cs b/osu.Game/Screens/Select/Leaderboards/DrawableRank.cs index 2a11bf8346..228633a41f 100644 --- a/osu.Game/Screens/Select/Leaderboards/DrawableRank.cs +++ b/osu.Game/Screens/Select/Leaderboards/DrawableRank.cs @@ -46,7 +46,9 @@ namespace osu.Game.Screens.Select.Leaderboards public void UpdateRank(ScoreRank newRank) { Rank = newRank; - updateTexture(); + + if (IsLoaded) + updateTexture(); } } } diff --git a/osu.Game/Users/Country.cs b/osu.Game/Users/Country.cs index c9b577a62f..98b3a2df0c 100644 --- a/osu.Game/Users/Country.cs +++ b/osu.Game/Users/Country.cs @@ -42,7 +42,9 @@ namespace osu.Game.Users return; country = value; - sprite.Texture = getFlagTexture(); + + if (IsLoaded) + sprite.Texture = getFlagTexture(); } } From 930667d0f9046ac16bae01598a7262a4236adf2b Mon Sep 17 00:00:00 2001 From: HoutarouOreki Date: Mon, 9 Jul 2018 10:12:10 +0200 Subject: [PATCH 89/94] Remove unused age display code --- osu.Game/Overlays/Profile/ProfileHeader.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index c72ff6131b..c5510d3d70 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -360,11 +360,6 @@ namespace osu.Game.Overlays.Profile Text = text }; - if (user.Age != null) - { - infoTextLeft.AddText($"{user.Age} years old ", boldItalic); - } - if (user.Country != null) { infoTextLeft.AddText("From ", lightText); From 10aae3b0eead50a05be15cfb2e218ffc9a5ac4be Mon Sep 17 00:00:00 2001 From: HoutarouOreki Date: Mon, 9 Jul 2018 10:33:46 +0200 Subject: [PATCH 90/94] Remove age from User class --- osu.Game.Tests/Visual/TestCaseUserProfile.cs | 1 - osu.Game/Users/User.cs | 3 --- 2 files changed, 4 deletions(-) diff --git a/osu.Game.Tests/Visual/TestCaseUserProfile.cs b/osu.Game.Tests/Visual/TestCaseUserProfile.cs index aca832110a..cb281d045b 100644 --- a/osu.Game.Tests/Visual/TestCaseUserProfile.cs +++ b/osu.Game.Tests/Visual/TestCaseUserProfile.cs @@ -53,7 +53,6 @@ namespace osu.Game.Tests.Visual CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg", JoinDate = DateTimeOffset.Now.AddDays(-1), LastVisit = DateTimeOffset.Now, - Age = 1, ProfileOrder = new[] { "me" }, Statistics = new UserStatistics { diff --git a/osu.Game/Users/User.cs b/osu.Game/Users/User.cs index e1f68e1ce8..f42df4023f 100644 --- a/osu.Game/Users/User.cs +++ b/osu.Game/Users/User.cs @@ -23,9 +23,6 @@ namespace osu.Game.Users public Bindable Status = new Bindable(); - [JsonProperty(@"age")] - public int? Age; - //public Team Team; [JsonProperty(@"profile_colour")] From df67c0498de51314d30cdbeeeb4741bc92c7f302 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 9 Jul 2018 17:53:39 +0900 Subject: [PATCH 91/94] Fix OSD fade-in not correctly debouncing It could potentially never fade in on quick presses. --- .../Visual/TestCaseOnScreenDisplay.cs | 2 +- osu.Game/Overlays/OnScreenDisplay.cs | 38 +++++++++++++------ 2 files changed, 28 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs b/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs index 123c1fe055..bc232d814d 100644 --- a/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs +++ b/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs @@ -88,7 +88,7 @@ namespace osu.Game.Tests.Visual private class TestOnScreenDisplay : OnScreenDisplay { - protected override void Display(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110); + protected override void DisplayTemporarily(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110); } } } diff --git a/osu.Game/Overlays/OnScreenDisplay.cs b/osu.Game/Overlays/OnScreenDisplay.cs index 1c80f2e626..753cd33cc6 100644 --- a/osu.Game/Overlays/OnScreenDisplay.cs +++ b/osu.Game/Overlays/OnScreenDisplay.cs @@ -14,6 +14,8 @@ using osu.Game.Graphics; using OpenTK; using OpenTK.Graphics; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics.Transforms; +using osu.Framework.Threading; using osu.Game.Configuration; using osu.Game.Graphics.Sprites; @@ -135,7 +137,7 @@ namespace osu.Game.Overlays /// If is already being tracked from the same . public void