mirror of
https://github.com/ppy/osu.git
synced 2025-02-15 06:52:56 +08:00
commit
3c5a829ddd
0
.gitmodules
vendored
0
.gitmodules
vendored
@ -1,2 +0,0 @@
|
||||
language: csharp
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solution: osu.sln
|
@ -19,8 +19,9 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
|
||||
## Requirements
|
||||
|
||||
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
|
||||
- When running on linux, please have a system-wide ffmpeg installation available to support video decoding.
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
- Note that there are **[additional requirements for Windows 7 and Windows 8.1](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** which you may need to manually install if your operating system is not up-to-date.
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|
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## Running osu!
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||||
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||||
@ -34,7 +35,7 @@ If you are not interested in developing the game, you can still consume our [bin
|
||||
| ------------- | ------------- |
|
||||
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||||
- **Linux** users are recommended to self-compile until we have official deployment in place.
|
||||
- **iOS** users can join the [TestFlight beta program](https://t.co/PasE1zrHhw) (note that due to high demand this is regularly full).
|
||||
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
|
||||
- **Android** users can self-compile, and expect a public beta soon.
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||||
|
||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||
|
@ -49,9 +49,7 @@
|
||||
<None Include="$(MSBuildThisFileDirectory)\osu.licenseheader">
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||||
<Link>osu.licenseheader</Link>
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</None>
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||||
<AndroidNativeLibrary Include="$(MSBuildThisFileDirectory)\osu.Android\lib\**\*.so">
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||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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||||
</AndroidNativeLibrary>
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||||
<AndroidNativeLibrary Include="$(OutputPath)\**\*.so" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
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||||
@ -62,7 +60,7 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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||||
<ItemGroup>
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||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2019.730.0" />
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||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.809.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.814.0" />
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||||
</ItemGroup>
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</Project>
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||||
|
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@ -113,13 +113,14 @@ namespace osu.Desktop.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, ChangelogOverlay changelog)
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private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
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{
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Icon = FontAwesome.Solid.CheckSquare;
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IconBackgound.Colour = colours.BlueDark;
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Activated = delegate
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{
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notificationOverlay.Hide();
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changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
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return true;
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};
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|
@ -13,14 +13,6 @@
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<ItemGroup>
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<None Include="Info.plist" />
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<None Include="Entitlements.plist" />
|
||||
<None Include="..\osu.iOS\libbass.a">
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<Link>libbass.a</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="..\osu.iOS\libbass_fx.a">
|
||||
<Link>libbass_fx.a</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
|
||||
<LinkDescription Include="..\osu.iOS\Linker.xml">
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<Link>Linker.xml</Link>
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</LinkDescription>
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|
@ -6,6 +6,7 @@ using System.Collections.Generic;
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using Newtonsoft.Json;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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@ -22,10 +23,10 @@ namespace osu.Game.Rulesets.Catch.Tests
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[TestCase("spinner")]
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[TestCase("spinner-and-circles")]
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[TestCase("slider")]
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public new void Test(string name)
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{
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base.Test(name);
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}
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[TestCase("hardrock-stream", new[] { typeof(CatchModHardRock) })]
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[TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })]
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[TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })]
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public new void Test(string name, params Type[] mods) => base.Test(name, mods);
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protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
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{
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||||
|
@ -4,7 +4,7 @@
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||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
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||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
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||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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</ItemGroup>
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<PropertyGroup Label="Project">
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|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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using osu.Game.Rulesets.Catch.MathUtils;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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base.PostProcess();
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applyPositionOffsets();
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ApplyPositionOffsets(Beatmap);
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initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
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@ -40,19 +41,29 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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}
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}
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private void applyPositionOffsets()
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public static void ApplyPositionOffsets(IBeatmap beatmap, params Mod[] mods)
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{
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var rng = new FastRandom(RNG_SEED);
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// todo: HardRock displacement should be applied here
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foreach (var obj in Beatmap.HitObjects)
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bool shouldApplyHardRockOffset = mods.Any(m => m is ModHardRock);
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float? lastPosition = null;
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double lastStartTime = 0;
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foreach (var obj in beatmap.HitObjects.OfType<CatchHitObject>())
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{
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obj.XOffset = 0;
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switch (obj)
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{
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case Fruit fruit:
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if (shouldApplyHardRockOffset)
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applyHardRockOffset(fruit, ref lastPosition, ref lastStartTime, rng);
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break;
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case BananaShower bananaShower:
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foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
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{
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banana.X = (float)rng.NextDouble();
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banana.XOffset = (float)rng.NextDouble();
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rng.Next(); // osu!stable retrieved a random banana type
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rng.Next(); // osu!stable retrieved a random banana rotation
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rng.Next(); // osu!stable retrieved a random banana colour
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@ -63,12 +74,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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case JuiceStream juiceStream:
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foreach (var nested in juiceStream.NestedHitObjects)
|
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{
|
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var hitObject = (CatchHitObject)nested;
|
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if (hitObject is TinyDroplet)
|
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hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
|
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else if (hitObject is Droplet)
|
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var catchObject = (CatchHitObject)nested;
|
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catchObject.XOffset = 0;
|
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|
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if (catchObject is TinyDroplet)
|
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catchObject.XOffset = MathHelper.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X);
|
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else if (catchObject is Droplet)
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rng.Next(); // osu!stable retrieved a random droplet rotation
|
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hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
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}
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break;
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@ -76,6 +88,105 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
}
|
||||
}
|
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|
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private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
|
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{
|
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if (hitObject is JuiceStream stream)
|
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{
|
||||
lastPosition = stream.EndX;
|
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lastStartTime = stream.EndTime;
|
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return;
|
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}
|
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|
||||
if (!(hitObject is Fruit))
|
||||
return;
|
||||
|
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float offsetPosition = hitObject.X;
|
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double startTime = hitObject.StartTime;
|
||||
|
||||
if (lastPosition == null)
|
||||
{
|
||||
lastPosition = offsetPosition;
|
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lastStartTime = startTime;
|
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|
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return;
|
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}
|
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|
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float positionDiff = offsetPosition - lastPosition.Value;
|
||||
double timeDiff = startTime - lastStartTime;
|
||||
|
||||
if (timeDiff > 1000)
|
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{
|
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lastPosition = offsetPosition;
|
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lastStartTime = startTime;
|
||||
return;
|
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}
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if (positionDiff == 0)
|
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{
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applyRandomOffset(ref offsetPosition, timeDiff / 4d, rng);
|
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hitObject.XOffset = offsetPosition - hitObject.X;
|
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return;
|
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}
|
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|
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if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
|
||||
applyOffset(ref offsetPosition, positionDiff);
|
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|
||||
hitObject.XOffset = offsetPosition - hitObject.X;
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lastPosition = offsetPosition;
|
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lastStartTime = startTime;
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}
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||||
/// <summary>
|
||||
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
|
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/// </summary>
|
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/// <param name="position">The position which the offset should be applied to.</param>
|
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/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
|
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/// <param name="rng">The random number generator.</param>
|
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private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng)
|
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{
|
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bool right = rng.NextBool();
|
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float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
if (right)
|
||||
{
|
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// Clamp to the right bound
|
||||
if (position + rand <= 1)
|
||||
position += rand;
|
||||
else
|
||||
position -= rand;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position - rand >= 0)
|
||||
position -= rand;
|
||||
else
|
||||
position += rand;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="amount">The amount to offset by.</param>
|
||||
private static void applyOffset(ref float position, float amount)
|
||||
{
|
||||
if (amount > 0)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + amount < 1)
|
||||
position += amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position + amount > 0)
|
||||
position += amount;
|
||||
}
|
||||
}
|
||||
|
||||
private void initialiseHyperDash(List<CatchHitObject> objects)
|
||||
{
|
||||
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
|
||||
|
@ -61,6 +61,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="lowerBound">The lower bound of the range.</param>
|
||||
/// <param name="upperBound">The upper bound of the range.</param>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(double lowerBound, double upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random double value within the range [0, 1).
|
||||
/// </summary>
|
||||
|
@ -1,121 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModHardRock : ModHardRock, IApplicableToHitObject
|
||||
public class CatchModHardRock : ModHardRock, IApplicableToBeatmap
|
||||
{
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
public override bool Ranked => true;
|
||||
|
||||
private float? lastPosition;
|
||||
private double lastStartTime;
|
||||
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
if (hitObject is JuiceStream stream)
|
||||
{
|
||||
lastPosition = stream.EndX;
|
||||
lastStartTime = stream.EndTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(hitObject is Fruit))
|
||||
return;
|
||||
|
||||
var catchObject = (CatchHitObject)hitObject;
|
||||
|
||||
float position = catchObject.X;
|
||||
double startTime = hitObject.StartTime;
|
||||
|
||||
if (lastPosition == null)
|
||||
{
|
||||
lastPosition = position;
|
||||
lastStartTime = startTime;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
float positionDiff = position - lastPosition.Value;
|
||||
double timeDiff = startTime - lastStartTime;
|
||||
|
||||
if (timeDiff > 1000)
|
||||
{
|
||||
lastPosition = position;
|
||||
lastStartTime = startTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (positionDiff == 0)
|
||||
{
|
||||
applyRandomOffset(ref position, timeDiff / 4d);
|
||||
catchObject.X = position;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
|
||||
applyOffset(ref position, positionDiff);
|
||||
|
||||
catchObject.X = position;
|
||||
|
||||
lastPosition = position;
|
||||
lastStartTime = startTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
|
||||
private void applyRandomOffset(ref float position, double maxOffset)
|
||||
{
|
||||
bool right = RNG.NextBool();
|
||||
float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
if (right)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + rand <= 1)
|
||||
position += rand;
|
||||
else
|
||||
position -= rand;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position - rand >= 0)
|
||||
position -= rand;
|
||||
else
|
||||
position += rand;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
|
||||
/// </summary>
|
||||
/// <param name="position">The position which the offset should be applied to.</param>
|
||||
/// <param name="amount">The amount to offset by.</param>
|
||||
private void applyOffset(ref float position, float amount)
|
||||
{
|
||||
if (amount > 0)
|
||||
{
|
||||
// Clamp to the right bound
|
||||
if (position + amount < 1)
|
||||
position += amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to the left bound
|
||||
if (position + amount > 0)
|
||||
position += amount;
|
||||
}
|
||||
}
|
||||
public void ApplyToBeatmap(IBeatmap beatmap) => CatchBeatmapProcessor.ApplyPositionOffsets(beatmap, this);
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
@ -12,7 +13,18 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public const double OBJECT_RADIUS = 44;
|
||||
|
||||
public float X { get; set; }
|
||||
private float x;
|
||||
|
||||
public float X
|
||||
{
|
||||
get => x + XOffset;
|
||||
set => x = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
|
||||
/// </summary>
|
||||
internal float XOffset { get; set; }
|
||||
|
||||
public double TimePreempt = 1000;
|
||||
|
||||
|
@ -0,0 +1,150 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 369,
|
||||
"Objects": [{
|
||||
"StartTime": 369,
|
||||
"Position": 177
|
||||
},
|
||||
{
|
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@ -13,14 +13,6 @@
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<ItemGroup>
|
||||
<None Include="Info.plist" />
|
||||
<None Include="Entitlements.plist" />
|
||||
<None Include="..\osu.iOS\libbass.a">
|
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<Link>libbass.a</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
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</None>
|
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<None Include="..\osu.iOS\libbass_fx.a">
|
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<Link>libbass_fx.a</Link>
|
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<Link>Linker.xml</Link>
|
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</LinkDescription>
|
||||
|
@ -20,10 +20,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
[TestCase("basic")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
}
|
||||
public void Test(string name) => base.Test(name);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
{
|
||||
@ -35,11 +32,37 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
};
|
||||
}
|
||||
|
||||
protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter);
|
||||
private readonly Dictionary<HitObject, RngSnapshot> rngSnapshots = new Dictionary<HitObject, RngSnapshot>();
|
||||
|
||||
protected override void OnConversionGenerated(HitObject original, IEnumerable<HitObject> result, IBeatmapConverter beatmapConverter)
|
||||
{
|
||||
base.OnConversionGenerated(original, result, beatmapConverter);
|
||||
|
||||
rngSnapshots[original] = new RngSnapshot(beatmapConverter);
|
||||
}
|
||||
|
||||
protected override ManiaConvertMapping CreateConvertMapping(HitObject source) => new ManiaConvertMapping(rngSnapshots[source]);
|
||||
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
|
||||
public class RngSnapshot
|
||||
{
|
||||
public readonly uint RandomW;
|
||||
public readonly uint RandomX;
|
||||
public readonly uint RandomY;
|
||||
public readonly uint RandomZ;
|
||||
|
||||
public RngSnapshot(IBeatmapConverter converter)
|
||||
{
|
||||
var maniaConverter = (ManiaBeatmapConverter)converter;
|
||||
RandomW = maniaConverter.Random.W;
|
||||
RandomX = maniaConverter.Random.X;
|
||||
RandomY = maniaConverter.Random.Y;
|
||||
RandomZ = maniaConverter.Random.Z;
|
||||
}
|
||||
}
|
||||
|
||||
public class ManiaConvertMapping : ConvertMapping<ConvertValue>, IEquatable<ManiaConvertMapping>
|
||||
{
|
||||
public uint RandomW;
|
||||
@ -51,13 +74,12 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
}
|
||||
|
||||
public ManiaConvertMapping(IBeatmapConverter converter)
|
||||
public ManiaConvertMapping(RngSnapshot snapshot)
|
||||
{
|
||||
var maniaConverter = (ManiaBeatmapConverter)converter;
|
||||
RandomW = maniaConverter.Random.W;
|
||||
RandomX = maniaConverter.Random.X;
|
||||
RandomY = maniaConverter.Random.Y;
|
||||
RandomZ = maniaConverter.Random.Z;
|
||||
RandomW = snapshot.RandomW;
|
||||
RandomX = snapshot.RandomX;
|
||||
RandomY = snapshot.RandomY;
|
||||
RandomZ = snapshot.RandomZ;
|
||||
}
|
||||
|
||||
public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <summary>
|
||||
/// Keep the same as last row.
|
||||
/// </summary>
|
||||
ForceStack = 1 << 0,
|
||||
ForceStack = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Keep different from last row.
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
private Cached subtractionCache = new Cached();
|
||||
private readonly Cached subtractionCache = new Cached();
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
|
@ -13,14 +13,6 @@
|
||||
<ItemGroup>
|
||||
<None Include="Info.plist" />
|
||||
<None Include="Entitlements.plist" />
|
||||
<None Include="..\osu.iOS\libbass.a">
|
||||
<Link>libbass.a</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="..\osu.iOS\libbass_fx.a">
|
||||
<Link>libbass_fx.a</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<LinkDescription Include="..\osu.iOS\Linker.xml">
|
||||
<Link>Linker.xml</Link>
|
||||
</LinkDescription>
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@ -23,10 +22,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[TestCase("slider-ticks")]
|
||||
[TestCase("repeat-slider")]
|
||||
[TestCase("uneven-repeat-slider")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
}
|
||||
[TestCase("old-stacking")]
|
||||
public void Test(string name) => base.Test(name);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
{
|
||||
@ -34,22 +31,22 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
case Slider slider:
|
||||
foreach (var nested in slider.NestedHitObjects)
|
||||
yield return createConvertValue(nested);
|
||||
yield return createConvertValue((OsuHitObject)nested);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
yield return createConvertValue(hitObject);
|
||||
yield return createConvertValue((OsuHitObject)hitObject);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
ConvertValue createConvertValue(HitObject obj) => new ConvertValue
|
||||
ConvertValue createConvertValue(OsuHitObject obj) => new ConvertValue
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
EndTime = (obj as IHasEndTime)?.EndTime ?? obj.StartTime,
|
||||
X = (obj as IHasPosition)?.X ?? OsuPlayfield.BASE_SIZE.X / 2,
|
||||
Y = (obj as IHasPosition)?.Y ?? OsuPlayfield.BASE_SIZE.Y / 2,
|
||||
X = obj.StackedPosition.X,
|
||||
Y = obj.StackedPosition.Y
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
@ -208,17 +209,22 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
|
||||
break;
|
||||
|
||||
// The start position of the hitobject, or the position at the end of the path if the hitobject is a slider
|
||||
Vector2 position2 = currHitObject is Slider currSlider
|
||||
? currSlider.Position + currSlider.Path.PositionAt(1)
|
||||
: currHitObject.Position;
|
||||
|
||||
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
|
||||
{
|
||||
currHitObject.StackHeight++;
|
||||
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
|
||||
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[j].StartTime;
|
||||
}
|
||||
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
|
||||
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
|
||||
{
|
||||
//Case for sliders - bump notes down and right, rather than up and left.
|
||||
sliderStack++;
|
||||
beatmap.HitObjects[j].StackHeight -= sliderStack;
|
||||
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
|
||||
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[j].StartTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,13 +2,19 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModAutopilot : Mod
|
||||
public class OsuModAutopilot : Mod, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Name => "Autopilot";
|
||||
public override string Acronym => "AP";
|
||||
@ -17,5 +23,40 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
|
||||
|
||||
public bool AllowFail => false;
|
||||
|
||||
private OsuInputManager inputManager;
|
||||
|
||||
private List<OsuReplayFrame> replayFrames;
|
||||
|
||||
private int currentFrame;
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
if (currentFrame == replayFrames.Count - 1) return;
|
||||
|
||||
double time = playfield.Time.Current;
|
||||
|
||||
// Very naive implementation of autopilot based on proximity to replay frames.
|
||||
// TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered).
|
||||
if (Math.Abs(replayFrames[currentFrame + 1].Time - time) <= Math.Abs(replayFrames[currentFrame].Time - time))
|
||||
{
|
||||
currentFrame++;
|
||||
new MousePositionAbsoluteInput { Position = playfield.ToScreenSpace(replayFrames[currentFrame].Position) }.Apply(inputManager.CurrentState, inputManager);
|
||||
}
|
||||
|
||||
// TODO: Implement the functionality to automatically spin spinners
|
||||
}
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// Grab the input manager to disable the user's cursor, and for future use
|
||||
inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
inputManager.AllowUserCursorMovement = false;
|
||||
|
||||
// Generate the replay frames the cursor should follow
|
||||
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap).Generate().Frames.Cast<OsuReplayFrame>().ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
var spanProgress = slider.ProgressAt(completionProgress);
|
||||
|
||||
double start = 0;
|
||||
double end = SnakingIn.Value ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
|
||||
double end = SnakingIn.Value ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / (slider.TimePreempt / 3), 0, 1) : 1;
|
||||
|
||||
if (span >= slider.SpanCount() - 1)
|
||||
{
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
||||
TimeFadeIn = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
|
||||
TimeFadeIn = 400; // as per osu-stable
|
||||
|
||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
private Cached<Vector2> endPositionCache;
|
||||
private readonly Cached<Vector2> endPositionCache = new Cached<Vector2>();
|
||||
|
||||
public override Vector2 EndPosition => endPositionCache.IsValid ? endPositionCache.Value : endPositionCache.Value = Position + this.CurvePositionAt(1);
|
||||
|
||||
|
@ -18,6 +18,12 @@ namespace osu.Game.Rulesets.Osu
|
||||
set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user's cursor movement events should be accepted.
|
||||
/// Can be used to block only movement while still accepting button input.