BeginTracking(object source, ITrackableConfigManager configManager) { - if (configManager == null) throw new ArgumentNullException(nameof(configManager)); + if (configManager == null) throw new ArgumentNullException(nameof(configManager)); if (trackedConfigManagers.ContainsKey((source, configManager))) throw new InvalidOperationException($"{nameof(configManager)} is already registered."); @@ -159,7 +161,7 @@ namespace osu.Game.Overlays /// If is not being tracked from the same . public void StopTracking(object source, ITrackableConfigManager configManager) { - if (configManager == null) throw new ArgumentNullException(nameof(configManager)); + if (configManager == null) throw new ArgumentNullException(nameof(configManager)); if (!trackedConfigManagers.TryGetValue((source, configManager), out var existing)) throw new InvalidOperationException($"{nameof(configManager)} is not registered."); @@ -181,7 +183,7 @@ namespace osu.Game.Overlays if (string.IsNullOrEmpty(textLine3.Text)) textLine3.Text = "NO KEY BOUND"; - Display(box); + DisplayTemporarily(box); int optionCount = 0; int selectedOption = -1; @@ -213,15 +215,29 @@ namespace osu.Game.Overlays }); } - protected virtual void Display(Drawable toDisplay) + private TransformSequence fadeIn; + private ScheduledDelegate fadeOut; + + protected virtual void DisplayTemporarily(Drawable toDisplay) { - toDisplay.Animate( - b => b.FadeIn(500, Easing.OutQuint), - b => b.ResizeHeightTo(height, 500, Easing.OutQuint) - ).Then( - b => b.FadeOutFromOne(1500, Easing.InQuint), - b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint) - ); + // avoid starting a new fade-in if one is already active. + if (fadeIn == null) + { + fadeIn = toDisplay.Animate( + b => b.FadeIn(500, Easing.OutQuint), + b => b.ResizeHeightTo(height, 500, Easing.OutQuint) + ); + + fadeIn.Finally(_ => fadeIn = null); + } + + fadeOut?.Cancel(); + fadeOut = Scheduler.AddDelayed(() => + { + toDisplay.Animate( + b => b.FadeOutFromOne(1500, Easing.InQuint), + b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint)); + }, 500); } private class OptionLight : Container From 09b3375a9d157ac4380f0f4308cd9e2f43a7d8fb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 9 Jul 2018 18:12:23 +0900 Subject: [PATCH 92/94] Fix pressing escape too fast causing multiple exit attempts at song select --- osu.Game/Screens/Select/SongSelect.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 9c62f92311..1d051a159e 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -138,7 +138,11 @@ namespace osu.Game.Screens.Select Height = filter_height, FilterChanged = c => Carousel.Filter(c), Background = { Width = 2 }, - Exit = Exit, + Exit = () => + { + if (IsCurrentScreen) + Exit(); + }, }, } }, From 49e94850b62b552bbb598cb509ea8b7f05357788 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 9 Jul 2018 18:43:20 +0900 Subject: [PATCH 93/94] Fix being able to trigger player before carousel is ready Causes an eventual crash. --- osu.Game/Screens/Select/SongSelect.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 9c62f92311..6b0f9d83cf 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -231,6 +231,10 @@ namespace osu.Game.Screens.Select /// Whether to trigger . public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true) { + // avoid attempting to continue before a selection has been obtained. + // this could happen via a user interaction while the carousel is still in a loading state. + if (Carousel.SelectedBeatmap == null) return; + // if we have a pending filter operation, we want to run it now. // it could change selection (ie. if the ruleset has been changed). Carousel.FlushPendingFilterOperations(); From abfebbddd9c666a7fe3b973b0dc6efb8c571b09d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 9 Jul 2018 23:50:45 +0900 Subject: [PATCH 94/94] Update framework --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index da55726447..ec2742d4a9 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -18,7 +18,7 @@ - +