|
||||
/// </summary>
|
||||
public bool AllowUserCursorMovement { get; set; } = true;
|
||||
|
||||
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
=> new OsuKeyBindingContainer(ruleset, variant, unique);
|
||||
|
||||
@ -26,6 +32,13 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
if (e is MouseMoveEvent && !AllowUserCursorMovement) return false;
|
||||
|
||||
return base.Handle(e);
|
||||
}
|
||||
|
||||
private class OsuKeyBindingContainer : RulesetKeyBindingContainer
|
||||
{
|
||||
public bool AllowUserPresses = true;
|
||||
|
@ -0,0 +1,278 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 32165,
|
||||
"Objects": [{
|
||||
"StartTime": 32165,
|
||||
"EndTime": 32165,
|
||||
"X": 32,
|
||||
"Y": 320
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 32517,
|
||||
"Objects": [{
|
||||
"StartTime": 32517,
|
||||
"EndTime": 32517,
|
||||
"X": 246.396057,
|
||||
"Y": 182.396057
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 32605,
|
||||
"Objects": [{
|
||||
"StartTime": 32605,
|
||||
"EndTime": 32605,
|
||||
"X": 249.597382,
|
||||
"Y": 185.597382
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 32693,
|
||||
"Objects": [{
|
||||
"StartTime": 32693,
|
||||
"EndTime": 32693,
|
||||
"X": 252.798691,
|
||||
"Y": 188.798691
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 32781,
|
||||
"Objects": [{
|
||||
"StartTime": 32781,
|
||||
"EndTime": 32781,
|
||||
"X": 256,
|
||||
"Y": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 33248,
|
||||
"Objects": [{
|
||||
"StartTime": 33248,
|
||||
"EndTime": 33248,
|
||||
"X": 39.3960648,
|
||||
"Y": 76.3960648
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 33307,
|
||||
"Objects": [{
|
||||
"StartTime": 33307,
|
||||
"EndTime": 33307,
|
||||
"X": 42.5973778,
|
||||
"Y": 79.597374
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 33383,
|
||||
"Objects": [{
|
||||
"StartTime": 33383,
|
||||
"EndTime": 33383,
|
||||
"X": 45.798687,
|
||||
"Y": 82.79869
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 33459,
|
||||
"Objects": [{
|
||||
"StartTime": 33459,
|
||||
"EndTime": 33459,
|
||||
"X": 49,
|
||||
"Y": 86
|
||||
},
|
||||
{
|
||||
"StartTime": 33635,
|
||||
"EndTime": 33635,
|
||||
"X": 123.847847,
|
||||
"Y": 85.7988
|
||||
},
|
||||
{
|
||||
"StartTime": 33811,
|
||||
"EndTime": 33811,
|
||||
"X": 198.6957,
|
||||
"Y": 85.5975952
|
||||
},
|
||||
{
|
||||
"StartTime": 33988,
|
||||
"EndTime": 33988,
|
||||
"X": 273.9688,
|
||||
"Y": 85.39525
|
||||
},
|
||||
{
|
||||
"StartTime": 34164,
|
||||
"EndTime": 34164,
|
||||
"X": 348.816681,
|
||||
"Y": 85.19404
|
||||
},
|
||||
{
|
||||
"StartTime": 34246,
|
||||
"EndTime": 34246,
|
||||
"X": 398.998718,
|
||||
"Y": 85.05914
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 34341,
|
||||
"Objects": [{
|
||||
"StartTime": 34341,
|
||||
"EndTime": 34341,
|
||||
"X": 401.201324,
|
||||
"Y": 88.20131
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 34400,
|
||||
"Objects": [{
|
||||
"StartTime": 34400,
|
||||
"EndTime": 34400,
|
||||
"X": 404.402618,
|
||||
"Y": 91.402626
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 34459,
|
||||
"Objects": [{
|
||||
"StartTime": 34459,
|
||||
"EndTime": 34459,
|
||||
"X": 407.603943,
|
||||
"Y": 94.6039352
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 34989,
|
||||
"Objects": [{
|
||||
"StartTime": 34989,
|
||||
"EndTime": 34989,
|
||||
"X": 163,
|
||||
"Y": 138
|
||||
},
|
||||
{
|
||||
"StartTime": 35018,
|
||||
"EndTime": 35018,
|
||||
"X": 188,
|
||||
"Y": 138
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 35106,
|
||||
"Objects": [{
|
||||
"StartTime": 35106,
|
||||
"EndTime": 35106,
|
||||
"X": 163,
|
||||
"Y": 138
|
||||
},
|
||||
{
|
||||
"StartTime": 35135,
|
||||
"EndTime": 35135,
|
||||
"X": 188,
|
||||
"Y": 138
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 35224,
|
||||
"Objects": [{
|
||||
"StartTime": 35224,
|
||||
"EndTime": 35224,
|
||||
"X": 163,
|
||||
"Y": 138
|
||||
},
|
||||
{
|
||||
"StartTime": 35253,
|
||||
"EndTime": 35253,
|
||||
"X": 188,
|
||||
"Y": 138
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 35695,
|
||||
"Objects": [{
|
||||
"StartTime": 35695,
|
||||
"EndTime": 35695,
|
||||
"X": 166,
|
||||
"Y": 76
|
||||
},
|
||||
{
|
||||
"StartTime": 35871,
|
||||
"EndTime": 35871,
|
||||
"X": 240.99855,
|
||||
"Y": 75.53417
|
||||
},
|
||||
{
|
||||
"StartTime": 36011,
|
||||
"EndTime": 36011,
|
||||
"X": 315.9971,
|
||||
"Y": 75.0683441
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 36106,
|
||||
"Objects": [{
|
||||
"StartTime": 36106,
|
||||
"EndTime": 36106,
|
||||
"X": 315,
|
||||
"Y": 75
|
||||
},
|
||||
{
|
||||
"StartTime": 36282,
|
||||
"EndTime": 36282,
|
||||
"X": 240.001526,
|
||||
"Y": 75.47769
|
||||
},
|
||||
{
|
||||
"StartTime": 36422,
|
||||
"EndTime": 36422,
|
||||
"X": 165.003052,
|
||||
"Y": 75.95539
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 36518,
|
||||
"Objects": [{
|
||||
"StartTime": 36518,
|
||||
"EndTime": 36518,
|
||||
"X": 166,
|
||||
"Y": 76
|
||||
},
|
||||
{
|
||||
"StartTime": 36694,
|
||||
"EndTime": 36694,
|
||||
"X": 240.99855,
|
||||
"Y": 75.53417
|
||||
},
|
||||
{
|
||||
"StartTime": 36834,
|
||||
"EndTime": 36834,
|
||||
"X": 315.9971,
|
||||
"Y": 75.0683441
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 36929,
|
||||
"Objects": [{
|
||||
"StartTime": 36929,
|
||||
"EndTime": 36929,
|
||||
"X": 315,
|
||||
"Y": 75
|
||||
},
|
||||
{
|
||||
"StartTime": 37105,
|
||||
"EndTime": 37105,
|
||||
"X": 240.001526,
|
||||
"Y": 75.47769
|
||||
},
|
||||
{
|
||||
"StartTime": 37245,
|
||||
"EndTime": 37245,
|
||||
"X": 165.003052,
|
||||
"Y": 75.95539
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
osu file format v3
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:5
|
||||
OverallDifficulty:8
|
||||
ApproachRate:8
|
||||
SliderMultiplier:1.5
|
||||
SliderTickRate:2
|
||||
|
||||
[TimingPoints]
|
||||
48,352.941176470588,4,1,1,100,1,0
|
||||
|
||||
[HitObjects]
|
||||
// Hit circles
|
||||
32,320,32165,5,2,0:0:0:0:
|
||||
256,192,32517,5,0,0:0:0:0:
|
||||
256,192,32605,1,0,0:0:0:0:
|
||||
256,192,32693,1,0,0:0:0:0:
|
||||
256,192,32781,1,0,0:0:0:0:
|
||||
|
||||
// Hit circles on slider endpoints
|
||||
49,86,33248,1,0,0:0:0:0:
|
||||
49,86,33307,1,0,0:0:0:0:
|
||||
49,86,33383,1,0,0:0:0:0:
|
||||
49,86,33459,2,0,L|421:85,1,350
|
||||
398,85,34341,1,0,0:0:0:0:
|
||||
398,85,34400,1,0,0:0:0:0:
|
||||
398,85,34459,1,0,0:0:0:0:
|
||||
|
||||
// Sliders
|
||||
163,138,34989,2,0,L|196:138,1,25
|
||||
163,138,35106,2,0,L|196:138,1,25
|
||||
163,138,35224,2,0,L|196:138,1,25
|
||||
|
||||
// Reversed sliders
|
||||
166,76,35695,2,0,L|327:75,1,150
|
||||
315,75,36106,2,0,L|158:76,1,150
|
||||
166,76,36518,2,0,L|327:75,1,150
|
||||
315,75,36929,2,0,L|158:76,1,150
|
@ -13,13 +13,15 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
private const float playfield_size_adjust = 0.8f;
|
||||
|
||||
public OsuPlayfieldAdjustmentContainer()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
// Calculated from osu!stable as 512 (default gamefield size) / 640 (default window size)
|
||||
Size = new Vector2(0.8f);
|
||||
Size = new Vector2(playfield_size_adjust);
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
@ -41,7 +43,19 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// The following calculation results in a constant of 1.6 when OsuPlayfieldAdjustmentContainer
|
||||
// is consuming the full game_size. This matches the osu-stable "magic ratio".
|
||||
//
|
||||
// game_size = DrawSizePreservingFillContainer.TargetSize = new Vector2(1024, 768)
|
||||
//
|
||||
// Parent is a 4:3 aspect enforced, using height as the constricting dimension
|
||||
// Parent.ChildSize.X = min(game_size.X, game_size.Y * (4 / 3)) * playfield_size_adjust
|
||||
// Parent.ChildSize.X = 819.2
|
||||
//
|
||||
// Scale = 819.2 / 512
|
||||
// Scale = 1.6
|
||||
Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
|
||||
// Size = 0.625
|
||||
Size = Vector2.Divide(Vector2.One, Scale);
|
||||
}
|
||||
}
|
||||
|
@ -13,14 +13,6 @@
|
||||
<ItemGroup>
|
||||
<None Include="Info.plist" />
|
||||
<None Include="Entitlements.plist" />
|
||||
<None Include="..\osu.iOS\libbass.a">
|
||||
<Link>libbass.a</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="..\osu.iOS\libbass_fx.a">
|
||||
<Link>libbass_fx.a</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<LinkDescription Include="..\osu.iOS\Linker.xml">
|
||||
<Link>Linker.xml</Link>
|
||||
</LinkDescription>
|
||||
|
@ -20,10 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
[NonParallelizable]
|
||||
[TestCase("basic")]
|
||||
[TestCase("slider-generating-drumroll")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
}
|
||||
public void Test(string name) => base.Test(name);
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
{
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -13,14 +13,6 @@
|
||||
<ItemGroup>
|
||||
<None Include="Info.plist" />
|
||||
<None Include="Entitlements.plist" />
|
||||
<None Include="..\osu.iOS\libbass.a">
|
||||
<Link>libbass.a</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="..\osu.iOS\libbass_fx.a">
|
||||
<Link>libbass_fx.a</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<LinkDescription Include="..\osu.iOS\Linker.xml">
|
||||
<Link>Linker.xml</Link>
|
||||
</LinkDescription>
|
||||
|
@ -482,5 +482,17 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(hitObjects[0].Samples[0].Bank, hitObjects[0].Samples[1].Bank);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInvalidEventStillPasses()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var badResStream = TestResources.OpenResource("invalid-events.osu"))
|
||||
using (var badStream = new StreamReader(badResStream))
|
||||
{
|
||||
Assert.DoesNotThrow(() => decoder.Decode(badStream));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
14
osu.Game.Tests/Resources/invalid-events.osu
Normal file
14
osu.Game.Tests/Resources/invalid-events.osu
Normal file
@ -0,0 +1,14 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
bad,event,this,should,fail
|
||||
//Background and Video events
|
||||
0,0,"machinetop_background.jpg",0,0
|
||||
//Break Periods
|
||||
2,122474,140135
|
||||
//Storyboard Layer 0 (Background)
|
||||
this,is,also,bad
|
||||
//Storyboard Layer 1 (Fail)
|
||||
//Storyboard Layer 2 (Pass)
|
||||
//Storyboard Layer 3 (Foreground)
|
||||
//Storyboard Sound Samples
|
@ -119,14 +119,14 @@ namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
performFullSetup();
|
||||
createFakeStoryboard();
|
||||
AddStep("Storyboard Enabled", () =>
|
||||
AddStep("Enable Storyboard", () =>
|
||||
{
|
||||
player.ReplacesBackground.Value = true;
|
||||
player.StoryboardEnabled.Value = true;
|
||||
});
|
||||
waitForDim();
|
||||
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
|
||||
AddStep("Storyboard Disabled", () =>
|
||||
AddStep("Disable Storyboard", () =>
|
||||
{
|
||||
player.ReplacesBackground.Value = false;
|
||||
player.StoryboardEnabled.Value = false;
|
||||
@ -149,22 +149,44 @@ namespace osu.Game.Tests.Visual.Background
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="UserDimContainer"/> is properly accepting user-defined visual changes at all.
|
||||
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void DisableUserDimTest()
|
||||
public void DisableUserDimBackgroundTest()
|
||||
{
|
||||
performFullSetup();
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
|
||||
AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
|
||||
waitForDim();
|
||||
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
|
||||
AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
|
||||
AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
|
||||
waitForDim();
|
||||
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void DisableUserDimStoryboardTest()
|
||||
{
|
||||
performFullSetup();
|
||||
createFakeStoryboard();
|
||||
AddStep("Enable Storyboard", () =>
|
||||
{
|
||||
player.ReplacesBackground.Value = true;
|
||||
player.StoryboardEnabled.Value = true;
|
||||
});
|
||||
AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
|
||||
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
|
||||
waitForDim();
|
||||
AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
|
||||
AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
|
||||
waitForDim();
|
||||
AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the visual settings container retains dim and blur when pausing
|
||||
/// </summary>
|
||||
|
@ -1,8 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
@ -11,78 +14,172 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestFixture]
|
||||
public class TestSceneBreakOverlay : OsuTestScene
|
||||
{
|
||||
private readonly BreakOverlay breakOverlay;
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BreakOverlay),
|
||||
};
|
||||
|
||||
private readonly TestBreakOverlay breakOverlay;
|
||||
|
||||
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = 1000,
|
||||
EndTime = 5000,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = 6000,
|
||||
EndTime = 13500,
|
||||
},
|
||||
};
|
||||
|
||||
public TestSceneBreakOverlay()
|
||||
{
|
||||
Child = breakOverlay = new BreakOverlay(true);
|
||||
|
||||
AddStep("2s break", () => startBreak(2000));
|
||||
AddStep("5s break", () => startBreak(5000));
|
||||
AddStep("10s break", () => startBreak(10000));
|
||||
AddStep("15s break", () => startBreak(15000));
|
||||
AddStep("2s, 2s", startMultipleBreaks);
|
||||
AddStep("0.5s, 0.7s, 1s, 2s", startAnotherMultipleBreaks);
|
||||
Add(breakOverlay = new TestBreakOverlay(true));
|
||||
}
|
||||
|
||||
private void startBreak(double duration)
|
||||
[Test]
|
||||
public void TestShowBreaks()
|
||||
{
|
||||
breakOverlay.Breaks = new List<BreakPeriod>
|
||||
setClock(false);
|
||||
|
||||
addShowBreakStep(2);
|
||||
addShowBreakStep(5);
|
||||
addShowBreakStep(15);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoEffectsBreak()
|
||||
{
|
||||
var shortBreak = new BreakPeriod { EndTime = 500 };
|
||||
|
||||
setClock(true);
|
||||
loadBreaksStep("short break", new[] { shortBreak });
|
||||
|
||||
addBreakSeeks(shortBreak, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleBreaks()
|
||||
{
|
||||
setClock(true);
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
foreach (var b in testBreaks)
|
||||
addBreakSeeks(b, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRewindBreaks()
|
||||
{
|
||||
setClock(true);
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
foreach (var b in testBreaks.Reverse())
|
||||
addBreakSeeks(b, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSkipBreaks()
|
||||
{
|
||||
setClock(true);
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
|
||||
AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1);
|
||||
|
||||
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
|
||||
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
|
||||
seekAndAssertBreak("seek to break after end", testBreaks[1].EndTime + 500, false);
|
||||
}
|
||||
|
||||
private void addShowBreakStep(double seconds)
|
||||
{
|
||||
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = Clock.CurrentTime,
|
||||
EndTime = Clock.CurrentTime + duration,
|
||||
EndTime = Clock.CurrentTime + seconds * 1000,
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private void startMultipleBreaks()
|
||||
private void setClock(bool useManual)
|
||||
{
|
||||
double currentTime = Clock.CurrentTime;
|
||||
|
||||
breakOverlay.Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime,
|
||||
EndTime = currentTime + 2000,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime + 4000,
|
||||
EndTime = currentTime + 6000,
|
||||
}
|
||||
};
|
||||
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual));
|
||||
}
|
||||
|
||||
private void startAnotherMultipleBreaks()
|
||||
private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
|
||||
{
|
||||
double currentTime = Clock.CurrentTime;
|
||||
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks);
|
||||
seekAndAssertBreak("seek back to 0", 0, false);
|
||||
}
|
||||
|
||||
breakOverlay.Breaks = new List<BreakPeriod>
|
||||
private void addBreakSeeks(BreakPeriod b, bool isReversed)
|
||||
{
|
||||
new BreakPeriod // Duration is less than 650 - too short to appear
|
||||
if (isReversed)
|
||||
{
|
||||
StartTime = currentTime,
|
||||
EndTime = currentTime + 500,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime + 1500,
|
||||
EndTime = currentTime + 2200,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime + 3200,
|
||||
EndTime = currentTime + 4200,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime + 5200,
|
||||
EndTime = currentTime + 7200,
|
||||
seekAndAssertBreak("seek to break after end", b.EndTime + 500, false);
|
||||
seekAndAssertBreak("seek to break end", b.EndTime, false);
|
||||
seekAndAssertBreak("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect);
|
||||
seekAndAssertBreak("seek to break start", b.StartTime, b.HasEffect);
|
||||
}
|
||||
else
|
||||
{
|
||||
seekAndAssertBreak("seek to break start", b.StartTime, b.HasEffect);
|
||||
seekAndAssertBreak("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect);
|
||||
seekAndAssertBreak("seek to break end", b.EndTime, false);
|
||||
seekAndAssertBreak("seek to break after end", b.EndTime + 500, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
|
||||
{
|
||||
AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time);
|
||||
AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
|
||||
{
|
||||
breakOverlay.ProgressTime();
|
||||
return breakOverlay.IsBreakTime.Value == shouldBeBreak;
|
||||
});
|
||||
}
|
||||
|
||||
private class TestBreakOverlay : BreakOverlay
|
||||
{
|
||||
private readonly FramedClock framedManualClock;
|
||||
private readonly ManualClock manualClock;
|
||||
private IFrameBasedClock originalClock;
|
||||
|
||||
public new int CurrentBreakIndex => base.CurrentBreakIndex;
|
||||
|
||||
public double ManualClockTime
|
||||
{
|
||||
get => manualClock.CurrentTime;
|
||||
set => manualClock.CurrentTime = value;
|
||||
}
|
||||
|
||||
public TestBreakOverlay(bool letterboxing)
|
||||
: base(letterboxing)
|
||||
{
|
||||
framedManualClock = new FramedClock(manualClock = new ManualClock());
|
||||
ProcessCustomClock = false;
|
||||
}
|
||||
|
||||
public void ProgressTime()
|
||||
{
|
||||
framedManualClock.ProcessFrame();
|
||||
Update();
|
||||
}
|
||||
|
||||
public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
originalClock = Clock;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,11 +21,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private readonly Container<DrawableStoryboard> storyboardContainer;
|
||||
private DrawableStoryboard storyboard;
|
||||
|
||||
[Cached]
|
||||
private MusicController musicController = new MusicController();
|
||||
|
||||
public TestSceneStoryboard()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
|
||||
Add(new Container
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
musicController,
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
@ -40,13 +46,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
Add(new MusicController
|
||||
},
|
||||
new NowPlayingOverlay
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
State = { Value = Visibility.Visible },
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("Restart", restart);
|
||||
|
15
osu.Game.Tests/Visual/Menus/TestSceneIntroTriangles.cs
Normal file
15
osu.Game.Tests/Visual/Menus/TestSceneIntroTriangles.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneIntroTriangles : IntroTestScene
|
||||
{
|
||||
protected override IScreen CreateScreen() => new IntroTriangles();
|
||||
}
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Screens.Multi.Match.Components;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
[Cached(typeof(IPreviewTrackOwner))]
|
||||
public class TestSceneMatchBeatmapPanel : MultiplayerTestScene, IPreviewTrackOwner
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(MatchBeatmapPanel)
|
||||
};
|
||||
|
||||
[Resolved]
|
||||
private PreviewTrackManager previewTrackManager { get; set; }
|
||||
|
||||
public TestSceneMatchBeatmapPanel()
|
||||
{
|
||||
Add(new MatchBeatmapPanel
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
Room.Playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 1763072 } });
|
||||
Room.Playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 2101557 } });
|
||||
Room.Playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 1973466 } });
|
||||
Room.Playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 2109801 } });
|
||||
Room.Playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 1922035 } });
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("Select random beatmap", () =>
|
||||
{
|
||||
Room.CurrentItem.Value = Room.Playlist[RNG.Next(Room.Playlist.Count)];
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
typeof(Info),
|
||||
typeof(HeaderButton),
|
||||
typeof(ReadyButton),
|
||||
typeof(ViewBeatmapButton)
|
||||
typeof(MatchBeatmapPanel)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -0,0 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneLeaderboardScopeSelector : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(LeaderboardScopeSelector),
|
||||
};
|
||||
|
||||
public TestSceneLeaderboardScopeSelector()
|
||||
{
|
||||
Bindable<BeatmapLeaderboardScope> scope = new Bindable<BeatmapLeaderboardScope>();
|
||||
|
||||
Add(new LeaderboardScopeSelector
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Current = { BindTarget = scope }
|
||||
});
|
||||
|
||||
AddStep(@"Select global", () => scope.Value = BeatmapLeaderboardScope.Global);
|
||||
AddStep(@"Select country", () => scope.Value = BeatmapLeaderboardScope.Country);
|
||||
AddStep(@"Select friend", () => scope.Value = BeatmapLeaderboardScope.Friend);
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,8 @@ using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -23,18 +25,25 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public TestSceneProfileRulesetSelector()
|
||||
{
|
||||
ProfileRulesetSelector selector;
|
||||
Bindable<User> user = new Bindable<User>();
|
||||
|
||||
Child = selector = new ProfileRulesetSelector
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
User = { BindTarget = user }
|
||||
};
|
||||
|
||||
AddStep("set osu! as default", () => selector.SetDefaultRuleset(new OsuRuleset().RulesetInfo));
|
||||
AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
|
||||
AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
|
||||
AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
|
||||
AddStep("select default ruleset", selector.SelectDefaultRuleset);
|
||||
|
||||
AddStep("User with osu as default", () => user.Value = new User { PlayMode = "osu" });
|
||||
AddStep("User with mania as default", () => user.Value = new User { PlayMode = "mania" });
|
||||
AddStep("User with taiko as default", () => user.Value = new User { PlayMode = "taiko" });
|
||||
AddStep("User with catch as default", () => user.Value = new User { PlayMode = "fruits" });
|
||||
AddStep("null user", () => user.Value = null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -69,28 +69,22 @@ namespace osu.Game.Tests.Visual.Online
|
||||
}
|
||||
});
|
||||
|
||||
AddStep("null user", () => graph.User.Value = null);
|
||||
AddStep("null user", () => graph.Statistics.Value = null);
|
||||
AddStep("rank only", () =>
|
||||
{
|
||||
graph.User.Value = new User
|
||||
{
|
||||
Statistics = new UserStatistics
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 123456 },
|
||||
PP = 12345,
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("with rank history", () =>
|
||||
{
|
||||
graph.User.Value = new User
|
||||
{
|
||||
Statistics = new UserStatistics
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 89000 },
|
||||
PP = 12345,
|
||||
},
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
Data = data,
|
||||
@ -100,13 +94,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
AddStep("with zero values", () =>
|
||||
{
|
||||
graph.User.Value = new User
|
||||
{
|
||||
Statistics = new UserStatistics
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 89000 },
|
||||
PP = 12345,
|
||||
},
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
Data = dataWithZeros,
|
||||
@ -116,13 +107,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
AddStep("small amount of data", () =>
|
||||
{
|
||||
graph.User.Value = new User
|
||||
{
|
||||
Statistics = new UserStatistics
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 12000 },
|
||||
PP = 12345,
|
||||
},
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
Data = smallData,
|
||||
@ -132,13 +120,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
AddStep("graph with edges", () =>
|
||||
{
|
||||
graph.User.Value = new User
|
||||
{
|
||||
Statistics = new UserStatistics
|
||||
graph.Statistics.Value = new UserStatistics
|
||||
{
|
||||
Ranks = new UserStatistics.UserRanks { Global = 12000 },
|
||||
PP = 12345,
|
||||
},
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
Data = edgyData,
|
||||
|
@ -50,13 +50,13 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Current = 727,
|
||||
Progress = 69,
|
||||
}
|
||||
},
|
||||
RankHistory = new User.RankHistoryData
|
||||
{
|
||||
Mode = @"osu",
|
||||
Data = Enumerable.Range(2345, 45).Concat(Enumerable.Range(2109, 40)).ToArray()
|
||||
},
|
||||
},
|
||||
Badges = new[]
|
||||
{
|
||||
new Badge
|
||||
|
@ -0,0 +1,69 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Profile.Header.Components;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneUserProfilePreviousUsernames : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(PreviousUsernames)
|
||||
};
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private readonly Bindable<User> user = new Bindable<User>();
|
||||
|
||||
public TestSceneUserProfilePreviousUsernames()
|
||||
{
|
||||
Child = new PreviousUsernames
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
User = { BindTarget = user },
|
||||
};
|
||||
|
||||
User[] users =
|
||||
{
|
||||
new User { PreviousUsernames = new[] { "username1" } },
|
||||
new User { PreviousUsernames = new[] { "longusername", "longerusername" } },
|
||||
new User { PreviousUsernames = new[] { "test", "angelsim", "verylongusername" } },
|
||||
new User { PreviousUsernames = new[] { "ihavenoidea", "howcani", "makethistext", "anylonger" } },
|
||||
new User { PreviousUsernames = new string[0] },
|
||||
null
|
||||
};
|
||||
|
||||
AddStep("single username", () => user.Value = users[0]);
|
||||
AddStep("two usernames", () => user.Value = users[1]);
|
||||
AddStep("three usernames", () => user.Value = users[2]);
|
||||
AddStep("four usernames", () => user.Value = users[3]);
|
||||
AddStep("no username", () => user.Value = users[4]);
|
||||
AddStep("null user", () => user.Value = users[5]);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep("online user (Angelsim)", () =>
|
||||
{
|
||||
var request = new GetUserRequest(1777162);
|
||||
request.Success += user => this.user.Value = user;
|
||||
api.Queue(request);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
109
osu.Game.Tests/Visual/Online/TestSceneUserRequest.cs
Normal file
109
osu.Game.Tests/Visual/Online/TestSceneUserRequest.cs
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneUserRequest : OsuTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private readonly Bindable<User> user = new Bindable<User>();
|
||||
private GetUserRequest request;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
|
||||
public TestSceneUserRequest()
|
||||
{
|
||||
Add(new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new UserTestContainer
|
||||
{
|
||||
User = { BindTarget = user }
|
||||
},
|
||||
loading = new DimmedLoadingLayer
|
||||
{
|
||||
Alpha = 0
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddStep(@"local user", () => getUser());
|
||||
AddStep(@"local user with taiko ruleset", () => getUser(ruleset: new TaikoRuleset().RulesetInfo));
|
||||
AddStep(@"cookiezi", () => getUser(124493));
|
||||
AddStep(@"cookiezi with mania ruleset", () => getUser(124493, new ManiaRuleset().RulesetInfo));
|
||||
}
|
||||
|
||||
private void getUser(long? userId = null, RulesetInfo ruleset = null)
|
||||
{
|
||||
loading.Show();
|
||||
|
||||
request?.Cancel();
|
||||
request = new GetUserRequest(userId, ruleset);
|
||||
request.Success += user =>
|
||||
{
|
||||
this.user.Value = user;
|
||||
loading.Hide();
|
||||
};
|
||||
api.Queue(request);
|
||||
}
|
||||
|
||||
private class UserTestContainer : FillFlowContainer
|
||||
{
|
||||
public readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
public UserTestContainer()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Direction = FillDirection.Vertical;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
User.BindValueChanged(onUserUpdate, true);
|
||||
}
|
||||
|
||||
private void onUserUpdate(ValueChangedEvent<User> user)
|
||||
{
|
||||
Clear();
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Text = $@"Username: {user.NewValue?.Username}"
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = $@"RankedScore: {user.NewValue?.Statistics.RankedScore}"
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -22,30 +23,36 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[TestFixture]
|
||||
public class TestSceneBeatSyncedContainer : OsuTestScene
|
||||
{
|
||||
private readonly MusicController mc;
|
||||
private readonly NowPlayingOverlay np;
|
||||
|
||||
[Cached]
|
||||
private MusicController musicController = new MusicController();
|
||||
|
||||
public TestSceneBeatSyncedContainer()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
Clock.ProcessFrame();
|
||||
|
||||
Add(new BeatContainer
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
musicController,
|
||||
new BeatContainer
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
});
|
||||
|
||||
Add(mc = new MusicController
|
||||
},
|
||||
np = new NowPlayingOverlay
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
mc.ToggleVisibility();
|
||||
np.ToggleVisibility();
|
||||
}
|
||||
|
||||
private class BeatContainer : BeatSyncedContainer
|
||||
|
@ -82,14 +82,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
|
||||
var harderMods = instance.GetModsFor(ModType.DifficultyIncrease);
|
||||
var assistMods = instance.GetModsFor(ModType.Automation);
|
||||
|
||||
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
|
||||
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
|
||||
|
||||
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
|
||||
|
||||
var autoPilotMod = assistMods.FirstOrDefault(m => m is OsuModAutopilot);
|
||||
var spunOutMod = easierMods.FirstOrDefault(m => m is OsuModSpunOut);
|
||||
|
||||
var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
|
||||
var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
|
||||
@ -101,7 +100,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
|
||||
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
|
||||
|
||||
testUnimplementedMod(autoPilotMod);
|
||||
testUnimplementedMod(spunOutMod);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Overlays;
|
||||
@ -9,22 +10,27 @@ using osu.Game.Overlays;
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneMusicController : OsuTestScene
|
||||
public class TestSceneNowPlayingOverlay : OsuTestScene
|
||||
{
|
||||
public TestSceneMusicController()
|
||||
[Cached]
|
||||
private MusicController musicController = new MusicController();
|
||||
|
||||
public TestSceneNowPlayingOverlay()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
|
||||
var mc = new MusicController
|
||||
var np = new NowPlayingOverlay
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
};
|
||||
Add(mc);
|
||||
|
||||
AddStep(@"show", () => mc.Show());
|
||||
Add(musicController);
|
||||
Add(np);
|
||||
|
||||
AddStep(@"show", () => np.Show());
|
||||
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
|
||||
AddStep(@"show", () => mc.Hide());
|
||||
AddStep(@"show", () => np.Hide());
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.OSD;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
@ -22,6 +23,12 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
osd.BeginTracking(this, config);
|
||||
Add(osd);
|
||||
|
||||
AddStep("Display empty osd toast", () => osd.Display(new EmptyToast()));
|
||||
AddAssert("Toast width is 240", () => osd.Child.Width == 240);
|
||||
|
||||
AddStep("Display toast with lengthy text", () => osd.Display(new LengthyToast()));
|
||||
AddAssert("Toast width is greater than 240", () => osd.Child.Width > 240);
|
||||
|
||||
AddRepeatStep("Change toggle (no bind)", () => config.ToggleSetting(TestConfigSetting.ToggleSettingNoKeybind), 2);
|
||||
AddRepeatStep("Change toggle (with bind)", () => config.ToggleSetting(TestConfigSetting.ToggleSettingWithKeybind), 2);
|
||||
AddRepeatStep("Change enum (no bind)", () => config.IncrementEnumSetting(TestConfigSetting.EnumSettingNoKeybind), 3);
|
||||
@ -86,6 +93,22 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Setting4
|
||||
}
|
||||
|
||||
private class EmptyToast : Toast
|
||||
{
|
||||
public EmptyToast()
|
||||
: base("", "", "")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class LengthyToast : Toast
|
||||
{
|
||||
public LengthyToast()
|
||||
: base("Toast with a very very very long text", "A very very very very very very long text also", "A very very very very very long shortcut")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestOnScreenDisplay : OnScreenDisplay
|
||||
{
|
||||
protected override void DisplayTemporarily(Drawable toDisplay) => toDisplay.FadeIn().ResizeHeightTo(110);
|
||||
|
@ -5,7 +5,7 @@
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -7,7 +7,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -88,7 +88,7 @@ namespace osu.Game.Tournament.Screens.Ladder
|
||||
};
|
||||
}
|
||||
|
||||
private Cached layout = new Cached();
|
||||
private readonly Cached layout = new Cached();
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
@ -60,5 +60,7 @@ namespace osu.Game.Beatmaps
|
||||
public class Beatmap : Beatmap<HitObject>
|
||||
{
|
||||
public new Beatmap Clone() => (Beatmap)base.Clone();
|
||||
|
||||
public override string ToString() => BeatmapInfo?.ToString() ?? base.ToString();
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.IO.File;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -290,8 +289,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
string[] split = line.Split(',');
|
||||
|
||||
EventType type;
|
||||
|
||||
if (!Enum.TryParse(split[0], out type))
|
||||
throw new InvalidDataException($@"Unknown event type {split[0]}");
|
||||
throw new InvalidDataException($@"Unknown event type: {split[0]}");
|
||||
|
||||
switch (type)
|
||||
{
|
||||
@ -318,8 +318,6 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
|
||||
private void handleTimingPoint(string line)
|
||||
{
|
||||
try
|
||||
{
|
||||
string[] split = line.Split(',');
|
||||
|
||||
@ -395,15 +393,6 @@ namespace osu.Game.Beatmaps.Formats
|
||||
AutoGenerated = timingChange
|
||||
});
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||
}
|
||||
catch (OverflowException)
|
||||
{
|
||||
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||
}
|
||||
}
|
||||
|
||||
private void handleTimingControlPoint(TimingControlPoint newPoint)
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
|
||||
{
|
||||
Logger.Log($"Unknown section \"{line}\" in {output}");
|
||||
Logger.Log($"Unknown section \"{line}\" in \"{output}\"");
|
||||
section = Section.None;
|
||||
}
|
||||
|
||||
@ -49,7 +49,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $"Failed to process line \"{line}\" into {output}");
|
||||
Logger.Log($"Failed to process line \"{line}\" into \"{output}\": {e.Message}", LoggingTarget.Runtime, LogLevel.Important);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -82,8 +82,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
storyboardSprite = null;
|
||||
|
||||
EventType type;
|
||||
|
||||
if (!Enum.TryParse(split[0], out type))
|
||||
throw new InvalidDataException($@"Unknown event type {split[0]}");
|
||||
throw new InvalidDataException($@"Unknown event type: {split[0]}");
|
||||
|
||||
switch (type)
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Beatmaps.Legacy
|
||||
public enum LegacyMods
|
||||
{
|
||||
None = 0,
|
||||
NoFail = 1 << 0,
|
||||
NoFail = 1,
|
||||
Easy = 1 << 1,
|
||||
TouchDevice = 1 << 2,
|
||||
Hidden = 1 << 3,
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public class BreakPeriod
|
||||
@ -35,6 +37,6 @@ namespace osu.Game.Beatmaps.Timing
|
||||
/// </summary>
|
||||
/// <param name="time">The time to check in milliseconds.</param>
|
||||
/// <returns>Whether the time falls within this <see cref="BreakPeriod"/>.</returns>
|
||||
public bool Contains(double time) => time >= StartTime && time <= EndTime;
|
||||
public bool Contains(double time) => time >= StartTime && time <= EndTime - BreakOverlay.BREAK_FADE_DURATION;
|
||||
}
|
||||
}
|
||||
|
@ -89,6 +89,14 @@ namespace osu.Game.Beatmaps
|
||||
return path;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> for a specified <see cref="Ruleset"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="IBeatmap"/> to be converted.</param>
|
||||
/// <param name="ruleset">The <see cref="Ruleset"/> for which <paramref name="beatmap"/> should be converted.</param>
|
||||
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
|
||||
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
|
||||
/// <para>
|
||||
@ -104,7 +112,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
var rulesetInstance = ruleset.CreateInstance();
|
||||
|
||||
IBeatmapConverter converter = rulesetInstance.CreateBeatmapConverter(Beatmap);
|
||||
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
|
||||
|
||||
// Check if the beatmap can be converted
|
||||
if (!converter.CanConvert)
|
||||
|
11
osu.Game/Configuration/IntroSequence.cs
Normal file
11
osu.Game/Configuration/IntroSequence.cs
Normal file
@ -0,0 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public enum IntroSequence
|
||||
{
|
||||
Circles,
|
||||
Triangles
|
||||
}
|
||||
}
|
@ -105,6 +105,8 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f);
|
||||
|
||||
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
|
||||
|
||||
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
|
||||
}
|
||||
|
||||
public OsuConfigManager(Storage storage)
|
||||
@ -167,6 +169,7 @@ namespace osu.Game.Configuration
|
||||
ScalingPositionY,
|
||||
ScalingSizeX,
|
||||
ScalingSizeY,
|
||||
UIScale
|
||||
UIScale,
|
||||
IntroSequence
|
||||
}
|
||||
}
|
||||
|
@ -31,10 +31,21 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
|
||||
public abstract class ArchiveModelManager<TModel, TFileModel> : ArchiveModelManager, ICanAcceptFiles, IModelManager<TModel>
|
||||
public abstract class ArchiveModelManager<TModel, TFileModel> : ICanAcceptFiles, IModelManager<TModel>
|
||||
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
|
||||
where TFileModel : INamedFileInfo, new()
|
||||
{
|
||||
private const int import_queue_request_concurrency = 1;
|
||||
|
||||
/// <summary>
|
||||
/// A singleton scheduler shared by all <see cref="ArchiveModelManager{TModel,TFileModel}"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This scheduler generally performs IO and CPU intensive work so concurrency is limited harshly.
|
||||
/// It is mainly being used as a queue mechanism for large imports.
|
||||
/// </remarks>
|
||||
private static readonly ThreadedTaskScheduler import_scheduler = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelManager<TModel, TFileModel>));
|
||||
|
||||
/// <summary>
|
||||
/// Set an endpoint for notifications to be posted to.
|
||||
/// </summary>
|
||||
@ -336,7 +347,7 @@ namespace osu.Game.Database
|
||||
|
||||
flushEvents(true);
|
||||
return item;
|
||||
}, cancellationToken, TaskCreationOptions.HideScheduler, IMPORT_SCHEDULER).Unwrap();
|
||||
}, cancellationToken, TaskCreationOptions.HideScheduler, import_scheduler).Unwrap();
|
||||
|
||||
/// <summary>
|
||||
/// Perform an update of the specified item.
|
||||
@ -646,18 +657,4 @@ namespace osu.Game.Database
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public abstract class ArchiveModelManager
|
||||
{
|
||||
private const int import_queue_request_concurrency = 1;
|
||||
|
||||
/// <summary>
|
||||
/// A singleton scheduler shared by all <see cref="ArchiveModelManager{TModel,TFileModel}"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This scheduler generally performs IO and CPU intensive work so concurrency is limited harshly.
|
||||
/// It is mainly being used as a queue mechanism for large imports.
|
||||
/// </remarks>
|
||||
protected static readonly ThreadedTaskScheduler IMPORT_SCHEDULER = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelManager));
|
||||
}
|
||||
}
|
||||
|
@ -191,7 +191,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
|
||||
private Vector2 size;
|
||||
|
||||
private TriangleBatch<TexturedVertex2D> vertexBatch;
|
||||
private QuadBatch<TexturedVertex2D> vertexBatch;
|
||||
|
||||
public TrianglesDrawNode(Triangles source)
|
||||
: base(source)
|
||||
@ -217,7 +217,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount))
|
||||
{
|
||||
vertexBatch?.Dispose();
|
||||
vertexBatch = new TriangleBatch<TexturedVertex2D>(Source.AimCount, 1);
|
||||
vertexBatch = new QuadBatch<TexturedVertex2D>(Source.AimCount, 1);
|
||||
}
|
||||
|
||||
shader.Bind();
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
@ -36,6 +35,8 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected Bindable<bool> ShowStoryboard { get; private set; }
|
||||
|
||||
protected double DimLevel => EnableUserDim.Value ? UserDimLevel.Value : 0;
|
||||
|
||||
protected override Container<Drawable> Content => dimContent;
|
||||
|
||||
private Container dimContent { get; }
|
||||
@ -78,8 +79,8 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
ContentDisplayed = ShowDimContent;
|
||||
|
||||
dimContent.FadeTo((ContentDisplayed) ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
dimContent.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)UserDimLevel.Value) : Color4.White, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
dimContent.FadeTo(ContentDisplayed ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
dimContent.FadeColour(OsuColour.Gray(1 - (float)DimLevel), BACKGROUND_FADE_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,8 +22,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
Child = button = new TwoLayerButton
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Text = @"back",
|
||||
Icon = OsuIcon.LeftCircle,
|
||||
Action = () => Action?.Invoke()
|
||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
[Flags]
|
||||
public enum BarDirection
|
||||
{
|
||||
LeftToRight = 1 << 0,
|
||||
LeftToRight = 1,
|
||||
RightToLeft = 1 << 1,
|
||||
TopToBottom = 1 << 2,
|
||||
BottomToTop = 1 << 3,
|
||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
||||
private Cached pathCached = new Cached();
|
||||
private readonly Cached pathCached = new Cached();
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
@ -31,6 +31,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected virtual float StripWidth() => TabContainer.Children.Sum(c => c.IsPresent ? c.DrawWidth + TabContainer.Spacing.X : 0) - TabContainer.Spacing.X;
|
||||
protected virtual float StripHeight() => 1;
|
||||
|
||||
/// <summary>
|
||||
/// Whether entries should be automatically populated if <see cref="T"/> is an <see cref="Enum"/> type.
|
||||
/// </summary>
|
||||
protected virtual bool AddEnumEntriesAutomatically => true;
|
||||
|
||||
private static bool isEnumType => typeof(T).IsEnum;
|
||||
|
||||
public OsuTabControl()
|
||||
@ -45,7 +50,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Colour = Color4.White.Opacity(0),
|
||||
});
|
||||
|
||||
if (isEnumType)
|
||||
if (isEnumType && AddEnumEntriesAutomatically)
|
||||
foreach (var val in (T[])Enum.GetValues(typeof(T)))
|
||||
AddItem(val);
|
||||
}
|
||||
|
@ -24,7 +24,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Height = 30;
|
||||
}
|
||||
|
||||
public class PageTabItem : TabItem<T>
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Yellow;
|
||||
}
|
||||
|
||||
public class PageTabItem : TabItem<T>, IHasAccentColour
|
||||
{
|
||||
private const float transition_duration = 100;
|
||||
|
||||
@ -32,6 +38,18 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected readonly SpriteText Text;
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
box.Colour = accentColour;
|
||||
}
|
||||
}
|
||||
|
||||
public PageTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
@ -63,12 +81,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
box.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (!Active.Value)
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public const float ICON_WIDTH = ICON_SIZE + icon_spacing;
|
||||
|
||||
protected const float ICON_SIZE = 25;
|
||||
public const float ICON_SIZE = 25;
|
||||
|
||||
private SpriteIcon iconSprite;
|
||||
private readonly OsuSpriteText titleText, pageText;
|
||||
|
64
osu.Game/Graphics/UserInterface/ScreenTitleTextureIcon.cs
Normal file
64
osu.Game/Graphics/UserInterface/ScreenTitleTextureIcon.cs
Normal file
@ -0,0 +1,64 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A custom icon class for use with <see cref="ScreenTitle.CreateIcon()"/> based off a texture resource.
|
||||
/// </summary>
|
||||
public class ScreenTitleTextureIcon : CompositeDrawable
|
||||
{
|
||||
private const float circle_allowance = 0.8f;
|
||||
|
||||
private readonly string textureName;
|
||||
|
||||
public ScreenTitleTextureIcon(string textureName)
|
||||
{
|
||||
this.textureName = textureName;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, OsuColour colours)
|
||||
{
|
||||
Size = new Vector2(ScreenTitle.ICON_SIZE / circle_allowance);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
BorderColour = colours.Violet,
|
||||
BorderThickness = 3,
|
||||
MaskingSmoothness = 1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = textures.Get(textureName),
|
||||
Size = new Vector2(circle_allowance),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Violet,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -15,6 +15,7 @@ using System;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -28,7 +29,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private const int transform_time = 600;
|
||||
private const int pulse_length = 250;
|
||||
|
||||
private const float shear = 0.1f;
|
||||
private const float shear_width = 5f;
|
||||
|
||||
private static readonly Vector2 shear = new Vector2(shear_width / Footer.HEIGHT, 0);
|
||||
|
||||
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
|
||||
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
|
||||
@ -56,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
c1.Origin = c1.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight;
|
||||
c2.Origin = c2.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft;
|
||||
|
||||
X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear * 0.5f : 0;
|
||||
X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear.X * 0.5f : 0;
|
||||
|
||||
Remove(c1);
|
||||
Remove(c2);
|
||||
@ -70,6 +73,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
public TwoLayerButton()
|
||||
{
|
||||
Size = SIZE_RETRACTED;
|
||||
Shear = shear;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -82,7 +86,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Masking = true,
|
||||
MaskingSmoothness = 2,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
@ -105,6 +108,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Shear = -shear,
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -119,7 +123,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Masking = true,
|
||||
MaskingSmoothness = 2,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
@ -144,6 +147,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Shear = -shear,
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -188,7 +192,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Colour = Color4.White.Opacity(0.5f),
|
||||
};
|
||||
Add(flash);
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Input.Bindings
|
||||
handler = game;
|
||||
}
|
||||
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings);
|
||||
public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings);
|
||||
|
||||
public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
|
||||
{
|
||||
@ -32,11 +32,6 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
|
||||
new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
|
||||
new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
|
||||
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
|
||||
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
|
||||
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
|
||||
|
||||
new KeyBinding(InputKey.Escape, GlobalAction.Back),
|
||||
new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
|
||||
@ -55,6 +50,22 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
|
||||
new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
|
||||
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
|
||||
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
|
||||
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
|
||||
|
||||
new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
|
||||
new KeyBinding(InputKey.F1, GlobalAction.MusicPrev),
|
||||
new KeyBinding(InputKey.TrackNext, GlobalAction.MusicNext),
|
||||
new KeyBinding(InputKey.F5, GlobalAction.MusicNext),
|
||||
new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay),
|
||||
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
|
||||
};
|
||||
|
||||
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
|
||||
handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler);
|
||||
}
|
||||
@ -115,5 +126,15 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[Description("Quick exit (Hold)")]
|
||||
QuickExit,
|
||||
|
||||
// Game-wide beatmap msi ccotolle keybindings
|
||||
[Description("Next track")]
|
||||
MusicNext,
|
||||
|
||||
[Description("Previous track")]
|
||||
MusicPrev,
|
||||
|
||||
[Description("Play / pause")]
|
||||
MusicPlay,
|
||||
}
|
||||
}
|
||||
|
@ -2,18 +2,21 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserRequest : APIRequest<User>
|
||||
{
|
||||
private readonly long? userId;
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
public GetUserRequest(long? userId = null)
|
||||
public GetUserRequest(long? userId = null, RulesetInfo ruleset = null)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.ruleset = ruleset;
|
||||
}
|
||||
|
||||
protected override string Target => userId.HasValue ? $@"users/{userId}" : @"me";
|
||||
protected override string Target => userId.HasValue ? $@"users/{userId}/{ruleset?.ShortName}" : $@"me/{ruleset?.ShortName}";
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
@ -10,12 +12,24 @@ namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
private readonly long userId;
|
||||
private readonly ScoreType type;
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
||||
public GetUserScoresRequest(long userId, ScoreType type, int page = 0, int itemsPerPage = 5)
|
||||
public GetUserScoresRequest(long userId, ScoreType type, int page = 0, int itemsPerPage = 5, RulesetInfo ruleset = null)
|
||||
: base(page, itemsPerPage)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.type = type;
|
||||
this.ruleset = ruleset;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
{
|
||||
var req = base.CreateWebRequest();
|
||||
|
||||
if (ruleset != null)
|
||||
req.AddParameter("mode", ruleset.ShortName);
|
||||
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string Target => $@"users/{userId}/scores/{type.ToString().ToLowerInvariant()}";
|
||||
|
@ -27,24 +27,25 @@ namespace osu.Game.Online.API.Requests
|
||||
}
|
||||
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={(int)searchCategory}&sort={sortCriteria.ToString().ToLowerInvariant()}_{directionString}";
|
||||
protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={searchCategory.ToString().ToLowerInvariant()}&sort={sortCriteria.ToString().ToLowerInvariant()}_{directionString}";
|
||||
}
|
||||
|
||||
public enum BeatmapSearchCategory
|
||||
{
|
||||
Any = 7,
|
||||
Any,
|
||||
|
||||
[Description("Ranked & Approved")]
|
||||
RankedApproved = 0,
|
||||
Qualified = 3,
|
||||
Loved = 8,
|
||||
Favourites = 2,
|
||||
[Description("Has Leaderboard")]
|
||||
Leaderboard,
|
||||
Ranked,
|
||||
Qualified,
|
||||
Loved,
|
||||
Favourites,
|
||||
|
||||
[Description("Pending & WIP")]
|
||||
PendingWIP = 4,
|
||||
Graveyard = 5,
|
||||
Pending,
|
||||
Graveyard,
|
||||
|
||||
[Description("My Maps")]
|
||||
MyMaps = 6,
|
||||
Mine,
|
||||
}
|
||||
}
|
||||
|
@ -213,8 +213,27 @@ namespace osu.Game.Online.Chat
|
||||
PostMessage(content, true);
|
||||
break;
|
||||
|
||||
case "join":
|
||||
if (string.IsNullOrWhiteSpace(content))
|
||||
{
|
||||
target.AddNewMessages(new ErrorMessage("Usage: /join [channel]"));
|
||||
break;
|
||||
}
|
||||
|
||||
var channel = availableChannels.Where(c => c.Name == content || c.Name == $"#{content}").FirstOrDefault();
|
||||
|
||||
if (channel == null)
|
||||
{
|
||||
target.AddNewMessages(new ErrorMessage($"Channel '{content}' not found."));
|
||||
break;
|
||||
}
|
||||
|
||||
JoinChannel(channel);
|
||||
CurrentChannel.Value = channel;
|
||||
break;
|
||||
|
||||
case "help":
|
||||
target.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
|
||||
target.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action], /join [channel]"));
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Online.Chat
|
||||
public ErrorMessage(string message)
|
||||
: base(message)
|
||||
{
|
||||
Sender.Colour = @"ff0000";
|
||||
// todo: this should likely be styled differently in the future.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,22 +48,24 @@ namespace osu.Game.Online
|
||||
attachDownload(manager.GetExistingDownload(modelInfo.NewValue));
|
||||
}, true);
|
||||
|
||||
manager.DownloadBegan += download =>
|
||||
{
|
||||
if (download.Model.Equals(Model.Value))
|
||||
attachDownload(download);
|
||||
};
|
||||
|
||||
manager.DownloadFailed += download =>
|
||||
{
|
||||
if (download.Model.Equals(Model.Value))
|
||||
attachDownload(null);
|
||||
};
|
||||
|
||||
manager.DownloadBegan += downloadBegan;
|
||||
manager.DownloadFailed += downloadFailed;
|
||||
manager.ItemAdded += itemAdded;
|
||||
manager.ItemRemoved += itemRemoved;
|
||||
}
|
||||
|
||||
private void downloadBegan(ArchiveDownloadRequest<TModel> request)
|
||||
{
|
||||
if (request.Model.Equals(Model.Value))
|
||||
attachDownload(request);
|
||||
}
|
||||
|
||||
private void downloadFailed(ArchiveDownloadRequest<TModel> request)
|
||||
{
|
||||
if (request.Model.Equals(Model.Value))
|
||||
attachDownload(null);
|
||||
}
|
||||
|
||||
private ArchiveDownloadRequest<TModel> attachedRequest;
|
||||
|
||||
private void attachDownload(ArchiveDownloadRequest<TModel> request)
|
||||
@ -126,8 +128,10 @@ namespace osu.Game.Online
|
||||
|
||||
if (manager != null)
|
||||
{
|
||||
manager.DownloadBegan -= attachDownload;
|
||||
manager.DownloadBegan -= downloadBegan;
|
||||
manager.DownloadFailed -= downloadFailed;
|
||||
manager.ItemAdded -= itemAdded;
|
||||
manager.ItemRemoved -= itemRemoved;
|
||||
}
|
||||
|
||||
State.UnbindAll();
|
||||
|
@ -299,7 +299,7 @@ namespace osu.Game
|
||||
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
|
||||
}
|
||||
|
||||
#region Beatmap jukebox progression
|
||||
#region Beatmap progression
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
||||
{
|
||||
@ -469,6 +469,8 @@ namespace osu.Game
|
||||
loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add);
|
||||
loadComponentSingleFile(new OnScreenDisplay(), Add, true);
|
||||
|
||||
loadComponentSingleFile(musicController = new MusicController(), Add, true);
|
||||
|
||||
loadComponentSingleFile(notifications = new NotificationOverlay
|
||||
{
|
||||
GetToolbarHeight = () => ToolbarOffset,
|
||||
@ -495,7 +497,7 @@ namespace osu.Game
|
||||
Origin = Anchor.TopRight,
|
||||
}, rightFloatingOverlayContent.Add, true);
|
||||
|
||||
loadComponentSingleFile(musicController = new MusicController
|
||||
loadComponentSingleFile(new NowPlayingOverlay
|
||||
{
|
||||
GetToolbarHeight = () => ToolbarOffset,
|
||||
Anchor = Anchor.TopRight,
|
||||
|
119
osu.Game/Overlays/BeatmapSet/LeaderboardScopeSelector.cs
Normal file
119
osu.Game/Overlays/BeatmapSet/LeaderboardScopeSelector.cs
Normal file
@ -0,0 +1,119 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
public class LeaderboardScopeSelector : PageTabControl<BeatmapLeaderboardScope>
|
||||
{
|
||||
protected override bool AddEnumEntriesAutomatically => false;
|
||||
|
||||
protected override Dropdown<BeatmapLeaderboardScope> CreateDropdown() => null;
|
||||
|
||||
protected override TabItem<BeatmapLeaderboardScope> CreateTabItem(BeatmapLeaderboardScope value) => new ScopeSelectorTabItem(value);
|
||||
|
||||
public LeaderboardScopeSelector()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
AddItem(BeatmapLeaderboardScope.Global);
|
||||
AddItem(BeatmapLeaderboardScope.Country);
|
||||
AddItem(BeatmapLeaderboardScope.Friend);
|
||||
|
||||
AddInternal(new GradientLine
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Blue;
|
||||
}
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(20, 0),
|
||||
};
|
||||
|
||||
private class ScopeSelectorTabItem : PageTabItem
|
||||
{
|
||||
public ScopeSelectorTabItem(BeatmapLeaderboardScope value)
|
||||
: base(value)
|
||||
{
|
||||
Text.Font = OsuFont.GetFont(size: 16);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Text.FadeColour(AccentColour);
|
||||
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
|
||||
Text.FadeColour(Color4.White);
|
||||
}
|
||||
}
|
||||
|
||||
private class GradientLine : GridContainer
|
||||
{
|
||||
public GradientLine()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Size = new Vector2(0.8f, 1.5f);
|
||||
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(mode: GridSizeMode.Relative, size: 0.4f),
|
||||
new Dimension(),
|
||||
};
|
||||
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Transparent, Color4.Gray),
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Gray,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Gray, Color4.Transparent),
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -132,7 +132,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
|
||||
Scores = null;
|
||||
|
||||
if (beatmap?.OnlineBeatmapID.HasValue != true)
|
||||
if (beatmap?.OnlineBeatmapID.HasValue != true || beatmap.Status <= BeatmapSetOnlineStatus.Pending)
|
||||
return;
|
||||
|
||||
loadingAnimation.Show();
|
||||
|
@ -7,13 +7,11 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Changelog
|
||||
{
|
||||
@ -123,48 +121,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
AccentColour = colours.Violet;
|
||||
}
|
||||
|
||||
protected override Drawable CreateIcon() => new ChangelogIcon();
|
||||
|
||||
internal class ChangelogIcon : CompositeDrawable
|
||||
{
|
||||
private const float circle_allowance = 0.8f;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures, OsuColour colours)
|
||||
{
|
||||
Size = new Vector2(ICON_SIZE / circle_allowance);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
BorderColour = colours.Violet,
|
||||
BorderThickness = 3,
|
||||
MaskingSmoothness = 1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Texture = textures.Get(@"Icons/changelog"),
|
||||
Size = new Vector2(circle_allowance),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Violet,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,18 +30,16 @@ namespace osu.Game.Overlays.Chat
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
Child = new OsuContextMenuContainer
|
||||
{
|
||||
scroll = new OsuScrollContainer
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = scroll = new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// Some chat lines have effects that slightly protrude to the bottom,
|
||||
// which we do not want to mask away, hence the padding.
|
||||
Padding = new MarginPadding { Bottom = 5 },
|
||||
Child = new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = ChatLineFlow = new ChatLineContainer
|
||||
{
|
||||
Padding = new MarginPadding { Left = 20, Right = 20 },
|
||||
@ -50,7 +48,6 @@ namespace osu.Game.Overlays.Chat
|
||||
Direction = FillDirection.Vertical,
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
newMessagesArrived(Channel.Messages);
|
||||
|
@ -256,6 +256,9 @@ namespace osu.Game.Overlays
|
||||
loadedChannels.Add(loaded);
|
||||
LoadComponentAsync(loaded, l =>
|
||||
{
|
||||
if (currentChannel.Value != e.NewValue)
|
||||
return;
|
||||
|
||||
loading.Hide();
|
||||
|
||||
currentChannelContainer.Clear(false);
|
||||
@ -381,7 +384,18 @@ namespace osu.Game.Overlays
|
||||
foreach (Channel channel in channels)
|
||||
{
|
||||
ChannelTabControl.RemoveChannel(channel);
|
||||
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
|
||||
|
||||
var loaded = loadedChannels.Find(c => c.Channel == channel);
|
||||
|
||||
if (loaded != null)
|
||||
{
|
||||
loadedChannels.Remove(loaded);
|
||||
|
||||
// Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
|
||||
// to ensure that the previous channel doesn't get updated after it's disposed
|
||||
currentChannelContainer.Remove(loaded);
|
||||
loaded.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -18,6 +18,7 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
protected override Color4 BackgroundColour => OsuColour.FromHex(@"384552");
|
||||
protected override DirectSortCriteria DefaultTab => DirectSortCriteria.Ranked;
|
||||
protected override BeatmapSearchCategory DefaultCategory => BeatmapSearchCategory.Leaderboard;
|
||||
|
||||
protected override Drawable CreateSupplementaryControls() => rulesetSelector = new DirectRulesetSelector();
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user